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Miniatures Adventure => Future Wars => Topic started by: Momotaro on July 07, 2013, 03:09:37 PM

Title: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 07, 2013, 03:09:37 PM
David (Gibby from this forum) was round this morning to get in a couple of games of Two Hour Wargames' Chain Reaction.  We both like the idea of the THW "reaction system", where  your figures are not entirely under your command, and may hide or run away depending on what happens to them on the battlefield.  Chain Reaction is the stripped-down (and free) core of all their other games.

Since Britain is sweltering today in a baking 26°C/79°F (no laughing at the back!), I set the table up in my back garden:

View down the length of the table, showing the abandoned mining camp that would be the battlefield:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040358_zps0a52554b.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040358_zps0a52554b.jpg.html)

View across the width:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040359_zpsbc9cef85.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040359_zpsbc9cef85.jpg.html)

Buildings are Urban Mammoth Platformer, Dust Quonset huts and AT-43 shipping containers.  A couple of scratchbuilds in there too, plus the ubiquitous plastic palm trees and aquarium vegetation  :D

AARs to follow!
Title: Re: Chain Reaction: Battle at the Mine
Post by: Diceplague on July 07, 2013, 03:22:48 PM
Nice table! Can´t wait to see the AAR!  :)
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 07, 2013, 03:32:10 PM
AAR 1: civil war!

We both took a team of 5 Sedition Wars vanguard troopers, each led by a Star - Morgan Vade for David, Kara Black for me.

Here's David's team at the start:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040360_zps45e01fa4.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040360_zps45e01fa4.jpg.html)



We both split our teams into two, and tried to flank, threading between the buildings.  First blood to David, putting a grenade into the middle of my left-hand team.  Ouch!

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040361_zpsa9ecb509.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040361_zpsa9ecb509.jpg.html)

For my side, Kara's team had the enemy in their sights:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040365_zps9b2df639.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040365_zps9b2df639.jpg.html)

And caught them as they ran between buildings:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040366_zps4b131fdd.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040366_zps4b131fdd.jpg.html)

Even as my SAW gunner took some more fire, and ran off to hide, Kara's accurate fire trapped David's team behind a storage tank:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040364_zpsd1905f85.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040364_zpsd1905f85.jpg.html)

Kara's team encricled the trapped Morgan, but some excellent fire from David's beleaguered troops saw the attackers taking casualties...

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040367_zps4a4cff6a.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040367_zps4a4cff6a.jpg.html)

...and defeated!

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040370_zps1e732dba.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040370_zps1e732dba.jpg.html)

Game to David! He had two troopers down, and the SAW Gunner "hunkered down" and unable to move until ralliend by another figure, with two troopers and Morgam still in the fight.  I lost two dead, three out the fight, and MY SAW Gunner ran away and also hunkered down.

Conclusion: assault rifles are really messy when troops get caught in the open, and we both liked the mechanics.  Sometimes you got to complete your action, sometimes incoming fire stopped you from doing it, and some troops just saw too much and went to ground.  

Teams work well with a competent leader and activate easily, but you roll the reaction dice once, and apply the results to each individual based on their Reputation score (the only stat in the game).  If you allow teams to split because some of them, for example, fail a Fast Move test, the stragglers (usually the ones with the lower rep) struggle to activate.  Result - fragmented and failed attack.  David kept his teams together, and kept everyone activating. 
Title: Re: Chain Reaction: Battle at the Mine
Post by: Ironworker on July 07, 2013, 03:39:31 PM
Very nice!  Great table.  I like the way you painted the platformers. 
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 07, 2013, 03:47:51 PM
AAR 2: down among the dead men

For game 2, we joined forces and also used some rules from All Things Zombie.  Morgan (David) and Kara (me), with 2 troops each, had to make their way through the TechnoZombie-infested mining camp and activate a homing beacon so they could be extracted from the site by shuttle after a wait of D6 turns.

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040371_zpsd0ff43b8.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040371_zpsd0ff43b8.jpg.html)

The team dispatched a couple of zombies silently, attracting minimal attention.  Kara was put out of the fight by one early on, and had to carried by her squadmates.

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040372_zpsc34be2dc.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040372_zpsc34be2dc.jpg.html)

In sight of the homing beacon, we got into a serious firefight which attracted even more zombies.  Kara's team stopped to defend their fallen captain, and were overrun!

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040373_zps6d71d626.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040373_zps6d71d626.jpg.html)

Morgan (David) pushed on to the homing beacon and activated it.  Bad roll - 5 turns to wait until the shuttle arrives!  His team took a stand, pouring fire into the encircling horde, attracting even more of them.

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040376_zps2139ece2.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040376_zps2139ece2.jpg.html)

His troopers finally overwhelmed, Morgan makes a run on the last turn and is picked up by the shuttle!  A win for the good guys - well, David again  lol

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040377_zps59d30e48.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040377_zps59d30e48.jpg.html)

Assault rifles sure make a lot of noise, and attract a lot of zombies, don't they?  Once we started firing, they just piled onto us.  It made for a nail-biting finish though - good game!
Title: Re: Chain Reaction: Battle at the Mine
Post by: Amalric on July 07, 2013, 05:40:12 PM
Fun looking games that look great.
I Love the rules from two hour wargames.
Thanks for posting.
Title: Re: Chain Reaction: Battle at the Mine
Post by: dijit on July 07, 2013, 06:35:07 PM
Nice looking table and what looks to be some fun games.
Title: Re: Chain Reaction: Battle at the Mine
Post by: Gibby on July 07, 2013, 08:00:43 PM
Nice write up, Derek! It was good fun, and a pleasure to game with your excellent figures and terrain. The sun certainly did boil my brain, though! I have to say I am very much a fan of Two Hour Wargames' stuff. The rules themselves build a wonderful narrative, with your figures acting like humans.

The pictures came out great, by the way! I really loved the two games. Can't wait to play again!
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 07, 2013, 09:34:39 PM
Yeah, a good day for photos, but I'm scarlet from head to foot this evening.  Mad dogs, an Englishman and a Scotsman... :)

Thanks for the kind words folks, it's appreciated coming from people whose work I've admired for so long.
Title: Re: Chain Reaction: Battle at the Mine
Post by: Predatorpt on July 08, 2013, 12:46:30 AM
Great AAR and even better painting. How did you do that solar panel?
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 08, 2013, 08:50:34 AM
The solar panel itself is a piece of diamond-hatched plasticard flooring, with a plain plasticard frame glued on top of it.

The pylon is made from pieces from the Platformer kit, which contains a lot of support girders and sci-fi fencing.
Title: Re: Chain Reaction: Battle at the Mine
Post by: Predatorpt on July 08, 2013, 12:49:26 PM
The solar panel itself is a piece of diamond-hatched plasticard flooring, with a plain plasticard frame glued on top of it.

The pylon is made from pieces from the Platformer kit, which contains a lot of support girders and sci-fi fencing.

Hmm...plasticard flooring you say? For a moment there I thought you used a bike refletor. Thanks for the reply ;)
Title: Re: Chain Reaction: Battle at the Mine
Post by: Marauderman on July 08, 2013, 01:23:48 PM
Momotaro good looking game and terrain, the game looked like it was fun. Would you happen to know the supplier or manufacturer of the token markers you used ( Stunned, Dead etc ).
Regards Marauderman.
Title: Re: Chain Reaction: Battle at the Mine
Post by: AKULA on July 08, 2013, 01:51:43 PM
Oi, you pinched my avatar!

 ;)
Title: Re: Chain Reaction: Battle at the Mine
Post by: Chico on July 08, 2013, 02:35:04 PM
That looks pretty tasty :)
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on July 08, 2013, 03:21:57 PM
Momotaro good looking game and terrain, the game looked like it was fun. Would you happen to know the supplier or manufacturer of the token markers you used ( Stunned, Dead etc ).
Regards Marauderman.


They're made by Litko.  The two sets I picked up were the Action and Status tokens.  

http://www.litko.net/categories/Shop-By-Compatible-Game-System/Two-Hour-Wargames/

Laser-etched on acrylic - you may find someone closer to home will also do them for you as a custom job.
Title: Re: Chain Reaction: Battle at the Mine
Post by: mattblackgod on July 08, 2013, 09:20:58 PM
Great looking game and table. I love your terrain.  :-*
Title: Re: Chain Reaction: Battle at the Mine
Post by: WitchfinderGeneral on August 22, 2014, 09:18:38 AM
Nice report! Good looking terrain and I really like your zombie miners.
Title: Re: Chain Reaction: Battle at the Mine
Post by: Dentatus on August 22, 2014, 02:27:16 PM
Another 'Nice table/Great Bat Rep' from me.

(and thanks for reminding me about my unpainted Sedition Wars figs)  lol
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 22, 2014, 02:58:37 PM
"... 26°C/79°F..."

That is hot... for December to February...

 lol

Gracias,

Glenn
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 22, 2014, 03:06:09 PM
Seriously, that was a great set of AARs/Bat Reps which showed THW gaming at it's best.

Awesome terrain - oh, I don't look good in "green" but I am jealous - great table!

Excellent figures!

No matter how bizare/bad work gets today i will have these images to get me through to departure and meeting some gaming friends.  I love these kind of threads!

Gracias,

Glenn
Title: Re: Chain Reaction: Battle at the Mine
Post by: Too Bo Coo on August 22, 2014, 03:11:57 PM
The problem I found with the THW games is that they are almost all identical, just reskinned.   Moreover the games are SOOOO dry with tables that you could choke.  The few games I've played have felt like I'm not really 'playing' a game, I'm just following the dice rolls with minimal input.  I think this system goes too far in that direction.

But good bat rep!

Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on August 22, 2014, 09:38:05 PM
Blimey, bit of a thread necro Witchfinder.  But thank you - it was a fun day's gaming!

Glenn, coming from Scotland, every summer I have spent in England feels like a tropical holiday!  Even my English gaming buddy Gibby was too hot that day though.

Dentatus - get them painted!  They're not difficult... the strain take washes in a mix of bizarre colours really well.

TBC - we found the final version of the Chain Reaction rules pretty good - they're streamlined compared to older rules sets, so you tend to get resolution on the reaction tables very quickly.  And a fair bit easier to remember.

I likethe feeling of leading a squad rather than controlling their movements perfectly, much like the Too Fat Lardies rules - the "dryness" of the rules goes a bit when you need your SAW gunner to lay down some fire, but first someone needs to get to him and give him a a shake because he's gone to ground...
Title: Re: Chain Reaction: Battle at the Mine
Post by: Too Bo Coo on August 22, 2014, 09:42:56 PM
Blimey, bit of a thread necro Witchfinder.  But thank you - it was a fun day's gaming!

Glenn, coming from Scotland, every summer I have spent in England feels like a tropical holiday!  Even my English gaming buddy Gibby was too hot that day though.

Dentatus - get them painted!  They're not difficult... the strain take washes in a mix of bizarre colours really well.

TBC - we found the final version of the Chain Reaction rules pretty good - they're streamlined compared to older rules sets, so you tend to get resolution on the reaction tables very quickly.  And a fair bit easier to remember.

I likethe feeling of leading a squad rather than controlling their movements perfectly, much like the Too Fat Lardies rules - the "dryness" of the rules goes a bit when you need your SAW gunner to lay down some fire, but first someone needs to get to him and give him a a shake because he's gone to ground...

Cheers for the feedback! I do like the TFL COC rules as I thought they struck a good balance of control/loss of control
Title: Re: Chain Reaction: Battle at the Mine
Post by: General on August 23, 2014, 01:59:52 AM
Great terrain!  I find the THW rules easy to learn.  The basic tables are simple and easy to commit to memory.  You still have to look up reinforcement rolls but that doesn't happen very often!  With each of the supplements, there's lots of flavor for whatever you're in to.
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 23, 2014, 12:58:10 PM
The problem I found with the THW games is that they are almost all identical, just reskinned.   Moreover the games are SOOOO dry with tables that you could choke.  The few games I've played have felt like I'm not really 'playing' a game, I'm just following the dice rolls with minimal input.  I think this system goes too far in that direction.

But good bat rep!



Really?  Lack of flavor?   ???

Okay, we disagree on THW rules but agree on the great games they had.   :)

Hmmm...   ;)

Gracias,

Glenn

"doing the math" on that...
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 23, 2014, 01:03:05 PM
Great terrain!  I find the THW rules easy to learn.  The basic tables are simple and easy to commit to memory.  You still have to look up reinforcement rolls but that doesn't happen very often!  With each of the supplements, there's lots of flavor for whatever you're in to.

Yes, and you can always limit the more involved or distracting elements (like no reinforcements for a evacuation game like the second one.)

B. O. T. - I really like the mix of natural and man-made terrain features - truly looked like an abandoned facility in the far future frontier.  That was a well designed/laid out table.  And the radar dish/telecom link piece has been entered into my mental list of terrain ideas to steal... borrow...   8)

Gracias,

Glenn
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 23, 2014, 01:06:36 PM
<snip>

View down the length of the table, showing the abandoned mining camp that would be the battlefield:

(http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040358_zps0a52554b.jpg)[/URL

View across the width:

[URL=http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040359_zpsbc9cef85.jpg.html](http://i34.photobucket.com/albums/d102/momotaro119/BattleAtTheMine/P1040359_zpsbc9cef85.jpg) (http://s34.photobucket.com/user/momotaro119/media/BattleAtTheMine/P1040358_zps0a52554b.jpg.html)

Buildings are Urban Mammoth Platformer, Dust Quonset huts and AT-43 shipping containers.  A couple of scratchbuilds in there too, plus the ubiquitous plastic palm trees and aquarium vegetation  :D

AARs to follow!

This was the absolute perfect arrangement for the haphazard growth of a frontier facility.   I should copy the pictures and put them in a folder for inspiration for a future (pun intended) game.    :-*   8)   o_o

Gracias,

Glenn
Title: Re: Chain Reaction: Battle at the Mine
Post by: Momotaro on August 23, 2014, 04:20:14 PM
You're too kind Glenn - I look at my perfectly manicured mat sometimes and think "pool table"  :(  I don't really have the space to store custom base boards; maybe a zuzzy mat is a future consideration.

Although that's a Mat O'War and they are superb: hard-wearing but flexible when you need to put book-hills under them.  I could always spray some colour variation onto it, or paint/caulk dirt roads on one side.

I think in a firefight game with more troops, I'd put down a lot of vehicles, oil-drums, crates and other light cover to add to the feel of the place.

If you want the pictures, the album is at: 

http://s34.photobucket.com/user/momotaro119/library/BattleAtTheMine
Title: Re: Chain Reaction: Battle at the Mine
Post by: Conquistador on August 23, 2014, 04:56:47 PM
Thank you, I am dowloading the album now - I just need to make sure the download credits this as your work - "Learning curve" time...   lol

Gracias,

Glenn
Title: Re: Chain Reaction: Battle at the Mine
Post by: Dentatus on August 23, 2014, 08:50:55 PM
I'll second a Zuzzy Mat. My 4 x 4 urban mat is great looking, has held up well, and fun to game on. Took a while to receive, but worth the wait, IMO.

Yes, yes, I should get my SW figs colored.  :? But I'm using my (currently sparse) hobby time chasing other, bite-sized, projects. 

Title: Re: Chain Reaction: Battle at the Mine
Post by: Gibby on August 24, 2014, 12:02:46 AM
Ah I remember this game. Twas superb fun and I look forward to more.

I recall a second game featuring hordes of zombies and an epic last stand awaiting a drop ship!