Lead Adventure Forum
Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Rich J on 25 October 2011, 11:34:20 AM
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Any one played them ... they are free and seem to have some interesting mechanics for a very small spate of action on the table top.
http://www.eurekamin.com.au/andoneforall.php
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If I'm not mistaken, Vikotnik used these with his wonderful Musketeers boards that I got to play on at Crisis a couple years ago. If so, then they are good fun and don't require bookkeeping.
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If I'm not mistaken
You are not. The rules are great for fast games! No bookkeeping needed and you can explain(and understand) them in less that five minutes.
Just perfect.
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There is a rules supplement and a mini campaign on the Eureka site as well :)
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I love these rules, and I use them a LOT.
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I've read them. They seem pretty straightforward.
Now to get minis to use them with... :D lol
Eureka states the rules are designed for their 40mm figures but they would work for 28mm, correct?
As there are no distances required for movement...
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They work with anything. I've had games of musketeer versus Jedi with those, and it worked.
I've also got a supplement for it I kicked together, I need to see if I can find it.
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They work with anything. I've had games of musketeer versus Jedi with those, and it worked.
I've also got a supplement for it I kicked together, I need to see if I can find it.
Please, show us the Jedi stuff ;D
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The Jedi stuff really wasn't more than narrative substitution. A Swashbuckling Action is a Swashbuckling Action, and it may as well be a Force-jump as a mundane leap for the chandelier.
Here's what we added when we were playing in Rochester:
-Rope Monkey (one rating-equivalent): Rope-related swashbuckling actions (lasso, grappling hook, etc) performed by this model count the first 6 rolled as a 7, as per the Hired Blade. If double 6s or more are rolled, the rope has entangled whoever it was thrown at, and it is now an opposed swashbuckling action to drag the victim along or to break free. Suggested ranges for the rope are 1x the figure's height for every swashbuckling die used in the action.
-Pistolier (one rating-equivalent): Ranged swashbuckling actions using a pistol performed by this model use the Dueling Hits table. The target gains an extra die if he is behind cover. It takes a swashbuckling action to reload.
-Master Pistolier (two rating-equivalents): as Pistolier, but the first 6 rolled counts as a 7, as per the Hired Blade.
These have been fairly thoroughly playtested, and seem to pose no balance issues.
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See also the author's page here:
http://anubisstudios.wordpress.com/miniatures-rules/
And a Pike/Shotte impmementation here:
http://anubisstudios.files.wordpress.com/2008/02/escarmouche.pdf
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Someone has done a shooty wu-fu variation which looks fun:
http://tinysolitarysoldiers.blogspot.com/2011/03/cinematic-skirmish-gaming-rules.html
There is a discussion on how to do overwatch etc o TMP sci fi board.
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Someone has done a shooty wu-fu variation which looks fun:
http://tinysolitarysoldiers.blogspot.com/2011/03/cinematic-skirmish-gaming-rules.html
There is a discussion on how to do overwatch etc o TMP sci fi board.
Got a link to the overwatch discussion?
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Here's a little report that my mate did about our game last night
http://oddlegsenterprises.blogspot.com/
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Looks like you had fun :)
Will use the rules for my Robin Hood games, just have to sort out the bow-shooting
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Should be easy I think. I'd play around with something like:
notching/loading takes 2 consecutive actions - so chance of losing activation.
Shooting is an opposed die pool roll:
1 hit - target dives for cover
2 hits - wound
3 hits - drop weapon
4 hits - wound
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Had something similar in mind.
Notching is a good idea, will try that out onthe weekend