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Miniatures Adventure => SuperHero Adventures => Topic started by: obsidian3d on June 10, 2012, 07:04:05 AM

Title: Picked up Super System 3rd Edition
Post by: obsidian3d on June 10, 2012, 07:04:05 AM
Well, because I'm apparently insane and don't have enough table-top time wasters, I just bought a copy of Super System 3rd Edition.  I used to really enjoy playing Heroclix, but have found that it's really just not that much fun for me anymore.  I'd rather have something fast and easy to play, rather than the variable dials, extensive 'special' powers on all the new models, and lack of fun I have playing it.

Of course, on the plus side, another $13 for a different set of super-hero rules is a small investment really.  I already have hundreds of super-hero figures that I can use to test out the new rules, and I'm actually really looking forward to giving them a try.

In the short-term, it's unlikely that I'll be heading off to find miniatures that require painting to use for the game but that will all depend on whether or not I can talk any friends into playing it, and then whether they want to create original heroes and villains of their own or not.  Until then, I'm just going to read the rules and try them out on my own.
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 10, 2012, 10:45:44 AM
On a related note, I'm curious what everyone who uses these rules does for representing character states like 'held' and in flight, or KO. I've got plenty of beads and tokens but that could get complicated really quickly.
Title: Re: Picked up Super System 3rd Edition
Post by: fourcolorfigs on June 11, 2012, 12:10:10 PM
Thanks for checking out the rules!

We use transparent dice cubes for models in flight. We just lay KO'ed models down when they fail their check. If a model gets Coup de Graced we remove him.

I try to track special conditions from other powers off-table on the super-sheets, but YMMV. 

Hope this helps!

--Scott
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 11, 2012, 05:06:44 PM
Hey thanks for replying!

A friend and I tried out a few turns of the game yesterday using some of the pre-generated characters available through the converter app I found via the Yahoo group.  It was a little confusing at first, but I think we started to get the hang of things.  I'm going to try making a few small groups of characters on my own this week to get better acquainted with the rules, and then run the game by my regular group that plays VS System on Thursdays.  If anyone will be interested in a super-hero based game it'll be them!
Title: Re: Picked up Super System 3rd Edition
Post by: soapy on June 11, 2012, 09:47:23 PM
We play a lot of super system at our club and when it comes to tracking who has activated (which can sometimes get a bit confusing) and to show people who are hidden or elusive or stunned or whatever we have a selection of cutout tokens. To show when someone has activated in a given turn we have various zap! Splat and Ka-pow comic book style sound effect markers. Our hidden stunned and elusive counters are just made to look like comic book captions.

For our flying models we have custom made stands, made by one of or club members (Jim Bibbly on here) based on Item GA02 from his Ohiro website here (http://www.oshiromodelterrain.co.uk/gamingaids.html).
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 11, 2012, 09:53:18 PM
Sounds pretty good, do you have any photos of some on your games?  I'd love to have a look at it and see if I can re-create some of those, or possibly find tokens that might work for me.
Title: Re: Picked up Super System 3rd Edition
Post by: soapy on June 11, 2012, 10:11:33 PM
I'll try and find a few and post them up.
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 12, 2012, 08:20:11 AM
I was going through the character creation section today and couldn't find one thing that seemed really simple.  The tiny bit of information that says how much Vitality your character gets isn't actually IN the character creation section!  It's stated in Chapter 1...it took me a few flips through the book to actually find it, but I think I'm all sorted now.  Just have to stat up some sample characters for Thursday.
Title: Re: Picked up Super System 3rd Edition
Post by: soapy on June 12, 2012, 01:02:20 PM
Stating up my first team took hours of flipping through the book, after I'd played them and realised they were rubbish stating up my next team took about an hour. Within a week or so I could knock up a decent hero in 20 minutes and these days after playing every week for the last 18 months we can look at each others heroes and cost them in our heads and coming up with new ones takes no reference to the book unless we are trying to get tricksy.

Creating your heroes can be one of the most fun aspects of the game and we found that there was somewhat of an arms race over the first few weeks as we kept designing and redesigning to counter whatever the other guys were putting out there. Now our collections run from 50 to 200 characters each and we are still playing every week and enjoying it immensely.

I think supersystem is the most fun tabletop game I have ever played and it's got me painting, converting, sculpting and stating up characters all the time, hell it even led to producing a new range of figures!

Enjoy getting to grips with the system and find a good bunch to play with, it's well worth it.
Title: Re: Picked up Super System 3rd Edition
Post by: BaronVonJ on June 12, 2012, 02:18:46 PM
Here's a few of our SS games:
http://baronvonj.blogspot.com/search/label/SUPERS
I use plastic champagne glasses, turned upside down for flight stands. I have magnets glued to the ends. My figs are all mounted on washers so they don't fall off but give the illusion of flying high with the stability of not falling over whenver a belly brushes the table.
For any special abilities we make custom pieces like ice walls, etc.
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 12, 2012, 04:55:15 PM
Thanks for all the replies everyone.  I'm just looking forward to trying the game out.  I hope it goes over well with my gaming group.  A lot of them really love super-hero games (VS System, Sentinels of the Multiverse etc...) so we'll have to see how it goes.
Title: Re: Picked up Super System 3rd Edition
Post by: sundayhero on June 13, 2012, 07:12:03 PM
for flying stand I personnaly use the good old Heroclix one :

(http://i92.photobucket.com/albums/l8/slotdem/miniature%20heroes%20and%20villains/DSCF7312.jpg)


On low position = on floor, on high position = on fly

;)

Title: Re: Picked up Super System 3rd Edition
Post by: hendybadger on June 13, 2012, 07:58:18 PM
I still havent played yet but if its just marking a mini is in flight, I have had these made for Pulp City to go under bases.
Idea stolen from Pulp Citizen / leonmallet

(http://4.bp.blogspot.com/-Rn8ONwVCrmg/Toy5fl1duPI/AAAAAAAAAco/EUw_Ty71qLw/s1600/DSCF2957.JPG)
Title: Re: Picked up Super System 3rd Edition
Post by: obsidian3d on June 14, 2012, 06:25:16 PM
Those are really cool markers!  I'll likely go with the old-style heroclix flight stands to start with, because I can get them for almost nothing and they'll integrate directly into the figure/base...so no extra tokens needed!

I was digging around on the website for one of our local game shops and found that they have some SuperFigs in stock, so I'm hoping to head down there on Sunday and have a look.  I'll likely end up with a bunch of them coming home with me.
Title: Re: Picked up Super System 3rd Edition
Post by: hendybadger on June 15, 2012, 04:32:00 PM
They wernt expensive and Ian at Fenris Games did them in almost no time
Title: Re: Picked up Super System 3rd Edition
Post by: carlosyc on June 16, 2012, 08:14:44 PM

Plastic glasses (shot glasses) are perfect to mark flying models!
(http://www.wespacpackaging.co.uk/images/shot%20glasses.jpg)