Lead Adventure Forum
Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Mr.Marx on 07 August 2013, 12:30:56 AM
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Hey everyone,
As the name suggests, what rules sets do you use for your table-top Post-Apoc and Zombie fun?
Im looking for a set to use - any suggestions?
MM.
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For my zombie game, I use a set of rules I adapted from Necromunda.
Only the most basic of the Necro' rules stayed through to the final "edition", and I added and dropped a fair bit.
It's got character leveling, a nice big trade list and some pretty nasty zombie bosses. c:
My Fallout game has been a bit more involving. I started it 2 years ago (had a lot of time off of it..) with an idea spawned from a boring visit to my old gaming centre. It was INCREDIBLY numbery and a bit too bogged down because of it.
I started off with the SPECIAL basis, aiming for a game that really felt like the video games. I use AP (action points) based directly off of the players Agility and have a whole set of secondary stats derived directly from the SPECIAL selection.
I am very near completion, just trying to add a few little touches and excessive lists of items and monsters!
It's a team-based RPG game - people hoping to run through it like they could in the game (on their own..) will be massacred without a lot of GM sympathy & rule-bending.
I've got rules for vehicles and vehicular combat too. c: (You can fly a Vertibird into a Super mutant Behemoth, or even stand like a brick wall as someone tries to run you down with a motorbike..)
I'm also currently toying with ways to make a gang-based game out of it..
The zombie game might take me a little while to organise, but I could send you a copy if you fancy it.
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Wasteland 3. It's the best, simplest, but deepest set of rules I've played so far. Great RPG feel and you don't just play one-offs as much as a persistent universe.
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Wasteland 3. It's the best, simplest, but deepest set of rules I've played so far. Great RPG feel and you don't just play one-offs as much as a persistent universe.
I just spent an hour thumbing though these. They look right on the money for the sort of thing I was looking for.
Thanks!
MM.
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Wasteland 3. It's the best, simplest, but deepest set of rules I've played so far. Great RPG feel and you don't just play one-offs as much as a persistent universe.
Seconded. Although I usually use Wasteland since I am reluctant to upgrade... to 3. I guess GW bored me to death with rule updates ;)
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For my zombie game, I use a set of rules I adapted from Necromunda.
Only the most basic of the Necro' rules stayed through to the final "edition", and I added and dropped a fair bit.
It's got character leveling, a nice big trade list and some pretty nasty zombie bosses. c:
My Fallout game has been a bit more involving. I started it 2 years ago (had a lot of time off of it..) with an idea spawned from a boring visit to my old gaming centre. It was INCREDIBLY numbery and a bit too bogged down because of it.
I started off with the SPECIAL basis, aiming for a game that really felt like the video games. I use AP (action points) based directly off of the players Agility and have a whole set of secondary stats derived directly from the SPECIAL selection.
I am very near completion, just trying to add a few little touches and excessive lists of items and monsters!
It's a team-based RPG game - people hoping to run through it like they could in the game (on their own..) will be massacred without a lot of GM sympathy & rule-bending.
I've got rules for vehicles and vehicular combat too. c: (You can fly a Vertibird into a Super mutant Behemoth, or even stand like a brick wall as someone tries to run you down with a motorbike..)
I'm also currently toying with ways to make a gang-based game out of it..
The zombie game might take me a little while to organise, but I could send you a copy if you fancy it.
I would be interested in such a cooperative rule set. Do you share it?
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Wasteland 3. It's the best, simplest, but deepest set of rules I've played so far. Great RPG feel and you don't just play one-offs as much as a persistent universe.
Do you have a link tothese rules?
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Seconded. Although I usually use Wasteland since I am reluctant to upgrade... to 3. I guess GW bored me to death with rule updates ;)
I have to agree also, Wastelands 3 is good for simple rules. There are a few elements I don't like but most of them can be worked around with no issue.
After the Horsemen is good, granted it costs $ and can get a big complex rolling on charts to see what happens. What is nice is the solo aspect of that game also, the flipside is the charts give it a nice RPG like feel.
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Just 7TV. Some tweaking of course, but in whole a good system to have as a starting point :)
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Do you have a link tothese rules?
You can download them here:
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/ (http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/)
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You can download them here:
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/ (http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/)
Thanks. The rules are not sooo different from what i am filing with my Fallout Mordheim mod.
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Best campaign rules of any post-apoc game I've played. It's remarkable.
For those uninitiated:
You start with a faction and with a specific amount and type of units available. Scenarios are rolled to determine, but there's like a hundred of them. If one is rolled where you try to invade a location, if you're successful, that place is now part of your "realm" and you gain more assets from it to help build larger armies and whatnot.
There's rules for deathmatch racing, single battles...it's very comprehensive but still easy to understand.
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I started out with Wastelands 3 and enjoyed that very much, since then I mainly use a mix of ATZ and Chain Reaction (love THW's Reaction System) or Mutants And Death Ray Guns.
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Not sure if this will be of any interest, but we (Grekwood Minis) have written some basic rules which we will eventually put up on the website for free in the next month or two. I mean...whether you like them or not, they're free lol
We need to test them out first before we finalise things. They are designed to be a good starting point, so not too complex and should prove easy to play.
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Try "DAD´s " Rules.
It starts in Febr. 2014
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Concerning wastelands 3, how is the solo gaming ? I read in the rules pdf that this edition is focused on solo gaming, wich is incredibly interesting for me (think that in Christmas 2012 I bought a lot of necromunda minis :D).
Is the ruleset working well in urban situations (think judge dredd) or is it focused on desert madmax-ish confrontation only ? (I have to admit that I didn't read the entire ruleset for now)
Thanks
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Concerning wastelands 3, how is the solo gaming ? I read in the rules pdf that this edition is focused on solo gaming, wich is incredibly interesting for me (think that in Christmas 2012 I bought a lot of necromunda minis :D).
Is the ruleset working well in urban situations (think judge dredd) or is it focused on desert madmax-ish confrontation only ? (I have to admit that I didn't read the entire ruleset for now)
Thanks
I played it quite a bit a few years back and really enjoyed the rules. My point of view is that it's YOUR game, YOUR rules and you do whatever you like with them. But in general they are easy enough to apply to any situation. Give them a whirl is my recommendation.
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Steve's Scavenge Skirmish Survive is very simple and fun. There are elements of random action caused through drawing event cards and people are nice and squishy. It's fun to play with average Joe's for a change. Though it makes role playing campaigns more... Challenging.
SSS is pretty easy to flavour with changed rules / card wording. Mine is more fallout/MadMax like.
Cheers
Matt
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Nuclear Renaissance. You can get the basic rules for free:
http://www.ramshacklegames.co.uk/nuclear/downloads.html
THe basic rules work really well for getting to know the games. Its designed for group play, so 2 to 6 people works fine.
You build a gang by taking a basic stat line and adding abilities, weapons and equipment.
Vehicles are handles in the same way, and really are integral to the game.
I did an expansion which adds loads more gang types, loads of upgrades and most importantly a campaign system.
THe game give syou LOADS of options, so its easy to make rules for anything you want. Zombies, robots, powerknights, tanks, biker gangs, monstaer/beast gangs, mad max style stuff, anything really....
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I played it quite a bit a few years back and really enjoyed the rules. My point of view is that it's YOUR game, YOUR rules and you do whatever you like with them. But in general they are easy enough to apply to any situation. Give them a whirl is my recommendation.
Thank you, I'll print the book (after all I bought a comb binder for this purpose) and take a look. I've got plenty of low tech scifi/post apoc figures to use.
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Iron Ivan's "No More Room In Hell" is a lot of fun. Quite tongue in cheek and cinematic. Also if you like Two Hour Wargames mechanics, "All Things Zombie" is pretty much a classic.
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All Things Zombie (Better dead than Z) always delivered the perfect feel for me.
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I like Neutron York 3000 quite a lot, simple but cool rules.
Have used Ganesha Games Mutants and Death Ray Guns on a couple of occasions but tweaked the rules slightly to my taste (seemed impossible to get a "Kill" result without having to gang up on one fallen mini...)
But what I mostly use are Two Hour Wargames and I mix ATZ and CR as I see fit, totally arbitrary!!! lol
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(http://img5.fotos-hochladen.net/uploads/p10304564a0mie6ws9.jpg)
If you can read German - starts End Febr.
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Scavenge Skirmish Survive (free) http://www.miniaturemojo.co.uk/products/15/104/scavenge_skirmish_survive/ (http://www.miniaturemojo.co.uk/products/15/104/scavenge_skirmish_survive/)
Soon the arrival of zombies!!!