Lead Adventure Forum
Miniatures Adventure => The Second World War => Topic started by: Lupus on November 16, 2007, 09:05:41 AM
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No not me tout my new venture just yet...
But anyone got any suggestions of a good system to use...Small scale i guess not piles of minis and month of painting to be able to play...
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No not me tout my new venture just yet...
But anyone got any suggestions of a good system to use...Small scale i guess not piles of minis and month of painting to be able to play...
We're dabbling with Great Escape Game's 'Rules of Engagement' which work well for platoon level games:
http://www.greatescapegames.co.uk/
Regards,
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Well my favourite game right now is Iron Ivan's "Price of Glory." That is a Great War set, but it is based on their World War Two rules "Disposable Heroes/Coffin for Seven Brothers."
You might like them. I have played satisfying games with very small numbers of figures using these rules.
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Arc of Fire is pretty good too
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For fast, furious (and not very serious) gaming, Bolt Action's USSR game system is good.
I also have a free set called Landser on my site (check my sig for a link), which, while not perfect, is pretty decent.
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Thanks guys i may have a look at Olafs one first because they're free :P
But i'm looking at the others as well...Nice to have a choice..
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Troops Weapons & Tactics from Too Fat Lardies or NUTS! from Two Hour Wargames.
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Nuts!
Looks like a good system, Campaign style for expanding and so on...
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Oddly enough this is the exact same question that is currently being discussed as our current "Ask TGN" question.
You might find some of the comments there helpful
http://www.tabletopgamingnews.com/2007/11/15/10977
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If you go with commercial rules, I'd suggest either Disposable Heroes or Rules of Engagement as being fun too. I've played both, and find both offer good games, with different emphases on what scale to play at, and how well troops and vehicles work together.
Another free option is Necromunda (free at the GW site) with WW2 mods (just hunt on the web, or PM me and I'll send a copy). Not terribly realistic, but fun, fast and furious, and easy to learn to boot...
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This question pops up at TMP every second week at least.
The usual suspects are:
-Disposable Heroes
-Rules of Engagement
-Nuts!
-Troops Weapons & Tactics (TW&T)
There are a few more but these 4 seem to be popular ones and all not too difficult and as far as I know them they are all good and it's mainly a matter of taste what you want.
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Alzozero has Operation World War II. It's designed for 20mm Platoon action, but the rules are easy to understand and work also well for 28mm single minis.
You can download the english rules for free at their homepage www.alzozero.it
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Hey this has been a great help folk's...
What about mini's any recomendation's??
I have some Rangers and Russians from warmacre http://www.warmacre.com it goes with there Hour of Glory/Bunkerstorm game...
But i fancy some bridge to far style Para's or More Russian's...
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I'm quite keen on Artizan's Paras myself.
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Crossfire is very good...
As for minis;
Artizan
Some Black Tree
Bolt Action
The Assault Group
Brigade US
ETC.
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I'll tout my comparison tool at Mainly 28s... (http://mainly28s.com) again- that way you can see what matches your HoG figures, although off-hand I'd say the BAM stuff will be your best bet...
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I second Crossfire :)
(http://www.matakishi.com/CF01%20start%20600.jpg)
Game report:
http://www.matakishi.com/crossfire01.htm
Lots more Crossfire goodness :lol:
http://www.matakishi.com/wwii19391945.htm
(http://www.matakishi.com/HG%20Jones%20van%20600.jpg)
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Dad's Army? NICE!
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Dad's Army? NICE!
Check out the page he has for it. Its amazing.
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Some nice options there, love Bolt action and Artizans as well..
Black Tree even have a sale on as well...Hmmmm
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Black Tree had different sculptors doing their WW2 ranges. Some are realy good and some are not what you might want.
The miniatures choice also depends on what theater you want to play.
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Grand work Matakashi 8) 8) 8)
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Grand work Matakashi 8) 8) 8)
Does he get time to sleep is what i want to know...
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Arc of Fire is pretty good too
I agree with Lowtardog. "Arc of Fire" is quite good. Squads or fire teams move as groups. Sequencing of movement much like TSATF. Like the modes of defense or attack.
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All the options given are really good. Just to add more confusion I will include another ruleset: Patrol, from Pacific Sky Games
http://pacificskygames.com/default.aspx?man=151
There is a free demo version called Bootcamp downloadable from
http://pacificskygames.com/Forms/Patrol%20Bootcamp.pdf
I have been delighted by the system. Easy but realistic, and I am tinkering with the idea of ordering the full ruleset. The models use Action Points to do things, but their actions are dictated by an Activation Check (AC), which is modified is are enemies on LOS or if the model has been shot. Depending on the result of the AC, the model can do what the player wants, or must do a compulsory move to cover.
The demo has only stats for US troops and weapons, but I want to test them this weekend replacing M1 Garands per Kar98Ks and Thompsons per MP40s. I know this is not very "realistic", but enough for a quick game.
The game is simple as troopers only have 3 stats: APs, Markmanship and Morale. The activation check and other modifiers, however, make for an interesting simulation for a patrol combat in no-mans-land.
The full game seems to have rules for vehicles, MG nest, grenades, hand to hand combat and assaults, and full campaign rules (these are briefly covered in the demo)
I recommend this ruleset for a quick evening game. Can't say anything yet on the full version but seems to be worth the buy.
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There's plenty of info about "Rules of Engagement" at www.greatescapegames.co.uk and also a good review at http://www.wargamesjournal.com/07_updates/ROE_REVIEW.pdf. And we have lovely British Para's...
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There's plenty of info about "Rules of Engagement" at www.greatescapegames.co.uk and also a good review at http://www.wargamesjournal.com/07_updates/ROE_REVIEW.pdf. And we have lovely British Para's...
Yeah had a look i'm just trying to decide and get the cash to buy the ones i want...
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I second for Disposable Heroes.
My gaming group has a great time with all of their rules. The best two things about the rules are that you can push around as little or as many miniatures around the table and still have a great game with out breaking the system. The other is that iron Ivan has eliminated the argument stage that most games have.
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I'm a huge Battleground WWII fan. Excellent rules that are easily modified for any kind of time period. rules also allow for limited RP so you can make up very interesting and exciting games.
Brian
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I found the Battleground WW2 rools to very detailed and complex and more suited to fans of detailed rules systems than for a fast evenings game. What I disliked with them is that you need quite a few of the supplements to get the needed vehicle stats for most forces which turns out to be an expensive hobby in itself (with lots of stuff to read).
In the meantime I've looked through most of the usual suspect and when it come to games of about the complexity of Warhammer (read in the the afternoon and have a 2 hour game in the night) the two rules that stay on the shelf are Disposable Heroes and Rules of Engagement. Whist I have yet to game the ROE rules I have to say they are very clearly written, good to understand and very well organised. They make sense after reading them the first time which is a great plus. They are also very complete if you plan to game late western europe and it seems that you will get most of the additional stuff for free from the website. They are a bit costly but you get a big and nicely bound book. It's up to personal taste if all the background fluff and modelling sections (which make naerly half of the book) are realy needed in there. As mentioned I still need to try them on the table but I expect them to run smooth.
Disposable Heroes infantry rules do also work very well even though they are a seriously bloody affair. The system with the supplements is also very nice. Some people moan about the need to buy all the supplements but that's not realy the case. The national supplements cover realy everything this army need throughout the war so if you play germans you need the one extra book and are done. They are also pretty cheap.
The DH vehicle rules caused me a few problems because vehicles are real infantry killers if they are equipped with LMGs and they are extremely fast. An M3 loaded with a infantry sections has an enormours amout of shots and can be played nicely as a moving shooting platform. On the other hand taking out vehivles with other vehicles is quite deifficult because of the aquisition rules. I think it works best on a big table with room to more and lots of cover/ difficult ground. It can handle quite a few vehicles each side so you can do those tank battles.
So ROE and DH are both well worth a try and both are supported very well. They come out to be my personal 5 star platoon WW2 rules.
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My Brink of Battle rules are just what many of you are looking for. Releases March 19th world wide. More to come soon!
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Without doubt I would say that the absolut best platoon skirmish level game is Rules of Engagement by Great Escape Games. For some more sneaky business, like commando raids and such and a added RP flavour NUTS! from Two Hour Wargames is the way to go. We use both and they are exellent.
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Lupus, you can find my Brink of Battle information here: http://leadadventureforum.com/index.php?topic=38423.0
I think it's what you're looking for.
Thanks,
Faust