Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Maj Guiscard on 14 April 2014, 02:28:45 AM

Title: A New Pulp Alley Social Adventure in Sector Six
Post by: Maj Guiscard on 14 April 2014, 02:28:45 AM
I usually post my Pulp Alley games under "Future Wars" because of the Sci-Fi setting, but having a game during a Ball at the Governor-General's Mansion seems more at home here.

Certainly a party to remember...

(http://1.bp.blogspot.com/-jXwuFLXjoQ8/U0cpP9a1USI/AAAAAAAABEk/ykts5u5nIMg/s1600/DSC04505.JPG)

http://govgensectorsix.blogspot.com/2014/04/the-goodwill-ambassadors-tour-ep-1.html (http://govgensectorsix.blogspot.com/2014/04/the-goodwill-ambassadors-tour-ep-1.html)

Thanks for looking,
Maj Guiscard
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: FramFramson on 14 April 2014, 03:29:12 AM
WOW. Whatta spread.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: syrinx0 on 14 April 2014, 03:48:51 AM
What a totally different approach to the game!  Great work - hopefully your daughter enjoyed your unique set up.  Where did you get the ballroom figures from?
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: d phipps on 14 April 2014, 05:29:45 AM
Outstanding!  :-* :-* :-*

It is so much fun to see all the cool ideas.  ;)



HAVE FUN
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: blacksoilbill on 14 April 2014, 10:44:10 AM
That is brilliant! Clever idea for a game, and a really nice looking table.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Mad Lord Snapcase on 14 April 2014, 02:37:17 PM
Looks like a great game, what a fantastic set-up!
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Anpu on 14 April 2014, 02:38:16 PM
Outstanding, I must try this out...
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Michi on 14 April 2014, 02:50:06 PM
Wonderful! I must try a game where beautiful women distract men from their missions...
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: gary42 on 14 April 2014, 03:44:26 PM
I should have RSVP'd!
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Maj Guiscard on 15 April 2014, 01:36:15 AM
Thanks y'all
Quote
Where did you get the ballroom figures from?
Space Ship Crew -  Heresy "Inspectors"
Assemblyman Wilterzehn -  repainted Kingpin Heroclix
Ballroom Dancers, Gov-Gen and Wife - Eureka 19th Cent Civilians
Princess and friends - Mega Minis, OOP I think
Imperial Sub-Ambassador Sulla Tigh - GW Cadian Character, again OOP I think
Ceremonial Guards - The men are Knuckleduster War of 1812, and the female Hussars are Hinterland
"The Crowd"- Some Heorclix Repaints, Some Star Wars, and a whole bunch of "S" Scale minis I got for $15 for a bag of 100 from Amazon

Quote
I should have RSVP'd
The crew of the Helena would certainly agree!

Thanks again,
Maj Guiscard
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Amalric on 15 April 2014, 03:57:16 AM
Maj,
that was an awesome AAR and very evocative of Firefly!
Well done! I look forward to more!

Wonderful! I must try a game where beautiful women distract men from their missions...
Michi, I thought thats what happens in all your games!
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Wolf Girl on 15 April 2014, 06:21:19 AM
Awesome AAR! The "perilous areas" were funny!  lol lol
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: pocoloco on 15 April 2014, 06:59:05 AM
Great idea and execution, looks to have been quite a ball!

Hmmm... I wonder why weren't we LAFers invited?
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: FramFramson on 15 April 2014, 07:14:42 AM
Didn't you see Gary's post? You didn't RSVP.

 ;)
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: krieghund on 15 April 2014, 06:52:45 PM
Outstanding.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: magokiron on 15 April 2014, 07:38:07 PM
A really FUN AAR.

Pulp Alley can be played in so many ways, and in our games players imagine all sort of silly explanations as why something happened or how a fortune card acts.

This "no combat" diplomatic incident report was just brilliant!

And the pretty scenery and minis just ADD to the enjoyment factor.

Thanks for sharing.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Maj Guiscard on 16 April 2014, 03:04:53 AM
Quote
Hmmm... I wonder why weren't we LAFers invited?

Don't feel too bad, I wasn't invited either.  :?
Keeps the Riff Raff factor down...

magokiron, I agree, PA is incredibly flexible and intuitive.

Maj Guiscard
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Wirelizard on 16 April 2014, 07:00:43 AM
Very nice scenario, I'm going to have to try this out at some point in some version. One of my gaming buddies is always trying gaming ideas that don't just involve shooting someone, he should appreciate this too!
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: gary42 on 16 April 2014, 07:22:12 AM
I love the idea of not shooting all the time.  I have to look at Pulp Alley.  One of the many reasons I like 7TV is the option of not simply shooting but capturing and hostage taking.  Is PA a sort of RPG lite?
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Archie on 16 April 2014, 08:14:22 AM
I read through your 'battle' (party) report.  Brilliantly done. So refreshing from the normal bloodbath!

And the set and scenary!  :o
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Gun bunny on 16 April 2014, 02:04:37 PM
very cool, love the concept and will be bogarting it into my other games.  lol lol lol
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: FramFramson on 16 April 2014, 04:06:26 PM
I love the idea of not shooting all the time.  I have to look at Pulp Alley.  One of the many reasons I like 7TV is the option of not simply shooting but capturing and hostage taking.  Is PA a sort of RPG lite?
Not so much - ultimately it's still a skirmish objectives-and-combat game - but it's malleable enough that I think the tools are there to make an "RPG-lite" if you tweak them a bit and add a couple of things.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Prof.Witchheimer on 17 April 2014, 12:57:31 PM
Genius, what a setup. I'm speechless.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Sinewgrab on 18 April 2014, 02:24:15 AM
You bringing this to Enfilade this year?
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Maj Guiscard on 18 April 2014, 03:47:47 AM
Quote
You bringing this to Enfilade this year?
Unfortunately, Enfilade is a little far from Sector Six.

Quote
Is PA a sort of RPG lite?
More of a skirmish game with a moderate amount of campaign tools.  But that is still a misnomer, in that it does a great job of relegating combat to a role as a means to an end rather than the main focus.  It really is an adventure game as opposed to a skirmish game. IMHO

Quote
Genius, what a setup. I'm speechless.
High praise, Professor W. Thanks.

And thanks to everyone for looking.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Sinewgrab on 18 April 2014, 04:07:06 AM
Damn, well, it was worth asking, right?

Very well done sir - I am in awe.
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: d phipps on 18 April 2014, 04:35:30 AM
More of a skirmish game with a moderate amount of campaign tools.  But that is still a misnomer, in that it does a great job of relegating combat to a role as a means to an end rather than the main focus.  It really is an adventure game as opposed to a skirmish game. IMHO



Spot-on analysis, Major. I have always referred to Pulp Alley as an adventure/skirmish game.

Our scenarios encourage story-telling by focusing on the various plot points that the characters must capture/complete in a short amount of time.

Although your Combat skills will often be very helpful in securing the area around a plot point, you'll almost always need to use an Action skill to finish the job. This balance between fighting, perils and thinking can really keep players on their toes.

When you create a character and a league you'll want to keep this balance in mind. For example, if I make a character that is purely focused on fighting, then I know they are going to have a harder time with perils and plot points and I'll try to use them appropriately during a scenario.

 

HAVE FUN
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: dinohunterpoa on 17 December 2015, 11:50:39 AM
 :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: d phipps on 19 December 2015, 06:15:24 AM
These social-scenarios can really be lots of fun.  lol lol
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: marianas_gamer on 19 December 2015, 11:18:57 PM
Thanks!! I searched for this thread earlier this year and could not find it. To my mind this is the best Pulp Alley AAR that I have read and totally reveals the scope of the rules.
LB
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: Maj Guiscard on 21 December 2015, 01:43:52 PM
Wow.
I cannot wish for a better compliment from my peers than "Best PA AAR" and the fact that it holds that position even after a full year.

Thanks for that, marianas_gamer.  Merry Christmas!
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: M.P. on 21 December 2015, 08:39:12 PM
I dare to say not only best PA AAR, but best wargame AAR ever. Great idea :)
Title: Re: A New Pulp Alley Social Adventure in Sector Six
Post by: grant on 21 December 2015, 11:15:53 PM
Maj,
that was an awesome AAR and very evocative of Firefly!
Well done! I look forward to more!
Michi, I thought thats what happens in all your games!

Superb! Instantly reminded me of that.