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Miniatures Adventure => SuperHero Adventures => Topic started by: sundayhero on October 21, 2011, 11:43:02 PM

Title: dices for SuperSystem 3rd edition
Post by: sundayhero on October 21, 2011, 11:43:02 PM
Hi,

I found some really nice dices in my gaming wreck :

(http://i92.photobucket.com/albums/l8/slotdem/DSCF7073.jpg)



They are from an old Heroscape box. 10 blue, 10 red dice.

On the blue dice, two faces with shields.

On the red dice, 3 faces with skull. But the symbol can easily be erased clean (I made a try).

On the two sets, the symbols are placed exactly the same way on the dice faces (perhaps important I think for probability and fair results)


I just readed the rules SuperFast ( :D) since I bought the game yesterday, and correct me if I'm wrong, we just need 3 informations on the dice :

2 faces for 1 goal each (4 and 5 in the rule)
1face for "double goal" (6 in the rule)
3 faces for "missed goal" wich are ignored (1, 2, and 3 in the rule).

So...see my cool dices. If I understand correctly, I just need to keep the empty faces for "missed goals", 2 faces with a symbol for 1 goal (representing the 4 and 5 classic d6 result), and add a third symbol on a third face for double goal (representing 6 d6 result) ?

It sounds like to be the perfect S2 dice set. 10 dices for attacker (red skull), 10 dice for defense (blue shield). Results easy to read at light speed : empty face = ignore the dice, skull or shield = 1 goal, 3rd decorated face (just need to find a decal, a "X2" painted symbol or something) = double goal.


What do you think about my idea ?



Title: Re: dices for SuperSystem 3rd edition
Post by: SgtHulka on October 22, 2011, 02:56:40 PM
Yes, with the addition of another symbol, those would work perfectly.

Those are the less common, first edition Heroscape dice. The more common dice that came in the later editions are white with two faces with shields, three faces with skulls, and one face blank. You cand (and I have) use those dice for Supersystem, too, by reading the skulls as a miss, the shields as a goal, and the blank as a double goal. Those dice don't require any modification, but your dice will be cooler if you can find a good double-goal symbol to add.
Title: Re: dices for SuperSystem 3rd edition
Post by: sundayhero on October 22, 2011, 04:56:40 PM
great ! :D

Now I have to find a cool way to make a nice regular symbol on all those dice...Maybe using a stamp, or something.


Thanks