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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: Cherno on 07 November 2013, 01:00:26 AM

Title: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Cherno on 07 November 2013, 01:00:26 AM
I uploaded the equipment cards I made for Strange Aeons a while ago. They are in PDF format, in three different color styles (I like the green one the best ;) ), and you also find a sample PSD file of a card in there you can use as a template for your own creations.

I suggest printing them on glossy photo paper, cut each one from the page with a metal ruler and hobby knife, and then stick them into a card sleeve (Fantasy Flight Games' American Mini boardgame sleeves fit perfectly). If you are artistically inclined, you could also make your own backside images.

In the following days I'll add the special equipment as well as the misc counters for maps, tomes etc.

http://en.swoopshare.com/file/878ce9844e66c02b44bf306cda36ca20/SA_Cards_1?tags=SA_Cards_1&lang=en

(http://abload.de/img/gun_dynmaiter4eut.png)

(http://www.abload.de/img/rimg3014mqu7o.jpg)

(Note that the last image shows an error on the shotgun card, this has been corrected)

EDIT: The cards of the artifacts and extra equipment, as well as a sheet of counters for map pieces, tomes etc. has been uploaded (in three colors as usual):

http://en.swoopshare.com/file/ecae364af35664c3af6a7051fe5b99e4/SA_Cards_2?tags=SA_Cards_2&lang=en

(http://abload.de/img/cards_3fufd2.png)

(http://abload.de/img/counters_1vlisa.png)
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards
Post by: cuchulain23 on 07 November 2013, 05:03:28 AM
These are really handy, thank you for sharing.
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards
Post by: Mason on 07 November 2013, 09:17:27 AM
I could have done with those last week as I forgot to do the Quick Reference sheet and evryone just had to take my word for it that I was telling the truth AND getting my facts right at the same time.

Very useful!
 8)

Title: Re: Uploaded Resource: Strange Aeons Equipment Cards
Post by: Cherno on 13 November 2013, 10:54:06 PM
The cards of the artifacts and extra equipment, as well as a sheet of counters for map pieces, tomes etc. has been uploaded (in three colors as usual):

http://en.swoopshare.com/file/ecae364af35664c3af6a7051fe5b99e4/SA_Cards_2?tags=SA_Cards_2&lang=en

(http://abload.de/img/cards_3fufd2.png)

(http://abload.de/img/counters_1vlisa.png)
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Uncle Mike on 13 November 2013, 11:48:54 PM
Great stuff! Thanks!  :)
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: D@rth J@ymZ on 14 November 2013, 12:07:47 AM
Excellent idea.  8)
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: diehard on 14 November 2013, 01:14:41 AM
Very nicely done, I'll also add my appreciation. Thanks for sharing.
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Mearc on 14 November 2013, 08:41:35 AM
Brilliant, professionally done, I'm definitely going to print some off, thank you.
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Mason on 14 November 2013, 09:27:11 AM
Great stuff!

Thanks, Cherno.
 :D

Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Ballardian on 14 November 2013, 05:03:24 PM
Cheers! Hugely useful.
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Cherno on 14 November 2013, 05:06:37 PM
Any ideas for other game aids? I'm currently on a roll ;)
Title: Re: Uploaded Resource: Strange Aeons Equipment Cards UPDATE Nov 14. 2013: New Cards
Post by: Ballardian on 14 November 2013, 05:22:29 PM
The only thing that comes immediately to mind would be themed activation counters, (lurker & threshold) to place by activated models (I occasionally find that keeping track of activations, particularly of lurkers when higher point games result in ten or more being present, can be a little fiddly - your activations being interrupted by those of your opponent, what with the limits of command & its effective range).