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Miniatures Adventure => Future Wars => Topic started by: Eric the Shed on July 16, 2012, 07:27:50 PM

Title: Street Life is tough... a battle report
Post by: Eric the Shed on July 16, 2012, 07:27:50 PM
Last night I managed to give my new skirmish rules a try out with a couple of mates. Before breaking for well earned beers we had a great game.
All the figures are from the excellent Pig Iron Range…as always there are as shed load of photos on the blog
Eric

http://shedwars.blogspot.co.uk

(http://i1082.photobucket.com/albums/j375/ErictheShed/heavyarmourapproaching.jpg[img]
[img]http://i1082.photobucket.com/albums/j375/ErictheShed/smokinbarry.jpg)
[/img]http://i1082.photobucket.com/albums/j375/ErictheShed/leftview.jpg[/img]
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 16, 2012, 07:33:01 PM
Lets try again with the photos...

(http://i1082.photobucket.com/albums/j375/ErictheShed/heavyarmourapproaching.jpg)
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 16, 2012, 07:35:12 PM
Sorry folks - photos didnt work first time

a couple more

(http://i1082.photobucket.com/albums/j375/ErictheShed/smokinbarry.jpg)

(http://i1082.photobucket.com/albums/j375/ErictheShed/leftview.jpg)

more on the blog

http://shedwars.blogspot.co.uk


Title: Re: Street Life is tough... a battle report
Post by: Cherno on July 16, 2012, 08:17:37 PM
"Life in the streets isn't easy..."

http://www.youtube.com/watch?v=-yYF--Dohpg

Cool scenery, the tank has a nice urbqan camo scheme, the vehicle is from Pig Iron Production isn't it  8)
Title: Re: Street Life is tough... a battle report
Post by: Tacgnol on July 16, 2012, 08:36:51 PM
Just popping my head in and I haven't had time to read the battle report, but the camo scheme on that first tank is so good I legitimately did a double-take.
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 16, 2012, 08:46:20 PM
The tank is Pig Iron - very imposing piece. Wish PIg Iron guys would make up some more units.

The Camo scheme is just made up - I reckon it works coz it shares the same base colours as all my buildings.

ERic



Title: Re: Street Life is tough... a battle report
Post by: Cherno on July 16, 2012, 08:51:30 PM
It almost works too good, it's hard to make out in the middle of al the rubble ;)
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 16, 2012, 09:05:33 PM
Thanks Cherno....very happy !
Title: Re: Street Life is tough... a battle report
Post by: Brummie Thug on July 17, 2012, 05:40:04 PM
Great batrep, love all your vehicles as well
Title: Re: Street Life is tough... a battle report
Post by: zorg on July 17, 2012, 08:09:37 PM
I love the red camo on the walker; and the burnt-out car wrecks. Gotta make a few of those for myself!

The tank, to me, is hidden a bit too well with its painting scheme. As camo, the paintjob works great; for a gaming model, I'd personally prefer something easier to see :)
Title: Re: Street Life is tough... a battle report
Post by: Chaos Wolf on July 18, 2012, 01:47:24 PM
Looks like a great game. What rules are you using?
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 18, 2012, 07:12:04 PM
Hi folks

Thanks for all the positive comments both here and on the blog - it is appreciated.

Chaos Wolf: The rules are homebrew but very loosely based on Crossfire.

In essence each unity (a squad, vehicle, command etc) is activated by card. A turn is comprised of all units having the card drawn randomly. In a units turn they may....rally any units pinned or suppressed, move and fire. They may elect to double move but this stops them from firing and makes them easierr to hit.

If a unit passes in front of the LOS of an opposing unit it can draw reactive fire. If said opposing unit hits great if not it places a no fire counter against its unit. It may not react fire again until its card is drawn. In essenvce thois means units can deliberately draw fire from defenders and then can subsequently move to more advantageous positions.

The mechanics to hit are simple using the number of d6 accortding weapon range etc - a single 5 or 6 pins the target (this means they cannot move and have penalties to fire). 2 fives or siexs or combinations suppresses the unit. A unit needs to be suppressed twice to be killed. Armoured units can save against suppressions which turn into pins etc....

We have played tested the rules twice now and they give a rapid game full of character and strategy...

I should add mixed into the activation cards are a series of random events thaty will create some of the fog of war.

If folks are interested I'll post them on the blog...

Eric




Oh yes
Title: Re: Street Life is tough... a battle report
Post by: Eric the Shed on July 18, 2012, 07:13:34 PM
should have done a spell check - apologies