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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Tordenskjold on 09 November 2013, 09:24:00 AM

Title: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Tordenskjold on 09 November 2013, 09:24:00 AM
Hey all, In my constant tinkering with IHMN rules to fit my existing turkish warband I've come up with this creation and the rules for it:

(http://i242.photobucket.com/albums/ff162/tordenskjold/2013-11-09101042.jpg) (http://s242.photobucket.com/user/tordenskjold/media/2013-11-09101042.jpg.html)(http://i242.photobucket.com/albums/ff162/tordenskjold/2013-11-09101055.jpg) (http://s242.photobucket.com/user/tordenskjold/media/2013-11-09101055.jpg.html)

Clockwork Turk
Advances in mechanical engineering and science have led to steam-driven machines becoming an increasingly important part of modern warfare. The great factories of Europe churn out more such machines every year, to the great advantage of the industrial and military sectors. The Ottoman Empire lacks the industrial heartland to make mass production of automaton possible. Not to be outdone the sultan has called upon craftsmen from all over the empire and gathered many experimental scientists and tinkerers in Istanbul to advance Ottoman engineering. One of the most notable results are the four meter tall, hulking beasts of metal that outside observers have dubbed “Clockwork Turks”. These military machines are made individually by hand, meaning that not two are truly alike, and combine an advanced, programmable clockwork brain with sophisticated machine bodies to create a powerful machine of war.

Clockwork Turk   
Pluck 4+   
FV +4
SV +1   
Speed -1   
Special: Clockwork Brain*, Tough   
Armour: 12   
Weapons: Machine Gun, Steam Fist

*Clockwork Brain: The machinery behind the Clockwork Turks brains is intricate but has its limits compared to a human pilot. The Turk has a hard time maneuvering and reacting to sudden impulses, reflected in a negative Speed Value (so enemies will get a bonus to attacks in close combat and the Turk moves at -1 compared to normal walkers ). The Turk lacks a pilot, any hits on the pilot is considered to hit the machine’s head and damage its clockwork brain. When this happens, roll 1d10:
1 “INITIATE PURGE SEQUENCE”: Model considered Berserk for the rest of the game or until fixed by engineer, attacking the nearest model, friend or enemy. 
2-6 “404: WEAPON NOT FOUND”: One weapon (attacker’s choice) useless.
7-9 “404: LEG UNIT NOT FOUND”: Model immobilized.
10: “CLOCKWORK HAS ENCOUNTERED A FATAL ERROR…” model destroyed.

Thoughts and comments on the rules appreciated  8)

BTW, if anyone has their rule book handy could they figure out what such a machine would cost points-wise? I've left mine at a friend's place  :(
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: lou passejaire on 09 November 2013, 09:41:02 AM
"j'adore ce que vous faites" ;)
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Tordenskjold on 09 November 2013, 10:16:33 AM
Merci mon ami! Merci mon ami! J'adore une critique bon (And that's about the extent of my school french lol)
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Craig on 09 November 2013, 10:18:30 AM
This would make an excellent addition to the Ottoman Imperial Counter-intelligence Service in HVF.
Well done that chap  :D
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Bullshott on 09 November 2013, 02:01:16 PM
I like it. The pilot hit rules work nicely. I've been looking at making a force for the Knights of St John. Bearing in mind their history of conflict with the Turks, the use of captured automaton technology would fit in nicely (using a Warmachine Menhoth warjack),
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Dr Mathias on 09 November 2013, 02:13:12 PM
That's very cool! I was planning on doing some Turks myself, I backed Andrew May's VSF Kickstarter and picked fezzes for the heads :)
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Scorpio on 09 November 2013, 02:41:17 PM
Just the name 'Clockwork Turk' would be a big win. That fig (with that fez!) plus those fun rules, excellent work all around.
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: lou passejaire on 09 November 2013, 03:27:56 PM
remind me of eureka Hartliebe Kreigshosen Clockwork war pants ... and due to proximity between imperial Germany and Ottoman Empire, why not ... ( in team with the Bavarian Wind-up Merchants (Uhrwerkmechaniker) as military advisors  :D ) nice addition to Ottoman secret service list  ;D

Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: oabee on 09 November 2013, 03:38:48 PM
Very cool figure. As far as points, I come up with:

In a normal Walker, one of the figures that has been purchased for your Company operates it, so his cost comes into play. Your creation is not being piloted by an actual figure, but his Clockwork brain stats would count as one, so we start there with:

Pluck       4 points
FV          9
SV          1
Tough      5
TOTAL    19 points
I have placed Tough here because it is a "human" talent, and no Walkers in the rules use Talents or Powers. So it would only come into play on a Steersman hit.

As to the Walker itself, we have:

Speed      -1 points
Armor       16
MG           26
Steam Fist   8
TOTAL      49 points

Walkers have an additional 10 points in addition to their basic Speed-Armor-Weapon costs. So we finally arrive at:

Walker bonus     10 points
Clockwork Brain  19
Walker              49
TOTAL              78 points

If I have something wrong here, please, somebody, let me know!
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Craig on 09 November 2013, 04:00:56 PM
We wrote the Turks up after seeing the brilliant Lead Adventure miniatures. Heaps of character and very nicely priced to boot.
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Bullshott on 09 November 2013, 04:13:35 PM
Very cool figure. As far as points, I come up with:

In a normal Walker, one the figures that has been purchased for your Company operates it, so his cost comes into play. Your creation is not being piloted by an actual figure, but his Clockwork brain stats would count as one, so we start there with:

Pluck       4 points
FV          9
SV          1
Tough      5
TOTAL    19 points
I have placed Tough here because it is a "human" talent, and no Walkers in the rules use Talents or Powers. So it would only come into play on a Steersman hit.

As to the Walker itself, we have:

Speed      -1 points
Armor       16
MG           26
Steam Fist   8
TOTAL      49 points

Walkers have an additional 10 points in addition to their basic Speed-Armor-Weapon costs. So we finally arrive at:

Walker bonus     10 points
Clockwork Brain  19
Walker              49
TOTAL              78 points

If I have something wrong here, please, somebody, let me know!


The automaton should also have the talents Impervious (5 points) and Antivenom (5 points).
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Dewbakuk on 09 November 2013, 09:05:25 PM
Very cool, is that a Malifaux construct?


I've been looking at making a force for the Knights of St John.

You'll want to have a look at a couple of lists in the new book then. Or my alternate Knights of Malta company  ;)
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Doomsdave on 10 November 2013, 03:18:17 AM
The Fez tops it off nicely.   :D
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Craig on 10 November 2013, 09:32:34 AM
But it does need a fulsome black moustache  :D
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: Tordenskjold on 10 November 2013, 01:35:09 PM
I like it. The pilot hit rules work nicely. I've been looking at making a force for the Knights of St John. Bearing in mind their history of conflict with the Turks, the use of captured automaton technology would fit in nicely (using a Warmachine Menhoth warjack),

Brilliant idea, I'm looking forward to see some VSF knights of St. John with reverse engineered turkish tech.

But it does need a fulsome black moustache  :D

That is brilliant! Now I just need to get the green stuff out...

And thanks for the points help! I'll get my book soon and figure out a proper points cost. I'll prepare to upload some rules for the Ottoman Strike Corps and pictures of the completed models in the near future.
Title: Re: Ottomans IHMN: The Clockwork Turk (Big Pictures!)
Post by: aggro84 on 10 November 2013, 01:37:51 PM
That's a really cool fig!
I love him!
 :-*