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Miniatures Adventure => Fantasy Adventures => Topic started by: fourcolorfigs on April 12, 2012, 06:14:29 PM

Title: Goalsystem Dungeon Delve Mechanics
Post by: fourcolorfigs on April 12, 2012, 06:14:29 PM
Folks, I am working on these rules as we speak and I need some feedback on what folks prefer.  You will likely see several of these polls, so please don't be shy about voting and letting me know. 

Thanks!

Title: Re: Goalsystem Dungeon Delve Mechanics
Post by: generulpoleaxe on April 12, 2012, 06:50:56 PM
People like different styles of rules/gameplay. Design your rules for what you want out of them.
If people start saying they prefer a different style then write another set of rules for that style of play.
Title: Re: Goalsystem Dungeon Delve Mechanics
Post by: midismirnoff on April 12, 2012, 08:33:08 PM
Writing a ruleset is a pain in the @ss, I really appreciate people like you who plan to go through it.
Title: Re: Goalsystem Dungeon Delve Mechanics
Post by: carlosyc on April 16, 2012, 11:47:43 PM
I prefer similar damage rolls to Supersystem, Labour of Gods,...

If goalsystem would have a good character creator, good scenarios and good champaing system it wouldnīt be necessary a different game mechanic. Your usual mechanic itīs solid
Title: Re: Goalsystem Dungeon Delve Mechanics
Post by: aggro84 on April 17, 2012, 03:14:54 AM
Voted!

I have your Chaos in Chronos, Carpathia and Cairo games.
One of the first things I did with Chronos and Carpathia was modify the rules so players rolled for damage and for damage resistance.

Just a preference thing.  :D
 
Title: Re: Goalsystem Dungeon Delve Mechanics
Post by: Conquistador on April 17, 2012, 11:46:02 AM
I am not sure what each of the three "damage systems" you list mean.

For skirmish types games I prefer one opposed die roll (different/same dice type) all or nothing result.

For RPG I prefer a "damage tracking" system.

For squads/fire teams I prefer some form o suppressed/pinned/degraded/scattered type progression.

Super hero games appear to be a cross between RPG and skirmish to be honest.

Gracias,

Glenn