Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Anatoli on July 16, 2013, 01:48:52 PM
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A 100 point game using the scenario in the main rulebook where the Rebel Alliance is escorting a senator's shuttle and the Imperial player tries to destroy it.
The lists looked like this:
Rebel Alliance
2x Gold Squadron Y-wing with Ion cannons and R2 Astromechs
3x A-wing Prototype Pilots
Empire
Tie Interceptor
Turr Phennir with Marksmanship
Tie Fighters
Night Beast
Mauler Mithel with Elusiveness
2x Black Squadron Pilots with Elusiveness
This fight was a change of pace, David swapped the "Tie Swarm" for some high end elite pilots, while I was trying to fly a force with 5 poorly rated Rebel ships. We also played a scenario since I have found that just fighting over nothing to the death doesn't make for that exciting of a game and it also felt like the rebels got chewed up in these fight to the death games.
The list I ran in our game was a bit odd but I really wanted to try out 3 A-wings at the same time, with some Y-wing support. On the whole it worked quite well, but I think swapping something out for an X-wing to add some serious firepower would have helped as the Imperials were dodging shots like crazy, even when I focused on a single enemy fighter with 3 ships.
More pictures and info from the game over at my blog:
http://anatolisgameroom.blogspot.se/2013/07/x-wing-100-point-senator-shuttle-escort.html
(http://i56.photobucket.com/albums/g183/Anatoli_2006/X%20wing%20AAR/SAM_7332.jpg)
(http://i56.photobucket.com/albums/g183/Anatoli_2006/X%20wing%20AAR/SAM_7343.jpg)
(http://i56.photobucket.com/albums/g183/Anatoli_2006/X%20wing%20AAR/SAM_7344.jpg)
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Looks like fun. How do you take all those pics and play a game?
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In all games I play I usually wait until the opponent has his turn :)
It's easier in IGOUGO games but even in games with alternate activation there is usually a moment when the opponent is thinking or doing lots of stuff with his single activation.