Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Ironworker on 03 July 2013, 06:53:42 PM
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I keep looking around and there sure seems to be a large variety of sci-fi minis on the market and a lot of people here doing cool projects but there don't seem to be very many different rules systems out there that people are actually playing or at least few with a large player base.
I'm pretty much playing Battletech and No Limits right now and using Savage Worlds for roleplaying. I like having the ability to create my own settings or use existing settings without switching rules.
I've been interested in Infinity and Tomorrows War and I own the rules for those systems but I haven't yet played.
The only regular group I have been involved with lately outside of playing our home campaign with my wife is a small but dedicated Battletech group that meets at the local FLGS.
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I use Wastelands (they are now up to Wastelands 3 but I haven´t bothered upgrading) for Fallout inspired wargaming.
A free ruleset called Assault squad for pretty much Everything else Sci-fi wargaming I fancy at the moment.
I also used to play Star grunt 2 and Full thrust. But there aren´t anyone around to play it with anymore. :(
Sometimes I still dabble in one of the later WH40K versions or Necromunda.
I havent found a fantasy ruleset I fancy enough to lure me back into fantasy again. But my daughters are getting older and it seems to be easier to lure them into wargaming if they can play pancy treehugging elves.
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FUBAR seems to work, and so does ITEN.
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I use No Limits as well.
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Gruntz for 15mm
Dirtside II for 6mm
Savage worlds showdown for 28 skirmishing.
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I use Crooked Dice's 7TV for most 28mm future/"modern" skirmishing.
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I'd recommend 7TV for anyone who want to pick a set off the shelf and get on and play.
Having said that I'll doubtless also write a set of my own on the back of an envelope to go with my new space-opera type project....but only because I have a short attention span :D
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Our club prefers fast playing games, so we use the following games, almost none of which have much of a local following out side our group:
Mech Attack for N scale (10mm) mech combat with rebased mechwarrior figs
Panzer 8 sci-fi (with a few very minor tweaks) for mass combat sci-fi
WarEngine for sci-fantasy
In The Emperor's name for warband combat
Wastelands or "This is NOt a Test" for 28mm Post-Apoc, though I'm hoping to try Nuclear Renaisance soon
Full Thrust for the occasional starship game
Tomorrow's War once in a while, but the rulebook is something of an impediment to easy play.
A few of us also dabble in 40k and Warpath, and 4 of us bought into the Deadzone Kickstarter.
The ruleset I'm most looking forward to is the battletech fast-play game "Alpha Strike". It's coming out this summer and is the standalone version of the "Quickstrike" rules from the STrat-ops book. Extremely streamlined rules, 3d terrain and stats already exist for most of our rebased mechwarrior clix (it uses the small battleforce record sheets). What's not to love?
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We play rarely but when we do we play a fair variety of different scifi games, all in ca. 28mm tho.
Our most popular games of late have been Dust Tactics, Dust Warfare, Infinity the Game and MERCS.
We're planning on test driving Batman Miniatures Game, Dead Zone, Judge Dredd, Urban War (the 2nd edition) and Warzone Resurrection.
We've tried and largely discarded for the lack of general interest AE: Bounty, AT-43, Cobalt-1, GorkaMorka, Metropolis, Necromunda, Sedition Wars/Battle for Alabaster, Space Hulk 2009, Starship Troopers, VOID and Vor The Maelstrom. Some in our group are (still) enthusiastic about Warhammer 40.000, WARMACHINE and Warpath so they may well get more playtime when I'm not around 8)
All of those are or were basically played with the original rules -- albeit extensively modified ones in some cases (I used to tinker with rules a lot actually but can't really be bothered any more) -- but more or less commonly with stand-in/counts-as miniatures. We don't really have many complete armies for any games other than Wh40k and Wz (older versions obviously), actually.
If I were to go seriously out on the limb and start constructing a coherent universe where all the minis we have would actually coexist without having to be stand-ins for X or Y, I'd go with Defiance: Vital Ground and its exapansion/v1.5 Evolution of Arms.
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I use Warlords of the Wastelands (AKA Skank) with a few modifications for most of my Sci-fi, near future, modern and post-apocalyspe games. I know it's rules light approach isn't to all folks tastes, but I find it gives comparatively quick games, can shoe-horn in nigh on any model, and cant be taught to new players in a matter of minutes. and, best of all, it's free :)
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We are using INEPTT in our group.
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Combat zone for me :)
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Flying Lead by Ganesha Games is our system of choice.
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Currently not as much as I'd like. Played AE Bounty for a while, but found it limited after a while. Occasionally fall back to Rogue Trader. Play (and playtested) Fireteam Andromeda a fair abit (15mm reinforced platoon level). I seem to be struggling to find a rule set that I really like, AE Bounty was almost there, but just missed the button for reasons I can't quite explain.
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We have been using Vor for our games the past year. Other than tweaking the custom armies weapons for balance, it's been rather smooth. And we really enjoy the mechanics.
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At the "large size" of 25 mm figures for platoon or less actions I am limiting my games to my Reviresco "Not-SST/Not Star Wars" and Power Armor from the 1970's/early 1980's figures versus a slew of different style and scale bugs. I am writing my own rules for them but using Starguard, Stargrunt II, and "other" rules for inspiration.
From reinforced Company to Battalion (minus) - and using 6 mm or 3 mm - I am still using Dirtside II. Looking very seriously at Tomorrow's War as a replacement though.
Running away from using 10/15 mm figures currently.
Gracias,
Glenn
Edit: No Battletech or GW rules for me.
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Been using a modified set of Akulas rules for my aliens stuff, a few additions and it has got me the exact game style I want , using an event/encounter deck, the rules can easily be changed to fit any style of game I want.
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My current choice of rules is Savage Worlds, even for miniatures stuff. I tend to run my miniatures games like a RPG anyway, with me running the "bad guys" and the players running the heroes. I also steal rules from other games liberally. I've taken the Encounter Markers gimmick from .45 Adventures, the Hot Spot gimmick from Ambush Alley, and any other goodies I find along the way. Since I'm controlling one side of the game I can tweak on the fly if it looks too one sided. I know it's not true wargaming, but I like it.
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Currently (and slowly) working my way through the scenarios in Tomorrow's War main rulebook. It's so great for asymmetric engagements, but so hard to make your own scenarios for.
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A free ruleset called Assault squad for pretty much Everything else Sci-fi wargaming I fancy at the moment.
Any idea where I can get a copy of these rules? Freewargamerules.com points to a dead link, and that title is so close to GW IP that any mirror links are buried in Space Marine results.
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Currently (and slowly) working my way through the scenarios in Tomorrow's War main rulebook. It's so great for asymmetric engagements, but so hard to make your own scenarios for.
Yeah the asymmetry is a natural part of historical based scenarios.
Tomorrow's War borrows a lot from History.
Gracias,
Glenn
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Any idea where I can get a copy of these rules? Freewargamerules.com points to a dead link, and that title is so close to GW IP that any mirror links are buried in Space Marine results.
I am sorry but no. I am on the look out for them to, as the comp I had them on where fried. Now I use the print out I once made. :(
But if I find them I´ll try to remember to get you a copy.
Although if you find my x-com/ufo thread I have posted in this section, I have included a set of campaing rules that contains a Quick runthrough how the Assault squad rules work. You should be able to reengineer them from those if you Think its Worth the time.