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Miniatures Adventure => Fantasy Adventures => Topic started by: Nedo on 04 November 2013, 04:25:07 PM

Title: Deep Below
Post by: Nedo on 04 November 2013, 04:25:07 PM
Here's some shoots of a personal dungeon crawl game project.
I'm on the way to build my own prototype...

Here's some of the minis I've sculpted for the game....

Skeleton Warrior
(http://s11.postimg.org/nze9gen3n/Scheletro_Dipinto.jpg)

Barbarian, the first of three heroes
(http://s23.postimg.org/tqb06eg5n/Barbara.jpg)

Goblin:
(http://s21.postimg.org/8xjau2l6v/Goibli.jpg)
(http://s21.postimg.org/y4dslf41z/Goblin.jpg)

Giant Spider:
(http://s10.postimg.org/ph68m7p2x/P1050716.jpg)


Here's a preview of the game board: it's composed by four parts.
Every part is A4 size.

(http://s7.postimg.org/dqjzyiexn/Tabellone.jpg)



Title: Re: Deep Below
Post by: tanktastic43 on 04 November 2013, 04:39:33 PM
The barbarian babe is a beaut.

Well done.

tt43.
Title: Re: Deep Below
Post by: DoctorPete on 04 November 2013, 11:07:25 PM
Looks like it will be an impressive game with great sculpts and a nice board.  Is it 15mm or 28mm?   :)
Title: Re: Deep Below
Post by: Cherno on 05 November 2013, 12:49:14 PM
Good miniatures, I like how the skeleton warrior is clothed for a change and not just some naked bone guy :D

Also, cool dungeon boards. Wouldn't it make more sense to keep them square so they can be turned in any direction? :)
Maybe the walls could be a little bit thicker, it's a dungeon after all, and if I were doing it I'd put no doorways onto the floorplans, but just use standup doors so I can decide freely were to put tem... I love customization ;)Those are just my suggestions though :)

For inspiration, you could take a look at Rackham's Hybrid and Hybrid: Nemesis games, they have some of the best floorplans (if you need an ancient cloning lab, at least ;) )
Title: Re: Deep Below
Post by: Nedo on 05 November 2013, 03:57:14 PM
Quote
Looks like it will be an impressive game with great sculpts and a nice board.  Is it 15mm or 28mm?  
28/32mm for human size. The goblin is 20mm with a little base of 20mm....the girl is about 32mm, the spider has a base of 37mm, it's bigger than Descent or D&D prepainted spiders....

Quote
Also, cool dungeon boards. Wouldn't it make more sense to keep them square so they can be turned in any direction?

That's a nice idea...

Quote
Maybe the walls could be a little bit thicker, it's a dungeon after all, and if I were doing it I'd put no doorways onto the floorplans, but just use standup doors so I can decide freely were to put tem... I love customization ;)Those are just my suggestions though Smiley

I was undecided whether to put the openings or not.
The choice of openings doors is connected primarily to the type of quest.
Before moving to the next board, the heroes must first explore all the area in which they are located.
I am also for the maximum modularity: the first version saw 16 cards-rooms of 4x4 tiles.
The choice of a wider board was dictated by the need to make more accessible an hypothetical release of the game.


---------------------------------------------------------

Here's some shoots of the dungeon-cards: they're the very core of the game:

(http://s2.postimg.org/tne4ofocp/P1050732.jpg)

(http://s2.postimg.org/psaqlv56x/P1050733.jpg)

This is only the prototype version...printed to a medium resolution upon simple paper.


Title: Re: Deep Below
Post by: Cherno on 05 November 2013, 04:09:31 PM
I like all-in-one projects like this! If you buy a pack of card sleeves you can easily store your cards, and even put front-and backside images into the sleeve. Fantasy Flight Games has all kinds of different colors as well as clear ones, good for differentiating between card types without the need for backside images.

I made a couple of combat cards for D&D 4E Dark Sun a while ago:

(http://www.abload.de/img/rimg36475vk781ojl2.jpg)

Another tip: Get a roll of clear adhesive sheet, the kind that is used for protecting books. You can stick it to any kind of surface and not only does it protect, you can also use markers to write on it. (I used it for the character cards seen above). I could imagine it for the dungeon tiles to mark things directly on the board during play... Or you could just use markers ;)
Title: Re: Deep Below
Post by: Nedo on 05 November 2013, 05:45:10 PM
The cards in the picture have the card sleeves....You do not see too well, sorry for the bad picture  :(
I used different card sleeves...The back of the crd sleeve also has fantasy drawings...

Quote
Or you could just use markers

Yes, I will use some tiles suitable for rough terrain or special details of the rooms...4 or 5 different types.
Title: Re: Deep Below
Post by: Elbows on 05 November 2013, 08:15:49 PM
Looks pretty cool!  I suspect you can expand the dungeon by simply printing more sheets, which is nice. 
Title: Re: Deep Below
Post by: Nedo on 06 November 2013, 02:08:55 PM
The dungeon will be exoanded with additional rooms: two special (quest) rooms,  an entrance stairway* and an exit room.

*Where every dungeon level begin.
The style it's a tribute to the vintage Heroquest. I think it's very similiar to the Heroquest gameboard.
Every square it's 1".
Title: Re: Deep Below
Post by: Nedo on 07 November 2013, 04:10:01 PM
Here below there's a list relative to what I have to do for the prototype:

Rulebook: -
45 Dungeon-Cards: ok
9 Incantation Cards: -
12 Relic Cards: to review / print
4 Dungeon Boards: to review / print
8 Difficult Terrain Tiles: -
2 Altar of Light Tiles: -
2 Altar of Life Tiles: -
2 twelve-sided dice: ok
2 six-sided dice: ok

Heroes Miniature:
Barbarian: ok
Druid: -
Templar: -

Monsters Miniatures:
Goblins: ok
Orcs: -
Skeletons: ok
Zombies: -
Nemesis: -
Giant Spiders: ok
Gargoyles: -
Golem ( Earth Elemental): -

Miniatures provided for the prototype: 18

legend:
OK = done.
"-" = To be done in its entirety.
to review / print = almost ready
Title: Re: Deep Below
Post by: Nedo on 13 November 2013, 11:02:40 PM
A try for the new tiles....
This is the first of 14 or 16  tiles
Maybe this will replace the old tiles posted some day ago.

The squares will be added soon...

(http://s24.postimg.org/xlm492ov7/Open_Room_800x600.png)
Title: Re: Deep Below
Post by: mcfonz on 13 November 2013, 11:26:31 PM
I'd advise having a look at the old end board game as well. It features square boards which are double sided which gives you even more flexibility and possible quests.

I like what you have done so far, really good stuff. 8)
Title: Re: Deep Below
Post by: Nedo on 17 November 2013, 06:57:42 PM
A little test for the new tileset....

(http://s21.postimg.org/4jxinixfr/Cattura.jpg)
Title: Re: Deep Below
Post by: Cherno on 18 November 2013, 12:08:39 AM
They look very good, but wouldn't it make more sense if the tiles are square so they can be used in any configuration?
Title: Re: Deep Below
Post by: Garanhir on 18 November 2013, 07:32:19 AM
Those tiles remind me irresistibly of a fun old game called The Sorcerer's Cave
Title: Re: Deep Below
Post by: Nedo on 23 November 2013, 03:10:30 PM
Last layout test:
(http://s24.postimg.org/8ba7qm9n9/Cattura.jpg)
Title: Re: Deep Below
Post by: Cherno on 24 November 2013, 01:44:47 AM
Excellent I'd say, especially the transition :)
The tiles seem to be hard to discern in some of the woodland tiles.
Title: Re: Deep Below
Post by: Nedo on 17 December 2013, 03:25:24 PM
After a CPU Crash, all the files with tiles, cards and artworks have been lost....
No remorse ... in fact I wanted to change every graphic layout and so I have no excuses for a change.

Here's some pictures from the dungeon tiles:

(http://s12.postimg.org/yk3hp7ju5/Sale.jpg)

(http://s22.postimg.org/zdki968zl/Cattura.jpg)



The first artwork fo Hero Stat-Cards:

Sketch:
(http://s24.postimg.org/t1u61x2px/Image001.jpg)

The respective minis:
(http://s23.postimg.org/tqb06eg5n/Barbara.jpg)

The Hero Stat-Card Layout (WIP):
(http://s22.postimg.org/tu52270z5/Guerriero.jpg)

Title: Re: Deep Below
Post by: blackstone on 19 December 2013, 08:46:14 AM
This looks great! Floor plans are looking excellent.
Title: Re: Deep Below
Post by: tomogui on 19 December 2013, 10:00:59 AM
Yes, the artwork, the minis, and the finished dungeon tiles are really impressive! This is a fantastic project.
Title: Re: Deep Below
Post by: marcusluis on 19 December 2013, 02:23:20 PM
Cool like the skellie!! ;)
Title: Re: Deep Below
Post by: Nedo on 19 December 2013, 06:13:20 PM
Thank you!!!
Title: Re: Deep Below
Post by: Nedo on 22 December 2013, 11:46:39 AM
Heroes Cards ready....

(http://s23.postimg.org/46ek6yrh7/Druid_Card_Copia.jpg)

(http://s23.postimg.org/bc6b9f0kb/Guerriero_Copia.jpg)

(http://s23.postimg.org/71rndtvh7/Templare_Copia.jpg)
Title: Re: Deep Below
Post by: Cherno on 22 December 2013, 02:35:27 PM
Could you please give some info how you did the dungeon tiles? Did you draw it by hand on a graphic tablet?
Title: Re: Deep Below
Post by: Nedo on 22 December 2013, 05:58:38 PM
Quote
Did you draw it by hand on a graphic tablet

Yes. Totally hand drawn with a Wacom on Photoshop.
Title: Re: Deep Below
Post by: beefcake on 23 December 2013, 07:02:38 PM
Great work. Are you planning on releasing this As a game?
Title: Re: Deep Below
Post by: Nedo on 23 December 2013, 10:43:08 PM
Great work. Are you planning on releasing this As a game?

At the moment what I would do is a bit 'confused ....
Some time ago I thought I entrust myself to some crowd funding site .... but being alone, it would be quite unfeasible.
One of my ideas would be to make a prototype to be presented at some trade show sector, such as Lucca Games and other Italian game events ....

I'm sorry for the bad english .... I especially wanted to do a translation and distribute a digital copy via RPGNow ... but it would require a perfect knowledge of the language to make something decent ..
Title: Re: Deep Below
Post by: Argonor on 23 December 2013, 10:48:56 PM
Looking good! :)
Title: Re: Deep Below
Post by: Nedo on 02 March 2016, 08:58:04 PM
"That is not dead which can eternal lie, And with strange aeons even death may die"
Two years are passed, and I resume this old and dead topic.

After two years I've reworked all the graphic for the project
Only the rulebook and few cards aren't ready.


Here's some shoot of this work.

An exemple rendering of the dungeon....
(http://s7.postimg.org/ku3du3h8b/tabe3.jpg)



Two Dungeon Cards and their back

(http://s12.postimg.org/lieh2nmzx/Goblin.jpg) (http://s12.postimg.org/sznohvcj1/Ombra.jpg) (http://s12.postimg.org/vpx0f297x/ZZ_Dorso_Sotterraneo.jpg)



Some Items Cards and their back

(http://s14.postimg.org/52a28az35/1_Dorso_Carte_Oggetto.jpg) (http://s14.postimg.org/9k7rmnpr5/Antidoto.jpg)
(http://s14.postimg.org/9rvej60pt/Elmo.jpg) (http://s14.postimg.org/slh7g5yxt/Monete_12.jpg)



Dungeon Tiles (or Map Tiles) and one of the tile back.

(http://s14.postimg.org/5lak3u141/NEW_Cavern_2.jpg)
(http://s14.postimg.org/m092u58gx/NEW_enter_Tiles_2.jpg)
(http://s14.postimg.org/kc9xfhuld/Retro_4x4.jpg)

I will finish this version (italian), but I've pondered an English version (translated by a native speaker, not by me that I'm pretty poor with english)
Title: Re: Deep Below
Post by: 6mmfan on 07 March 2016, 10:15:47 AM
WOW, stunning graphics  :o :o
Title: Re: Deep Below
Post by: Duncan McDane on 07 March 2016, 10:39:34 AM
Awesome. Any idea when the game will our for release ( or maybe kickstarter-ready )?
Title: Re: Deep Below
Post by: Nedo on 09 March 2016, 07:44:22 PM
Awesome. Any idea when the game will our for release ( or maybe kickstarter-ready )?

Thank you....
The first italian version will be out soon on RPGNow.....this is a Print&Play game.
Then I will release an english version (language dependence is important), obviously not translated by me    ;)
Title: Re: Deep Below
Post by: Arthadan on 11 March 2016, 03:44:50 PM
Looks very profesional! Only thing is those lights seem more sci-fi than Fantasy to me, as if they were electrical.

What can you tell us about the game system?
Title: Re: Deep Below
Post by: Nedo on 11 March 2016, 08:54:56 PM
Quote
What can you tell us about the game system?

It's a classic dungeon crawl boardgame, with fast mechanics and a quick dungeon creation system.
The game is for 1 to 3 Heroes. The best experience is if you assume the role of one only hero (but you can play three heroes simultaneously), even if you play alone.
If you play with others buddies, everyone take the role of a hero.
No dungeon master is required, the heroes fight against the game system, but nothing prevent that you can play the game with a sort of DM.

At the game start, you choose one of five different type of adventurers: Warrior, Druid, Treasure Hunter, Templar and Spellsinger.
You take the Hero Sheet and a miniature who represents your choosen hero.
Then, you draw a card form the Quest Cards Deck: the details of your quest are written here.

Put on the table all the decks (Dungeon Cards, Quest Cards, Item Cards...), alla the Map Tiles decks (shuffle before you play) and all the Door Tokens..
Place the Enter Tile on the table. Place all the heroes on this room; then place a Door in the opening drawn on the tile: Here begins the exploration of the dungeon.
Every time a Hero open a door, the player must read the letter printed below the Door Token: at every letter correspond a kind of Map Tile. You place the new Map Tile adiacent the room where you've opened the door. The Door Token is removed from play. When an Hero enter in a new area, he may finish his movement, then he draw a card from the Dungeon Cards:
every Dungeon card may activate differents kinds of events (like encounters, traps, special enviromental places and much more).
Combat is fast and simple to learn. Deep Belw uses 12-sided dices for resolving every kind of attack.






Title: Re: Deep Below
Post by: Daniel36 on 11 March 2016, 09:06:52 PM
You certainly know your way with the Wacom. I have one... Never got good at it.
Good luck on your game!