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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Diakon on 27 August 2013, 02:16:03 PM

Title: IHMN - Slow figures
Post by: Diakon on 27 August 2013, 02:16:03 PM
Any ideas for making figures very slow? Would a negative speed modifier do it? ie. Speed -2 meaning a figure can move 4". At -2 points? Seems okay to me but just wondering what others think.
Title: Re: IHMN - Slow figures
Post by: The_Beast on 27 August 2013, 02:22:42 PM
Any ideas for making figures very slow? Would a negative speed modifier do it? ie. Speed -2 meaning a figure can move 4". At -2 points? Seems okay to me but just wondering what others think.

How about a coin toss for every move? -1/-2?

***comments about dicing to run deleted; obviously thinking of another rule set***

Doug
Title: Re: IHMN - Slow figures
Post by: Diakon on 27 August 2013, 02:34:51 PM
How about a coin toss for every move? -1/-2? You have to do a die roll for every run.

And, in our games, we do a heck of a lot of running.  ;)

Doug

That might work. Think Slow figures shouldn't be allowed to run either. Be quite funny if slow models could still move 7" a turn on a 3'x3' board.  lol
Title: Re: IHMN - Slow figures
Post by: Smith on 27 August 2013, 02:40:58 PM
Adding a negative modifier to Speed has the additional result of weakening the character in combat by making him easier to hit (e.g. anyone striking a character with -1 Speed would get a +1 to hit). Not the worst option for a character, but a factor worth bearing in mind.
Title: Re: IHMN - Slow figures
Post by: Bullshott on 27 August 2013, 06:07:45 PM
Adding a negative modifier to Speed has the additional result of weakening the character in combat by making him easier to hit (e.g. anyone striking a character with -1 Speed would get a +1 to hit). Not the worst option for a character, but a factor worth bearing in mind.

Alternatively, limit the speed mods in combat to positive mods only - i.e. no penalty in combat for slow figures. I would welcome some input from Craig on this one, as I'm looking to have a slow character in one of my companies.
Title: Re: IHMN - Slow figures
Post by: Craig on 27 August 2013, 08:05:03 PM
KISS principle always applies, so... just make their base speed less and don't allow them to run.

You may now throw bouquets and applaud  lol
Title: Re: IHMN - Slow figures
Post by: Bullshott on 27 August 2013, 08:47:09 PM
KISS principle always applies, so... just make their base speed less and don't allow them to run.

You may now throw bouquets and applaud  lol

Works for me. Looks like Captain Ironside (mentor of the Porterhouse School Adventuring Company) will have a definate limp. But I do have ways to compensate for this ...