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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: aggro84 on 25 February 2012, 07:04:19 PM

Title: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 25 February 2012, 07:04:19 PM
Kitrok approached me with a Warrior's themed / Post-Apoc skirmish idea.

Sort of Necromunda meets the movie The Warriors, where gangs fight to control territory in a bombed out late 1970's New York.

Are there model's out there? Would anybody be interested in a project like this?

(http://www.filmbuffonline.com/FBOLNewsreel/wordpress/wp-content/uploads/2009/02/012909_warriors1-cv1.jpg)

(http://pickadolla.files.wordpress.com/2010/08/the_baseball_furies.jpg?w=510&h=376)

(http://4.bp.blogspot.com/_kRuD6zV4Fqs/S4Ciw7VWR0I/AAAAAAAACMw/umTs7iLxFtc/s400/ishot-254.jpg)

(http://4.bp.blogspot.com/_kRuD6zV4Fqs/S4CjvhifQKI/AAAAAAAACM4/Ykwv0l-h4K8/s400/ishot-255.jpg)

(http://3.bp.blogspot.com/_kRuD6zV4Fqs/S4CkTW6HykI/AAAAAAAACNA/PCPiHiAgf3E/s400/ishot-257.jpg)

(http://1.bp.blogspot.com/_kRuD6zV4Fqs/S4Ck47NbKCI/AAAAAAAACNQ/jXAxYWGGh9o/s400/ishot-270.jpg)

(http://2.bp.blogspot.com/_kRuD6zV4Fqs/S4CnHqoxlLI/AAAAAAAACN4/3XkLru7nxBw/s400/ishot-279.jpg)

(http://2.bp.blogspot.com/_kRuD6zV4Fqs/S4FkOfB5BvI/AAAAAAAACOw/gsePs_WIUu8/s1600-h/ishot-288.jpg)
Title: Re: The Warriors meets Necromunda?
Post by: exploding youth on 25 February 2012, 10:36:59 PM
I started making some Baseball Furies from MLB Sportsclix a few years ago. Nevber finished them but a good source of baseball clad folks
Title: Re: The Warriors meets Necromunda?
Post by: supervike on 26 February 2012, 12:41:19 AM
Come out and play!!

Good luck, those would look awesome.
Title: Re: The Warriors meets Necromunda?
Post by: Viper on 26 February 2012, 01:22:40 AM
Hmm not really sure what would make good bases for the more normal gangs.

Things like gangsters and punks probably aren't too hard to get.

For the Warriors themselves maybe find shirtless figures and sculpt waistcoats onto them?

Foundry's Street Violence minis, Copplestone and Artizans Kiss Kiss Bang Bang, Atomic Cafe...

One of the biggest problems I can see if finding enough models NOT armed with guns.

Not that guns were uncommon in the time period but the movie wouldn't have been the same with guns everywhere which I think is something that would be nice to carry over into a game.

Certainly I would be interested in such a game.

Personal preference would put me in favour of simple rules with location injury and experience systems.

Depending on the number of models per side you'd be aiming for it could be nice to have stats semi-randomised, or picked from a range, so you could have a balanced group, a gang of intimidating slower moving brick shithouses, faster hit-and-run/ambush but weaker guys who can't really fight 1 on 1  and so on.

I'm thinking that differences in the gang members themselves would be good seeing as to my mind there wouldn't be a huge difference between the various weapons unless you made a very detailed combat system.
Title: Re: The Warriors meets Necromunda?
Post by: aggro84 on 26 February 2012, 02:12:33 AM
Thanks for the input guys!
If there's enough interest I might even consider trying to get some sculpted so further feedback would be appreciated!

One of the biggest problems I can see if finding enough models NOT armed with guns.

Not that guns were uncommon in the time period but the movie wouldn't have been the same with guns everywhere which I think is something that would be nice to carry over into a game.

I was thinking maybe one or two gang memebers in a 6-10 sized gang might start with 1-3 Saturday Night Specials, so firearms would be pretty limited.

Personal preference would put me in favour of simple rules with location injury and experience systems.

Depending on the number of models per side you'd be aiming for it could be nice to have stats semi-randomised, or picked from a range, so you could have a balanced group, a gang of intimidating slower moving brick shithouses, faster hit-and-run/ambush but weaker guys who can't really fight 1 on 1  and so on.

I was thinking of a Mordheim / Necromunda style Campaign System, so yes Viper, these comments are in line with what I was thinking.

It would be nice to include a Clockwork Orange themed gang. I know I can get these from Fiendish Fabrications and Crooked Dice.
A Robert DeNiro Taxi Driver special character would also be really cool.

(http://t-squat.com/wp-content/uploads/2011/08/Taxi+Driver+Mohawk.jpg)

further feedback would be appreciated!
Title: Re: The Warriors meets Necromunda?
Post by: mysteriousbill on 26 February 2012, 03:28:48 AM
I don't have any but Victory force has miniatures for the Warriors

http://www.victoryforce.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=VFM&Product_Code=202014&Category_Code=reddredan

and what looks like one of the other gangs

http://www.victoryforce.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=VFM&Product_Code=202019&Category_Code=reddredan

Several without guns


Title: Re: The Warriors meets Necromunda?
Post by: LeadAsbestos on 26 February 2012, 07:44:14 PM
I like the Victory Force idea, never even heard of them before!

Hasslefree has lots of nice stuff for gangs, and maybe even the old China Town minis.

I  :-* The Warriors! Count me in if anything develops!

Can you dig it? ;)
Title: Re: The Warriors meets Necromunda?
Post by: aggro84 on 26 February 2012, 08:13:00 PM
Thanks a lot mysteriousbill! Those Victory Force miniatures will do very nicely.  :)

Lead Asbestos, I've seen some China Town miniatures here and there but they're not really available anymore. Or are they?

I  :-* The Warriors! Count me in if anything develops!

Can you dig it? ;)

Yes. Yes I can dig it!  ;D  :D
Title: Re: The Warriors meets Necromunda?
Post by: Viper on 26 February 2012, 10:12:13 PM
Cause of this thread I was up most of the night brainstorming "what I would like in a game like this" ... I couldn't turn my brain off to go to sleep.
 :?

I quickly realised one of the biggest issues of basic game design is "simple but effective" vs "overcomplication".
Started off with a few basic ideas like slightly different movement speeds for different guys, simple combat system...then it quickly devolved into stats for every type of weapon, rolling for hit locations as if it was an rpg and other totally unnecessary stuff or things best left to after game book keeping.
 ::)
Title: Re: The Warriors meets Necromunda?
Post by: Sterling Moose on 26 February 2012, 11:14:26 PM
Quote
Would anybody be interested in a project like this?

I would.

Plenty to choose from here:

http://warriorsmovie.co.uk/gangs/
Title: Re: The Warriors meets Necromunda?
Post by: LeadAsbestos on 27 February 2012, 12:59:30 AM
Lead Asbestos, I've seen some China Town miniatures here and there but they're not really available anymore. Or are they?

Nope! But I've got enough for a gang... :D They go by the name King 8 Tigers, orange and black colors, tiger tattoos and jackets... I can hit the ground running if you get this started!

Just a sample:
(http://displacedminiatures.com/images/img.1148528658220.jpg)
Title: Re: The Warriors meets Necromunda?
Post by: redshadows on 27 February 2012, 02:31:05 AM
Check this one out  ;)


http://www.youtube.com/watch?feature=player_detailpage&v=7SlGi7Oi2tk (http://www.youtube.com/watch?feature=player_detailpage&v=7SlGi7Oi2tk)


George
Title: Re: The Warriors meets Necromunda?
Post by: Viper on 27 February 2012, 03:56:49 AM
I wanna be in the gang that rides about on horses in full riot armour with flamethrowers please...
 :)
Title: Re: The Warriors meets Necromunda?
Post by: Steve F on 27 February 2012, 09:06:33 AM
Great colour scheme, LeadAsbestos.
Title: Re: The Warriors meets Necromunda?
Post by: Lowtardog on 27 February 2012, 09:28:10 AM
Rogue Miniatures are about to release a miniature not unlike Taxi Driver. I also think Victory Force or some other company does a warriors gang range
Title: Re: The Warriors meets Necromunda?
Post by: Lowtardog on 27 February 2012, 09:29:56 AM
Check this one out  ;)


http://www.youtube.com/watch?feature=player_detailpage&v=7SlGi7Oi2tk (http://www.youtube.com/watch?feature=player_detailpage&v=7SlGi7Oi2tk)


George

Thats a blast form the past early 80s trip to the Video shop I think there were more than one of these films too
Title: Re: The Warriors meets Necromunda?
Post by: redshadows on 27 February 2012, 09:04:26 PM
Thats a blast form the past early 80s trip to the Video shop I think there were more than one of these films too

yeah  :) theres another one or two I think

George
Title: Re: The Warriors meets Necromunda?
Post by: ink the troll on 27 February 2012, 11:31:32 PM
Originally mainly registered to post a link to the Victory Force gangs, but as they allready got mentioned before the registration request was approved, here's a couple of more or less usefull suggestions:

Turnbull  AC's
Offensive Miniatures (http://www.offensiveminiatures.com/catalogue.asp?RID=7&CID=3#) has a pack called hairless rioters & 2 mean dogs (http://www.offensiveminiatures.com/itemDetail.asp?pName=NFRM201)- ignore the dogs though and possibly send some of the guys to a barber shop ...
em4 (http://www.em4miniatures.com/acatalog/STREET_PEOPLE.html) 0080 Thug. Unarmed
Haslefree's Joe (http://www.hfminis.co.uk/shop?product=joe~hfa045&category=miniatures~adventurers) would need a haircut,there's also Zombie-hunter Kev (http://www.hfminis.co.uk/shop?product=zombie%252dhunter-kev~hfa051&category=miniatures~adventurers), if you don't mind adding someone a little shorter or filing of the pockets of the trousers.
Some of the Dragonforge heads (http://dragonforge.com/Painting%20service/for%20sale/conversion_parts.htm) might be usefull for conversions as well.


Hasslefree Destiny (http://www.hfminis.co.uk/shop?product=destiny~hfa074&category=miniatures~adventurers) probably would work for one of the Lizzies, same goes for some of the other female adventurers (the Marias), though they'd need their guns removed. Also Crooked Dice's Daisy Taylor (http://www.crooked-dice.co.uk/store/images/lg-daisy.jpg)

KillerB Street Thug In Braces  (http://killerbgames.com/product_info.php?cPath=1&products_id=43), with a little bit of putty, this one might be a godd place to start converting some of the Punks. Same goes for the Victory Force Clone Farmers (http://www.victoryforce.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=VFM&Product_Code=022007&Category_Code=reddredan), albeit they'd need hair/ caps added.

Various minis that might be usefull:
Black Hat Miniatures (http://www.blackhat.co.uk/online_shop/index.php?cPath=121_122_143&osCsid=e2bab3543a8c46f2a01f55ea5167a8ff) civilians, there's a few that could work in some of the gangs.
Crooked Dice Mr William Killan (http://www.crooked-dice.co.uk/store2.html), unarmed and wearing a vest.
Some of the RAFM (http://www.rafm.com/Merchant2/merchant.mvc?Screen=CTGY&Store_Code=RAF&Category_Code=MDH) USX Modern Day Heroes as well as some of the Golgo Island minis should work ok after the weapons are cut off. 
Sadly the pic of  A&A Miniatures' football/ soccer players (http://www.aandaminiatures.co.uk/view_product/286) is not so great, but with  a bit of putty for trousers/ jeans they might work for something like the Orphans.

ideas for other gangs
Brigade Game's Convicts (http://www.brigadegames.com/PrisonersConvicts-5_p_387.html), pickaxe & spade should be easy enough to convert into something slightly less threatening.
Coveralls (Crooked Dice minions) and hockey sticks (Hasslefree)?
Title: Re: The Warriors meets Necromunda?
Post by: Viper on 28 February 2012, 02:55:23 AM
Hasslefree's Martial artists (http://www.hfminis.co.uk/shop?category=miniatures~martial-artists) would make a nice wee gang too.
Title: Re: The Warriors meets Necromunda?
Post by: aggro84 on 28 February 2012, 03:32:34 AM
Wow! I really appreciate everyone's feedback.
ink the troll, you are a mini guru. That's one hell of a list.  :o

I went from thinking I wasn't going to "find anything anywhere" to "where do I start."

Once I make a few purchases I'll be sure to update this thread and let everyone know how things are coming along.

Cause of this thread I was up most of the night brainstorming "what I would like in a game like this" ... I couldn't turn my brain off to go to sleep.
 :?

I quickly realised one of the biggest issues of basic game design is "simple but effective" vs "overcomplication".
Started off with a few basic ideas like slightly different movement speeds for different guys, simple combat system...then it quickly devolved into stats for every type of weapon, rolling for hit locations as if it was an rpg and other totally unnecessary stuff or things best left to after game book keeping.
 ::)

Sorry Viper, I didn't mean for you to lose any sleep.  ;D
Although, there's worse things to think of when your trying to sleep, like work, your boss, evil clowns with syringe fingers.  lol

I'll sit down and write some game notes at some point and let you know what I come up with.
Title: Re: The Warriors meets Necromunda?
Post by: ink the troll on 28 February 2012, 07:43:56 PM
Wow! I really appreciate everyone's feedback.
ink the troll, you are a mini guru. That's one hell of a list.  :o

I went from thinking I wasn't going to "find anything anywhere" to "where do I start." (...)
Pure egoism. Since I don't have the space/ time/ funds to start every project that seems interessting, the second best thing is watching someone else do something very similar to what I'd like to do.
It's been ages since I actually watched the Warriors, think I'll order the dvd later on.
Title: Re: The Warriors meets Necromunda?
Post by: aggro84 on 29 February 2012, 05:06:00 AM
It's been ages since I actually watched the Warriors, think I'll order the dvd later on.

I have not seen it in over ten years myself, although I've probably seen it close to ten times.

It definitely deserves another viewing.  :-*
Title: Re: The Warriors meets Necromunda?
Post by: Benny on 29 February 2012, 08:16:13 AM
Maybe also a bit of Escape from NY and its poor copy, Escape from LA as some inspiration too? I would love a Snake Plisken Special Character in there somewhere.
Title: Re: The Warriors meets Necromunda?
Post by: Galland on 29 February 2012, 09:03:52 AM
Maybe also a bit of Escape from NY and its poor copy, Escape from LA as some inspiration too? I would love a Snake Plisken Special Character in there somewhere.

I think this is a great idea for a wargame, especially having grown up watching Warriors in the cinemas hehe. Lots of great miniature links here, and a whole new interest that have awoken. New projects are not welcome, however, but who can say no to feed the lead monster? Lead for the Lead Pile!

I also like the special character ideas, taxi driver is a must, he would fit right in. Snake Plisken as well I would say. Great stuff this, very nice. Keep it up, this is one thread to follow!
Title: Re: The Warriors meets Necromunda?
Post by: ink the troll on 29 February 2012, 05:16:43 PM
And another idea for a female gang: Impact Miniatures (http://www.impactminiatures.com/index.php?option=icrd) have several Roller Derby minis. Same company also has some more hockey sticks (http://www.impactminiatures.com/index.php?option=hockey_profile&id=HK_STIK).
Title: Re: The Warriors meets Necromunda?
Post by: Bloodsbane on 29 February 2012, 11:23:45 PM
Welcome aboard, ink! You're making quite the first impression here ;)

I find it pretty funny how "a cross between the warriors and necromunda" is a viable thing.. I'd call Necromunda a cross between the warriors and 40K's gothic far future to begin with :P

Thanks for the trailer link, that one's new to me :D
Title: Re: The Warriors meets Necromunda?
Post by: Viper on 01 March 2012, 02:24:52 AM
Good point FKSN, though I was reading this cross between as crossing the warriors setting with the necromunda rules. Or at least it's aspect of taking over territory in the city.
 :)
Title: Re: The Warriors meets Necromunda?
Post by: aggro84 on 01 March 2012, 02:56:22 AM
Good point FKSN, though I was reading this cross between as crossing the warriors setting with the necromunda rules. Or at least it's aspect of taking over territory in the city.
 :)

Yes, that is a good point.
And "territory control" was one of the first things kitrok and I thought of. This would definitely be integral.

Thats a blast form the past early 80s trip to the Video shop I think there were more than one of these films too

I'm pretty sure I've seen that movie! It was truly horrible.  ;D
There's some great ideas in there though and the story is exactly what kitrok and I were thinking about.  lol
Title: Re: The Warriors meets Necromunda?
Post by: Marine0846 on 01 March 2012, 03:50:09 AM
aggro84@
When you first posted this idea I was thinking,
 pretty cool, but would there be any interest.
By the number of posts, people seem to be.
I look forward to reading more of people's ideas.
Will have to watch "The Warriors."
Title: Re: The Warriors meets Necromunda?
Post by: Marine0846 on 01 March 2012, 04:37:43 AM
Hey guys,
Check out these rules.
Might be a start.
http://www.thevirtualarmchairgeneral.com/202-bhoysrules.html (http://www.thevirtualarmchairgeneral.com/202-bhoysrules.html)
Title: Re: The Warriors meets Necromunda?
Post by: kitrok on 01 March 2012, 07:22:14 AM
@aggro84 wow.  Nice thread you've started here.
@LeadAsbestos I really dig the street thing.  Sweet!
@ink I think you've done some good research there with your list.  I need to start saving up my lunch money.
@viper the Hasselfree stuff looks like it could serve at least two gangs. Sho'Nuff!  Those could probably fit a "The Last Dragon" vibe as well!

I'm not sure if its kosher to NOT rent the movie, but there are several streams on youtube.com for The Warriors movie.  All low-quality and chunked into parts, such as this one here http://www.youtube.com/watch?v=HGzfFEMDVrE (http://www.youtube.com/watch?v=HGzfFEMDVrE).



Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 03 March 2012, 05:15:21 PM
Kitrok created a bunch of genre notes for a Warriors themed game.
They are for MEST but can easily be incorporated into other gaming systems...

GENRE GOALS
------------------------------
This genre will be a tribute to the film version of Sol Yurick's novel http://en.wikipedia.org/wiki/The_Warriors_%28Sol_Yurick_novel%29

There should be several linked mini-campaigns, all of which fight upon a map of Manhattan, New York. One of the mini-campaigns should be known as "The Gauntlet" and allow players to run one or more gangs through the series of encounters identified in the movie.  The campaigns should be focused on gathering two types of Resources; Reputation, and Recruits. A key feature should be the growth of a gang, and the customization of its members.  Gang members begin as Common archetypes and become customized in Champions.  There should be a sole Persona character in a gang that will represent the player. A player's gang should start with his Persona and two Champions as the core members.  Any battles that are fought must include one of the Champions or the Persona, and any number of Commons that are purchased.  

------------------------------
GANG TEMPLATE
------------------------------
The Warriors genre is mostly about melee combat; very few models will have anything besides Improvised, Unarmed, Club, Nun-chakus, or Small Knives.  Perhaps one or two might have Light or Medium Revolver in any assembly.

As such, we should differentiate the various gangs by their fighting styles or by their approach to combat.  There are a lot of gangs and I think we should address the ones we know first, but also set up a pattern that can be used to model the other gangs.

The first element of the pattern is that there should be thematic list of what can and what can't be weapons and armor for a gang. Next is a list of member types; there should be a sub-set of the Common archetypes as for the Basic Game rules and we should add new archetypes.  There should be a set of archetypes available to all gangs, and free-hires that can be picked up during a campaign. Also, each gang has a limited list of skills that could be assigned to it for when creating Champions placed into pick-lists; Grab-bag or Rare.

------------------------------
ARCHETYPES
------------------------------
Average; same as Basic Rules
Brawler; same as Basic Rules
Shooter; same as Basic Rules
Leader; same as Basic Rules
Side-kick; same as Basic Rules

Joker; has Average stats except for INT and includes [Selfless], Obviate and Sneaky
Fighter; has high CCA with Fight and Boxer
Peabody; SIZ 2 character with but has Timing, Stealth
Vet; receives Trained, Sure-footed
Brute; has [Braggart], includes high STR plus Tough, Sturdy
Thinker; has INT with Leader, Tactics, Planning
Ace; high stats but with [Comrade], Knife-fighter and Quick
Psycho; comes with the new [Wreckless] trait, includes Resolute, and Presence
Shy; comes with [Bond], has low stats, but receives Outwit
Look-out; low RCA, CCA, SIZ 2, with Sure-footed, Stealthy, Outwit
Mentor; receives Fencer, Tactics, Tough

------------------------------
TRAITS
------------------------------
I want to add some new traits [ NEW ] and restrict the over-all list of traits to those below [ EXISTING ].  Please feel free to add, limit, or remove as you see fit.

------------------------------
NEW
------------------------------
[Wreckless];
Penalized -1 Wild die Defender Close Combat Hit Tests while in a Scrum.

Quick;
May Counter-strike if tie with Active character in Close Combat Hit Test.

Boxer;
Receive +1 Modifier die Attacker Close Combat Tests if using Concentrate.

Planning;
When this character’s activation has ended, receive an Initiative Point to spend immediately upon any Ordered friendly character; if unspent the IP is lost.

Sneaky;
Automatically become Hidden at no cost if behind cover or when not in LOS.


------------------------------
EXISTING
------------------------------
[Bond <character>];
Whenever this character is not within Cohesion of <character>, it is penalized -1 Wild dice for Combat and Morale Tests.

[Braggart];
May never use the Hide action, nor become Hidden. Any friendly model within Cohesion suffers ?1 Wild die when targeted for Detect Tests.

[Comrade <character>];
When <character> has been eliminated from play or in a Scrum, this character must as its first action each Turn either join the Scrum or Engage the model that eliminated <character> until that opponent has been Knocked-out or Eliminated.

[Selfless <character>];
While Engaged to an opponent in common with <character>; any damage received by <character> may instead be given to this character.

Acrobatic X;
Receive +X Base dice Defender Combat Tests. Allows movement across the bases of up to X models as though they were not present. Never penalized for being Flanked or Cornered. Ignores X penalties for being Outnumbered in a Scrum.    2 + 12X

Brawler;
If Attentive and Engaged may perform Circle or Push Bonus Action in spite of not passing Combat Test, but acquire Delay token.

Fencer;
While Attentive, all Melee weapons without the [Stub] trait used in Close Combat receive the Parry trait if Defender and the Impale trait if Attacker.

Fight;
If Fight level is higher than the Engaged opponent; receive an extra Bonus Action. If two higher the opponent is disallowed a Bonus Action unless using a Concentrated attack against this character. Each level beyond two more than the opponent allows another Bonus Action.

Focused X;
Considered Attentive with up to X Delay tokens; these Delay tokens don’t convert to Stun damage. At the start of this characters’ Initiative, it may ignore X Delay tokens.

Knife-fighter;
Melee weapons with the [Stub] trait may optionally use REF for Attacker Hit Test and optionally use CCA for Attacker Damage Test.

Leader X;
If within Visibility of a friendly model it provides a bonus +X Modifier dice for all Morale Tests. Only one model with this trait may provide bonus.

Obviate X;
For 1 AP if Free and within Cohesion of Attentive target without the [Beast] disability; perform +X Base dice for Opposed INT Test while within Cohesion of Attentive target. Target receives delay X Delay tokens equal to cascades.

Outwit X;
Receive +X Modifier dice for Close Combat Hit Tests. If Attentive, the Hit Test may instead be performed comparing INT. Negates Outwit X.

Presence X;
Costs 1 AP. If no character has yet been Wounded; perform Opposed INT Test at +X Base dice against Sociable target within Cohesion. +1 Modifier die for every Attentive friendly model within Cohesion that also has Presence. Upon success, this model and any friendly models within Cohesion may not be targeted by Combat attacks until after the target itself has been attacked. If targeted, reduces other’s Presence by X.

Resolute;
Do not count for Bottle Test calculations

Sure-footed;
Downgrade Terrain effects on movement by one per: Difficult ? Rough ? Clear.

Tactics X;
Receive +X Base dice for Initiative Test when designated as the player's Leader.

Timing X;
When Attentive, for any Opposed Test involving this character; whenever opponent rolls a die showing a face-value of 1, award that as a success for this character. Negates Timing X of opponent.

Tough X;
Receive +X Wounds.

Trained <list>;
If target in <list> is within Cohesion and Activates this character may also activate. Spend AP for these characters in any order. Afterwards, mark all characters as Done.

Sturdy X;
Receive +X Base dice for Defense Damage Tests. Ignores first Stun damage received of any attack.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: Viper on 04 March 2012, 04:22:03 AM
Hmm sounds interesting.

I'm not familier with MEST so just going off to have a read of it justnow.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 04 March 2012, 06:21:38 PM
Viper, feel free to post any suggestions, additions or subtractions here.

I thought Molotov Cocktails were a must.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: kitrok on 04 March 2012, 08:31:42 PM
I found this on youtube.com just recently posted by lalakers1984 (http://www.youtube.com/user/lalakers1984).  It's a deleted scene in which the chieftain of the Warriors [ Cleon ] cites his reasoning for selecting 8 out of 120 members of his gang.  He uses terminology identifying respective roles of those 8; good source I think for keeping it real.

Roles:
1. Swan - War chief
2. Snowball - Music man (raises boom-box).  Gots-to have a boom-box.
3. Fox - Scout, Memory man (navigation, lore)
4. Cowboy - Soldier
5. Cochise - Soldier, Heavy muscle
6. Ajax - Soldier, Heavy muscle
7. Vermin - Bearer (money-man)
8. Rembrandt - "Artist" (spray-can man)
 

http://www.youtube.com/watch?v=jA0LxvrO4e8&feature=related (http://www.youtube.com/watch?v=jA0LxvrO4e8&feature=related)
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: Viper on 05 March 2012, 02:42:59 AM
Certainly I love the character creation it really gets a huge level of differences across.

Not so keen on the general rules of MEST though.
The opposed roll system seems a little over complicated, not by much and I'm sure after a few games it would run fairly smoothly, but different dice types, carry overs, successes and so on just seem a tad overboard.

That said I am speaking from a stand point based mostly in old Games Workshop games, even then GW games over complicated even the basic stuff at times.

I guess I have something faster and more brutal in mind from a gameplay stand point, I'm just not totally sure what yet.
 :?
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: LeadAsbestos on 05 March 2012, 09:41:34 AM
The Song of Blades and Heroes system seems perfect. Diff stats for diff troop types, a little advancement/campaign system, easy combat resolution.

Song of Denim and Switchblades? ;)
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: Lowtardog on 05 March 2012, 09:46:20 AM
The Song of Blades and Heroes system seems perfect. Diff stats for diff troop types, a little advancement/campaign system, easy combat resolution.

Song of Denim and Switchblades? ;)

Yep would work very well, the swash buckling one Flashing Blades would adapt quite well as it has lots of daring do and combat options whihc would reflect close hand to hand combat well
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: Viper on 05 March 2012, 01:08:14 PM
I must, sheepishly, admit to having no clue at all about the various "Song of" rules, I feel a pressing need to educate myself.

Song of Denim and Switchblades? ;)

Song of Bats and Boppers?

Edit: Just had a look at the Ganesha store, are Flying Lead and Mutants and Death Ray Guns a bit too firearm focused for this?
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: meatpuppet7 on 05 March 2012, 07:47:15 PM
Hello everyone,  this is my fist post and all that, but I'd like to suggest that the Spinespur rules set would be pretty much perfect for running "the warriors" as a miniatures game.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 06 March 2012, 02:43:43 AM
Kitrok- That deleted scene almost seemed like it was specifically shot for wargamers wanting to start a Warriors project!  :-*

Certainly I love the character creation it really gets a huge level of differences across.

Not so keen on the general rules of MEST though.
The opposed roll system seems a little over complicated, not by much and I'm sure after a few games it would run fairly smoothly, but different dice types, carry overs, successes and so on just seem a tad overboard.

That said I am speaking from a stand point based mostly in old Games Workshop games, even then GW games over complicated even the basic stuff at times.

I guess I have something faster and more brutal in mind from a gameplay stand point, I'm just not totally sure what yet.
 :?

Thanks for the feedback Viper. I appreciate it and I'm sure Kitrok does too. I've been a little concerned that people see the different dice types and are a little intimidated by them. Kitrok and I have been playing with them so long, they just seem second nature to us, so its really nice to get a fresh faces perspective on things.  :)

Anyone else out there please feel free to comment for better or for worse.

Lowtardog Viper and meatpuppet7- Feel free to customize these ideas to which ever system you want.

meat puppet7- I've never read the Spinespur rules, but they looked interesting. By the way welcome to LAF.

Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: Marine0846 on 11 March 2012, 04:03:49 PM
I finally got a copy of The Warriors.
I liked it alot.
 I like the idea of different gangs and their "turf."
A prefect club project, members of a club build their own piece of turf, maybe 2 feet by 2feet.
Put them all together and see what you get.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 11 March 2012, 04:16:46 PM
Marine84,
Glad you enjoyed the movie. There's some great "miniature inspiration" in it.
I hope they never try to remake it though!

On another note, for anyone who has read the MEST rules,
Would something like this be a more appealing dice resolution system?
It would feature only one die type instead of the three different colored dice.




1.  Roll two dice; +1 success for each 4, 5, or 6.
2.  Add bonus dice; only one player gets to have bonus dice because they'll cancel each other out.
3.  Roll dice and count successes.  Every '6' that appears is a carry-over to the Damage test.
4.  Find test score by adding successes to attribute value.  Rule-of-Three still applies.

Things that were +1 Modifier dice are now just +bonus dice.
Things that were +1 Base dice are now just +2 bonus dice
Things that were +1 Wild dice are now +1 attribute value; these will be infrequent such as ROF, Outnumbering, and a couple of others particularly weapons.

ROF X is now +X attribute value for Hit test and for Damage test but must be declared for each.  Roll a D6 equal or greater than the amount declared; if fail 'Jam' for Hit test, and 'Out-of-Ammo' for Damage test.  No re-roll.


When converting dice for weapons, each +1m becomes +1 bonus die
When converting dice for weapons, each +1b becomes +1 bonus die, each +2b becomes +1 damage and +2 bonus die
When converting dice for weapons, each +1w becomes +2 bonus dice, each +2w becomes +1 damage and +2 bonus die, each +3w is +1 damage and +3 bonus dice

Dynamite used to be 1 + 3w.  It will become 2 + 3w

Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: kitrok on 11 March 2012, 10:57:35 PM
@viper I understand your perspective on the dice.  ;)  I tend to like cinematic games and so the MEST rules reflect that.  For example, the majority of the dice colors to be used are just white (base dice) and red (modifier dice).  I worked in the yellow (wild dice) for rate-of-fire attacks, and those rarely appear unless using powerful traits or when using machine guns.

The game rules are focused a little smaller-scale than the quicker-playing Song-of-Blades-and-Heroes (http://songofblades.blogspot.com/) which allows the 8-16 models with a 300 point start to complete a skirmish-level conflict within 30 minutes. 

The idea behind MEST instead was to focus on the actions of 5-10 key individuals using a 750-point start to create a story derived from combat actions resolvable within about 60 minutes.  As such, the MEST game system falls more in the same narrative niche as Rat-trap Productions (http://www.rattrapproductions.com/Bullpen/) or Goalsystem (http://four-color-figures.blogspot.com/2011/09/goalsystem-departments-final-push.html), or even the newer Crooked Dice offering 7Tv (http://www.crooked-dice.co.uk/7tv.html). All of these systems solve their own needs and I think are good at what they do. 

@aggro84 BTW, more on the Warriors.  I placed an order for Sol Yurick's book and I'll be getting  a copy to read soon.  Also I found this link for a map of Manhattan: http://i.imgur.com/V8Tfc.jpg (http://i.imgur.com/V8Tfc.jpg).  I'll try to find some time and sit through the movie for the flavor aspect. Already I'm thinking that .38-specials should generate Fear because of their rarity within the genre.  :o
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 12 March 2012, 02:35:49 AM
Already I'm thinking that .38-specials should generate Fear because of their rarity within the genre.  :o

Good idea! I like it.  :-*
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: kitrok on 21 March 2012, 03:44:51 PM
I got the novel and I've begun reading it.  ;)
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: kitrok on 12 April 2012, 05:50:05 PM
I'm about half-way through the novel. 

Wow, the Family - the protoganist group in the story - are a bit messed up; they are certainly anti-heroes and the violence they cause at the half-way mark is horrifying.  I don't remember the movie being like that but I'll watch it after I complete the book.  I've got some ideas already.

According to a concept in the book; the majority of these "J.D." (Juvenile Delinquent) members are between 14 and 20 years of age.  They are outsiders to organized crime and have little access to fire-arms, but those do exist.  The prophet "Ismael" alludes to there being about 20,000 active members within NYC. 

There something else; I'm not quite sure what a "tank" is as referred to in the book, but I think it may be a large car.  It is possibly designated for running over people?   :?
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: kitrok on 02 May 2012, 06:58:54 AM
I finished the novel.  Yikes, the main character is a mess.  It's a really good story and the ending is very appropriate.  I'm thinking that the movie is where I need to go next because that is what I mostly remember from my younger days. 

In the version 1.3 of the MEST Basic Rules I threw in some sample assemblies for the "Inner City Jive" sample genre.  It's really sketchy (as are the rest of the sample genres) and doesn't include the proposed features identified above by aggro84.
Title: Re: The Warriors meets Necromunda? Genre Notes 03/03/2012
Post by: aggro84 on 03 May 2012, 01:55:45 AM
I haven't started the book yet, but I just rewatched the movie a couple times last week.
It was still a lot of fun.  :-*