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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Diakon on 17 August 2013, 04:01:09 PM

Title: IHMN - Have I got this right?
Post by: Diakon on 17 August 2013, 04:01:09 PM
Been trying to come up with a profile for the weapon carried by one of Lead Adventure Miniatures Guns With Many Barrels pack. I'm calling it a Gatling Rifle.
I've basically used the stat line for a machine gun but reduced the range to 24" and Hands required to 2. I've come up with 26 pts. This seems strange since that's the same cost as a machine gun (see errata, machine gun cost went up to 26 pts). Should I add another 5 points onto it (ie. cost of strongman talent) to reduce the hands required to 2?

edit: Actually I'm gonna reduce the range lower to 18" or 20". Seems more fitting for a man-portable gatling gun.  :D
Title: Re: IHMN - Have I got this right?
Post by: Craig on 17 August 2013, 05:24:42 PM
I've basically used the stat line for a machine gun but reduced the range to 24" and Hands required to 2. I've come up with 26 pts. This seems strange since that's the same cost as a machine gun (see errata, machine gun cost went up to 26 pts). Should I add another 5 points onto it (ie. cost of strongman talent) to reduce the hands required to 2?
edit: Actually I'm gonna reduce the range lower to 18" or 20". Seems more fitting for a man-portable gatling gun.  :D

Hi Diakon,

So let's look at your original calculation
1+ 16 (+5 bonus) + 4 (24" or more range) + 2 (-2 Pluck penalty) + 3 (multiple attacks) = 26. Correct.
To use a machine gun  with two hands will require the Strongman talent (i.e. Mohan Singh).

Your amended weapon:
1+ 16 (+5 bonus) + 2 (12" or more range) + 2 (-2 Pluck penalty) + 3 (multiple attacks) = 24.

If you want to make it lighter you could consider lowering the shooting bonus to +4 (-7 points) or only allowing it to mince one figure at a time (-3 points). Do both and your personal Gatling gun is only 14 points..., perhaps you should call it a 'Thompson' ;)
I wouldn't reduce the pluck penalty as this is because of the storm of shot descending upon the unfortunate target(s).
Title: Re: IHMN - Have I got this right?
Post by: Diakon on 17 August 2013, 05:36:25 PM
Cheers Craig. I was umming and ahhing about just using Mohan Singhs statline but I wanted the gun to feel noticeably different to a normal machine gun.  I'll definitely reduce the shooting bonus as +5 is quite a lot considering how crazy hard it would be to aim such a weapon accurately.  lol. I'll consider the multiple attacks idea too.

I assume you already know but on the off-chance that you don't this is the mini I'm using.
(http://www.lead-adventure.com/images/VSF_04.jpg)

The one on the right obviously.

Cheers.
Title: Re: IHMN - Have I got this right?
Post by: Craig on 17 August 2013, 05:57:17 PM
Lead Adventure do some crazy great figures to be sure  lol

Let us know how it turns out in play ok?
Title: Re: IHMN - Have I got this right?
Post by: Dewbakuk on 17 August 2013, 06:13:49 PM
Actually Craig, this is something I've been meaning to ask, at what point does a weapon become 4 hands or 2 for melee? I notice quite a few melee weapons have a slight discount for being 2 handed, but that's not an option in the weapons formula.

For 4 hand weapons, is it a simple (multiple attacks) = 4 hands?
Title: Re: IHMN - Have I got this right?
Post by: Diakon on 17 August 2013, 06:57:44 PM
Lead Adventure do some crazy great figures to be sure  lol

Let us know how it turns out in play ok?

Cheers, will do.

Actually Craig, this is something I've been meaning to ask, at what point does a weapon become 4 hands or 2 for melee? I notice quite a few melee weapons have a slight discount for being 2 handed, but that's not an option in the weapons formula.

For 4 hand weapons, is it a simple (multiple attacks) = 4 hands?

Yeah this is a good point too. Would be good to know for future weapon design.
Title: Re: IHMN - Have I got this right?
Post by: Craig on 18 August 2013, 02:54:45 PM
For 4 hand weapons, is it a simple (multiple attacks) = 4 hands?

Nothing as abstract as that I'm afraid. It is a simple matter of the historical facts. Machine Guns and early flamethrowers were operated by two men = 4 hands.
Title: Re: IHMN - Have I got this right?
Post by: Dewbakuk on 18 August 2013, 03:13:08 PM
So no points reduction for forcing someone to buy an extra crew member then? For creating your own extraordinary weapon that makes thing a little more difficult.
Title: Re: IHMN - Have I got this right?
Post by: steharan on 21 August 2013, 01:28:21 PM
I guess it keeps you honest as it would be so tempting to make "Wilhelmsons Wonderful Wevolving Wifle" as a 1 handed, 1000", -8 pluck weapon...  :o
Title: Re: IHMN - Have I got this right?
Post by: Diakon on 21 August 2013, 01:51:22 PM
I guess it keeps you honest as it would be so tempting to make "Wilhelmsons Wonderful Wevolving Wifle" as a 1 handed, 1000", -8 pluck weapon...  :o

 lol
Not really in the spirit of the game though, is it.
 lol

Title: Re: IHMN - Have I got this right?
Post by: Dewbakuk on 21 August 2013, 03:21:01 PM
I guess it keeps you honest as it would be so tempting to make "Wilhelmsons Wonderful Wevolving Wifle" as a 1 handed, 1000", -8 pluck weapon...  :o

That's kind of the problem though. You can do that, as there is no ruling on number of hands etc with extraordinary weapons. Be a damned expensive gun mind you  :P
Title: Re: IHMN - Have I got this right?
Post by: Craig on 22 August 2013, 06:07:40 AM
That's kind of the problem though. You can do that, as there is no ruling on number of hands etc with extraordinary weapons. Be a damned expensive gun mind you  :P

If this was a game that would be played in tournaments and leagues, and not a cooperative narrative skirmish game, it would be a problem.

One of the rules I do recommend people follow is that you get the agreement of your fellow players for anything new and extraordinary, otherwise things rapidly go awry and you end up playing solo...  :'(
Title: Re: IHMN - Have I got this right?
Post by: Dewbakuk on 22 August 2013, 08:00:51 AM
If this was a game that would be played in tournaments and leagues, and not a cooperative narrative skirmish game, it would be a problem.


That's a fair point and it's not been an issue for us, anyone doing something daft would just get slapped down. I can see it being an issue for some groups though, or maybe I should be less cynical of tournament gamers  ;)
Title: Re: IHMN - Have I got this right?
Post by: Blackwolf on 22 August 2013, 08:53:04 AM
For the Gatling rifles I would suggest SV +3,pluck -2,range 18",cost 16;a reasonable balance,not overly powerful,in my 'world' they fire pistol cartridges.

And before I finish; I have been using Craig's Emperor's Name rules for ideas,cracking they are too :D
Title: Re: IHMN - Have I got this right?
Post by: steharan on 22 August 2013, 09:57:55 AM
He he  :D

I may just do "Wilhelmsons Wonderful Wevolving Wifle" just for giggles. All our IHMN games are story led and as such it really doesn't matter who wins so long as the story develops.

How awful would it be if someone tried to run a "tournament" using these rules  :o

The abuse of the points mechanism would be appalling!
Title: Re: IHMN - Have I got this right?
Post by: Craig on 22 August 2013, 12:14:52 PM
And before I finish; I have been using Craig's Emperor's Name rules for ideas,cracking they are too :D

For clarification purposes only, and to ensure that credit is given where credit is due for In the Emperor's Name:

1st Edition: Mostly written by myself with some useful contributions from the Forge of War team, especially for the Retinues (ItEN Companies).
2nd Edition: Edited mostly by myself, but nearly all the improvements coming from the Forge of War team.
3rd and current Edition: Edited entirely by Gavin with suggestions from the Forge of War team based upon a year's play-testing (during this time I was hip deep in IHMN so Gavin manfully took on the task and as result there is a certain amount of divergence between the two rule sets).

So any credit for the cracking-ness is nearly all due to Gavin and the lads (all of whom are credited in the rules flysheet  :D.
Title: Re: IHMN - Have I got this right?
Post by: Blackwolf on 22 August 2013, 09:46:04 PM
For clarification purposes only, and to ensure that credit is given where credit is due for In the Emperor's Name:

1st Edition: Mostly written by myself with some useful contributions from the Forge of War team, especially for the Retinues (ItEN Companies).
2nd Edition: Edited mostly by myself, but nearly all the improvements coming from the Forge of War team.
3rd and current Edition: Edited entirely by Gavin with suggestions from the Forge of War team based upon a year's play-testing (during this time I was hip deep in IHMN so Gavin manfully took on the task and as result there is a certain amount of divergence between the two rule sets).



So any credit for the cracking-ness is nearly all due to Gavin and the lads (all of whom are credited in the

rules flysheet  :D.


Oh dear ,my apologies. A cracking set of rules by the Forge of War team,well worth downloading :).Mea culpa,mea culpa,mea maxima culpa.
Title: Re: IHMN - Have I got this right?
Post by: Craig on 23 August 2013, 05:58:30 AM
No need for apologies old chap  :D  I am just very pedantic about the giving credit thing.

Btw the correct latin that phrase you are looking for is 'peccavi'. A classic for Victorian era buffs (Google is and find out the remarkable gentleman it is associated with).