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Miniatures Adventure => Colonial Adventures => Topic started by: SBRPearce on December 21, 2012, 03:12:15 PM

Title: Pre-Dreadnought Naval Rules?
Post by: SBRPearce on December 21, 2012, 03:12:15 PM
(This board's the right time period, if mostly land-based, so forgive me if this thread needs to be relocated)

I'm looking for recommendations for a good set of post-ACW, pre-WWI naval rules. I know it's a turbulent era of rapid technological change, but I need a set of rules for modelling the early end of the timeframe - there seem to be a few stabs at the Russo-Japanese War, but not much prior to that.

Any help would be appreciated! Thanks!
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Mr.Marx on December 21, 2012, 04:10:12 PM
I use the 'Ironclads and Eyther Flyers' supplement to Space 1889 myself. Sounds like a silly set of rules for historical games, but it fits my bill perfectly.

MM.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Plynkes on December 21, 2012, 09:29:41 PM
(This board's the right time period, if mostly land-based, so forgive me if this thread needs to be relocated)

Hmmm, doesn't really belong in Colonial Adventures. But I'm buggered if I know where else to send it, so let's make it welcome here and the season's good tidings to it, I say. :)
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on December 21, 2012, 11:31:03 PM
Hmmm, doesn't really belong in Colonial Adventures. But I'm buggered if I know where else to send it, so let's make it welcome here and the season's good tidings to it, I say. :)

Yes, much of the naval and aerial games can find a home in the historical era (WW1, Inter-war, WW2, etc.,) boards but that one is a bit of a Ugly Duckling category so I think that was a wise decision.

Gracias,

Glenn'
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Emir of Askaristan on December 21, 2012, 11:37:55 PM
I use Naval Thunder, which has a PreDreadnought supplement covering the RJW and another book with the other nations fleets. These go back to the 1880's but not much further. They are a quick to follow and excellent set of rules available via Wargames Vault.

Prior to that doesn't really float my proverbial boat, but there were a set of very simple Franco-British Ironclad rules published many years ago in Wargames Illustrated. These might suit though I cannot remember the year, an incarnation might be on FreeWargamesrules.com...

Sorry I can't be more specific!
Title: Re: Pre-Dreadnought Naval Rules?
Post by: OSHIROmodels on December 22, 2012, 08:30:09 AM
Hmmm, doesn't really belong in Colonial Adventures. But I'm buggered if I know where else to send it, so let's make it welcome here and the season's good tidings to it, I say. :)

Is it reasonable to suggest a separate naval board similar to the railway board?

cheers

James
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Plynkes on December 22, 2012, 10:30:52 AM
It's certainly reasonable to suggest it, whether Alex will give it the go-ahead is another matter entirely.  :)


On reflection, unless we do get a naval board, the best place currently for topics like this is "Other Adventures", as that is the "doesn't fit anywhere else" board. But I think I'll leave this one here unless anyone strenuously objects to its presence. 
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on December 22, 2012, 11:40:50 AM
Is it reasonable to suggest a separate naval board similar to the railway board?

cheers

James

Much as I like that idea I think, like my beloved aerial games that I don't get enough of, if you get a generic Naval board you will soon get requests for generic aerial, generic Asian Wars, etc, like another 3 letter forum. 

Where does the decision maker draw a line on such requests?

Is this forum to be thematic, temporal, technological (air, sea, land, space,) based for it's design.  We recently saw a change to amore historical/temporal based structure and that has it's plusses and minuses.  What should (if any) be the factors that cause exceptions to occur?

Here is my first preference, Other is a my second suggestion if necessary, and a dedicated board is last.

Grqcias,

Glenn

Who has a clear set of gaming prejudices obviously
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Huascar on December 23, 2012, 08:33:20 AM
I use Damn Battleship Again (DBSA) by Phil Barker for the period. They give a good game without being overly complex - plus they are free. They are simple to find if you google the name. War Times Journal also offer a free set of rules called Battlefleet 1900. I have not tried the rules, but their pre-Dred minis are brilliant - so I am assuming their rules are probably going to be ok.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: HerbyF on December 26, 2012, 08:42:00 AM
I think this is the right place for this. The majority of navel battles of this period were either in support of colonial expansion or to defend colonial empires. That is what this board is all about. It has been a long time since I have done any navel gaming in this period. The group I was involved in in my youth used to play pre-Dreadnaught frequently. I don't know what rules we used. I think they were written by a group member. they might be in an old edition of "The Savage and Soldier".
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Chuckaroobob on December 28, 2012, 05:32:33 AM
I've used "You May Fire When Ready", it's fast moving and simple, but it takes a long time to sink a battleship.  Next time I run it I'm going to reduce damage capacities by 50%.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: workerBee on December 28, 2012, 03:26:35 PM
I've used "You May Fire When Ready", it's fast moving and simple, but it takes a long time to sink a battleship.  Next time I run it I'm going to reduce damage capacities by 50%.

Other than catastrophic events, Battleships should be hard to sink!

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: yancey5 on January 07, 2013, 05:06:53 PM
This has become an interesting conversation and stimulated my interest in naval wargaming.  I've checked several sites for ships and hopefully someone can give me some direction.  I have noticed Panzerschiffe and Micronauts offer ships in 1/2400 scale.   There is a wide difference in price and wondered what the difference might be in quality and detail, if anyone can fill me in.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 08, 2013, 04:15:56 PM
This has become an interesting conversation and stimulated my interest in naval wargaming.  I've checked several sites for ships and hopefully someone can give me some direction.  I have noticed Panzerschiffe and Micronauts offer ships in 1/2400 scale.   There is a wide difference in price and wondered what the difference might be in quality and detail, if anyone can fill me in.

IF I remember correctly the Micronauts were better quality/detail.  But I saw them as targets (I am primarily an aircraft guy) so I may be wrong about that.  I never owned either.

Gracias,

Glenn'
Title: Re: Pre-Dreadnought Naval Rules?
Post by: OccasionalWargamer on January 08, 2013, 05:52:56 PM
This has become an interesting conversation and stimulated my interest in naval wargaming.  I've checked several sites for ships and hopefully someone can give me some direction.  I have noticed Panzerschiffe and Micronauts offer ships in 1/2400 scale.   There is a wide difference in price and wondered what the difference might be in quality and detail, if anyone can fill me in.

Panzerschiffe are very plain, they do a good job representing the major features/outline of the ship.  They do not have any detail smaller than ships boats sculpted on.  GHQ's micronaughts are the other end of the spectrum, if it can be sculpted in 1/2400 it is.  They are amazing little scale models.

I have some of both.  I like the price and no frills look of Panzerschiffe for large battles.  I love the detail and fiddly bits of micronaughts for smaller engagements and their scale model appearance.  Also I just can't afford a whole fleet of micronaughts.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: yancey5 on January 08, 2013, 06:44:52 PM
Conquistador and Occasional,
Thanks for the information its been helpful.  I kind of had the idea that Micronauts probably were more detailed
due to the price.  Not sure which path I will follow, more detail, smaller engagements or big picture.  Actually I considered some type of engagement like Emden and Sydney or smaller Graf Spee type chases.  I know I'm now beyond the Colonial boundaries, sorry Plynkies!
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 09, 2013, 04:54:00 PM
<snip>  Also I just can't afford a whole fleet of micronaughts.

I hear you!  Awesome but pricey in volume.  If you can afford it the price is good for the details/sculpting.

Since naval is lower priority than (1914 - today) aerial gaming, or several land eras I have forces for, or even VSF/Gothic Horror I pretty much settled for 1:6K scale ships for the one era I play...

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: yancey5 on January 09, 2013, 07:22:52 PM
I have been checking the GHQ ships out, wish Panzerschiffe would include pictures for comparison sake! I'm a bit of glutton for detail which is pointing me in the direction of GHQ, although, I feel the larger scale encounters would be more visually interesting and challenging than a chase scene.  I have been locked into World War One in Africa and Darkest Africa for a while and this seems like a natural follow up to both eras.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 09, 2013, 09:19:04 PM
This might help.


http://jeffsnavy.blogspot.com/2010/07/first-painting-of-panzerschiffes.html

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 09, 2013, 09:21:34 PM
Or this:

http://theminiaturespage.com/showcase/401291/

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 09, 2013, 09:37:05 PM
More?  Lots of modified and scratch built - not clear on a quick scroll down scan which if any panzerschiffe

http://aaminis.myfastforum.org/archive/all-my-was-mods-and-repaints-in-one-thread-updated__o_t__t_9319.html

Scroll down to see both manufacturer's ships:

http://dogui.wordpress.com/2008/07/

Panzerschiffe pre-dreadnoughts.

http://colcampbell-shipyard.blogspot.com/2010/06/panzerschiffe-pre-dreadnought-ships.html

See August 14, 2011:

http://jeffsnavy.blogspot.com/

Scroll down for the Fuji, Kagusa, Nisshin...

http://aaminis.myfastforum.org/archive/ijn-battle-of-yellow-sea-rjw__o_t__t_18501.html

And search shapeways while you are at it.

http://www.shapeways.com/search?q=1%2F4800+ship


Gracias,

Glenn

Title: Re: Pre-Dreadnought Naval Rules?
Post by: yancey5 on January 10, 2013, 08:41:43 PM
Conquistador,
thanks for the links, a multitude of info, but it makes the decision process much easier.  Looks like GHQ gets the nod here due to the detail,  although there won't be a grand fleet taking shape.  I plan to attend Cold Wars in March with intention to check Panzerschiffe for options.  Thanks again for the info!!!  Aren't these forums great!!
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on January 11, 2013, 02:30:57 AM
It's seldom I get to help with naval project but research is what I do professionally so it was my pleasure to provide the information.

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: yancey5 on January 11, 2013, 04:10:04 PM
Its been a pleasure, thanks again for all your help, it saves from  operating in the dark!
Gracias!
Title: Re: Pre-Dreadnought Naval Rules?
Post by: former user on February 12, 2013, 10:40:01 AM
I would like to join in saying THX
I had questions about exactly this topic and found this thread that fitted precisely
Also, pending a special naval wargaming board, I agree to the concept that it fits here best

please let me add the question - where do I get GHQ Micronauts or Panzerschiffe in Europe?
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Plynkes on February 12, 2013, 11:01:24 AM

Also, pending a special naval wargaming board, I agree to the concept that it fits here best


No, "Other Adventures" is really the right place for this kind of stuff in future.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on February 12, 2013, 11:42:00 AM
No, "Other Adventures" is really the right place for this kind of stuff in future.

Noted.   :)

"Other" is the probably best place on LAF (which is "land based games" centric without a doubt,) for naval and aerial enthusiast since LAF is not completely temporal divided or based site like some (more so than LAF was originally true enough,) but more thematic.   ;)

Aerial War Gaming  (being "younger" in history) might be suitable (based on the times of the technology/wars)  ??? for the WW1, Interwar, WW2, and Post WW2 and Modern boards IMNSHO but the Moderators, in mass,  :D have not explicitly stated (other than here) that to my knowledge.   :)

Gracias,

Glenn
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Suntzu777 on May 19, 2013, 11:54:46 AM
You could have a look at "Coaling Stations" available from wargamesvault/rpgnow as a pdf

Rob
Title: Re: Pre-Dreadnought Naval Rules?
Post by: fastolfrus on May 19, 2013, 03:06:10 PM
No, "Other Adventures" is really the right place for this kind of stuff in future.

Why not just put in a child board for anything colonial that floats your boat?
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on May 19, 2013, 03:10:56 PM
Never mind, misread year on rules on webpage.
Title: Re: Pre-Dreadnought Naval Rules?
Post by: Conquistador on May 19, 2013, 03:13:50 PM
Why not just put in a child board for anything colonial that floats your boat?

Or just floats on any media.

 ;)

Actually that might not be a bad idea for the moderators to consider.

Gracias,

Glenn