Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: supervike on 27 April 2011, 06:34:36 PM
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Ok, I'm really tempted in getting into Strange Aeons now, after months of being a casual observer.
One question. From all the minis and things I've seen, it seems based in the '30-40s'. I want to do more modern Lovecraftian adventures. Most of the models I've been working on are all modern, and I'm really looking foward to Fenris' modern Investigator/adventurers.
Would the rules be cohesive enough, no matter which decade I wish to game in?
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Sure thing. The stats for the weapoms and gear are generic enough that they could be applied to almost whatever you want.
Plus the Lurkers have a certain 'across space and time' type of appeal where they would be great in any past, present or futuristic scenario setting.
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Listen to D@rth J@ymz, he speaks truth :)
regards
jim
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Good enough for me!
I think I'll order!
Ordered!
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Absolutely -I've been thinking about this too...as although I'm loving being able to play SA in 10mm [which is my favourite scale nowadays] I already have a load of more 'modern' figures that could be easily used with SA - zombies, daemons, ghouls etc as well as modern SWAT figures, vampire hunters etc [if you're interested have a poke around here: http://nikharwood28mm.pbworks.com/ ]
I'm going to be giving some 'modern' SA a run-out pretty soon...but have also come to the conclusion that I need to add in some 20s figures [not to mention some 28mm Cthulhu stuff]. Addict, moi? Yep...
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Mwuahahaha! Your soul is lost to the darkness Vikey...oh wait...that was ten years ago ;)
Good to see you sign up man. It's a great game...easy to play and loads of fun.
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The followers slowly gather.... UMW should sell cowled robes with suitable adornements (and big hats) lol
The game is great, and I can only lament that I find it hard to liberate enough time to get stuck in more often.