Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Lardy Rich on June 06, 2013, 07:40:52 PM
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Lads and lasses.
There is no secret about the fact that several very talented people have been doing the mediaeval period with Sharp Practice. It is somewhat outside the historical scope which I originally envisaged, but it has been great to see it happen, and clearly people are having fun.
Like all wargamers, we tend to develop our own ideas and house rules. I would be REALLY interested in collecting these ideas here to try to get together a comprehensive record of what we think might work. I would then publish that as a free PDF so we could all benefit from everyone's ideas.
I thought we could all chuck ideas into the hat here and then see how they worked out. Does anyone fancy that?
I should state that I am not looking to earn a farthing from this. Sharp Practice has had thirty print runs so far and owes me nothing. I just thought it would be good to share what we had.
Cheers
Rich
Lard Island
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I think our little conclave can get together and post some ideas.
After the weekend however :)
cheers
James
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No rush.
I thought this would be something we could develop over a bit of time. See what we all came up with, shove it in the pot and see what came out once we had chewed it over.
Rich
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Greate initiative !
I havent run Sharp Practise for my Medieval games rather Dux Britanniarum, but there shouldent be a to big effort to convert my ideas for Sharps Practise.
Best regards Michael
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It's so nice to see something like this being put forward entirely for the enjoyment of gaming. Good for you Mr Rich! :)
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I think our little conclave can get together and post some ideas.
After the weekend however :)
cheers
James
Just finished the latest tweaks with Dr De'Ath. We think we might have it sorted. :)
Final play test on Sunday. Photo report and story to follow next week.
Assuming all goes well then we will post all the amendments here.
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Outstanding development here!!
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Okey dokey. If we all post our ideas here then I will collect them together and at some point when we all seem happy I'll do a formatting job and post them as a free download somewhere.
My sole contribution to the WotR rules in the Summer Special was a rule for Caltrops, as follows:
Caltrops are a potential issue for both men and particularly mounts. Any foot troops crossing caltrops lose 1 pip per D6 of movement. Any mounted Group crossing caltrops will lose 1D6 inches of movement and suffer 1D6 points of Shock on the Group.
Rich
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I did a post with some changes i made, basically silver whistles but with some touches of my own.
Link to the post if you fancy a look:
http://scyldandseax.blogspot.fr/2013/03/my-changes-to-sharp-practice.html
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Interesting. I'm presuming the reason you'd want to use SP rather than Dux B is the firearms and the larger cavalry units? I've been trying to find something to use for Cossack wars type games and this just might fit the bill...
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Interesting. I'm presuming the reason you'd want to use SP rather than Dux B is the firearms and the larger cavalry units? I've been trying to find something to use for Cossack wars type games and this just might fit the bill...
I used it to see the differences between Bux B and SP. Dux B works too, someone has done some changes to it.
It all depends on taste really. Firearms in Dux B are easily treated, only cavalry are tricky but if you play the Wars of the Roses cavalry is not a huge element.