Lead Adventure Forum
Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Natholeon on January 16, 2014, 01:19:31 AM
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Hi everyone
I still haven't played a game yet, but I've been designing and painting companies for IHMN. My latest one is the Imperial Cossack Company (thinking of changing their name to Razin's Raiders). You can see them on my blog here:
http://natholeonsempires.blogspot.co.nz/2014/01/the-imperial-cossack-company.html
One of the members is a necomancer, and I basically want this power to function like Dr Kobalt's from the Society of Thule. I've tried to figure out a points cost as outlined and would like some comments on whether people think it is a fair reflection of this power. I've copied and pasted my calculations here:
Necromancer allows Solokhna to reanimate any dead troops within 3”. They remain reanimated until Solokhna is taken out of the game, or they move more than 12” away from her. (major power + lasts more than one turn + 12” range =21 points). An additional 5 points is paid for every figure that Solokhna can reanimate in a game (ie if there are four Cossack riflemen, Solokhna costs an additional 20 points.
Many thanks
Nate
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I think the title you have suits them well. Great work!!
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Thanks Sterling Moose. And sorry I didn't see that you had already made a post that linked to my blog!
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Hi everyone
I still haven't played a game yet, but I've been designing and painting companies for IHMN. My latest one is the Imperial Cossack Company (thinking of changing their name to Razin's Raiders). You can see them on my blog here:
http://natholeonsempires.blogspot.co.nz/2014/01/the-imperial-cossack-company.html
One of the members is a necomancer, and I basically want this power to function like Dr Kobalt's from the Society of Thule. I've tried to figure out a points cost as outlined and would like some comments on whether people think it is a fair reflection of this power. I've copied and pasted my calculations here:
Necromancer allows Solokhna to reanimate any dead troops within 3”. They remain reanimated until Solokhna is taken out of the game, or they move more than 12” away from her. (major power + lasts more than one turn + 12” range =21 points). An additional 5 points is paid for every figure that Solokhna can reanimate in a game (ie if there are four Cossack riflemen, Solokhna costs an additional 20 points.
Many thanks
Nate
Hi Nate,
The way we did it with the Tod-truppen was to calculate the costs of the live figure and the reanimated one (with their Numb, Terrifying and Anti-venom talents), and apply the one that cost more. Then there was the cost of the Arc Generator to keep them going. I like the way you have costed the power so that would be the alternative to Dr Kobalt's Arc Generator.
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Thanks Craig. I've revised the points cost for the riflemen to take in numb and terrifying with this overriding the points cost of rifle and bayonet drill. Does that sound about right? I haven't added in anti-venom, because poisons could give a psychic backlash to the Necromancer (my explanation anyway).
Cheers
Nate
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I haven't added in anti-venom, because poisons could give a psychic backlash to the Necromancer (my explanation anyway).
Cheers
Nate
Anti-venom is there because reanimated corpses cannot be poisoned to death... ;)
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What a fun and fantastic company! I love the 'raised-by-bears' character, an excellent excuse to get more bears in the game. Some very nice painting too. Where else can you get the authors themselves commenting and giving feedback on your efforts? Great work!