Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Mitch K on September 25, 2013, 11:49:02 AM
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Well, I ran the first Dux Brit game. It was a solo, a Saxon raid on a Border Tower.
I really enjoyed it, although I can't promise I didn't overlook something in the rules! I didn't have any problems interpreting the rules, but that doesn't mean I won't in the future. My main takehome points were:
A few observations - shieldwall was incredibly useful - ignoring the first kill on a group makes a MASSIVE difference. Missile troops were useless, neither set achieved anything, not even inflicting a single point of shock between them! The morale table is a killer. The main thing that lost this for the Saxons was some lousy luck on the morale table rolls. Better luck with this, and worse luck for the Brits might have seen a different result.
Here's a full writeup (bit picture heavy!):
http://mitchwargaming.blogspot.co.uk/2013/09/dux-britanniarum-first-game-raid-on.html (http://mitchwargaming.blogspot.co.uk/2013/09/dux-britanniarum-first-game-raid-on.html)
And some taster pictures:
(http://2.bp.blogspot.com/-bW2OMNSs7o4/UkKyCaO7FYI/AAAAAAAABJA/VVy9HQGeN78/s320/dbgame1_t3.jpg)
The battle is well and truly joined at this point, and can still go either way.
(http://1.bp.blogspot.com/-6QN-jzJ5r1k/UkKyRoG71mI/AAAAAAAABJY/ZUL7612-Wwk/s320/dbgame1_t6.jpg)
Closeup of the British levy crushing the flank of the Saxon hearthguard
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Skirmishers can be a killer, it's all on the luck of the dice :D
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Janner, you ain't wrong. It was great fun though! lol
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Had another go, this time the SAxons came out on top after nicking all the contents of the church I lovingly built!
http://mitchwargaming.blogspot.co.uk/2013/09/raid-on-church-of-st-caradoc.html (http://mitchwargaming.blogspot.co.uk/2013/09/raid-on-church-of-st-caradoc.html)
(http://1.bp.blogspot.com/-Jv4u9jk8SjY/UkfvikS_O-I/AAAAAAAABKs/k9GxF1GWKOU/s320/stcara_4.jpg)
My take home bits, apart for it being great fun, are that it's very unpredictable and no one has won or lost right up to the final roll of the dice, and that the large terrain pieces recommended (2'x1') are necessary to stop everyone whizzing round the terrain and ignoring it!
Anyway, I'm off to build a large piece of woodland! :-*
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Nice, Mitch. And yes, TFL games turn on the drop of a dice or card.