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Miniatures Adventure => Fantasy Adventures => Topic started by: Funghy-Fipps on 19 August 2012, 11:47:27 PM

Title: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 19 August 2012, 11:47:27 PM
INSPIRED by my inextinguishable love of HeroQuest and Advanced HQ – the sacred games of my golden youth - last summer I set about creating a set of ultimate miniature-based dungeon bash rules (or something). Initially these were for private use only and involved little more than a crude interweaving of SBH/SDG, AHQ and Mordheim, with a few flourishes of my own. Fast-forward to now and the rules have become their own entity: standing alone and - dare I write it? - aloof from the aforementioned sets. Like them, though, they are still miniature-based, with character advancement and campaign-play at their core, but the mechanics are assuredly different; less clunky than the GW systems yet evincing more depth than SBH. In the tradition of such rules they are too restrictive to be considered true roleplay, but they do of course borrow motifs from, for instance, early incarnations of DnD.

The edition offered here (in pdf format) has been heavily edited and quite extensively play-tested, but I'd be patently lying if I claimed it's truly finished (and, yes, I know the page numbers are whack). This is where you guys - esteemed fantasy gaming aficionados - come in! I'd be extremely grateful if any interested readers could download them, have a quick read - the core rules are covered over a paltry six pages! - and perhaps then at some point have a quick game. If any of you are able to do so and then get back to me with any thoughts, critiques et cetera I'd be most appreciative. As you can probably tell I'm rather pleased with these rules, but am naturally slightly biased in this view and would like to garner the honest opinions of others. If judgements are positive then I'll think about commissioning a friend to work up a logo and some artwork and get to work on improving the layout. The intention here is not to necessarily make a profit or anything of the sort: I'd just love to author a set of rules with cool artwork that give fellow gamers pleasure.  

Here's the link: Cavern Crawl (https://docs.google.com/open?id=0ByE36M8vP7cJTXFoQjZ4QzNCelk)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Christian on 20 August 2012, 04:09:20 AM
Well, that looks rather nice! I've printed off a copy for train reading on the way home  :) Thanks for sharing... I look forward to having a go, actually!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Estarriol on 20 August 2012, 06:12:14 AM
Looks good from a quick flick through. I'll have a more thorough read later.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Gibby on 20 August 2012, 10:34:12 PM
Can't access it. It keeps redirecting me to "Google Drive" welcome page, trying to get me to sign up to something.  :-[
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: beefcake on 21 August 2012, 02:13:39 AM
Very cool rules there. Looks like you've put a lot of work into it. Well done!!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: phreedh on 21 August 2012, 06:05:09 AM
Looks good Gareth! Will try to print at work today.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Funghy-Fipps on 21 August 2012, 10:30:40 AM
Thanks to all who've showed interest.  If you have a chance to try the rules out please let me know what you think!

Can't access it. It keeps redirecting me to "Google Drive" welcome page, trying to get me to sign up to something.  :-[

Apologies.  If you'd like to PM me your email and I'll send you it as an attachment.

Looks good Gareth! Will try to print at work today.

Cheers Phreedh.  Ignore the previous incarnation: this is far superior!  Let me know what you think!

Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Funghy-Fipps on 21 August 2012, 10:34:21 AM
Looks good from a quick flick through. I'll have a more thorough read later.

I see you're a local man!  Thanks for the interest.  If you fancy a game at some point then please let me know (I live in Woodbury a couple of miles from Exeter).
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Estarriol on 22 August 2012, 07:58:16 PM
Shiny! I messaged you, I'm in Crediton. Just the other side of Devon's thriving metropolis.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Mr. Cigarface on 23 August 2012, 12:04:37 PM
I must say, the rules look very promising! Pretty simple, but not as shallow as SoBH, and with a good oldschool fantasy feel to it that makes me want to dig out my worn copy of AD&D 2nd ed. Player´s Handbook.

Looking forward to playing it in the near future.

Rules question #1: what is the benefit of being small, cf. halfling? It doesn´t figure among the descriptions of the characteristics...
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Funghy-Fipps on 23 August 2012, 10:15:57 PM
Rules question #1: what is the benefit of being small, cf. halfling? It doesn´t figure among the descriptions of the characteristics...

Well observed!  It should be listed under 'Characteristics' and any models with Small are targeted by ranged attacks at -1 (it is mentioned under Encounter Phase>Ranged Attacks).  Thanks for pointing that out and I hope you enjoy the game.  Please let me know what you think.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: thenamelessdead on 24 August 2012, 06:44:29 PM
Shiny! I messaged you, I'm in Crediton. Just the other side of Devon's thriving metropolis.
Are you sure about that bit?!

The rules look proper 'ansome.  It's nice for all the heroes to start with a skill - and just imagine how formidable they will all be after taking Stout Porter on board!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules!
Post by: Funghy-Fipps on 08 September 2012, 04:09:04 PM
Some images from a recent crawl:

(http://i217.photobucket.com/albums/cc93/sicluceatlux/dungeon2-1.jpg)

(http://i217.photobucket.com/albums/cc93/sicluceatlux/dungeon3-1.jpg)

(http://i217.photobucket.com/albums/cc93/sicluceatlux/dungeon4-1.jpg)

More blurb on the blog (http://drumsdeep.blogspot.co.uk/2012/09/scenes-from-my-dungeon.html).
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: blackstone on 08 September 2012, 04:32:53 PM
That looks great mate.. !

Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Dr. The Viking on 08 September 2012, 04:48:28 PM
Inspiring! Such an atmosphere in those photos!  :-*
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Faber on 08 September 2012, 05:22:32 PM
Inspiring! Such an atmosphere in those photos!  :-*

ditto  :-* Very nice mini selection (RBG? Aren't them?) and very nice PJ.
I'm quite interested in your rules FF: I'll read them as soon as I have some decent spare time.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Funghy-Fipps on 08 September 2012, 07:46:43 PM
Thanks fellas!

ditto  :-* Very nice mini selection (RBG? Aren't them?) and very nice PJ.
I'm quite interested in your rules FF: I'll read them as soon as I have some decent spare time.

Thanks for the interest in CC!  All the minis in the above photos are RBG, except the Ogre who's from Reaper.  Reaper, Ral Partha and Otherworld have proved invaluable for monster-types! 
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Faber on 08 September 2012, 09:05:24 PM
otherworld especially IMO. Really love their stuff, the impressive bugbears first! (If you missed it, check the amazing Spooktalker thread here on LAF!)
Anyway, your setting is very nice too: where the bits come from? I'm doing a styrene dungeon as a side project with some friends and those pics are quite inspiring.  :)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Funghy-Fipps on 09 September 2012, 09:29:20 AM
Anyway, your setting is very nice too: where the bits come from? I'm doing a styrene dungeon as a side project with some friends and those pics are quite inspiring.  :)

The tiles are from WotC's Dungeon Tiles Starter Set (http://www.wizards.com/dnd/product.aspx?x=dnd/products/dndacc/198860000), which can be picked cheaply from Amazon or Ebay.  The doors are from Scotia Grendel (http://www.scotiagrendel.com/Products/index.php?main_page=advanced_search_result&search_in_description=1&keyword=doors) and the furniture from Thomarillion (http://www.thomarillion.de/index.php?seite=katalog&unterseite=dungeon&sprache=gb_).  Hope this is of some help Faber!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Faber on 09 September 2012, 10:12:04 AM
The tiles are from WotC's Dungeon Tiles Starter Set (http://www.wizards.com/dnd/product.aspx?x=dnd/products/dndacc/198860000), which can be picked cheaply from Amazon or Ebay.  The doors are from Scotia Grendel (http://www.scotiagrendel.com/Products/index.php?main_page=advanced_search_result&search_in_description=1&keyword=doors) and the furniture from Thomarillion (http://www.thomarillion.de/index.php?seite=katalog&unterseite=dungeon&sprache=gb_).  Hope this is of some help Faber!

many thanks mate.  :)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: DeafNala on 09 September 2012, 11:16:29 AM
OOOH PRETTY PICTURES! You've got yourself some BEAUTIFUL minis & terrain pieces...INSPIRING STUFF!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: beefcake on 10 September 2012, 09:47:03 AM
Very nice. Looks like you had fun.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Blue in vt on 13 September 2012, 03:07:28 AM
Ive been having a go with these rules...using a small party of Dwarfs raiding the lair of an Evil archmage and his Orc and Goblin Minions.

Here are a couple of pictures...see my blog for the full story..click here: http://bluesmarauders.blogspot.com/search/label/Cavern%20Crawl

(http://i91.photobucket.com/albums/k285/csabick/Cavern%20Crawl/E524CD07-E299-440E-B963-C2757B20BA67-9549-000007986CEEE8FE.jpg)

(http://i91.photobucket.com/albums/k285/csabick/Cavern%20Crawl/6A39CEB6-A90C-4A54-A392-4A3C47815E1F-9549-000007987AA10BC8.jpg)

I'm really liking the rules so far...I have a list of questions for Mr. Fipps but the overall mechanism is straight forward but still a lot of fun.,.

Blue
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Modhail on 13 September 2012, 08:24:04 AM
Nice looking pictures!
I'll have a proper look at those rules when I get a chance. First glance is promising...
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Creaky on 13 September 2012, 10:21:47 AM
Stuck a copy on my tablet. 

I'll have a go with them later, or tommorow, they look fun.   :D
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Faber on 13 September 2012, 03:05:53 PM
Nice stuff Blue!  :-*
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Blue in vt on 13 September 2012, 04:13:08 PM
thanks all...this was a great way to fill a down day while I was away from home on fieldwork and we had weather that kept us from working.  Of course now I realize that my figure collection is really focused toward Warhammer and warband type groups...I will need to shift my focus to picking up up some more suitable adventuring type figures and particularly random monsters and the like.  Also I want some real 3d furniture to dress up these Dungeon tiles...they look good...but Fipps look GREAT!

Cheers,

Blue
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: phreedh on 13 September 2012, 09:45:19 PM
Also I want some real 3d furniture to dress up these Dungeon tiles...they look good...but Fipps look GREAT
May I suggest Mega Miniatures dungeon decor range? I've got a bunch to paint up. Just need to convince my lovely wife to help me with that some dull winter day. =)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Thantsants on 13 September 2012, 10:28:44 PM
My adventurers from the Citadel Dungeon Adventurers Starter Set definitely need a lick of paint and some subterranean action.

Like you say Blue - some Bugbears and Kobolds would be nice to get hold of to...
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Funghy-Fipps on 14 September 2012, 08:27:59 AM
On the subject of dungeon decor, Ainsty Casting have just released these fantastic treasure chests (http://ainstycastings.co.uk/product_info.php/products_id/727/osCsid/96673f72061fe5b1a4940c8d7a0daa22) and this table (http://ainstycastings.co.uk/product_info.php/products_id/719/osCsid/96673f72061fe5b1a4940c8d7a0daa22).  Naturally I grabbed one of each!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Relic on 14 September 2012, 11:04:39 AM
will look into these!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Theatralic on 21 September 2012, 01:35:15 PM
After I read Blues report on his Blog I need to try those out, too. I have some nice Dwarves with Backpacks who look Adventurous enough (Everybody know Dwarves are best at everything  ;)). Sadly I have know Dungeon, hmm .
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Estarriol on 22 September 2012, 08:10:05 PM
Had a good game of this today, thanks to funghy-fipps for demo-ing it for me. Looking forward to doing it again!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Funghy-Fipps on 22 September 2012, 10:48:25 PM
Had a good game of this today, thanks to funghy-fipps for demo-ing it for me. Looking forward to doing it again!

Thanks!  It did go rather well, particularly so for your heroes (curses!).  Looking back over the adventure I realise that the Orc Captain was armed with a Mace (3ID) and equipped with Hauberk (+2 For.) and Helmet, all of which I forgot in the heat of the moment!  Even so, he did desperately cling on to life for some time, didn't he?  Expect bigger and less amenable gribblies next time round! 
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Blue in vt on 23 September 2012, 01:16:10 PM
Alright Ladz...I've finally gotten the last installment of my first foray into Cavern Crawl up on my Blog.  There are twists...and excitment enough for all to enjoy.

Linky: http://bluesmarauders.blogspot.com/

Fipps has a great game going here and I look forward to playing it again soon!

Here are few pictures of the action

(http://i91.photobucket.com/albums/k285/csabick/Cavern%20Crawl/82E645C7-549D-46D4-8B82-FDB7A8685655-9549-000007988DE58776.jpg)

(http://i91.photobucket.com/albums/k285/csabick/Cavern%20Crawl/0411E8C4-67CF-4722-80C8-7616285D97F7-9549-00000798A19F1826.jpg)

Cheers,

Blue
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Pictures Added!
Post by: Funghy-Fipps on 23 September 2012, 02:27:31 PM
What an epic finale!  I really enjoyed reading this final instalment; it was certainly a nail-biter and no mistake.  I thought Drakenhoff might give your crew a bit of bother and it is to their credit that they finally overcame the malefic sorcerer! Poor-old Dorek bought it quite early on and things did look very shaky for the Dwarves, but they fought back splendidly.

I'm gratified that you enjoy Cavern Crawl so much and look forward to hearing any queries you doubtlessly will have.  Thanks for the interest and support! 
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Theatralic on 26 September 2012, 03:36:44 PM
The AAR was really great. Today my Dungeon Tiles Master Set arrived (Thanks Guys for making me spent money again  ;) ).

I really can`t wait to try those Rules out
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Gibby on 26 September 2012, 08:06:46 PM
Really looking forward to trying these, thanks for sending me them! Just building up my fantasy collection! I have Descent so hopefully I can use the tiles from that.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: phreedh on 26 September 2012, 10:28:19 PM
Had a go at this tonight with a mate. We enjoyed it, but had several questions pop up. Expect an email sometime soon, Fippsy! =)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Funghy-Fipps on 26 September 2012, 10:36:46 PM
Had a go at this tonight with a mate. We enjoyed it, but had several questions pop up. Expect an email sometime soon, Fippsy! =)

I will have my red pen poised in anticipation! Seriously though, feedback/queries has been coming in thick-and-fast and it's proved a great aid to editing and development so I look forward to your comments.

Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Engel on 28 September 2012, 10:27:21 AM
This is great stuff, I have to force my friends to test it.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Mo! on 01 October 2012, 08:41:26 AM
Next feast of friends, i'm so giving this a try! Thanks a buch!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Blue's AAR Finale Added!
Post by: Funghy-Fipps on 07 October 2012, 12:42:57 PM
AFTER some intensive CC action over the last few weeks I have decided to instigate a fairly major change to the rules, but thought I'd gather the esteemed opinions of other crawlers first. Before I begin I would like to state that I've never been particularly pleased with the amount of stats - Speed, Melee, et cetera - in the CC profiles. There are seven in all; only two less than WHFB/40k profiles, and I feel that this is too many!
Obviously a too simple profile - such as those used in SBH (a mere two stats to the uninitiated. Shame on you!) - would seriously reduce the fun of advancing and tailoring characters and also restrict the effects of characteristics and magic items, but when I started working on CC I had a profile comprising about five stats in mind.

Playing recently I've started to realize the redundancy of the Perception stat. Most heroes start with Per. 3 (Elves 4), which means that in most instances they will be relying on rolls of 8+ to pass a perception test. Most people I game with seem to have an Elven Ranger in their party who's used as pointman during the Exploration phase, but even he generally fails to roll the required 7+. And so the majority of traps and secret doors go unnoticed, until, in the former instance, they are blundered into.
Of course players may boost their character's Per. with advancement, but who in their right mind is going to take a point of Per. over the holy trinity of Acc.-Mel.-Vit.? None in my experience. When all other stats have been maxed out is when players will start on Per., but that will be fairly far into their careers. So in that respect it is redundant.

What do I propose as a remedy? Perception will be discarded altogether and replaced by a universal 'Observation test'. In this new test a challenge will be designated as either 'Simple', 'Intermediate' or 'Difficult' with a corresponding result required to succeed (4+, 6+ and 8+ respectively). Racial/class modifiers described in the current Exploration Phase>Actions portion of the rules will remain unaltered. Anything that currently requires a perception test will instead be covered by the Observation test. This change would also radically effect the Stealth attribute and I am currently working on adapting it.

In game terms the GM should predesignate all of the features on his map that might necessitate an Observation test by one of the three difficulties listed above. For instance a dart trap might be listed as 'Intermediate', which means a hero must roll 6+ to locate it and, if he or she wishes to, 6+ to disarm it. This naturally should give players more of an opportunity to discover hidden features and should lead to more fluid and less frustrating sessions. What do you think me hearties?
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: aggro84 on 07 October 2012, 07:02:32 PM
There's a fine line between too many traits and to many attributes. It sounds like dropping Perception Attribute and adding an Observation Trait for the odd model that is better at detecting things is a good idea in this case.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Thantsants on 07 October 2012, 07:12:00 PM
Sounds like a good idea - good excuse for another dungeon bash to find out  :D
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Jonas on 08 October 2012, 02:50:28 PM
Very nice project! It is looking really good :)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Vauln on 20 October 2012, 04:06:39 PM
Hello folks,

I am new to this forum. I have come off of a recent 4th ed/essentials campaign that has left a bad taste in my mouth, and I am trying to ease my way back into the hobby. I have looked into Mord/Core/Heroheim, and am not sure if that is the way I would like to go. After a couple days of trolling, I have printed out CC rules, Bederken dungeon tiles (mounted to foam-core), and even scratch build a door with foam-core and greenstuff. I am wondering if you (FF) have updated your rules-set at all, and if so may I have a look? If anyone else has any suggestions I am all eyes. Thanks.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Estarriol on 20 October 2012, 07:52:10 PM
It's a great game, and I hope you have enjoy it! FF has updated the rules somewhat. My advice is send him a message.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Vauln on 20 October 2012, 11:58:04 PM
Thanks, I will have to do that.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Funghy-Fipps on 21 October 2012, 05:07:23 PM
Hello folks,

I am new to this forum. I have come off of a recent 4th ed/essentials campaign that has left a bad taste in my mouth, and I am trying to ease my way back into the hobby. I have looked into Mord/Core/Heroheim, and am not sure if that is the way I would like to go. After a couple days of trolling, I have printed out CC rules, Bederken dungeon tiles (mounted to foam-core), and even scratch build a door with foam-core and greenstuff. I am wondering if you (FF) have updated your rules-set at all, and if so may I have a look? If anyone else has any suggestions I am all eyes. Thanks.

As I wrote in the PM a heavily revised version of CC should see the light-of-day in about a fortnight. This will be the 'official' finished edition which will then be properly released with artwork et cetera in the new year. I will post a link to the revised version here when it is ready. In the meantime I ask that everyone please keep the feedback coming: much of your comments and criticisms have been taken on-board and factored into the forthcoming edition. There will also be a supplement that allows you to fight campaigns using war-bands with the CC rules.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Mick_in_Switzerland on 03 November 2012, 08:48:30 AM
The draft version of the rules looks very good.  I am looking forward to the "'official' finished edition".

What is the plan? Will this be free PDF or a pay PDF or a real book?
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Funghy-Fipps on 03 November 2012, 06:05:34 PM
The draft version of the rules looks very good.  I am looking forward to the "'official' finished edition".

What is the plan? Will this be free PDF or a pay PDF or a real book?

The current revision that I am working on - which should more-or-less be the 'official finished edition', given that most of the kinks have been ironed out now - will be available freely when I'm finished with it (my previous assertions that it would be done in a fortnight were somewhat optimistic, but it'll definitely be done by the end of this month). A further version replete with artwork and perhaps some further revisions will then be available sometime in the New Year. I will probably charge for this, but not very much! Thanks for the interest!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: phreedh on 03 November 2012, 09:18:22 PM
A further version replete with artwork
Naykeda laydees!
(http://forum.net.hr/cfs-filesystemfile.ashx/__key/CommunityServer.Discussions.Components.Files/14/1563.bertorelli04mn9.jpg)

Glad you're going ahead with this Funghy, it's got potential! =)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Thantsants on 03 November 2012, 10:28:02 PM
I'm in  8)

... if there's

Quote
Naykeda laydees!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Mick_in_Switzerland on 04 November 2012, 02:51:24 PM
Thanks
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: aggro84 on 05 November 2012, 03:04:48 AM
I am eagerly awaiting the updated rules as well!  :-*
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Rules Amendment.
Post by: Funghy-Fipps on 17 December 2012, 12:40:44 PM
Several crawlers suggested that a pre-Christmas release of Cavern Crawl 2.0 would be advantageous as it appears that some lucky beggars actually get some time off over the festive period during which they might idle away the hours by gaming! With this in mind I set this very day as a deadline and have worked like a trojan to get the thing finished in time. Illness, work and a dodgy PC all conspired to stop me from realising this goal, but realised it I finally have! So here I present you with Cavern Crawl 2.0:

Cavern Crawl 2.0 (https://docs.google.com/open?id=0ByE36M8vP7cJdzdtZFd3ZUQ0a0U)

(If you have any difficulty accessing this file then please PM me your email and I will mail the pdf to you directly.)

To those au fait with the previous edition I am confident when I write that 2.0 witnesses a dramatic improvement on all fronts. From the of formalising of terminology to the streamlining of the rules themselves (largely based on your feedback, for which I am indebted) to the layout this latest version represents a much more 'complete' set of rules that are easier to comprehend and use.

Having written that, this still remains a 'rough' edition prior to the release of a final edition in early Spring which will be refined even further. This 'final' version will feature a logo, artwork and a reworking of the explanatory photographs, adventure profile sheets and 'The Orc's Lair' dungeon map contained in 2.0. I am also displeased with the way some tables in 2.0 carry over pages and will look to rectify this in the forthcoming set.
As I write I'm close to finishing an add-on that will allow gamers to use CC for campaign-driven skirmish games above-ground as well. Anyway, enough prattling from me on the subject and I leave interested parties to download 2.0, peruse and play it; if you're impressed (or even unimpressed!) please let me know what you think.

As usual, more nonsense and hyperbole on das blog (http://drumsdeep.blogspot.co.uk/2012/12/cavern-crawl-20-arrives.html).
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Mister Rab on 17 December 2012, 02:39:17 PM
Well done, Gareth, looks good. I've just downloaded it for perusal next week.  :D

(Finalising rules/layout/wording is tedious, isn't it? It's taking me weeks to sort mine out to the point where they are fit for someone else to play without me there  :?)
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Blue in vt on 17 December 2012, 02:53:02 PM
Christmas come early!!! Great News!

Cheers,

Blue
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Funghy-Fipps on 17 December 2012, 02:57:29 PM
Rab: Cheers! Hope you enjoy it and I look forward to having a crack at your set in the near future.

Writing rules in a coherent manner is very difficult indeed, which is why feedback is so important (I've already spotted a few typos since I put 2.0 out this morning...)! The most vital thing I learnt from the earlier edition of CC is that you can't take it for granted that people will automatically know what you're on about: clarification is needed throughout.

Let me know what you think, anyway!

Blue: I think you'll find this set much smoother than the previous. I hope you enjoy it and please let me know how you get on!
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: oldskoolrebel on 17 December 2012, 04:57:30 PM
Thank you for this flip! I'll have a wee look at this and maybe get a chance to get a chance to try it out.

Cheers
Andy
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Funghy-Fipps on 17 December 2012, 10:40:46 PM
No problem Andy! If you do get a chance to play it, please let me know how you get on.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Vauln on 18 December 2012, 12:04:08 AM
Thanks, grabbing it now.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Funghy-Fipps on 18 December 2012, 10:45:46 AM
Ta, Vauln: hope you enjoy.

To all who've DLed a copy, here are some errata that I've already spotted:

p.19 Helm of Wardship should be 120gs, 6 points
p.19 Scroll should be 120gs, 6 points
p.19 Bracelet of Conjury should be 8 points
p.20 Human Archimage should be 77 points, not 97
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: phreedh on 18 December 2012, 07:57:33 PM
Sweet lemonade! I'll get this downloaded and test-driven asap! =D
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: thenamelessdead on 24 December 2012, 03:15:13 PM
Looking forward to some fullsome game reports, as well as having a go myself of course.
Title: Re: 'Cavern Crawl': My Dungeon Exploration Rules! Version 2.0 Available Now!
Post by: Funghy-Fipps on 16 January 2013, 10:58:13 AM
I have recently modified the combat rules, condensing three tables into one and thus considerably streamlining things. This and the correction of some errata that I noticed after the release of 2.0 have prompted me to release a new version: Cavern Crawl 2.5. Again the layout is not fully finished and there is no artwork (this is currently underway), but this new edition presents a marked improvement. This will certainly be the last test release before the proper version becomes available.

If you love dungeon crawl games like HeroQuest and its ilk, then please take a look:

CAVERN CRAWL 2.5 (http://www.mediafire.com/view/?1zft81ra65s8aca)

Any access issues then please PM me with your email and I'll send you a pdf copy directly.

If you get a chance to look at or even play CC then please let me know what you think.

Cheers,

Gareth
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: phreedh on 16 January 2013, 07:06:49 PM
Downloaded and printed. =)
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Thantsants on 18 January 2013, 12:10:54 AM
Aha - and I have the means to make some dungeon tiles out of Hirst Arts blocks too...  :D
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 19 January 2013, 12:09:28 AM
Aha - and I have the means to make some dungeon tiles out of Hirst Arts blocks too...  :D

I too made a number of tiles using precast Hirst Arts sections (see here (http://leadadventureforum.com/index.php?topic=33667.msg396477#msg396477)). I see from your blog that you are attempting rather more ambitious building projects than mere dungeon tiles, too! I'm looking forward to seeing your progress. Although I more often use WotC cardstock sections these days, I do like the notion that you can create more specific locations by making them yourself. Let me know how you get on with the tiles and if you try CC. The new adjustments really do make it quite a spiffy set, even if I do say so myself!
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Thantsants on 19 January 2013, 08:08:30 AM
Will do - working on another Top Secret project at the mo - more of which in the coming weeks! - but I'd love to get in a game of Caver Crawl too once I'm a little freer.

I reckon I could manage a few dungeon tiles in between building walls for Rigg's Shrine - I'm currently casting paving slabs to use as flooring in the shrine as well as the blocks for the walls so I reckon I can spare a few!
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Endakil on 29 March 2013, 09:29:13 PM
Printed and ready to play it in a few days.
I've read it and I love it, but I miss just a few datails...

There is a classic adventurer race forgoten: the gnome.
I suggest -1FOR, Small, Study (he/she begins with one "Study" advance).

I also miss a quite recent adventurer race: the tiefling.
My mad suggestion is +1BRA, Nimble, Pariah
-> Nimble: +1 to Observation test when avoiding triggered traps.
-> Pariah: any item costs 25% (rounded up) more.

I think it would be cool to have a Druid class too.
Maybe he/she could take some appropiate spells and prayers (excluding all those which are too related to a deity). Regarding weapons and armour he/she would work as a Mage.

Thinking on a Druid character the idea of animal companions came to my mind. Maybe the Ranger and Druid could get an animal companion as an advancement. A low profile animal (let's say dog/wolf, owl, raven, badger or so) could be appropiate.


I also have a question about the Mages/Clerics. As far as I understand the player picks a spell when creating his/her character and then each additional spell costs 6 points. Am I right?
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Elbows on 29 March 2013, 11:02:09 PM
Having been toying around with my Dwarven Forge stuff, perhaps this is exactly what I need to try.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 29 March 2013, 11:52:50 PM
Printed and ready to play it in a few days.
I've read it and I love it, but I miss just a few datails...

There is a classic adventurer race forgoten: the gnome.
I suggest -1FOR, Small, Study (he/she begins with one "Study" advance).

I also miss a quite recent adventurer race: the tiefling.
My mad suggestion is +1BRA, Nimble, Pariah
-> Nimble: +1 to Observation test when avoiding triggered traps.
-> Pariah: any item costs 25% (rounded up) more.

I think it would be cool to have a Druid class too.
Maybe he/she could take some appropiate spells and prayers (excluding all those which are too related to a deity). Regarding weapons and armour he/she would work as a Mage.

Thinking on a Druid character the idea of animal companions came to my mind. Maybe the Ranger and Druid could get an animal companion as an advancement. A low profile animal (let's say dog/wolf, owl, raven, badger or so) could be appropiate.


I also have a question about the Mages/Clerics. As far as I understand the player picks a spell when creating his/her character and then each additional spell costs 6 points. Am I right?


Regarding your race/class ideas I fully encourage players to mod the rules to their own liking. When the final version is released I am hoping to get a forum and possibly newsletter going where players can publicize such things as ideas for new races/classes, spells/prayers, adventures, general house rules and so forth. Your ideas for Gnomes and Druids sound great! With the core rules, though, I am trying to keep things relatively simple and stick to a small selection of races and classes.

Regarding your query about hero Mages and Clerics, the former choose two spells to begin with and the latter one prayer. More prayers or spells can be learnt or the difficulty of existing ones reduced if the Study attribute is rolled up during advancement.

As I intimated on my blog Cavern Crawl 2.8 will be out in the week-or-two and this incarnation will undoubtedly be the last trial version released before the finished article itself (for which the artwork is close to completion. Note that the layout for 2.8 will not reflect that of the finished product). The newest alterations are the culmination of much personal play-testing and feedback from other gamers and that with these changes I am now satisfied the rules are 'finished'. I will post updates regarding 2.8 here and on my blog.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: phreedh on 30 March 2013, 01:46:29 PM
Really looking forward to see the final version, Fungy! =)
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Gun bunny on 30 March 2013, 05:51:00 PM
thanks, i have a friend who really likes hero quest. i will read and pass it on.  :) :) :)
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Mick_in_Switzerland on 12 October 2013, 08:24:24 PM
Has there been further progress with this project?
Mick
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 13 October 2013, 12:04:41 PM
I'm still waiting on the artwork I'm afraid! As related HERE (http://drumsdeep.blogspot.co.uk/2013/05/cavern-crawl-28-unleashed.html) beta version 2.8 was released back in May and saw a number of important revisions that really improve the system. The rules presented in this latest incarnation are very close to the finalised version so if you haven't download them yet please do so and give 'em a shot. I'm hoping to have the artwork in hand pre-Christmas and will then make the rules available as a cheap pdf. Announcements regarding this will be made here, on my blog and on the currently rather quiet CC forum (http://caverncrawl.freeforums.net/).
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Mick_in_Switzerland on 13 October 2013, 12:13:26 PM
Thank-you very much for the update.

I noticed on your blog that you have some very nice freestanding resin doors. 
Where are they from?, because I need some.
Thanks
Mick
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Mo! on 13 October 2013, 12:30:00 PM
Awesome stuff! Thanks alot!!!
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 13 October 2013, 12:44:47 PM
Thank you for the interest! Any questions or feedback is welcome. Note that the jumping rules in 2.8 have been altered, as related HERE (http://drumsdeep.blogspot.co.uk/2013/07/cavern-crawl-changes-to-jumping_2.html).

I noticed on your blog that you have some very nice freestanding resin doors. 
Where are they from?, because I need some.

HERE (http://www.scotiagrendel.com/Products/index.php?main_page=product_info&cPath=227_40&products_id=4037) and HERE (http://www.scotiagrendel.com/Products/index.php?main_page=product_info&cPath=227_40&products_id=4031) my good man.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Mick_in_Switzerland on 13 October 2013, 05:08:10 PM
Thanks for the link to Scott Grendell.
I have ordered some doors, the Apothacary and the Green Griffon Inn.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Mo! on 13 October 2013, 05:50:43 PM
That inn looks great! Lots astuff for that price too! Could you post some pics when you receive your order?
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Treebeard on 20 October 2013, 09:48:18 AM
Great set of rules.
Simple, complete, efficient and fun.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Funghy-Fipps on 20 October 2013, 07:21:57 PM
Great set of rules.
Simple, complete, efficient and fun.

I'm pleased you enjoy them. I spent this afternoon tweaking the Stealth rules, which I was still not satisfied with, and have now come up with a mechanic that I am happy with.
Title: Re: Cavern Crawl: Version 2.5 Now Available!
Post by: Golgotha on 20 October 2013, 11:45:20 PM
These rules look fantastic - thank you for providing them - just what I have been looking for.