Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: Melnibonean on 17 September 2012, 11:14:35 AM
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As stated. I recently purchased the 7TV pdf rules for my ipad. I'm really taken buy it. It seems to me that it has a strong but simple mechanic that can be easily adapted for scenarios. I also like the feel of the rules. There seems to be a strong sense of fun rather than a need to create a killer list to crush your opponent.
The rules seem to capture the campyness of 60's and 70's spy-fi well. And I'm pleased with this.
I'm keen to know the opinion of other players. If you've played the game what do you think and what recommendations would you make.
Cheers
IanKH
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The rules are pretty quick and easy, and you only need a handful of minis to pick up and play. It's definitely not about lists – while you could play it straight and cold with your tactics, the style of the game naturally encourages you to play 'in character' and recreate the feel of old spy-fi movies and so on. I had a great game at Colours a couple of weekends ago – by any measure my team of hardened robbers were an absolute disaster (we all finished banged up in police vans), but it never felt like a defeat, just a real hoot doing down fighting and throwing out every TV cop show cliché in the book. Enormous fun. :)
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They exemplify the three important "F's" of Gaming (Fast, Furious, Fun) - the cast creation rules quite simply work (and work well).
It's probably the best and most functional set of skirmish Rules published in quite some time IMHO!
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I've been considering them myself, but the photos of tabletops with what looks like every figure accompanied by at least one chit have put me off. Is it that common to have those chits abound? Or is my eye only catching the odd one and blowing it out of proportion.
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I've yet to play a game so I can't answer accurately but there does seem to be a fair bit of chit use and possible placement involved. I'm planning to make character sheets for a range of permanent/reoccurring casts. This way chits can be placed on the character sheets and kept off the board.
IanKH
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Thats what I do, keep status markers on the reference sheet/cards.
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I'm a big fan of the game, and hope I can find some other players locally (or convert the local crew.) You can adapt the rules to a number of fun settings, and come up with all sorts of courageous heroes and nefarious villains. Probably my #1 pulp ruleset so far.
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We played our first club game of 7TV recently. As I organised the game, I might be a bit biased, but it seemed to go well and the are calls for more at some point.
(http://i136.photobucket.com/albums/q182/robjones999/Martin%20Spy%20Game/IMAGE_233.jpg)
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Our group has played ZTV the zombie variant. It’s a great game and after trying a number of other systems, we found it to be the one we like the most. It’s fun, easy to set up scenarios, fast to learn. Everything you want in a game. Also we tend to play less head to head and more a GM running the zombies (although everyone helps to move them) and each play has one or two characters. It’s worth the money as are the supplements.
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Our group has played ZTV the zombie variant. It’s a great game and after trying a number of other systems, we found it to be the one we like the most. It’s fun, easy to set up scenarios, fast to learn. Everything you want in a game. Also we tend to play less head to head and more a GM running the zombies (although everyone helps to move them) and each play has one or two characters. It’s worth the money as are the supplements.
Glad you are enjoying it. 7ombieTV does work very well with ref controlled zombies and is normally my preference for play.
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I was pretty sure I made a good choice with the game and (by your comments) it seems that I did.
I didn't consider the zombie edition - and I have been looking for a nice quick-learn zombie game.
Looks like Crooked Dice are going to get more of my money. ::)
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7ombieTV is fan-fracking-tastic - I've tried loads of Zed rules. but 7ombieTV is the first one I've really REALLY liked.