Lead Adventure Forum
Miniatures Adventure => Weird Wars => Topic started by: Weird WWII on December 08, 2007, 05:49:26 PM
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Other then looking cool I really don't play with these things because I just don't see there usefulness on the battlefield. Because of there small size they can't be that heavily armored and are usually only armed with light weapons. Their height gives them away and they are prone to tipping if using realistic rules.
What say you?
Brian
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What? You are asking for realism? You're on a Lead ADVENTURE forum, man!
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Walkers are cool. Period.
Realism is out of question here... :lol:
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Realism can go jump, war walkers and giant robots are cool. :)
For examples of great walkers look at the work of Westfalia Chris and Pappa Midnight.
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And at least Pappa Midnight's walkers are big enough to carry big guns and that russian one won't tip over that easily. :wink:
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And at least Pappa Midnight's walkers are big enough to carry big guns and that russian one won't tip over that easily. :wink:
True,
As for walkers I'm afraid I'm showing my GW inspirations and love em! Great for scout roles, great for city fighting and infantry meat grinders. Yup weak armour but hey you can't have everything.
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I know they look cool but have you guys actually played with them? I'll tell ya I'd rather have a normal armored car, tank or infantry section rather then the walker. Their height often hampers their ability to hide and use cover effectively. Uneven ground is rough to negotiate and their blind spots are quite larger then other armored vehicles. I'd ranter use small power armored troops like the Warzone Vulcans.
I like a little realism within my Weird War II as it feels and plays better. Advance tech of this sort as well as 40s era tech often has it's limitations and problems. We don't play that all the kinks and problems have been hammered out because using the limitations to your advantage is a sign of good tactics. The systems we use often all for ingenious feildcraft like constructing stuff the Ewoks used in Return of the Jedi if you wanted and had the time to prepare. A common infantry tactic is to tie off cables from tree to tree on avenues of approach causing the damed things to either get tangled up or even trip. I've played with these things on numerous occasions with and against and just want to tell ya that they are very limited with a realistic rules set. Remember the three characteristics of armor design: FIREPOWER, MOBILITY & PROTECTION. Low, slow & light.
Now if your playing walkers the size of an ATAT then it wont matter.
(http://i218.photobucket.com/albums/cc178/kampfgruppecottrell/501.jpg)
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Well, I wonder that you of all people use them against enemy armour. I´d have thought they´d be too busy hunting down Partisans and civilians to be used as Zombie production material.
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Well, I wonder that you of all people use them against enemy armour. I´d have thought they´d be too busy hunting down Partisans and civilians to be used as Zombie production material.
or as sacrificial lambs to the slaughter of some ancient Aztec Diety, after the 27 minutes that everyone fell asleep of course.
;)
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What? You use what you got but as a matter of choice I'd leave them out of it.
Brian
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What? You use what you got but as a matter of choice I'd leave them out of it.
Brian
That's cool mate, and in the same vein a lot of us will put em in. Same way that you've included gods, demons and angels, superheroes etc... each to his or her own in this weird world war.
;)
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I wasn't aware that replying and discussing different ideas, rules, and tactics was against the grain. Little snide remarks and hits are fine by me I can take it. Strange for a forum to have such a mob mentality to different ideas. I assumed that this was a opened board for multiple rules sets, backgrounds and ideas that we all could take from.
Maybe I'm taking it different then what I read.
Brian
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I wasn't aware that replying and discussing different ideas, rules, and tactics was against the grain. Little snide remarks and hits are fine by me I can take it. Strange for a forum to have such a mob mentality to different ideas. I assumed that this was a opened board for multiple rules sets, backgrounds and ideas that we all could take from.
Maybe I'm taking it different then what I read.
Brian
Hang on old bean, there's no snides from me, in fairness you've made a few point blank statements that you'd leave walkers out, and other people like myself have said keep them in.
I'm just saying that well the world is just a great big onion and one person's ancient deity from beyond the stars is another person's nameless horror from the depths of the oceans.
Anyway its just little bits of metal and plastic at the end of the day so we all do what we like and everyone's a happy little army/zombie horde/mecha battalion/angelic host/demonic coven commander, (delete as appropriate).
;)
The Commander
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I agree as all I was relaying was my experiences with actually playing with them with the system we use. They could be allot more lethal in other sets but I just haven't read any reports from others who have used in their actual gaming.
Brian
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When I have actually built and completed a couple, I'll give it a try. I think we can all agree on the lack of real life practicality (sp?) of the walkers, but if I'm honest, I only include them because they do look cool (which is also the reason I have all the other miniatures). If that means the price I need to pay is that I'll be disadvantaged in the game, then so be it. I don't mind losing as long as fun is had. :)
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I don't mind losing as long as fun is had. :)
I wish many more thought like you... I play for fun, not for "winning at all costs"...
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I don't mind losing as long as fun is had. :)
I wish many more thought like you... I play for fun, not for "winning at all costs"...
Here with you, buddies... if I were into it for winning, I should have quit the hobby 10 years ago. But I guess it´s less of a problem with the historical crowd than those GW kids - those seem singularly unable to value the experience of simply pushing pretty toys around and having a good game.
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Yeah. "Winning at all cost" doesn't mean squat if you don't have a good time. One of my fond memories from playing the Asylum game that was developped for last year's sculpting contest on our last AGM was (momentarily) defeating Pete, take all his items (weapon, handcuffs and key), leave the room we were in, lock the door behind me using the key I just took from him and wave at him through the glass. I didn't win the game, but it was great fun.
Pete told me afterwards his greatest fear was I'd use the handcuffs on him first and leave him helpless. Wish I'd thought about it... :lol:
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Personally I find walkers in a Second World War setting ridiculous (nothing to do with realism or tactics, I'm just speaking stylisticly), but I promised I wouldn't go on about it any more. Oh well. So much for that. They just break the atmosphere for me. They belong in Star Wars or Battletech and I can't see the obsession Weird War Two gamers have with them. May as well throw in Daleks, Orcs and Romans if you're having walkers as far as I see it, for any 1940s atmosphere you may have conjured in your game has already long fled the scene once the walkers are stomping about.
But that's just me, and I have no objections to seeing other peoples' lovely models being displayed here. Please don't get me wrong, whatever other folks want to do is all right by me. :)
Found a nice Walker model here for Rich. Part of Uncle Joe's Baba Yaga Division. Top Soviet scientists are working round the clock to figure out a way to put a T-34 body in place of the cabin superstructure:
(http://i2.photobucket.com/albums/y40/Plynkes/BabaYaga.jpg)
(I promise to try not to moan about WWII walkers ever again. Really, I mean it this time.)
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Calm down Calm Down :D
Heres a WW2 Walker for you Polynikes to ensure we keep peace and Harmony :wink:
(http://www.bbc.co.uk/herefordandworcester/content/images/2007/04/18/dads_army_walker_150_150x200.jpg)
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My Panzer Mecha has always been awful in games, it can't hide anywhere, only has one crewman and gets crunched by PIATs, Bazookas or sensible tanks in every game.
Which really is what we want from it, it's supposed to get destroyed by the Heroes, that's how these games usually go:
1. Heroes raid enemy area.
2. Heroes, being all heroic, start to win.
3. Villains pull out secret weapon. Gasp! Shock and Awe!
4. Heroes blow it up.
5. Heroes head home for tea and medals.
May as well throw in Daleks, Orcs and Romans if you're having walkers as far as I see it,
Good idea, I've been meaning to include the Daleks for a while. :)
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You've probably guessed my view point on walkers...... :mrgreen:
I've never been one for creating a "Killer" army and prefer to field what I like to play ( and what I think looks good!).
I get my realism fix from historical stuff. The "Weird War" genre is an excuse to create some bizarre units and vehicles which I like the look of. Not everyone's cup of tea, but I get as much pleasure from creating or converting units as I do playing them! How they actually perform is always secondary for me.
I pretty much think that the stuff I'm doing at the moment will even itself out as I'm working on some Russian kit at the moment. If both sides field Mechs/Walkers then it's a little like Battletech, which is OK by me.
PM
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Personally I think walkers are great. They are bullet magnets but they just look so cool!
Don't forget that you could class giant dino's and apes, giant Cuthulhu mythos creatures, etc as walkers. And those huge robots in the Sky Captain films are WWW2 versions of modern/SF transformer mecha types, being that they could walk and fly, and they look fantastic.
They don't perhaps make any sense in any real world tactical sense, but neither do cavalry on uni-cycles and I think they're great too.