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Miniatures Adventure => Future Wars => Topic started by: consectari on 25 March 2014, 04:00:38 PM

Title: How to use civilians?
Post by: consectari on 25 March 2014, 04:00:38 PM
There was a post not long ago about the availablility of sci-fi or alien civilians. 

It got me thinking, in what ways could unarmed civilians be intergrated into a wargame.

Anyone have any thoughs?  Have a game with good civilian rules?


BTW, the recent Dreadball Xtreme kickstarter should produce a lot of unarmed aliens.
Title: Re: How to use civilians?
Post by: Elk101 on 25 March 2014, 04:29:23 PM
Good question. The use of civilians in any wargaming period raises all sorts of queries. The rules for our Aliens/USCM/Predator type setting have civilians as objectives, random encounters (which can then become objectives as they then have to be led to safety or otherwise protected), or they become opponents in the case of games where rebels or gangs are the protagonists.

The Vietnam work in progress rules feature civilians quite regularly in the various scenarios and in the events that can be played by the Communist player, but the nature of the Vietnam setting offers great opportunities for civilian involvement; the presence of 'Doubtfuls' on the table can unnerve opponents to the stage of being trigger happy! The Communists get victory points and extra options when civilians are killed by the Free World Military Forces so the presence of civilians can make a big difference to how players play, as it probably should.

I only use the examples above just to give an idea of how we use civilians in games that could be integrated into a sci-fi setting. Much of it will depend on the context of your setting. These are just my own thoughts so excuse the rambling!
Title: Re: How to use civilians?
Post by: matakishi on 25 March 2014, 08:45:12 PM
For my modern insurgency games the insurgent player gets to control the civilians, some of which may reveal themselves as combatants when needed. This is easily transferred to a sci fi setting.

In my Alien Invasion games the civilians are just a herd that reacts to and runs from perceived threats, often hampering the moving and firing of combat units. In one game an alien attack force of Spugs herded some humans towards the Daleks knowing the Daleks had to fire on the nearest non-Dalek unit. Once the Dalek fire had been exhausted mowing down the civilians the Spugs could close and melee unhindered.

Civilians can be used as 'loot' that aliens must collect or friendly forces rescue for victory points.

Civilians may need to be escorted to safety or otherwise protected. Colonists in an Aliens game are good for this, forcing the Marines to split their forces into less than optimum units.

There's a wide set of possibilities depending on your setting.
Title: Re: How to use civilians?
Post by: Maj Guiscard on 25 March 2014, 08:57:09 PM
Well certainly NOT as the main ingredient in Soylent Green food products...

...'because that would be wrong :D
Title: Re: How to use civilians?
Post by: Elbows on 25 March 2014, 10:55:37 PM
As listed, lots of ways to "use" civilians.  You can also use them for crowds or rioters (demonstrators).  A crowd's morale increases with the number of models present and decreases when models break off or are slain (or subdued).  Add in some "non-lethal" riot control stuff for the good guys --- and again, allow the insurgents to control the crowds and you have a new mechanic.  Allow insurgents a special card or ability to "reveal" a fighter using a civilian model (ie. insurgents hiding in the crowd).

Number the models or assign one to be a person of interest and the "good guys" must locate/rescue/abduct the model, but they must be within X" to identify the character --- meanwhile the opponent is moving all civilians away or around, trying to evade them.

Lots of good ways.  Rescue abducted civilians from the aliens birthing chamber etc.

PS: For Old West game it's often fun to use civilian models as a possible posse.  Sometimes I'll run a scenario where bandits come into town and the Marshall or Lawmen must run around pleading for help from civilians (rolling a Charisma check of sorts to convince them to join up).  Lots of possibilities.
Title: Re: How to use civilians?
Post by: Shawnt63 on 25 March 2014, 11:48:46 PM
I use civilians all the time with INEPTT. Some times they are non-coms, sometimes they are targets or need to be rescued and sometimes they might turn against the good guys.

They can be Crowds, rioters, survivors, refugees or just chaff that get in the way and are too dumb to hit the deck when the firing starts.

Shawn
Title: Re: How to use civilians?
Post by: Michka on 26 March 2014, 02:40:57 PM
I like to run RPG-style miniatures games, so civilians are often a mystery to the players. They can end up being obstacles or objectives. They also provide another element to dress up a game table. There's nothing like a table crowded with buildings, vehicles and innocent bystanders to make a visual impact. And if your players are particularly blood thirsty, they can provide cover. 
Title: Re: How to use civilians?
Post by: Cory on 26 March 2014, 03:09:50 PM
After the last thread about sci-fi civilians I picked up a box of zombie survivors to make some generic civies that I then used as blind markers for a Tomorrow's War game. The defensive players were really unnerved by the visual reminder that unidentified movement might not be the enemy.
Title: Re: How to use civilians?
Post by: Hrothgar on 26 March 2014, 04:06:41 PM
In addition to the above ideas,  I use civilians in some solo scenarios as cover for either player or npc with infiltrators who are trying to get past security checkpoints.   The infiltrators are less likely to be caught if they tag along with a big group of civilians milling around. The civilians usually follow somewhat predictable but still randomized routes,  So the players' chances of, say,  getting his Rebel infiltrators past the Stormtrooper checkpoint/patrol can entirely hinge on using the right group of civilians as cover.

Basically, the enemy's line of sight is obscured by the civilians,  So if the rebels end their activation with the randomly moving civilians between them and the Imperials,  they won't be spotted.
Title: Re: How to use civilians?
Post by: Bahir on 26 March 2014, 05:05:43 PM
I think there is a blurb about Civies in the Boarding Action Rules for No Limits. http://www.wargamesunlimited.net/nolimits/ (http://www.wargamesunlimited.net/nolimits/)
Title: Re: How to use civilians?
Post by: The_Beast on 26 March 2014, 06:39:34 PM
After the last thread about sci-fi civilians I picked up a box of zombie survivors to make some generic civies that I then used as blind markers for a Tomorrow's War game. The defensive players were really unnerved by the visual reminder that unidentified movement might not be the enemy.

Excellent!

I was thinking along the lines of police firearm courses, where you had to identify foe vs. non-combatants. '...might not be the enemy' has been a bit of a laugh above, but it'd be interesting to add real consequences.

Doug
Title: Re: How to use civilians?
Post by: Dr Mathias on 26 March 2014, 06:53:01 PM
Crowds that get in the way of street chases mostly. Use a CD as a 'crowd maker' and put some figures on it. Shots fired at a crowd (or over their heads) can disperse it. You can also hide your badguys inside crowds.

I'm using Heroclix repaints for cheap crowds by the way.

Title: Re: How to use civilians?
Post by: Ironworker on 27 March 2014, 03:15:51 AM
I was just looking through some shots I took for a RPG game report and although I have a lot of sci-fi minis I have very few civilians.  In fact they are hard as heck to find.  There just aren't all that many on the market especially if you don't like paying international shipping. 

Anyway the players got into a violent encounter with some bounty hunters is a crowded bar.  I didn't really have enough civilians for even that scene so looking back at the pics I had a hard time remembering which minis where the "bad guys".  In fact it caused some confusion during the game which I suppose would be realistic but not always a good thing. 

For wargames there are a lot of uses I can think of many have been mentioned.  In addition they could also be good for undercover infiltrators.  That group of innocent looking civilians might suddenly pull guns and start shooting at your troops for instance.  Just like using any other infiltration rule but with a twist. 
Title: Re: How to use civilians?
Post by: Sir Barnaby Hammond-Rye on 27 March 2014, 11:56:43 AM
Did you see the "Palace Intriigue" scenario in the Ancients Board? Just bump it forward a few millenia.. :D
Title: Re: How to use civilians?
Post by: Cory on 27 March 2014, 02:41:36 PM
After last night's emails our next Tomorrow's War scenario will have three players on one side, two on the other. Therefore we are giving each player 5 civilians that cannot be primary targets, but that will compete to scrounge from the board, loot the dead, and grab supplies. A game within a game if you will, allowing the player with the most scrounged goods on the winning side combat wise to be the overall winner.
Title: Re: How to use civilians?
Post by: consectari on 27 March 2014, 02:52:01 PM
Lots of really interesting ideas to work with. 

In a more open playing area, wouldn't there be an issue with civilians just scattering away from combat and quickly becoming a non-factor?

Title: Re: How to use civilians?
Post by: The_Beast on 31 March 2014, 02:44:52 AM
After last night's emails our next Tomorrow's War scenario will have three players on one side, two on the other. Therefore we are giving each player 5 civilians that cannot be primary targets, but that will compete to scrounge from the board, loot the dead, and grab supplies. A game within a game if you will, allowing the player with the most scrounged goods on the winning side combat wise to be the overall winner.

Could be distracting to a lot of 'kill, kill, kill', but I'm thinking sheer brilliance.  :o

Lots of really interesting ideas to work with. 

In a more open playing area, wouldn't there be an issue with civilians just scattering away from combat and quickly becoming a non-factor?

Absolutely, and that's not necessarily a bad thing. Even better, start without civvies, and have the clueless show up late (out of side doors or whatever) to the party.

Doug
Title: Re: How to use civilians?
Post by: zorg on 31 March 2014, 05:44:22 AM
In a more open playing area, wouldn't there be an issue with civilians just scattering away from combat and quickly becoming a non-factor?

I imagine the civilians could also panic, and do Stupid Things (tm). You could do some sort of table, so that civilians will freeze, run around in circles, or even toward shooters (presumably shouting "Don't shoot")... If the game features overwatch fire or whatever you call it, this might even trigger reflexive fire (it could even trigger reflexive pounce attacks from Xenomorphs).
Title: Re: How to use civilians?
Post by: Commander Vyper on 31 March 2014, 10:07:27 AM
There was a post not long ago about the availablility of sci-fi or alien civilians.  

It got me thinking, in what ways could unarmed civilians be intergrated into a wargame.

Anyone have any thoughs?  Have a game with good civilian rules?


BTW, the recent Dreadball Xtreme kickstarter should produce a lot of unarmed aliens.

Bullet magnets and meat shields..... :D

Seriously though. Civilians make for interesting scenarios over and above the usual hostage/collateral damage angle.  How about losing your civi tech support guy that then downgrades your armour rating for the game. Civilians spots you skulking in the shadows so alerts the enemy to you presence.  Weapons hot? = mass panic random moves. Angry mobs. Civil riots.

Always wanted to do a matrix styled descarte inspired future so h o w about civilians as 'sleeper cells' potential agents etc....all sorts of ideas.

Good luck
Title: Re: How to use civilians?
Post by: maxxon on 31 March 2014, 10:26:50 AM
Quite frankly I don't think a game set in an urban environment (barring maybe total warzones) looks right without civilians present.

You can use them simply to dress up the table, but if you want to go the extra mile they make fabulously irritating mobile LOS-blockers as they run around in panic mode after the shooting starts.

Title: Re: How to use civilians?
Post by: Antenociti on 01 April 2014, 10:42:31 PM
We used them as mobile objectives in Infinity.

They moved at end of both players turn, random direction dice and movement.

Player needed to get two civvies from numbers he pulled from a bag - but you dont know what civy ahd what number assigned to it (changed each game).

You might end up needing same civvies as opponent or different...and you might get them both at first attempt, or have to go through all 6 to find the two you needed.

(nd, no you couldnt kill them unless they were syncrhonised with your opponent..but even then remember that YOU might need them!)

it worked very well.
Title: Re: How to use civilians?
Post by: Sir Barnaby Hammond-Rye on 02 April 2014, 01:55:21 AM
In Tomorrow's War and the modern version (can't recall the name) some forces have rules of engagement that restrict their fire if civilians are in the way, but not so their foes.
Title: Re: How to use civilians?
Post by: Von Trinkenessen on 02 April 2014, 12:51:17 PM
I've used them for years to complicate scenarios, provoke moral judgements and situations.
Also refugees getting in the way (roads) and to be protected and evacuated.
They work as good spoilers for Special forces missions.
In our Salute 2012 game : Beyond the Tanhausser Gate; we had alien civilians needing to be evacuated by alien special forces from an agricultural research station as the humans invaded.
Got an absolute corker for one of our participation games this year: will the veteran special forces team concentrate on evacuating "the package" or become embroiled in a firefight to protect the women and children from the cybernetic enemy forces.

Its all about making the gamers have to think outside the box and not just go through the motions.

Guy
Title: Re: How to use civilians?
Post by: Dentatus on 02 April 2014, 01:00:58 PM
as bullet shields, as objectives, as random ambulatory move/shoot hindrances, as food.
Title: Re: How to use civilians?
Post by: carlos13th on 02 April 2014, 03:26:16 PM
I plan on using them mostly as table dressing and annoying obstacles. Maybe they could move in one of several directions away from any fighting dependant on a dice roll possibly meaning they get in the way of shooting.