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Miniatures Adventure => Future Wars => Topic started by: cheetor on 28 January 2013, 04:35:55 PM

Title: Cheetors Dreadball: Treebeast, Yndij & Grogan Convict 05/01/15
Post by: cheetor on 28 January 2013, 04:35:55 PM
I have been painting a little Dreadball recently.  First finished is the O.C.P. Patriots human team.

(http://sho3box.files.wordpress.com/2013/01/ocppatriotsteamshot2.jpg)

The figures are a bit of a pain in the arse to clean up (like the Sedition Wars figures too Im afraid) but I am pleased enough with the final result. They took me longer to paint up than I had hoped though, largely due to the hassle that the material that the figures are manufactured in caused me during clean up, which in turn made some of the detail disappear.  Better get used to it I suppose, it seems to be the way that the industry is moving.  

(http://sho3box.files.wordpress.com/2013/01/ocpjack.jpg)

I got the ref and a pair of dreadballs done too.

(http://sho3box.files.wordpress.com/2013/01/dreadballreff1.jpg?w=468)


As you may already know, the Dreadball range is closer in scale to true 28mm than most people manufacture.  It dooesnt bother me or anything as the figures wont be involved in my regular tabletop gaming, but it is worth noting that they are a little petite (see the WIP figure in comparison with a Space Marine below):

(http://sho3box.files.wordpress.com/2013/01/dreadballcompshot.jpg)

More photos on my blog (http://sho3box.wordpress.com/).

Next up will be my B.P. Oilers marauders (goblin & orx) team.  Hopefully they will take me a little less time to get on th etable.  I iwill post them up here when I get them done.

Comments and criticisms all welcome  :)


Title: Re: Cheetors Dreadball
Post by: Lowtardog on 28 January 2013, 04:43:31 PM
Tasty painting, very tron thoat team, lovely work mate :-*
Title: Re: Cheetors Dreadball
Post by: Major_Gilbear on 28 January 2013, 05:06:36 PM
They look spiffing! I must say, that I love seeing your work - it's always nicely painted and... colourful? Er, anyway, I think you know know what I mean! lol

As to cleaning the figs up, I posted this elsewhere today, and it applies here too:

If anyone is having trouble with gluing or cleaning up mouldlines, has anyone considered a solvent-weld adhesive? This is like Poly Cement that most people use for plastic models, but is much thinner and is DCM-based (usually, as far as I can tell). Many model hobbyists use the stuff already, and it will "stick" just about any plastic used in models by slightly dissolving the joined surfaces together.

Because the solvent weld is so thin (and is usually applied with a brush), I have also found it very useful in smoothing any roughness left on plastics after filing by just brushing it onto the surface areas affected. So, you *can* file "restic"/PVC models, and then brush on a little solvent weld to perfectly smooth the filed surface again.
Title: Re: Cheetors Dreadball
Post by: manatic on 28 January 2013, 05:24:16 PM
They look spiffing! I must say, that I love seeing your work - it's always nicely painted and... colourful?

This! Love the vibrant blues!

"Vibrant blues" sounds like either a band, a nickname for military regiment or a bipolar disorder.
Title: Re: Cheetors Dreadball
Post by: cheetor on 29 January 2013, 11:10:11 AM
Tasty painting, very tron thoat team, lovely work mate :-*

Thanks.  The team ended up more TRON looking than I had originally planned, but thats not a bad thing.


They look spiffing! I must say, that I love seeing your work - it's always nicely painted and... colourful? Er, anyway, I think you know know what I mean! lol

 :D

Its funny, by the time that I finish a figure or project I usually think that they are too dark.  I like a lot of high contrast and bright colours in my miniatures.  Without that they dont stand out on the gaming table and thats the whole point of the exercise to my mind.  I dont tend to enjoy painting realistic, subdued tones anyway so I might as well just go for the gaudy/vivid look.


As to cleaning the figs up, I posted this elsewhere today, and it applies here too:

Thats an interesting tip.  The other day I spotted a similar tip regarding the use of acetone in the same way.  It was a comment put up on the Studio McVey blog by Remy Tremblay (http://studiomcvey.blogspot.ie/2013/01/morgan-vade-assembly.html) (who sculpted the human team above amongst other things).

This! Love the vibrant blues!

"Vibrant blues" sounds like either a band, a nickname for military regiment or a bipolar disorder.

Painting the human team turned out to be a bit of a chore, but thankfully not so much so that it caused psychological fallout ;) 

I am hoping that the orx and goblins up next will be a less frustrating project.



Title: Re: Cheetors Dreadball
Post by: obsidian3d on 29 January 2013, 05:36:19 PM
I really like how you've done all the models. Darker looking than have been going with, but you've made it work very well!
Title: Re: Cheetors Dreadball
Post by: rob_the_robgoblin on 29 January 2013, 06:55:24 PM
Lovely paintjobs, I have been completely put off by my set because of the material. I tried cleaning them up with files and it just shreds. Shite stuff...
Title: Re: Cheetors Dreadball
Post by: Major_Gilbear on 30 January 2013, 08:21:35 AM
I have been completely put off by my set because of the material. I tried cleaning them up with files and it just shreds. Shite stuff...

(1) Try using a very sharp (new) scalpel/Xacto blade to "slice" the mouldline off carefully.

(2) Then clean up with a very fine emery board (the sort ladies use for their nails).

(3) Finally paint a little bit of solvent-weld over the filed area which will dissolve and smooth all those little "hairs" from the filing (something like Ambroid Pro Weld or EMA Plastic Weld for example).

Depending on the level of flash your models have, you may just get away with (1) on its own.
Title: Re: Cheetors Dreadball
Post by: rob_the_robgoblin on 30 January 2013, 09:22:16 AM
Yup, that's what we've been doing! It's a (dread)ball-ache!
Title: Re: Cheetors Dreadball
Post by: cheetor on 30 January 2013, 09:24:17 AM
I really like how you've done all the models. Darker looking than have been going with, but you've made it work very well!


Thanks.  I went with dark forearms in an effort to tie the figures in with the Enforcer, who I painted up to resemble Robocop, it being the O.C.P. (http://en.wikipedia.org/wiki/Omni_Consumer_Products_(RoboCop)#Omni_Consumer_Products) Patriots and all.  If I were painting them again  think that I might avoid using as much black maybe.  Maybe.


Lovely paintjobs, I have been completely put off by my set because of the material. I tried cleaning them up with files and it just shreds. Shite stuff...

Its far from ideal for sure, but it is possible to work with it.  Its just a bit more time consuming than I would like.  Looking at my Dreadball figures last night it seems that the humans suffer the most due to the panel lines and other fine detail on the armour.  The lines come out in the casting, its just that the clean up process can obliterate that detail.

The orx and goblins that I was cleaning up last night were much easier.  It might be worth giving it another try using some of Major Gilbears tips.  I almost exclusively use a scalpel blade at right angles to scrape off the lines, but thats what I tend to do with pretty much every material.


top work. I love the guy with the chin.

Thanks.  I wasnt so keen on the style of Lucky Logan when I saw images of the figure, but it grew on me a little as I painted him.  The fact that he bears an uncanny resemblance to Bruce Campbell certainly doesnt hurt, although I painted him as a blonde so that he would pop against the armour more.  Logans eyes are exceptionally tiny, even smaller than the eyes on Hasslefree figures that I occasionally find impossible to paint, so I cheated and simply darkened the sockets.  It wont really be seen during play anyway, although it still feels like a cop out to leave them unpainted.

I kinda ran out of steam when painting the Enforcer, as some of the detail was less crisp than I would have liked.  The paint job on him is only tolerable really, but he does look pretty reminiscent of Robocop at least.

(http://sho3box.files.wordpress.com/2013/01/enforcerandlogan.jpg)

Title: Re: Cheetors Dreadball
Post by: cheetor on 26 February 2013, 10:36:22 AM
My second team, the "B.P. Oilers" is finished.

(http://sho3box.files.wordpress.com/2013/02/bpoilersteamshot1.jpg)

More details on my blog (http://sho3box.wordpress.com/2013/02/26/b-p-oilers-dreadball-team/).

I made the threat hex markings more vibrant this time as the simple line on the Patriots wasnt prominent enough.  The effect is kinda nice, adding a little more TRON into the mix, but I have yet to be sure that it has the desired in game effect.  I went back and tarted up the bases on the Patriots, the MVPs and the ref anyway.

Finishing those means that I have completed whats supplied in the basic Dreadball box, so thats a nice milestone.

(http://sho3box.files.wordpress.com/2013/02/paintedboxcontents.jpg)

I am working on a couple of MVPs at the moment and after that I will get stuck into the Forgefather team.  I am hoping to have everything supplied in the first Kickstarter shipment finished before the second batch of stuff arrives.  Right now it looks feasible, which is great :)

Comments and criticisms all welcome as usual.



Title: Re: Cheetors Dreadball:Marauder Team Added 26/02/13
Post by: James Holloway on 26 February 2013, 02:29:30 PM
Those look absolutely great -- the Tron-esque humans in particular go very well with the game board.
Title: Re: Cheetors Dreadball:Marauder Team Added 26/02/13
Post by: manatic on 26 February 2013, 06:27:14 PM
Stonking good job!
Title: Re: Cheetors Dreadball:Marauder Team Added 26/02/13
Post by: obsidian3d on 26 February 2013, 07:11:11 PM
It's always cool to see the different colours people choose. I for one wouldn't have considered yellows for the orks at all! Looks very nice.
Title: Re: Cheetors Dreadball:Marauder Team Added 26/02/13
Post by: Elbows on 26 February 2013, 10:54:27 PM
Love the Ork paintjobs!
Title: Re: Cheetors Dreadball:Marauder Team Added 26/02/13
Post by: cheetor on 28 February 2013, 08:33:53 AM


Thanks for the feedback everyone.  Its a couple of MVPs finished next Id say, with the Forgefathers planned as the next full team.

Title: Re: Cheetors Dreadball: "Number 88" Added 28/02/13
Post by: cheetor on 28 February 2013, 08:18:21 PM
I just got a quick job done on this little pink guy/gal, "Number 88".

(http://sho3box.files.wordpress.com/2013/03/number88comp.jpg)

(http://sho3box.files.wordpress.com/2013/03/number88b.jpg?w=468)

Numerous shortcuts taken (and there were some stinker mould lines that made things difficult) but the end result is pleasing enough.

Title: Re: Cheetors Dreadball: "Number 88" Added 28/02/13
Post by: obsidian3d on 01 March 2013, 07:10:03 PM
Well now there's a colour scheme I wouldn't have expected! It looks like a suit of squishy gross fleshy bits. (Which is really cool by the way) What made you choose that direction?
Title: Re: Cheetors Dreadball: "Number 88" Added 28/02/13
Post by: cheetor on 02 March 2013, 09:16:16 AM
Well now there's a colour scheme I wouldn't have expected! It looks like a suit of squishy gross fleshy bits. (Which is really cool by the way) What made you choose that direction?

I dont know why I went with pink really. I painted a few Eldar pink just over twenty years ago and found that its a color that I enjoy painting, so that has something to do with it.

The figure looks a bit Power Rangery and pink is often associated with that franchise, plus Number 88 is of indeterminate gender so pink seemed apt. 

Mostly I think its that I just like painting pink though :)
Title: Re: Cheetors Dreadball: "Number 88" Added 28/02/13
Post by: cheetor on 06 March 2013, 11:40:27 AM

Slippery Joe here is the marauder MVP (Star Player).  I painted him to match my BP Oilers scheme:

(http://sho3box.files.wordpress.com/2013/03/slipperyjoef.jpg?w=468)


(http://sho3box.files.wordpress.com/2013/03/slipperyjoeb.jpg?w=468)

Joe doesnt need a number, hence "Joe".  A little more on my blog (http://sho3box.wordpress.com/2013/03/06/slippery-joe-dreadball-mvp/).

Im working on my Ursa Miner Bruins forgefather team at the moment.  I hope to have them completed next week.




Title: Re: Cheetors Dreadball: "Slippery Joe" added: 06/03/13
Post by: cheetor on 14 March 2013, 11:08:29 AM
I finished these guys late last night and unwisely stayed up a bit later to photograph them.  This was a bit unwise as the photos are a bit sub par, but there you go.

The "Ursa Miner Bruins"

(http://sho3box.files.wordpress.com/2013/03/bruinsteamshot.jpg)

I painted up some Warpath forgefathers last year (the "Ursa Miners (http://sho3box.wordpress.com/tag/ursa-miners/)") and I decided to use the same palette on the Bruins.  With the Bruins representing a sports team rather than a military force, I emphasised the brighter colours on them.

(http://sho3box.files.wordpress.com/2012/05/steelwarrior2.jpg?w=300&h=170)
A pair of Ursa Miner Steel Warriors.

(http://sho3box.files.wordpress.com/2013/03/bruinsjack1.jpg)
A pair of U.M. Bruins Jacks.

More photos and info on my blog (http://sho3box.wordpress.com/2013/03/14/ursa-miner-bruins-dreadball-forgefather-team/).

One more team, four MVPs and a trophy and I will have painted everything from the first first Kickstarter shipment.  I am pretty pleased about that progress :)


Title: Re: Cheetors Dreadball: Forgefather team added: 14/03/13
Post by: obsidian3d on 14 March 2013, 05:06:35 PM
Very dark...very cool. Once again, completely not what I'd have chosen, but looks great.
Title: Re: Cheetors Dreadball: Forgefather team added: 14/03/13
Post by: cheetor on 15 March 2013, 09:43:22 AM
Very dark...very cool. Once again, completely not what I'd have chosen, but looks great.


Thanks :)

Making sure that a scheme is relatively quick to pull off is the absolute priority for me.  The colours chosen for a project (including the Bruins) almost always reflect technical, speed of application reasons for me.  I have enough half-finished and paid-for-but-unstarted projects, so I try to avoid as many things that might make a project stall - like very ambitious colour combinations - as I possibly can.


cor that looks a bit nice.

Thanks.  I cant really see them objectively yet as I only finished them late on Wednesday evening.  I need to put them away for a couple of weeks and then take a look before I can get some sort of perspective.

Veer-myn or some MVPs next.


Title: Re: Cheetors Dreadball: Forgefather team added: 14/03/13
Post by: cheetor on 14 April 2013, 05:44:46 PM
The largest element painted since the last update was the Rekall Rentokillaz veer-myn team.

(http://sho3box.files.wordpress.com/2013/04/killazteamshot.jpg)

(http://sho3box.files.wordpress.com/2013/04/killazguard1.jpg)

I also got a couple of MVPs and a coach painted.

(http://sho3box.files.wordpress.com/2013/04/john-doe.jpg?w=294&h=276)(http://sho3box.files.wordpress.com/2013/04/paybackf.jpg?w=468)(http://sho3box.files.wordpress.com/2013/04/coachrenton.jpg?w=468)

I did a quick, somewhat uninspired job on the trophy too.  Not really a priority that model :)

(http://sho3box.files.wordpress.com/2013/04/deancainmemorialshieldtrophy.jpg?w=468)


More photos etc on my blog (http://sho3box.wordpress.com/2013/04/14/dreadball-season-1-summary/).  All of that stuff means that I have got Season 1 finished, just in time for the release of Season 2.  I am pleased with my progress :)

(http://sho3box.files.wordpress.com/2013/04/season1groupshot.jpg)
Title: Re: Cheetors Dreadball: Season 1 Finished: 14/04/13
Post by: obsidian3d on 14 April 2013, 06:31:23 PM
Fantastic looking all around. And I'm envious too, because I'm nowhere near finished painting my season 1 stuff.
Title: Re: Cheetors Dreadball: Cheerleaders-24/04/13
Post by: cheetor on 24 April 2013, 10:32:27 AM
I painted up these old Blood Bowl figures for use in DreadBall recently.  I have a few other 2nd edition Blood Bowl figures that I reckon are suitable for DreadBall use in the pipeline too.  I neglected these figures for nearly twenty five years...

(http://sho3box.files.wordpress.com/2013/04/bodyformbelles1.jpg)

More info on my blog (http://sho3box.wordpress.com/2013/04/24/dreadball-cheerleaders-1/) as usual.

Title: Re: Cheetors Dreadball: Cheerleaders-24/04/13
Post by: manatic on 25 April 2013, 06:32:57 AM
That orc is...horrible. Great job on these! :D
Title: Re: Cheetors Dreadball: Cheerleaders-24/04/13
Post by: Suber on 25 April 2013, 08:24:14 AM
Ooooo, I had not seen those for a time! Great work on them! :)
Title: Re: Cheetors Dreadball: Cheerleaders-24/04/13
Post by: cheetor on 25 April 2013, 12:16:31 PM

Thanks for the feedback guys :)

Another old repurposed 2nd ed BB figure, Barik Farblast is perfect as a proxy keeper.

(http://sho3box.files.wordpress.com/2013/04/barikfarblastcomp.jpg)

I painted the bazooka in the same way that I paint the bases, to give it a sort of TRON style rather than have it look like a piece of military equipment.  I like how it turned out.

(http://sho3box.files.wordpress.com/2013/04/barikfarblast2.jpg?w=468)

Title: Re: Cheetors Dreadball: Barik Farblast-25/04/13
Post by: cheetor on 04 June 2013, 02:26:51 PM

I added a few more auxiliary players to my DreadBall stuff.  Links to my blog posts regarding them are under each photo, in case anyone wants to see a couple more photos of each.

(http://sho3box.files.wordpress.com/2013/05/libbyandguard.jpg)

Hasslefree Libby joins the OCP Patriots (http://sho3box.wordpress.com/2013/05/08/power-armoured-libby-dreadball-corporation-keeper/)


(http://sho3box.files.wordpress.com/2013/04/bb2dbcomp2.jpg)

Barik Farblast and Flint Churblade join the Ursa Miner Bruins. (http://sho3box.wordpress.com/2013/05/01/flint-churnblade-dreadball-forgefatherblood-bowl-dwarf/)


(http://sho3box.files.wordpress.com/2013/05/sidelinestaff.jpg)

Lastly I added a psychic purple cat (think "Gyrinx" if you are a Rogue Trader grognard type) as an Offensive Coach. (http://sho3box.wordpress.com/2013/05/22/gyrinx/)


I have started work on my Judwan team, so its likely that they will be up next.

Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: Neldoreth on 05 June 2013, 05:50:50 AM
Excellent stuff here Cheetor. Good to see other Dreadball stuff being posted! :)

How's the gaming going for you?

n.
Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: cheetor on 05 June 2013, 09:29:05 AM
Excellent stuff here Cheetor. Good to see other Dreadball stuff being posted! :)

Thanks.  I am pleased with my progress on this project so far this year, although I have been distracted by some other projects over the last month or so.  I should get back to DreadBall painting this weekend I hope.  Judwan next.

How's the gaming going for you?

Extremely well I am happy to say.  In addition to playing about thirty casual games I have run a day long tournament with prize support from Mantic and I have a second event organised for in just over a months time.  The first event had ten players (which isnt a bad turnout for rural Ireland by any stretch) and I am hopeful that the second event will equal or top that attendance figure.

The "Irish DreadBall Nationals" take place in Thomond Park rugby stadium in Limerick in ten days and I am attending that with a few buddies.  It should be good fun.

I dont normally play tournament games with my toy soldiers - its a thing that I do with friends rather than strangers generally - but the boardgame format and short game duration of DreadBall makes it tick a lot of boxes.

So, long story short, I am having a great time with DreadBall gaming, thanks :)  If "Ancient Ireland" ever comes into contact with 2013 Ireland then maybe the Redbombers or the Flames might come into contact with one of the teams here :)


Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: obsidian3d on 05 June 2013, 05:26:13 PM
Those cheerleaders are creepy.

Question for you: Have you been able to entice any of the local Blood Bowl players to join your Dreadball events? There are several local Blood Bowl folks who bought Dreadball here, but all I get from them in complaints about the events I'm trying to put together so we can play.

If you were able to get them to join in, how did you go about it?
Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: cheetor on 06 June 2013, 11:30:49 AM
Those cheerleaders are creepy.

  :D   Fun, classic models.



Question for you: Have you been able to entice any of the local Blood Bowl players to join your Dreadball events? There are several local Blood Bowl folks who bought Dreadball here, but all I get from them in complaints about the events I'm trying to put together so we can play.

If you were able to get them to join in, how did you go about it?


The majority of the players in my group have played plenty of Blood Bowl in the past and while they have fond memories of it, they never play it now because it takes too long and is too punishing to play.  People were sceptical about DreadBall because the good elements of Blood Bowl are so good, but once they had tried a game or two of DreadBall they saw the light.

Just like online, there are a few guys that I know who would probably gripe and moan about Blood Bowl being better no matter what.  I didnt try to get those guys involved, I would rather not have to deal with them anyway.  Its like arguing about whether Playstation or Xbox is better: its pointless.

Five people that I game with, not all of whom live near enough for weekly/fortnightly play, got in on the Kickstarter (as did I), so they were invested enough to want to give the game a fair go.  Once the original shipment of the game arrived I organised a four player DreadBall day to be held in my place to get to know the rules.  Everyone committed to having a team painted for that (only eight figures are required for one-off games after all).

That day worked out well and one of the guys who played in that played a few games at the local games club (he runs the club).  A few of the club crowd enjoyed it, so I decided to run a day long event as I figured that we could get decent enough numbers.  A couple of people borrowed painted teams from others for the event and it was a great days gaming, so more people are interested in the next event, which is great.

I dont think that I will be able to run an ongoing league as the players are located too far apart geographically, but I do hope to run a day or weekend long league event at some point in the future, assuming that enthusiasm remains high.  It will for a while I think: DreadBall is fast and fun and very rarely throws up rules problems.  In addition to that quite a few of us have painted teams and we have a convenient location to run events, so thats a pretty good combination.

Complaints from guys who never organise things but snipe at everything is common in the self-entitled gamer mentality I find.  My attitude is "screw them".  Plan an event that you would like to play in yourself, keep the format very, very simple to start (I used starting teams only, with no option to customise or add anything for example) and make sure that it doesnt over stay its welcome (the tournament that I ran had four games.  Most of the player said that they would happily play another game, but it was better to leave them wanting more than jaded). 

To start with the important thing is to get a few games played with people who are interested.  If enough people enjoy that then hopefully they will help to spread some enthusiasm for you.  Its a cheap game to get into, far cheaper than Warhammer or CCGs for example, plus all you need to paint is eight figures.

Does that answer your question?

Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: obsidian3d on 06 June 2013, 05:31:27 PM
Yep it's very helpful, much appreciated. :)

Now I better get some more painting done so your teams have some company on the boards!
Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: Hawkeye on 16 June 2013, 09:08:04 PM
I'm not certain how I missed this thread, but it's fantastic. I've been on the fence about Dreadball - mostly because I have so little time to game these days as it is - but I can feel my resolve beginning to crumble. The fact that it's quick to paint a team (relatively, compared to trying to paint a force for a larger scale wargame, if that makes sense), and the games themselves are quick, is quite attractive. I'll have to look into it, particularly since the local gaming store is building up quite a Dreadball following.

I was interested to read your thoughts on organizing an event - I think you're absolutely right, on all counts. Hope you enjoy the event in Limerick as well. I lived there for ten years, if you can believe that - only moved to the States about six years ago. I was part of a group of about six or seven people who used to game regularly at each others' houses - Mordheim and Bloodbowl, mostly. I wonder if any of them will be there.

Oh, while I think of it - I love those Veer-Myn models! With just a little bit of work (adding weapons, that's all), they'd make a great alien race for some Sci-Fi gaming. I'll have to look into that.

Looking forward to more of this!
Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: cheetor on 18 June 2013, 06:30:31 PM
Hi Hawkeye, how are things?  :)

The fact that it's quick to paint a team (relatively, compared to trying to paint a force for a larger scale wargame, if that makes sense)

Its even quicker to get a team finished than a force for a skirmish game, because those sorts of projects are always so open ended.  I am finding this project very satisfying.

Hope you enjoy the event in Limerick as well.

I did enjoy it, thanks.  In fact I won all of my games by landslide and was crowned Irish National DreadBall champion, which is a bit of a laugh :)  
It was made all the more fun because the gaming convention took place in Thomond Park (arguably Ireland most significant rugby stadium).  Winning a trophy for a "sporting" event like DreadBall at Thomond Park is quite funny to me.

(http://sho3box.files.wordpress.com/2013/06/prizegiving.jpg?w=468&h=305)

I just put up a post about the event HERE (http://sho3box.wordpress.com/2013/06/18/dreadball-irish-nationals-conclave-2013/)on my blog.

I am currently working on my judwan team.  They should be up here within a week or so I hope.  Thanks for the feedback everyone.




Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: Hawkeye on 19 June 2013, 08:31:16 PM
Irish National Dreadball Champion! And in Thomond Park, no less - congratulations! It sounds like a lot of fun was had by all, and it also sounds like Mantic did a great job supporting it. Good luck - or should I say break a leg? - for the tournament in Queens. It's funny, a very good friend of mine lives not far from Belfast (and I also know a couple of lecturers at Queens - some personally, some by reading their work), and on the Limerick front, when I lived there, one of my running routes used to take me right past Thomond Park - it was strange to see the photographs on your blog, and be reminded of all those things. Almost made me feel nostalgic for all the years I lived there, and worked there.

As for Dreadball - I think you've sold me on it, not just because the game sounds like fun, but because you've done such a damn good job on the miniatures, cat especially. I've always been a HUGE Bloodbowl fan, but I don't get to play it that often, so this would be a good way to scratch that itch, particularly since the local (well, an hour's drive away) gaming store is big into it right now.

Looking forward to more on this thread, and on your blog - I'm especially looking forward to seeing the metal pitch that you won! Good to talk to you!
Title: Re: Cheetors Dreadball: Keepers & cat -04/06/13
Post by: Argonor on 20 June 2013, 11:07:28 AM
Quote
The figures are a bit of a pain in the arse to clean up

You can say THAT again...

(1) Try using a very sharp (new) scalpel/Xacto blade to "slice" the mouldline off carefully.

That's what I finally arived at, but still takes me about 1½ hr to clean up 1(!) model. It's a real drag. I'm only now trying to get the first 8 man human team ready (I pledged at Striker level) for painting, but frankly, I am more inclined to play a solo game that sitting down to meticulously cut away moldlines on the next mini.

Nise to see some painted teams outside the DreadBall Fanatics FB page!  :)
Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: cheetor on 10 July 2013, 12:18:35 PM
After a bit of a hiatus while I painted 40k skirmish stuff and played in a few DreadBall tournaments and enjoyed the outdoors and some exceptional weather (by Irish standards) I got the Rupture Farmers finished and photographed.

(http://sho3box.files.wordpress.com/2013/07/rupturefarmersteam.jpg)

(http://sho3box.files.wordpress.com/2013/07/razorsstriker2.jpg)

They are loosely themed on the mudokon characters in the old PS1 "Abes Oddyssey" game.  Mudokons were pacifists employed by the evil Rupture Farms corporation, hence the team name.

(http://sho3box.files.wordpress.com/2013/07/rupturefarmscomp2.jpg)

The figures are some of the weakest in the DreadBall range I think, but they turned out decent enough.

More photos and blah blah on my blog (http://sho3box.wordpress.com/2013/07/10/rupture-farmers-dreadball-judwan-team/).

I also got the MVP painted, complete with his terrible name based on a famous basketball player.

(http://sho3box.files.wordpress.com/2013/07/meekeljudwanf.jpg)

Again, more talk and photos about Mee-Kel Judwan here (http://sho3box.wordpress.com/2013/07/04/mee-kel-judwan-dreadball-mvp/).


Next up will be the robot team I think.  Maybe a couple of MVPS first, I dunno.

Comments and criticisms all welcome, although I wouldnt hate it if the "I hate the material that these figures are made from" topic was skipped this time ;)

Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: Dr.Falkenhayn on 10 July 2013, 12:56:57 PM
excellent Painting,but yeah those Rupture Farmes are a bit  :? :-X Sculpts,they remind me a bit of the SST Skinnies (which i never liked  ::))
Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: cheetor on 10 July 2013, 02:34:23 PM
excellent Painting,but yeah those Rupture Farmes are a bit  :? :-X Sculpts,they remind me a bit of the SST Skinnies (which i never liked  ::))


Definitely reminiscent of the Skinnies, and not in a good way either.  The running judwan is ok but the other two in their Saturday Night Fever poses are pretty dodgy.  I am pleased enough with how the paint scheme worked out, but the awkward poses of the majority of the team were going to stand out no matter what I did.

Mantic seem to have got their judwan design locked down a bit better if the latest preview from Deadzone is anything to go by.  Its just a pity that they didnt have the same resources at work before the DreadBall judwan got the shitty end of the stick.

(http://www.manticblog.com/wp-content/uploads/2013/07/REBS-medic.jpg)

But the judwan team is finished at least and I have played a few games with them already so thats something.  I can get working on some of the more interesting Season 2 models next.

Thanks for the feedback.



Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: obsidian3d on 10 July 2013, 06:07:20 PM
Nice painting. I actually quite like the Judwan sculpts. I've got a scheme and name planned for my team, but will be doing some reposing of the figures before I start. I like what you've done for colours. They look really good I think.
Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: Argonor on 10 July 2013, 06:43:17 PM
Speaking of DreadBall, has everybody seen this:

http://eu1.flamingtext.co.uk/All-Logos

For creating great team logos?
Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: Dr.Falkenhayn on 10 July 2013, 06:54:53 PM

(http://www.manticblog.com/wp-content/uploads/2013/07/REBS-medic.jpg)


Ok now they look like Tau but definitely better than their DB Counterparts  >:D  lol,i felt the same when i saw the Enforcers for Deadzone, much cooler than the Warpath Enforcers, i wonder why they didn't brought up these in the first Place  :?
Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: cheetor on 11 July 2013, 10:51:57 AM
Ok now they look like Tau but definitely better than their DB Counterparts  >:D

:)  

When the concept sketches for the judwan showed up during the DreadBall Kickstarter, many did shout "Tau Air Caste!!!".  They have a point I guess, but bald, tall, gangly aliens are a pretty common trope.

This Deadzone judwan is a big improvement on the DreadBall judwan for sure, but as you say the concept seems to have moved slightly further in the tau direction.  It doesnt really bother me though :)  That said, as I have a small Tau skirmish force in the wings, I am likely to paint them in the same scheme as my Deadzone judwan...


lol,i felt the same when i saw the Enforcers for Deadzone, much cooler than the Warpath Enforcers, i wonder why they didn't brought up these in the first Place  :?

I guess that the main reasons that the DeadZone figures look to be much better than the Warpath ones are 1) Mantic is a very young, very small company and is about twice as old now as it was when the Warpath stuff came out, so their stuff is improving and 2) the industry is changing radically at the moment both in the sales model (Kickstarter) and manufacturing processes used so I guess they have their resources and heads around those a little better now.

Thats my guess anyway.  I dont really pin my flag to any company, I just use what I like from all of them.  DReadBall is an exceptionally good game to play for numerous reasons, and that balances out some of the weaker sculpts for me.

Nice painting. I actually quite like the Judwan sculpts. I've got a scheme and name planned for my team, but will be doing some reposing of the figures before I start. I like what you've done for colours. They look really good I think.

Thanks for the feedback obsidian3d.  I think that the Rupture Farmers colours work and look sci-fi rather  than fantasy, which is important to me (even if the setting is definitely on the science-fantasy side of things).  My judwan team above was actually heated up a bit and had limbs bent slightly at the elbow or knee to make them look a little less rigid.  Its not very apparent, but alongside another judwan team (as in my last game) it actually looked like it was worthwhile.

I toyed with the idea of chopping and regluing and doing some other things to get the Farmers a little less starched looking, but as I have plenty more teams to be working on I didnt want to get bogged down doing extra work on these guys.  So I used them more or less off-the-peg apart from a little basing and magnetising (for carrying the ball).

Its looking like my robot team up next, with a bit of luck.  A friend who has only painted about six miniatures in his life is trying to crank out a DB team at a painting day in my place over the weekend, so hopefully I will make some robotic progress then.



Title: Re: Cheetors Dreadball: Judwan team & MVP 10/07/13
Post by: cheetor on 03 December 2013, 10:03:20 PM
(http://sho3box.files.wordpress.com/2014/11/namelessspawn6.jpg)

After painting about sixty DreadBall miniatures in the first six months of the year I put the project to one side since June or so while I painted other things.  I got back to it in November though and got these two teams plus a Giant Nameless Spawn painted.
 
First, the Lunar Industries Lampreys team of "Nameless" part crustacean, part squid, all baller team:
 
(http://sho3box.files.wordpress.com/2013/11/lunarlampreys1.jpg)
 
Having got a pleasing result with the yellow/brown tentacles on my recent Tentacle Brain project (http://leadadventureforum.com/index.php?topic=58214.0) I went for similar colours here.  I tried a different approach to my usual routine when painting the blue shells on these guys, to their detriment I think.  It didnt work as well as I had hoped, but it worked adequately all the same.
 
More photos and info about the Lampreys on my blog (http://sho3box.wordpress.com/2013/11/11/lunar-industries-lampreys-dreadball-nameless-team/).
 
(http://sho3box.files.wordpress.com/2014/11/namelessspawn1.jpg)

The next Dreadball thing painted was this big guy.  Like the smaller "John Doe" that I painted in May, Lester the Nameless Spawn works freelance so rather than tie him to a specific team I painted him in green and black, just like John Doe.
 
The blog post is here (http://sho3box.wordpress.com/2013/11/18/nameless-spawn-dreadball-giantmvp/) for more info and images.
 
(http://sho3box.files.wordpress.com/2013/12/zegemabeachzephyrsstriker2.jpg)
 
Lastly (for now) I got my Zegema Beach Zephyrs "Asterian" (space-elf/Romulan/Eldar) team and coach painted.  These guys key a little visually with the Wildcard MVP (http://sho3box.wordpress.com/2013/03/18/wildcard-dreadball-mvp/) (who wears a suit of Asterian manufacture according to the background), so they look a little TRON.  The miniatures are a quite slender and slight, plus a bit goofy but I was pleased with how the scheme came out all the same.  Like the Lampreys above, they are a particularly fun team to play with.

(http://sho3box.files.wordpress.com/2013/12/zegemabeachzephyrsteam.jpg)

More photos and info in my Zephyrs blog post (http://sho3box.wordpress.com/2013/12/03/zegema-beach-zephyrs-dreadball-asterian-team/).
 
The next team painted will probably be Zees (cheating space chimps) or transforming robots, depending on my mood.
 
Comments and criticisms always welcome :)


 
Title: Re: Cheetors Dreadball: Asterians, Nameless & Nameless Spawn 03/11/13
Post by: phreedh on 04 December 2013, 08:21:58 AM
Bloody nice, Paul! Lester in particular is very nice looking, great face on that guy! :D
Title: Re: Cheetors Dreadball: Asterians, Nameless & Nameless Spawn 03/11/13
Post by: Giger on 04 December 2013, 12:19:54 PM
Excellent job on everything here.  I prefer how you painted the Asterian skin as it looks much better.
Title: Re: Cheetors Dreadball: Asterians, Nameless & Nameless Spawn 03/11/13
Post by: cheetor on 05 January 2015, 09:59:58 PM
It has been a while since I painted any DreadBall figures, but I just painted up three models from the new, underground/street version of the game - DreadBall Xtreme.

(https://sho3box.files.wordpress.com/2015/12/dbxtrio.jpg)

The Avaran Treebeast on the left uses the same palette as the space treepeople (http://leadadventureforum.com/index.php?topic=71353.0)that i have been working on.  

The Yndij Reaver (the four eyed monkey cat) is the first of that species that I have painted, even though I have had a few from Deadzone waiting for paint for a while now.  The black with orange furry bits works well enough and should be reasonably quick to replicate when I have a number of them to paint.

Lastly, the Convict Thug - the species is Grogan - on the right differs from the usual orange or yellow outfits that I have seen to date.  The striped outfit is part O Brother Where Art Thou, part Hamburglar :D

More info on my blog (http://sho3box.wordpress.com/2015/01/05/avaran-treebeast-grogan-convict-thug-and-yndij-reaver-for-dreadball-xtreme/).
Title: Re: Cheetors Dreadball: Treebeast, Yndij & Grogan Convict 05/01/15
Post by: warburton on 05 January 2015, 10:14:19 PM
Nice painting!
Title: Re: Cheetors Dreadball: Treebeast, Yndij & Grogan Convict 05/01/15
Post by: Vanvlak on 06 January 2015, 06:45:56 AM
Brilliant, especially the convict.  8) 8) 8) 8)