Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: fourcolorfigs on April 12, 2012, 06:14:29 PM
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Folks, I am working on these rules as we speak and I need some feedback on what folks prefer. You will likely see several of these polls, so please don't be shy about voting and letting me know.
Thanks!
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People like different styles of rules/gameplay. Design your rules for what you want out of them.
If people start saying they prefer a different style then write another set of rules for that style of play.
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Writing a ruleset is a pain in the @ss, I really appreciate people like you who plan to go through it.
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I prefer similar damage rolls to Supersystem, Labour of Gods,...
If goalsystem would have a good character creator, good scenarios and good champaing system it wouldnīt be necessary a different game mechanic. Your usual mechanic itīs solid
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Voted!
I have your Chaos in Chronos, Carpathia and Cairo games.
One of the first things I did with Chronos and Carpathia was modify the rules so players rolled for damage and for damage resistance.
Just a preference thing. :D
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I am not sure what each of the three "damage systems" you list mean.
For skirmish types games I prefer one opposed die roll (different/same dice type) all or nothing result.
For RPG I prefer a "damage tracking" system.
For squads/fire teams I prefer some form o suppressed/pinned/degraded/scattered type progression.
Super hero games appear to be a cross between RPG and skirmish to be honest.
Gracias,
Glenn