Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: dwartist on 16 March 2014, 10:50:38 AM
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...are happening!
(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivvievehicles002_zps797355f9.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivvievehicles002_zps797355f9.jpg.html)
more pics and some other vehicles on the blog (apologies for the poor the quality of the photos) http://dwartist.blogspot.co.uk/2014/03/very-poor-photos.html
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Stunning!
he does good work doesn't he :-*
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Good news that these are on the way. I'm looking forward to your painting too.
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivvievehicles004_zps06878373.jpg)
Hey, that's the hiriko!
(http://www.rushlane.com/wp-content/uploads/2012/08/hiriko-folding-electric-car-1.jpg)
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Great blog...I'm sure you'll ruin the painting as usual lol
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I spent hours on your blog this weekend (which somehow ended up costing me a fortune - should be a warning) and I can't wait to see these in progress!
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Got a Vyper yet David? :D
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I like the one on the left of the opening post... it looks like it would make a good little staff car :)
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Got a Vyper yet David? :D
?
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?
The haloseque one Jed christened after some Halo nut. ::)w
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The haloseque one Jed christened after some Halo nut. ::)w
oh that one...no, not yet. I suspect it will arrive with the DWartist Cabriolet (soft top!)
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Three-wheeler started
(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler005_zpsf045f019.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler005_zpsf045f019.jpg.html) (http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler006_zpsfbf24b20.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler006_zpsfbf24b20.jpg.html) (http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler009_zps01d11f2a.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWthree-wheeler009_zps01d11f2a.jpg.html)
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Genius glass :-*
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Genius glass indeed. :-*
Now you have to go build the city reflected in it . . . . lol
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivvievehicles004_zps06878373.jpg)
Hey, that's the hiriko!
(http://www.rushlane.com/wp-content/uploads/2012/08/hiriko-folding-electric-car-1.jpg)
I dont understand that car.
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folds for parking in tight spaces.
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/rideandparkvehicles001_zps04d1e994.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/rideandparkvehicles001_zps04d1e994.jpg.html) (http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/rideandparkvehicles002_zpsaf79ecab.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/rideandparkvehicles002_zpsaf79ecab.jpg.html)
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Excellent, these are on the buy list for sure.
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So pretty. Sculpts and painting are top-notch.
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Cool painting! The airbrushing works very well on these and the window on the first is very promising. I'm not too fond of the cars...I like the designs, but for gaming they are too small IMO. I prefer bigger cars with more footprint and more options to hide behind. It's a shame there aren't any cool sci-fi dumpsters or large trucks available...but then again in resin they would cost a fortune.
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Great painting as always D! I especially love the reflections in the glass! :-* :-*
I like the cars, but I really don't like the wheels! :? They take away that futuristic look from the cars! I think my impression of cars of the future don't have spokes! ???
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Great painting as always D! I especially love the reflections in the glass! :-* :-*
I like the cars, but I really don't like the wheels! :? They take away that futuristic look from the cars! I think my impression of cars of the future don't have spokes! ???
It's a retro style popular in the mid 25th century especially in the Californian Republic. ;D
What I want to know is: where are the "white walls"? ;)
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"... options to hide behind"
They're big enough to hide a 28mm figure - I'll do a few comparison pics when they're finished.
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I want them. All three of them :-*
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Looking greay mate. :-*
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"... options to hide behind"
They're big enough to hide a 28mm figure - I'll do a few comparison pics when they're finished.
Yeah okay, but the small one is about the size of a wheelie bin ;). They lack some good footprint for a 4x4 table IMO.
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Yeah okay, but the small one is about the size of a wheelie bin ;). They lack some good footprint for a 4x4 table IMO.
As a non-gamer I can't argue that point with you but I would have thought with them being 'civvies' and not painted in drab military schemes that the more vibrant colours would be highly visible on a gaming table.
"...the small one is about the size of a wheelie bin" - two wheelie bins would be more accurate! :D
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Oh yeah, they will look real spiffy and shiny on the table, no discussion on that. But when looking at it from a gaming perspective, you want cars for eye candy and for cover pieces to hide behind. And with most modern/near modern/sci-fi settings there are loads of guns, so you need plenty of cover. Having larger vehicles makes it easier to cover your table with good cover pieces. And vehicles like dumpsters are also ideal to totally hide models behind, even the big exo suits.
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Alternatively, you have some nice vehicles for racing games, battle car games (with a few weapons added), zombie/post apocalypes games (as vehicles for the survivors to travel in) and with a small amount of conversion/military paint scheme, there are a couple that could be used as scout vehicles/staff cars for your standard armies.
It's not just about the scenery side of them... I'm looking at some of them with an eye to scout vehicles for my armies :D
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These will be awesome for my judges and perps to weave around as they race along the mega highways.
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Cracking work on the glass :-* :-*
Just right for my Akira project if it ever gets off the ground again ::)
cheers
James
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/windscreenreflections003_zpsc3374067.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/windscreenreflections003_zpsc3374067.jpg.html)
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That's damn sweet. :-*
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Awesomesauce :D
cheers
James
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Brilliant paint work! :o :o :o
The rest of us can only strive to be this good!
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The glass effect is amazing. Fancy doing a tutorial on how it's done? Pretty please :-*
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Awesomesauce :D
cheers
James
Hey that's my line! ;) Bloody brilliant David top drawer!
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:-* :-* :-*
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivviefinished016_zps6e58ca67.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivviefinished016_zps6e58ca67.jpg.html) (http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivviefinished017_zps2f4622ae.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/AWcivviefinished017_zps2f4622ae.jpg.html)
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Do the bikes come with riders (I'm assuming so)?
cheers
James
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Do the bikes come with riders (I'm assuming so)?
I was assuming that they are riderless, I hope I'm wrong.
I'm also wishing for standing/supporting rider and ones that look like they're driving. I like the biker girl for Infinity, but her one leg lounging/supporting pose bothers me in an action packed movement game. I've loved Antenociti's jetbike girls Miri and Samanda since they came out... I so wish they were feet off the ground riding though :(
Copplestone had some riders in the old future wars range, I wonder if they would fit and if they can be acquired from somewhere.
Very cool Dwartist, lovin' these.
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Do the bikes come with riders (I'm assuming so)?
cheers
James
I'll ask Jed though I'm not aware of any being sculpted as yet.
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I was assuming that they are riderless, I hope I'm wrong
Since Antenociti scrapped their 28mm scale G.O.T. civilian figures line, I've also been assuming there won't be any drives/riders forthcoming from them,
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no riders.
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The glass effect is amazing. Fancy doing a tutorial on how it's done? Pretty please :-*
I don't think I could! I just apply the paint in a very haphazard way to vaguely suggest the forms of a city block with a sky above and then use horizontal and vertical lines of dots and dashes to suggest windows etc and diagonal dots and dashes (using a perspective vanishing point) to suggest roads and depth.
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/thegreenone010_zpsac772c90.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/thegreenone010_zpsac772c90.jpg.html)
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:o
Beautiful
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Thanks, H. Probably not very accurate but effective.
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no riders.
Odd and a shame :(
cheers
James
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Odd and a shame :(
cheers
James
Just street 'furniture' i think.
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The Screens are amazing 'D'! o_o How long do you spend painting them bud?
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That is awesome painting man. Looks like it will take a loooong time to do, but damn, it's well worth it!
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The Screens are amazing 'D'! o_o How long do you spend painting them bud?
about two-three hours each car.
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Those reflected cityscapes are just amazing. Very nice!
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Odd and a shame :(
It's not too odd in the light of what I recapped above. But yes, it does make the bikes much less desirable so I do hope they'll be packaged separately from the cars when the KS starts.
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(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Ontheroad012_zpsb4385fc6.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Ontheroad012_zpsb4385fc6.jpg.html)
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Fliers
(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Maggiesadjustment001_zps3e13d192.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Maggiesadjustment001_zps3e13d192.jpg.html) (http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Maggiesadjustment002_zpscd6c33d5.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/Maggiesadjustment002_zpscd6c33d5.jpg.html)
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Ooo, I like them as well :D
cheers
James
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Great stuff once again 8)
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Cityscape reflections look even better, you must be refining your technique :)
Fantastic work.
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Cracking pjs! :-* :-*
And those fliers are REALLY nice models!
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last one...
(http://i126.photobucket.com/albums/p97/dwartist/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/theyellowone007_zps8596ac2e.jpg) (http://s126.photobucket.com/user/dwartist/media/Russian%20suit%20and%20Sturmtruppen/2013/2013%20number%202/theyellowone007_zps8596ac2e.jpg.html)
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Nice yellow 8)
Are you going gloss varnish the canopies?
Oh yeah, when are they on sale?
cheers
James
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Awesome screens!
Really puts the "POW" into the vehicles.
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Awesome screens!
Really puts the "POW" into the vehicles.
Indeed, it's probably going to be the look people strive for. At least I know I am :)
Much better than the current fad of hexes and crazy ass airbrush effects. Dwartist has set the bar, and high :)
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Much better than the current fad of hexes and crazy ass airbrush effects. Dwartist has set the bar, and high :)
Couldn't agree more :)
cheers
James
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Thanks gents - comments greatly appreciated!
"Are you going gloss varnish the canopies? Oh yeah, when are they on sale?"
No, not gloss varnishing - they've gone off to the 'client' for additional work (decals) and he will decide. I believe they will be the subject of a Kickstarter possibly sometime in May.
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Cool painting! The airbrushing works very well on these and the window on the first is very promising. I'm not too fond of the cars...I like the designs, but for gaming they are too small IMO. I prefer bigger cars with more footprint and more options to hide behind. It's a shame there aren't any cool sci-fi dumpsters or large trucks available...but then again in resin they would cost a fortune.
I had a lorry but I dropped it... smashed through into the blokes office under mine.. he repairs fine china, made a right mess. Old dear who was in there having her pottery mended had a heart attack, I offered her an ambulance, but she couldn't use it as some twonk had parked a van across the entrance and we couldnt get passed it. Luckily she recovered soon after, so we all nipped out back for a fresh pizza from the mobile pizza-truck... that's so popular they bus people in to it apparently... certainly there's a lot of big Taxis going there... they've had to hire a road-sweeper just to clean up after everybody.
But do bigger vehicles? As part of a range?
Nah, pointless... they're too big for gaming with anyway.
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Great post ;)
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I had a lorry but I dropped it... smashed through into the blokes office under mine.. he repairs fine china, made a right mess. Old dear who was in there having her pottery mended had a heart attack, I offered her an ambulance, but she couldn't use it as some twonk had parked a van across the entrance and we couldnt get passed it. Luckily she recovered soon after, so we all nipped out back for a fresh pizza from the mobile pizza-truck... that's so popular they bus people in to it apparently... certainly there's a lot of big Taxis going there... they've had to hire a road-sweeper just to clean up after everybody.
But do bigger vehicles? As part of a range?
Nah, pointless... they're too big for gaming with anyway.
Wow, that's a bizarre way of responding to your customers but if that rocks your boat...(or I am totally missing the tongue in cheek here).
And I am a gamer, so your last sentence makes no sense to me. Trucks/dumpsters are perfect for gaming, but I understand they are too expensive because of their size. But still, one could dream...
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Wow, that's a bizarre way of responding to your customers but if that rocks your boat...(or I am totally missing the tongue in cheek here).
And I am a gamer, so your last sentence makes no sense to me. Trucks/dumpsters are perfect for gaming, but I understand they are too expensive because of their size. But still, one could dream...
I suspect the bold words are vehicles that Antenociti plans to produce.
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Looks like we could be in for a treat. Fingers crossed they also do a mobile home, Winnebago style or at least a caravan that can be towed. :)
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Wow, that's a bizarre way of responding to your customers but if that rocks your boat...(or I am totally missing the tongue in cheek here).
And I am a gamer, so your last sentence makes no sense to me. Trucks/dumpsters are perfect for gaming, but I understand they are too expensive because of their size. But still, one could dream...
I've a bit more time to now... Ok, so.... Yes, tongue firmly in cheek was missed.
These are pre-production models we used for sizing to make sure they worked with the given rules (can i hide behind it? Can i shoot over it? does my base look big in this?).
"Too big for gaming" is a silly statement, yes, it is. It's as silly as saying "too small for gaming" in fact.... unless you know the specific rules they were intended for. Glad you were so indignant about it, who wouldn't be as it is a very silly statement. So, it was an ironic backatya!.... so moving on.. o_o
We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it... coz' these models are not finalised, authorised or gone through the polishing process (that is the most time consuming).... they are good enough to paint and send to some people to give an idea of what the end product will look like in form, if not finish. This is so we dont waste XX hours then find the answer is "Narp" and it never gets released.
David cant show sizes against figures because we told him not too. Atm neither can we.
ANd...these are things we might produce.
The kickstarter is partly for us to see if there is a market for big sized vehicles. If there is then we can compare against the already printed diddy stuff and get the right size for the big (expensive) stuff. If we get the size wrong on a lil biddy dinky car it aint an issue, get it wrong on £1500+ "big thing" print and it is... thus... test stuff is small stuff.
These vehicles are scenery, not active gaming pieces - this is important for distinction... which means they were designed to be single-piece pulls, not more expensive multi-part items, so you will get 2, 4, 6 or 8 vehicles in a pack for the same price as 1 multi-part high-end model... because the game they were designed for requires a lot of scenery - 1 big truck isnt much good for the game, 20 egg-cars are, however 20 egg-cars AND 1 big truck are even better ( i say).
But, yes some compromises are needed, separate wheels? no, why? because separate moulds mean more time, means more expense, means higher retail. Doors that open> same thing... part of the reason for these post-print models is to test moulds out and cast them to work out proper costs and see what can be done with them to reduce costs without loosing detail... its all part of a longer, involved process that isn't yet finished... the final models will share the same general forms, but the finish and some small detail will be different... where that stops is partly determined by the KS itself after all (produce in metal, resin or plastic - they all change things)..but we dont put too much time in the models at this stage as we dont know yet if they will end up in the final choices, when we do know that, they get finished 8) David got models from 3-6 months ago after all. (did i use the immutable word yet?)
So, yes, a whole range of stuff going from small through middle to big. its a range... small to big, via mid size... more details are for the KS.
Some details I can't give... these vehicles had images released prior to certain other things happening, which are, currently, under wraps/NDA etc etc blah blah blah ..so these models from X months ago were already in public domain, since then things have moved on...but they work to show form and idea, especially when somebody like David throws in his bit of magic. :-* But these things are not immutable.
Any more details its best to use ask on our facebook as that get a whole lot more time than forums do, but even there its a case of waiting for certain dates to tick by. tick tock tick tock tick tock... lots of things are going on behind the scenes and, yes, sorry, but answers are often cryptic - not through desire, but *stuff*.
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A good reply and answers my questions (even though I didn't have any out loud apart from release date) 8)
Good luck with the KS.
cheers
James
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I think they look really good. Glad to see the masters have apparently been printed from high-poly meshes. I love Antenociti's stuff generally, but some of his/their 3D printed work suffers from visibly polygonal curves, and that had me slightly worried before I saw the pics here. I will very likely buy a set of these.
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I hope there's a '20 egg car' deal.
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I think they only come in 6, 12, or 18... ;D
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I think they only come in 6, 12, or 18... ;D
lol
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I like the concept of this. I think I would rather be able to put ten 'background' vehicles on a table rather than two multi-part, door opening, fancy-pants models as I would get more gaming use out of them. If the prices are comparable then this will most definitely be a Kickstarter I will look out for.
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Cough 'made for Infinity' cough???
With the cancelling of Antenociti's own terrain line, and the work they're doing with/for Mantic etc, my curiosity was peaked when I saw some of Antenociti's resin bits and bobs in a pre-release photo on the Infinity forums.
If this is what the future holds, then it's something to get excited about and I wish them all the best with it.
To my mind Antenociti's makes some of the best futuristic resin furnishing out there.
Edit.
Top painting Dwarty
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"We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it..." I wasn't aware of that. If these are "stage 3" then "stage 5" will be something special. The castings i had to paint were nigh on perfect!
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…I saw some of Antenociti's resin bits and bobs in a pre-release photo on the Infinity forums.
Linky? ;)
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I think they look really good. Glad to see the masters have apparently been printed from high-poly meshes. I love Antenociti's stuff generally, but some of his/their 3D printed work suffers from visibly polygonal curves, and that had me slightly worried before I saw the pics here. I will very likely buy a set of these.
... those angled-curves were generally done on purpose bob.. it was a 'deliberate look'... but, yes, on these we've smoothed curves.
The models were done in z-brush in fact, and z-brush is ruddy awful for doing this sort of work imo, stupidly high number of polygons but unable to produce flat surfaces over large areas, bloated file sizes etc etc etc. (I'm sure somebody will say otherwise but I can only go on what we were given, I'll stick to sketchup though thanks). From here on in though the final products are generally down to the partner... unless its a technical thing (like surfaces being too smooth that paint wont adhere well {just ask David about that...})
"We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it..." I wasn't aware of that. If these are "stage 3" then "stage 5" will be something special. The castings i had to paint were nigh on perfect!
yeah we needed something physical to show a few people the general idea, so popped out a few casts from the prototype mould. One of the big things to do now is to decide on the surface texture - you remember the super-smooth car to which paint wouldnt stick? Looked sleek as hell but you had to sand the surface to get paint to adhere to it! Must avoid that happening again. ;)
The other is final sizes... which is always fun. >:D
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http://infinitythegame.com/foro/index.php?/topic/9966-abril-especulaciones-y-desbarre/page-16
post 318
I spy with my little eye something beginning with T...
TAXI (may or may not be from Antenociti's)
(http://distilleryimage11.ak.instagram.com/64f512b6b68211e39eb412f2e10abb0b_8.jpg)
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I spy with my little eye something beginning with T...
Neat little scene, thanks for posting!
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I've a bit more time to now... Ok, so.... Yes, tongue firmly in cheek was missed.
These are pre-production models we used for sizing to make sure they worked with the given rules (can i hide behind it? Can i shoot over it? does my base look big in this?).
"Too big for gaming" is a silly statement, yes, it is. It's as silly as saying "too small for gaming" in fact.... unless you know the specific rules they were intended for. Glad you were so indignant about it, who wouldn't be as it is a very silly statement. So, it was an ironic backatya!.... so moving on.. o_o
We use a 5 stage process from print to production, these are at stage 3, they haven't been "polished" as we call it... coz' these models are not finalised, authorised or gone through the polishing process (that is the most time consuming).... they are good enough to paint and send to some people to give an idea of what the end product will look like in form, if not finish. This is so we dont waste XX hours then find the answer is "Narp" and it never gets released.
David cant show sizes against figures because we told him not too. Atm neither can we.
ANd...these are things we might produce.
The kickstarter is partly for us to see if there is a market for big sized vehicles. If there is then we can compare against the already printed diddy stuff and get the right size for the big (expensive) stuff. If we get the size wrong on a lil biddy dinky car it aint an issue, get it wrong on £1500+ "big thing" print and it is... thus... test stuff is small stuff.
These vehicles are scenery, not active gaming pieces - this is important for distinction... which means they were designed to be single-piece pulls, not more expensive multi-part items, so you will get 2, 4, 6 or 8 vehicles in a pack for the same price as 1 multi-part high-end model... because the game they were designed for requires a lot of scenery - 1 big truck isnt much good for the game, 20 egg-cars are, however 20 egg-cars AND 1 big truck are even better ( i say).
But, yes some compromises are needed, separate wheels? no, why? because separate moulds mean more time, means more expense, means higher retail. Doors that open> same thing... part of the reason for these post-print models is to test moulds out and cast them to work out proper costs and see what can be done with them to reduce costs without loosing detail... its all part of a longer, involved process that isn't yet finished... the final models will share the same general forms, but the finish and some small detail will be different... where that stops is partly determined by the KS itself after all (produce in metal, resin or plastic - they all change things)..but we dont put too much time in the models at this stage as we dont know yet if they will end up in the final choices, when we do know that, they get finished 8) David got models from 3-6 months ago after all. (did i use the immutable word yet?)
So, yes, a whole range of stuff going from small through middle to big. its a range... small to big, via mid size... more details are for the KS.
Some details I can't give... these vehicles had images released prior to certain other things happening, which are, currently, under wraps/NDA etc etc blah blah blah ..so these models from X months ago were already in public domain, since then things have moved on...but they work to show form and idea, especially when somebody like David throws in his bit of magic. :-* But these things are not immutable.
Any more details its best to use ask on our facebook as that get a whole lot more time than forums do, but even there its a case of waiting for certain dates to tick by. tick tock tick tock tick tock... lots of things are going on behind the scenes and, yes, sorry, but answers are often cryptic - not through desire, but *stuff*.
Interesting insight into your creative process thank you.
I would like to use some of these for deadzone to make places look more abandoned city and less paintball arena.
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... those angled-curves were generally done on purpose bob.. it was a 'deliberate look'... but, yes, on these we've smoothed curves.
Which pieces are you thinking of? I was looking at these (http://www.antenocitisworkshop.com/conrad-sleep-chambers-for-28mm-sci-fi-wargaming.html) and these (http://www.antenocitisworkshop.com/sci-fi-cryo-chamber.html). Both of these I was all set to buy whole handfuls of, until I spotted the low-poly curves and realized I'd have to do a lot of sanding to make them look "right".
There's a couple others I saw, like these barrels (http://www.antenocitisworkshop.com/deca-barrels.html), which I wasn't interested in, but appeared to be similar.
If it's deliberate stylistic choice in these cases, it definitely doesn't communicate as such. It looks like a low-poly mesh of a surface that's supposed to be curved (like exactly the sort of construction you see in optimized video game meshes), instead of a surface that's deliberately meant to be faceted.
Again, don't get me wrong: I love your stuff, have bought many times before and been happy, and will do so again. Not trying to slam you or put you on the defensive or anything. Just trying to give constructive feedback.