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Miniatures Adventure => Pulp => Topic started by: Bulldog on 19 November 2011, 01:49:18 AM

Title: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Bulldog on 19 November 2011, 01:49:18 AM
Some of my friends have been looking at LAF and have been growing more and more impressed with the talent on LAF.  Someone suggested playing a pulp game, but of course, we got the shotgun scatter effect; one guy wants to be a cowboy, one guy wants to be a detective, one guy wants to be an Indiana Jones and one girl wants to be a sorcerer. So my question is, um, what rules set do you suggest I use to cover everything, if possible?  They all agree they want to run a parallel universe of the 20's-30's. Thanks for any and all help.
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Lordblackwing on 19 November 2011, 02:29:56 AM
I think .45 Adventures should be able to handle all of that.
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Cultist #3 on 20 November 2011, 06:32:34 AM
I'll second that, the 2nd edition rules are quite good, and there is plenty of room for character building.
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: mikedemana on 22 November 2011, 04:38:31 AM
If you want quick and simple for the rules, with definite portability to other periods, try Ganesha Games.  I use Flying Lead for my pulp, Song of Drums and Shakos for my native American stuff, and even Song of Blades and Heroes for my Dark Ages skirmish.  The rules use the same basic "engine," with minor changes for periods.

Games feature about a dozen or less per side for a force.  Works equally well with smaller bands, too.  I've run it all the way down to 7 figures for a side.  At first glance they may look overly simplistic, but the "activation rolls" both provide a fun game with player decisions making a difference and a random aspect.

Check them out at: http://ganeshagames.net/

Mike Demana
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: leadfool on 22 November 2011, 07:50:06 AM
Try the Chaos in Carpethia or Chaos in Cairo rules. 
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: v_lazy_dragon on 22 November 2011, 09:01:38 AM
Astounding Tales? No rules for sorcerers/magic that I can think of, but the rules give so much flexibility that it should be pretty easy to include one of some sort. Much the same goes for Astounding Tales by GASLIGHT...
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Cory on 22 November 2011, 03:02:15 PM
Are you looking for miniature rules or full fledged RPG rules?
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Lowtardog on 22 November 2011, 03:13:08 PM
If you want quick and simple for the rules, with definite portability to other periods, try Ganesha Games.  I use Flying Lead for my pulp, Song of Drums and Shakos for my native American stuff, and even Song of Blades and Heroes for my Dark Ages skirmish.  The rules use the same basic "engine," with minor changes for periods.

Games feature about a dozen or less per side for a force.  Works equally well with smaller bands, too.  I've run it all the way down to 7 figures for a side.  At first glance they may look overly simplistic, but the "activation rolls" both provide a fun game with player decisions making a difference and a random aspect.

Check them out at: http://ganeshagames.net/

Mike Demana


Similarly Fear and Faith will handle monsters and other gribblies
Title: Re: I'll need shotgun, a .45 and oh yeah, a sorcerer
Post by: Ramirez Noname on 22 November 2011, 06:56:22 PM
Hi Bulldog

I've run a "Fear and Faith" scenario with intrpid investigators, a witch, a dog and a ghost, all worked well - see here

http://leadadventureforum.com/index.php?topic=33180.0 (http://leadadventureforum.com/index.php?topic=33180.0)

... and I have also run a "Chaos in Cairo" game, although we didn't use any spells in this one - see here

http://leadadventureforum.com/index.php?topic=31233.0 (http://leadadventureforum.com/index.php?topic=31233.0)

... and I gave also played .45 (but only first addition).

All three are first rate games, which should fit the bill. Our Fear and Faith game lasted about 45 mins, and the others lasted about 1.5 hours.

RMZ