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Miniatures Adventure => Medieval Adventures => Topic started by: OSHIROmodels on May 29, 2013, 12:07:58 AM

Title: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 29, 2013, 12:07:58 AM
We had a little game tonight, myself, Malamute, Eric of the shed and the good Dr of Death  :)

Two sides and four 'factions'. The Sheriff of Nottingham (hooray!), Guy of Guisbourne (hooray!), Little John (booo!) and Robin himself (BOOO!).

A small board was used, only 4x4, but it proved ample. Rules were modified Sharp Practise (we like these don't we Nick  :D ).

All was quite in the sleepy hamlet of Worksop
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/58C8E934-44C6-47AB-9E4B-38BA404B5061-2272-0000041AB776E7C1_zpse535ef2d.jpg)

But trouble was brewing in the castle of Nottingham
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/E6ADB092-C48A-41D5-8D68-26A5C5A5E1F5-2272-0000041AA735A143_zpsae95ee62.jpg)

Marian was in the home of her vile foster farther, Max of Clifford waiting for Robin to come and elope with her
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C4183F17-CF0F-4299-95BE-76176CF8F11E-2272-0000041A9ECE1403_zpsbd8ea964.jpg)

Unfortunately, the Sheriff and Guy had other plans
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/22FCD6A4-4C08-42AE-BBBF-0BD7CE83C1B7-2272-0000041A71ACAF80_zps76ae44c8.jpg)
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/91FE5E03-3AE3-415B-BDFD-F30CB0EA7B48-2272-0000041A84A1E8DE_zps4e3fe664.jpg)

Fortunately, Robin was waiting in the woods to spring a trap on the poor unsuspecting Sheriff and his men
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

Also Ronald de Corbett was passing through and decided to lend a hand
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/665CEE7C-6365-458E-991B-807664390D17-2272-0000041A95BE86AE_zps5f7e4610.jpg)

Guy spotted Ronald's men and charged forward with the Sheriffs men in close support
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/B374DB6F-512F-4BFE-B383-3AA3600B0B89-2272-0000041A65BA3861_zps83fb183f.jpg)

Meanwhile, Robin was still waiting to spring his trap
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

The battle raged between Guy and Ronald
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/0EA7BEDF-6B5F-4CEA-81CE-59144C101717-2272-0000041A4D28A5D9_zpse76aba35.jpg)
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/5E282BAA-D647-47B5-89DC-4AB461A5E9B5-2272-0000041A45C608A2_zps4ae50a71.jpg)

Whilst Robin was still in the woods waiting to spring his trap
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

Guy finally beat off Ronald (who was only little and couldn't fight very well) leaving only Little John and some peasants to hold him off
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/5BC50220-5330-4562-8195-702A75C8753E-2272-0000041A2639B606_zps43645509.jpg)

And Robin was still waiting in the woods to spring his trap
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

And waiting
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

And waiting
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

Until the Sheriffs men came to see him off
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/9A60C2CA-CF84-4BE9-8D08-29A7C04119CE-2272-0000041A2D2528AC_zps9be55eb1.jpg)

Victory to the Sheriff and his band of jolly chaps but woe to Marian who is still being held by Max. Will Robin rescue her, will Max weasel his way out of this one and will the Sheriff finally get to be King? Find out in the next thrilling episode  :D

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Eric the Shed on May 29, 2013, 12:10:51 AM
I really cannot believe you used this libellous title... lol lol lol

You'll be sharing the James of Seville joke next

Great game !

Cheers
Title: Re: The sorry tale of Max of Clifford
Post by: Mason on May 29, 2013, 12:21:03 AM
Wonderful, mate, just wonderful!

Eye candy, humour and Alan a' Dale class storytelling.
What more could a poor little Saxon peasant ask for?

 :-* :-* :-*


If Robin stands about in them woods any longer you should charge him with 'loitering with intent.....to loiter',
because it does not seem that he is doing anything else.

Or was he just looking for badgers...?
 ;)

Title: Re: The sorry tale of Max of Clifford
Post by: Furt on May 29, 2013, 12:23:53 AM
And Robin was still waiting in the woods to spring his trap

 lol  lol  lol

I take it Robin's Big Man card was MIA. That happens a bit too often in our games too. Last time our hero got stranded on the beach while the battle raged around him.

What a feast for the eyes - absolutely beautiful looking game.  :-*  :-*  :-*

Very envious of you guys and your talented group - pointy hats off.
Title: Re: The sorry tale of Max of Clifford
Post by: Rhodes on May 29, 2013, 12:32:35 AM
Great report!  Seems like Sharp Practice is very much the "go-to" rules set these days.
Title: Re: The sorry tale of Max of Clifford
Post by: gamer Mac on May 29, 2013, 03:02:47 AM
Lovely :-* :-* :-*
Title: Re: The sorry tale of Max of Clifford
Post by: Ragnar on May 29, 2013, 03:07:11 AM
That looks like a fun game on a very nice setup.
Title: Re: The sorry tale of Max of Clifford
Post by: joekano on May 29, 2013, 03:14:21 AM
Fantastic figures and terrain! Enjoyed the AAR as well; thanks for sharing!
Title: Re: The sorry tale of Max of Clifford
Post by: Mick_in_Switzerland on May 29, 2013, 07:26:15 AM
Excellent game, excellent table, superb terrain and painting.
 :-*

Nice thread title  lol

Title: Re: The sorry tale of Max of Clifford
Post by: Mister Rab on May 29, 2013, 07:28:16 AM
Fabulous story-driven gaming, with beautifully painted figures, across marvellous terrain - exactly the sort of thing that drew me to LAF in the first place. Jolly good show!  :-*
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 29, 2013, 08:19:03 AM
And Robin was still waiting in the woods to spring his trap

 lol  lol  lol

I take it Robin's Big Man card was MIA. That happens a bit too often in our games too. Last time our hero got stranded on the beach while the battle raged around him.

What a feast for the eyes - absolutely beautiful looking game.  :-*  :-*  :-*

Very envious of you guys and your talented group - pointy hats off.



Actually Robin's card came out in most of the turns. He just chose to wait in the woods to spring his trap ;)

lol

Title: Re: The sorry tale of Max of Clifford
Post by: M Blakey on May 29, 2013, 08:25:58 AM
I loved it and actually can't wait until the next episode! :-*
Title: Re: The sorry tale of Max of Clifford
Post by: Furt on May 29, 2013, 08:51:40 AM


Actually Robin's card came out in most of the turns. He just chose to wait in the woods to spring his trap ;)

lol



That sneaky sod - never trust a man in tights!  ;D
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 29, 2013, 08:54:45 AM
That sneaky sod - never trust a man in tights!  ;D

 lol

And he was wearing a particularly sheer pair of tights last night, most camp he was ;)

 lol
Title: Re: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 29, 2013, 08:57:44 AM
lol

And he was wearing a particularly sheer pair of tights last night, most camp he was ;)

 lol

 lol

Much fun was had by all  :D

Thanks for the comments chaps  :)

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Captain Blood on May 29, 2013, 09:01:18 AM
Gorgeous, really. I can't wait to get my knights in amongst that riff-raff  :)

But...

Rules were modified Sharp Practise (we like these don't we Nick  :D ).

Really?
Really Really?
So you have worked out a way to avoid a unit having to stand there and get shot to pieces without moving for 8 turns because their activation card never comes up? (Yes, that really incredibly stupid, nonsensical rule! :D)

I take it Robin's Big Man card was MIA. That happens a bit too often in our games too. Last time our hero got stranded on the beach while the battle raged around him.

Ah. Evidently not ;)
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 29, 2013, 09:07:55 AM
Gorgeous, really. I can't wait to get my knights in amongst that riff-raff  :)

But...

Really?
Really Really?
So you have worked out a way to avoid a unit having to stand there and get shot to pieces without moving for 8 turns because their activation card never comes up? (Yes, that really incredibly stupid, nonsensical rule! :D)

Ah. Evidently not ;)

 lol

Oh Yee of little faith!
Title: Re: The sorry tale of Max of Clifford
Post by: Captain Blood on May 29, 2013, 09:09:21 AM
We shall see...  >:D
Title: Re: The sorry tale of Max of Clifford
Post by: carlos marighela on May 29, 2013, 09:18:58 AM
Most entertaining and gorgeous visuals to boot.
Title: Re: The sorry tale of Max of Clifford
Post by: Suber on May 29, 2013, 09:25:57 AM
Wow, it's amazing to see that game taking place in such a wonderful display, everything looks outstanding, any gamer's dream!
Title: Re: The sorry tale of Max of Clifford
Post by: pocoloco on May 29, 2013, 09:35:46 AM
Wonderful battle report, many thanks for sharing it with such a great (sorry) tale and eye-candy pics as well. I do hope that we get to read and see many more tales of the adventures of Robin Loxley and his band of merry men... maybe they even leave the woods in next battle :D
Title: Re: The sorry tale of Max of Clifford
Post by: dampfpanzerwagon on May 29, 2013, 09:36:21 AM
Firstly, a fantastic layout with some gorgeous pieces of themed terrain, really some of the very best.

Then the title! What can I say - inspired.

Thank you for posting.

Tony

PS.
Are Robin and his merry men still waiting to spring their trap?
Title: Re: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 29, 2013, 09:44:09 AM
Meanwhile, Robin and his men were still waiting to spring their trap...
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

 lol

Thanks chaps.

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: JollyBob on May 29, 2013, 10:22:38 AM
Lovely stuff gents, great report and such wonderful toys...  :-*

Max of Clifford's house is stonking!  8)
Title: Re: The sorry tale of Max of Clifford
Post by: Rob_bresnen on May 29, 2013, 10:43:24 AM
What a wonderful looking game. Some great looking scenery and figures. Good quality photos too. All round: Top marks from me. A+ and a gold star.
Title: Re: The sorry tale of Max of Clifford
Post by: redzed on May 29, 2013, 10:48:26 AM
excellent all round 8)
Title: Re: The sorry tale of Max of Clifford
Post by: Michi on May 29, 2013, 10:49:37 AM
Everything beautiful in every aspect!
Title: Re: The sorry tale of Max of Clifford
Post by: Elk101 on May 29, 2013, 11:48:54 AM
Robin Hood in this AAR reminds me a bit of a certain John of Cleese's portrayal in the Time Bandits.
Title: Re: The sorry tale of Max of Clifford
Post by: Bugsda on May 29, 2013, 12:05:55 PM
Excellent scenery and props but the script seems a bit "Carry on Robin"  ;)
Title: Re: The sorry tale of Max of Clifford
Post by: Ray Earle on May 29, 2013, 01:01:27 PM
A bit more like Sir Robin the brave from the Holy Grail.  ;)

'RUN AWAY'!!

Excellent game report.  :D Makes me want to go and paint some knights now. Damn you...
Title: Re: The sorry tale of Max of Clifford
Post by: Dr DeAth on May 29, 2013, 02:27:25 PM
Really enjoyable game.

Slight correction to the AAR supplied by our genial host for the evening, Jim "I'm the King" Bibbly;

Not sure what trap he was expecting from the men in tights, but it obviously wasn't the constant hail of arrows from the treeline that drove his chpas back the castle gates no less than three times!  lol lol lol



Title: Re: The sorry tale of Max of Clifford
Post by: pocoloco on May 29, 2013, 02:32:02 PM
Really enjoyable game.

Slight correction to the AAR supplied by our genial host for the evening, Jim "I'm the King" Bibbly;

Not sure what trap he was expecting from the men in tights, but it obviously wasn't the constant hail of arrows from the treeline that drove his chpas back the castle gates no less than three times!  lol lol lol

That must have been his clever try at the famous tactic of Parthian shot albeit no shooting and no horsies  lol

Maybe next time all the players could write their own version of AAR and we shall see which version becomes the legend of its own :)
Title: Re: The sorry tale of Max of Clifford
Post by: NurgleHH on May 29, 2013, 02:38:20 PM
Great Table, James. But you have forgotten to put some brutal german mecenaries to the story lol
Title: Re: The sorry tale of Max of Clifford
Post by: majorsmith on May 29, 2013, 06:33:17 PM
brilliant! love the set up
Title: Re: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 29, 2013, 06:38:42 PM
Really enjoyable game.

Slight correction to the AAR supplied by our genial host for the evening, Jim "I'm the King" Bibbly;

Not sure what trap he was expecting from the men in tights, but it obviously wasn't the constant hail of arrows from the treeline that drove his chpas back the castle gates no less than three times!  lol lol lol


Meanwhile on the edge of Sherwood...
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

 ;D

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Eric the Shed on May 29, 2013, 07:49:40 PM
Hi guys

I was very fortunate to attend last nights bash and playing Guy of Gisbourne I was delighted to give Sir Ronnie de Corbett a good thrashing

a couple of photos hers  and a few more on the blog...

www.shedwars.blogspot.com

(http://i1082.photobucket.com/albums/j375/ErictheShed/Jim%20Bibbly/JL2_zps4965a443.jpg)

(http://i1082.photobucket.com/albums/j375/ErictheShed/Jim%20Bibbly/JL4_zps6e64b937.jpg)

(http://i1082.photobucket.com/albums/j375/ErictheShed/Jim%20Bibbly/JL5_zpsc28c1dcc.jpg)

Thanks to Jim for setting all this up...and it has certainly set a very high bar for my own tales of Shedwood
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 29, 2013, 09:13:55 PM
Some great photos Giles.  :-*I especially like the fair Marian in the garden of Max of Clifford and the face off between Sir Ronald and Guy. :D
Title: Re: The sorry tale of Max of Clifford
Post by: carlos marighela on May 29, 2013, 11:08:12 PM
Looks like Robin may have been the real winner. Judging by that last photo, Marion is something of a minger, albeit a lovingly painted one. I'd say honours were even if she was the prize.
Title: Re: The sorry tale of Max of Clifford
Post by: Ragnar on May 29, 2013, 11:11:12 PM
All this waiting, shouldn't their beards be longer?   lol

Meanwhile on the edge of Sherwood...
(http://i279.photobucket.com/albums/kk138/jimbibbly/Robin%20Hood/Battles/C8EA5387-6F70-435D-B2D7-748D7AA78422-2272-0000041A5B93C516_zpsd7f390ed.jpg)

 ;D

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Ray Rivers on May 29, 2013, 11:36:18 PM
Really great AAR, table and minis.  :-*  lol

Wargame heaven!
Title: Re: The sorry tale of Max of Clifford
Post by: Eric the Shed on May 30, 2013, 12:24:35 AM
Marian should read Mr Rian, something was lost in translation...the painted representation was clearly a figure in drag and had a hairy back... ;D
Title: Re: The sorry tale of Max of Clifford
Post by: War In 15MM on May 30, 2013, 05:49:04 AM
That looks great!  Richard
Title: Re: The sorry tale of Max of Clifford
Post by: Lardy Rich on May 30, 2013, 08:00:47 AM
I LOVE the title and superb story line!  Utterly in the spirit of Sharp Practice.  Great terrain is always a joy to play on. 

I'd also love to hear from you chaps about what mods you use for this period.

To pick up on Captain Blood's comment:  "So you have worked out a way to avoid a unit having to stand there and get shot to pieces without moving for 8 turns because their activation card never comes up? (Yes, that really incredibly stupid, nonsensical rule!"

Sharp Practice were written for the black powder era, so the presumption was that everyone - or at least nearly everyone - was armed with a firearm.  On the Tiffin card, which ends the turn anyone who has not been activated gets to fire.  So, your group in the open is not standing there doing nothing, they are in a firefight.

It's all about command and control and limiting it so that whilst you the player may wish your troops to do exactly what you say all of the time, the fact is that they won't.  The presumption is that most soldiers of the blackpowder era would stand and fight until; they won, driving off the enemy, or they lost, the enemy drove the off.  All of that happens in a firefight due to Shock inflicted to the point when one side breaks.  Of course it may sometimes be frustrating to see a unit stand when you'd prefer them to run for cover, but that is the way the cards represent the way your troops are feeling at that moment in time. 

Now, as mentioned above, Sharp Practice were written for the blackpowder era.  Dux Britanniarum, a derivative of Sharp Practice, where almost nobody has missile weapons, has no Tea Break/Tiffin card, so everybody gets to move in every turn.  It's just the order that is different each time.  I felt that was more appropriate for an era where combat was more "in your face". 

So, for mediaeval Lard I think it is perfectly within the wit of man to amend Sharp Practice to allow for more flexibility on the Tiffin card, or even remove it altogether if you fancy. 

I do hope that shows how the rules is neither incredibly stupid nor nonsensical.  Annoying, when your men do not act as automatons maybe, but I don't see that as unrealistic. Quite the reverse in fact. 

As for Franks hero hiding in a hole on the beach; well, looks like he wasn't the hero we though he was.  Just maybe, a la Flashman, he collapsed in a terrible funk!

Great report.  As I said, PLEASE do contact me to let me have the amendments.  I'd love to do a piece on Lard Island News highlighting this game and what amendments you used.  My email is richardclarkerli@yahoo.co.uk 

Cheers

Rich
Lard Island   
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 30, 2013, 08:20:28 AM
Marian should read Mr Rian, something was lost in translation...the painted representation was clearly a figure in drag and had a hairy back... ;D

 lol

I thought we weren't going to mention her shortcomings, especially the hairy back ;) lol
Title: Re: The sorry tale of Max of Clifford
Post by: Captain Blood on May 30, 2013, 08:50:48 AM
Dear Lardmeister, thanks for the explanation.

I think the Tiffin card is an example of a rule which is a neat idea in principle, but because it's reliant on pure luck of the draw (literally), sometimes it doesn't play out in practice.

On the Tiffin card, which ends the turn anyone who has not been activated gets to fire.  So, your group in the open is not standing there doing nothing, they are in a firefight.

Well I don't recall whether that detail had escaped our esteemed Games master (Nick??!!!), or whether my unit in question was just firing ineffectually because their enemies were in cover whilst they were in the open. All I know is that they had to stand there in the open for almost the entire game getting gradually decimated because their card never came up. You may say this represents historical practice - I am sceptical. I believe that in a skirmish situation (and let's remember, these are large scale skirmish rules, they're not representing Waterloo or Borodino with massed armies spread across miles of open terrain) after a short while of being pinned by superior fire, men will either fall back or head for cover (and in this case there was cover all around - they just weren't allowed to move to it).

It's all about command and control and limiting it so that whilst you the player may wish your troops to do exactly what you say all of the time, the fact is that they won't.  The presumption is that most soldiers of the blackpowder era would stand and fight until; they won, driving off the enemy, or they lost, the enemy drove the off.  All of that happens in a firefight due to Shock inflicted to the point when one side breaks.  Of course it may sometimes be frustrating to see a unit stand when you'd prefer them to run for cover, but that is the way the cards represent the way your troops are feeling at that moment in time. 

For eight turns in a row? That's not the cards representing the way the troops are feeling, that's just disproportionate bad luck getting in the way of the natural run of play. Perhaps there should be a rule that says that any unit which has failed to get an activation three turns in succession owing to being 'Tiffined', gets one anyway?
It's not frustrating, Rich - it spoiled the game completely, at least from my point of view. That surely can't be what you want from your rules.

Anyway, thanks again for the explanation. You're right of course, the real answer is to play without the Tiffin card at all  ;)

Apologies James, for the thread-napping  :D

Cheers.

Richard
Title: Re: The sorry tale of Max of Clifford
Post by: Poiter50 on May 30, 2013, 08:55:42 AM
Perhaps a visit by the Lardmeister to the august gathering of LAFers is in order?
 :)
Now, that is a post I want to read!  :P
Title: Re: The sorry tale of Max of Clifford
Post by: TadPortly on May 30, 2013, 09:02:58 AM
All I can say is "WOW!"

what fantastic figures and scenery!
Title: Re: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 30, 2013, 09:21:54 AM
Thanks for commenting Rich  :)

When we played with Richard (a long time ago) we weren't completely tutored up on the rules so I think we did miss something that would've allowed Richard to do something with his unit (he's never let us forget  lol ).

After our game the other night it was suggested that we remove the tiffin card and I think it is something we'll stick to.

I have a copy of Dux but haven't had a chance to play it as of yet as we don't have that much opportunity for gaming as Salute had us playing our Mars Sharp Practise an awful lot and at the moment we are getting ready for a little gaming day. We will be using it for the campaign section certainly.

Would you be interested in our Mars mods? They go with the Red Planet figures but could be used for any nearfarious Martian types.

I'll check with Nick where the amendments came from and email you in due course  :)

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Malamute on May 30, 2013, 09:47:24 AM


When we played with Richard (a long time ago) we weren't completely tutored up on the rules so I think we did miss something that would've allowed Richard to do something with his unit (he's never let us forget  lol ).




No we didn't miss anything. He just made a tactical error and has blamed the rules ever since lol
Title: Re: The sorry tale of Max of Clifford
Post by: Captain Blood on May 30, 2013, 10:18:59 AM
Lies!  lol
Title: Re: The sorry tale of Max of Clifford
Post by: Yankeepedlar01 on May 30, 2013, 10:51:47 AM
Capt Blood said,"You may say this represents historical practice - I am sceptical. I believe that in a skirmish situation (and let's remember, these are large scale skirmish rules, they're not representing Waterloo or Borodino with massed armies spread across miles of open terrain) ..."
That's the whole point I find. While I like the TFL TTM&TB rules, I find SP seems to want to face both ways at the same time, almost as if its not sure what it is. Not played DB yet, as Phil is still painting up the forces. As an aside, I think the Bolt Action dice trump the card system myself.
Title: Re: The sorry tale of Max of Clifford
Post by: whiskey priest on May 30, 2013, 11:10:57 AM
@ captain blood - To be fair, if your unit stood and took 8 rounds of shooting without falling back due to accumulated shock then I'm pretty sure you could count them as double hard b@#tards!
Title: Re: The sorry tale of Max of Clifford
Post by: Mason on May 30, 2013, 11:48:27 AM
No we didn't miss anything. He just made a tactical error and has blamed the rules ever since lol


I heard he was known as Major Blood before said debacle.
Lucky not to be busted down to the ranks, if you ask me, old chap!
 ;)

Title: Re: The sorry tale of Max of Clifford
Post by: Lardy Rich on May 30, 2013, 12:48:58 PM
Poitier, I am happy to attend anywhere to run games.  I am in Evesham next weekend doing just that and in Edinburgh later in June.  I do go to places that don't begin with "E" as well! 

Bolt Action dice are better?  Personally I find that the term "better" when defining wargmes rules generally means what the individual prefers.  To my mind the dice in Bolt Action always allow the player to activate the unit that most needs to be activated at that moment in time.  Cards, on the other hand, tend to be more frustrating in that they don't give you a choice which unit activates; the cards determine the sequence.

For me, and this is just my personal preference, I find that the former gives far too much control to the gamer.  But then some gamers prefer more control and therefore find that the cards in Sharp Practice do not allow them the degree of certainty which they feel comfortable with.  Neither is better or best, they are simply a matter of personal preference regarding the type of game that the individual gamer enjoys playing.  Wargaming Is all about enjoying ourselves, so play whatever rules give you the game you want.  I would never say that my rules are better than anyone else's!

What I will say is that Sharp Practice has just had its 30th print run, with tens of thousands of copies sold, so I do fancy doing something to celebrate that.  Any suggestions?

Rich
Title: Re: The sorry tale of Max of Clifford
Post by: Lardy Rich on May 30, 2013, 12:52:15 PM
James

Mars sounds fun!  I am keen to put together a set of B Movie Sci-Fi  rules next year called Space Pixies from Beyond Uranus.  So yes, very interested.

Cheers

Rich
Title: Re: The sorry tale of Max of Clifford
Post by: OSHIROmodels on May 30, 2013, 01:55:13 PM
with tens of thousands of copies sold, so I do fancy doing something to celebrate that.  Any suggestions?

Rich

Got mine in the post today  :D

How about picking games from all over the internet (with permission of course  :) ) and producing a little anniversary booklet of them all?

cheers

James
Title: Re: The sorry tale of Max of Clifford
Post by: Poiter50 on May 30, 2013, 03:11:55 PM
Well, if you are going to Edinburgh, just tootle on to Perth but I do mean Perth, Western Australia. Nice celebration!  lol

Poitier, I am happy to attend anywhere to run games.  I am in Evesham next weekend doing just that and in Edinburgh later in June.  I do go to places that don't begin with "E" as well! 

Bolt Action dice are better?  Personally I find that the term "better" when defining wargmes rules generally means what the individual prefers.  To my mind the dice in Bolt Action always allow the player to activate the unit that most needs to be activated at that moment in time.  Cards, on the other hand, tend to be more frustrating in that they don't give you a choice which unit activates; the cards determine the sequence.

For me, and this is just my personal preference, I find that the former gives far too much control to the gamer.  But then some gamers prefer more control and therefore find that the cards in Sharp Practice do not allow them the degree of certainty which they feel comfortable with.  Neither is better or best, they are simply a matter of personal preference regarding the type of game that the individual gamer enjoys playing.  Wargaming Is all about enjoying ourselves, so play whatever rules give you the game you want.  I would never say that my rules are better than anyone else's!

What I will say is that Sharp Practice has just had its 30th print run, with tens of thousands of copies sold, so I do fancy doing something to celebrate that.  Any suggestions?

Rich
Title: Re: The sorry tale of Max of Clifford
Post by: Arlequín on May 30, 2013, 03:36:34 PM
Bolt Action dice are better?  Personally I find that the term "better" when defining wargmes rules generally means what the individual prefers.  To my mind the dice in Bolt Action always allow the player to activate the unit that most needs to be activated at that moment in time.  Cards, on the other hand, tend to be more frustrating in that they don't give you a choice which unit activates; the cards determine the sequence.

For me, and this is just my personal preference, I find that the former gives far too much control to the gamer.  But then some gamers prefer more control and therefore find that the cards in Sharp Practice do not allow them the degree of certainty which they feel comfortable with.  Neither is better or best, they are simply a matter of personal preference regarding the type of game that the individual gamer enjoys playing.  Wargaming Is all about enjoying ourselves, so play whatever rules give you the game you want.  I would never say that my rules are better than anyone else's!

It's a difficult call and to be honest removing the Tiffin card does make a difference. In defence of Bolt Action though, it only gives that control to the player 'if' and 'when' his dice are drawn. While you could reasonably expect each side's dice to be drawn alternatively, this doesn't usually happen and in extreme circumstances several dice of one colour can be drawn before one of the other's appears.

Different degrees of uncertainty and control certainly... on the one hand though, you are presented with the option to 'use it or lose it' for a specific unit that turn, on the other you have perhaps a higher degree of control than might be accurate in real life.

Personally I would use less dice for Bolt Action than there are units, rather than equal numbers and for Sharp Practice some form of 'Wild Card(s)' in the pack to free up a unit in the position the Captain's stalwart heroes found themselves to be in and retain the Tiffin card, which does add a degree of uncertainty.

I agree though, neither rule system is better... just different.  :)

Anyhoo... great looking game and the main thing is that everyone seems to have enjoyed it, which is the main thing to me.  :)
Title: Re: The sorry tale of Max of Clifford
Post by: Barry S on May 31, 2013, 05:05:43 AM
Wonderful looking game and excellent report  lol

Title: Re: The sorry tale of Max of Clifford
Post by: Colonel Tubby on June 02, 2013, 04:06:46 PM
Great looking table and figures, and just as importantly it sounds as if it was fun game to be involved in.

Looking forward to the outlaws next outing.