Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: watchtower78 on February 24, 2012, 11:50:04 PM
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The print version should be out within the month of March. It will contain all current supplements including Weapons Closet and Men in Plaid and those other guys. There are eight scenarios in this book. Should be a lot of fun for treating them alien varmints to a hog washing cow tipping varmint trappin good time!
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It Came From Beyond The S?
Linky?
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http://www.wargamevault.com/index.php?cPath=5507_7893
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You should add a link to your website - or at least your Wargame Vault company page - on your profile so it appears in the little globe icon below your name on the left, and consider a signature, either text or graphics (like mine below) so people can find your stuff easily.
And never assume anyone knows what your acronyms mean!
So who makes pulp-era hillbillies in 28mm, anyway? There seems to be a shortage of rural types, lots of gangster-inspired urbanites but where are the hillbillies, farmers and such?
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Here are a few.
http://bluemoonmanufacturing.com/view_product.php?product=BMM405
http://bluemoonmanufacturing.com/view_product.php?product=BMM406
ICFBTS is a good rules set, fast and simple.
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It Came From Beyond the Still: Somethings in the Sauce (Zombies vs Hillbillies) is WAY ahead of schedule thanks to several fans who have pushed me to putting my zombie and cultist thinking cap on. The artist is crammed with multiple other projects. Do I put WTNW Earthin back in the schedule and push the new release or wait until this summer or later for the zombie and cultist book?
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Here are some of our hillbillies from our Atomic Cafe range:
http://www.brigadegames.com/Atomic-Cafe-1957-Boondockers-I-3_p_975.html (http://www.brigadegames.com/Atomic-Cafe-1957-Boondockers-I-3_p_975.html)
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I love your stuff!
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I'm trying to get a look at the cultist list, work has been hectic o_o
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No problem bud. Feel free to playtest whats there and let me know what you think in email. The book is moving rather fast. I also have an idea for ICFBTS: The Missing Link (High Adventure in a Trailer Park)
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It sounds interesting, and the PDF version at WargameVault is at 25% off.
But...
Is ICFBTS a complete rulebook?
Or do you need another core rules and this is an expansion?
Thank you.
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It sounds interesting, and the PDF version at WargameVault is at 25% off.
But...
Is ICFBTS a complete rulebook?
Or do you need another core rules and this is an expansion?
Thank you.
It's a complete book.
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mago it is a complete rulebook. There are two supplements which are being included in the final print version and are also available on wargamevault. The zombies versus hillbillies is going to be a complete rulebook as well. It Came From Beyond the Still is a stand alone product and you do not need the supplements to play the game but gosh they are fun to have.
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Thanks for that.
Got my PDF from WV at a discount.
I'll check them soon but so far looks lika a lot of fun.
Best wishes.
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Our next stand alone will have zombies and cultists and big monsters (elder god types).
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Robert, you should change the title of the thread as only a few people know what ICFBTS means.
Something like : It Came From Beyond The Still : Aliens vs Hillbillies and more (the print version).
If the artist is working on other projects we can use photos of miniatures. I am painting them and I'll post a new thread with photos as soon as I can so you could have an idea.
Speaking about Hillbillies miniatures here are a few more :
Copplestone castings in the gangsters range :
http://www.copplestonecastings.co.uk/range.php?range=GAN
Road kill from Westwind :
http://www.westwindproductions.co.uk/catalog/product_info.php?cPath=106_107&products_id=846
Mega Miniatures Moonshiners :
http://stores.ebay.fr/MegaMiniatures/MODERN-Civilians-/_i.html?_nkw=moonshiner&_fsub=585750011&_sid=2577791
Eric
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As I said, I got the PDF from WV.
It seems like a simple game, with a "tongue in cheek" approach. It's ok. you can expect a lot of seriousness just starting with the title.
But I have a couple questions:
I don't seem to find "point values", "levels" or "band organization rules", to make starting warbands for a (more or less) balanced game.
Or is all scenario driven?
Even if so, how do I balance starting forces just to have a quick and fun match up? (obviously appart from the couple of suggested scenarios in the rulebook. "Mutant chicken" sounds like a lot of fun).
I don't think that "Close combat" gets suficiently explained in general.
Does it follow the same rules and damage that shooting?
The blob force has "Burst" as an ability, but only the leader has damage associated with that. All other members does the same damage?
I'll continue to check the rules, thanks in advance for your answers.
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It's a simple and funny game.
I'll let Robert aka Watchtower78 answer as the rules are his "baby" but I can already tell you that there is no point system to create factions except for weapons (weapons closet supplement). There is no experience system either.
So yes it's scenario driven but you can change the existing scenarios and make your own.
You can play a quick and fun match. For instance the first time I played it took around 30 minutes to play a single scenario (and 15 for the mutant chicken one). If you think 4 factions is too much for a quick game just only use 2.
Yes close combat follows the same rules as shooting : roll for damage and score a hit.
Only the Blob leader seems to have the burst ability : there is a typo in the list. I think Robert could tell you more about it.
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Sorry yes the print version has been updated to reflect the fix in typos. Sorry about the typos. We reviewed this thing multiple times but they still seem to creep up.
Only the blob leader has the burst ability.
There are no points systems or faction building guidelines. This game is intended to be scenario driven but I run games all the time with just a leader and a like amount of opposing forces. I am working on some kind of faction building system for the existing individuals for the ICFBTS: The Missing Link (High Adventure in a Trailer Park) pulp gaming with obvious parodies of the pulp classics such as Earl Jones the archaeologist and his metal detector. My WTNW (When the Navy Walked: Victorian Science Fiction) rules included a very in depth unit creation system and I purposefully stayed away from that this time. If you are looking for balance try to use the same number of leader figures and others within a faction. If you give the hillbillies a truck, give the aliens a robot or tripod. That works well.
The game is intended to be tongue in cheek and because of that the rules for close combat are the same as the rules for shooting. Roll x dice versus targets Hit Me score and that is how many wounds you cause.
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Thank you pals.
I'll try to gather a game with a friend this weekend to try the rules.
Best wishes.
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I am running a huge It Came From Beyond the Still game at my house on St Paddys day. Check out my blog armchairgeneral1.blogspot.com for details.
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I wish I could come for this game but it's a bit far... ;)
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I am considering putting together a kickstarter project. There would be several pledge levels offering everything from free copies of the pdf, the book, the book and the first faction or the book and the first two factions, all of the above plus a special character, all of the above plus a faction of your choice to be designed by you.
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I love kick starter!
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This looks really cool! :D Keep up the good work
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Hows pulp alley coming? I love all the pages. Nice to see I am in the credits ;)
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I just finished putting the final touches on It Came From Beyond the Still: Something's in the Sauce. Should be out in a few weeks in pdf!