Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: Grimm on 18 October 2006, 06:25:16 PM
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I am planing to run a game at the weeknd ,a lost world one , and I think to use raptors but I am not sure how strong they must/should be .
I will use 5 raptors aganst 7 or 8 grade on Adventures .any idea s ?
thanks Grimm
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For a raptor?
Brains = 1
Shiv = 6
Brawn = 5
Guts = 5
Dodge = 5
Speed = 6
Close Combat attack: Claws (1" Range, +2 TH, WS=BW)
Ability: Camouflage, Leap: A Raptor may make a Leap attack at any model up to 8" away. Both models roll a d10 and add thier DG score. If the Raptor wins, then the target model immediately suffers 2 hits at BW+2. If the target wins, then the Raptor misses and must immediately make a Dodge test or count as Prone.
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Let's see. I think a head shot should kill them. Give them 3 slots in the chest, 2 in the arms and legs.
Make them very fast and give them ferocious times 2.
You might even consider a rule giving them bonuses to their GT and SH rolls when another raptor is within 3", since the theory is they hunted in packs.
Marc
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Oops.
Trumped by the paleontologist.
:lol:
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In retrospect, those Speed and Leap distances are too high. Right now, the raptors are capable of leaping a third of the way across the table...
Speed = 4
Leap range of 6".
I intentionally didn't make them powerhouses in close combat because I think the evidence is largely in favor of them being ambush predators.
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If you want them to be tough and take multiple shots before going down, give them multiple boxes in the Torso and Head locations. If you want them to be tough, but a lucky shot will kill them, give them 1 Head and 2 Torso, but up the armour on them to 7.
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Well....I will not going to turn ANY Encounter Marker next saturday Grimm....
:wink: