Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: skawitch on 18 February 2013, 09:12:55 PM
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Hi folks!
I'm needing some advice: How well does this game play solo?
I'm not even a newbie yet, as I don't own SA - I've been reading a bit about the game and am thinking about getting it. I'm a big Lovecraft fan & also I love HPL themed games - I love the solo games especially Arkham Horror, the Mythos CCG, Elder Sign. Occasionally I get to play the Call of Cthulhu CCG with my girlfriend and have Mansions of Madness waiting in the wings.
I'm contemplating buying this game as I want something with a bit more of a story arch than Arkham Horror yet plays well solo. I'm reluctant to spend money without a decent idea of what it's like (shame there are no videos available online!). So basically, I know people on an SA forum are going to be a little bias but can anyone advise me on how well this plays solo?
Cheers!
Mark
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As far as I know there are no official SA solo rules but maybe someone here has rouse-ruled some. I seem to remember this topic has been talked about before in here.
Anyway, I think that the game lends itself well to solo gaming if youtake the time and effort to develop a set of sophisticated AI rules mixed with some random movement and force composition tables. Scenarios could also be altered to allow for more exploration-style gaming with random events happening here and there and the enemy force only being revealed piecemeal.
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There's solo rules in Morbid, but it's not much other than "grab 2 different colored dice to tell rolls apart".
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I did have a home made set of solo rules I mentioned on LAF years ago, plus I had it typed up on a web site somewhere... I just can't find the link to it :?
I will dig around to see what I can find.
Edit: two references on LAF:
http://leadadventureforum.com/index.php?topic=27325.msg332411#msg332411 (http://leadadventureforum.com/index.php?topic=27325.msg332411#msg332411)
http://leadadventureforum.com/index.php?topic=31941.0 (http://leadadventureforum.com/index.php?topic=31941.0)
Still looking for my web site that I had all my notes on which I seem to have lost.
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Do you meen this site??
http://strangeaeonsgames.pbworks.com/w/page/32250152/Strange%20Aeons%20House%20Rules
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Morbid Adventures has guidelines for solo games, which works pretty good. I've done a few games in the past.
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I'm mostly a solo player and my preferred source for soolo rules is TwoHourWargames rule sets, they make ATZ, Nuts, 5150, etc. You can get their basic rules for free at;
http://www.twohourwargames.com/chainreaction3.html (http://www.twohourwargames.com/chainreaction3.html)
and use SA to generate your scenarios.
Best of Luck with this.
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Do you meen this site??
http://strangeaeonsgames.pbworks.com/w/page/32250152/Strange%20Aeons%20House%20Rules
Thanks! I had a hard drive crash a year ago and couldn't find my own site ::)
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Thanks for the help all! I like the idea of the card based system.
Amalric: thanks for the tip, will look into that also. The idea off using a system with a strong solo focus and using SA is a good one.