Lead Adventure Forum

Miniatures Adventure => Adventures in the Far East => Topic started by: Craig on May 16, 2014, 05:30:49 AM

Title: Daishō Design Notes - 15/05/2014
Post by: Craig on May 16, 2014, 05:30:49 AM
http://daishogame.wordpress.com/2014/05/16/daisho-design-notes-15052014/
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Mason on May 16, 2014, 02:18:59 PM
A link to a blog, without any information, is not very helpful and not really what the Forum is about.

There seems to be a lot of this sort of thing lately.

Maybe a link to the following 'sticky' from the 'About Forum' section thread would be helpful:

http://leadadventureforum.com/index.php?topic=46055.0

Title: Re: Daishō Design Notes - 15/05/2014
Post by: Gary Peach on May 16, 2014, 02:50:14 PM
Forum Spam...
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Craig on May 16, 2014, 05:56:33 PM
Chaps, my apologies but this was moved by a moderator, without my knowledge, from a board where everyone knew what it was about.  :(  Which is odd as most of the posts on the 'Other adventures' board were also about samurai figures and games.

Also this is after my Daisho posts were moved from the IHMN sub-board, where the rest of my games are, by another moderator.

I'm starting to get dizzy...

I shall post some intro stuff in a little while.
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Craig on May 16, 2014, 06:00:17 PM
OK, here is the first post in the Daisho Blog from April 21, it pretty much explains everything:

This is the beginning of the adventure. Today Charles and I launch this blog which will chart the development and eventual publication of a new medieval, mystical Japanese skirmish game – Daishō.

We are currently mapping out the project and defining the terms we shall use. It is my intention to try and publish a weekly design post so you have an idea of just how much effort goes into one of these here things.

Although Daishō shall have many similarities to its older brother, In Her Majesty’s Name, we are determined to start from the ground up and ensure that it is not just a clone but a fully-featured game in its own right with its foundations deep in Japanese soil.

As it stands we are looking to have Daishō ready by the end of the year. This will include playtesting (form an orderly queue boys) and getting the artwork and photos we shall need and finally doing the layout.
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Malamute on May 16, 2014, 06:07:06 PM
Chaps, my apologies but this was moved by a moderator, without my knowledge, from a board where everyone knew what it was about.  :(  Which is odd as most of the posts on the 'Other adventures' board were also about samurai figures and games.

Also this is after my Daisho posts were moved from the IHMN sub-board, where the rest of my games are, by another moderator.

I'm starting to get dizzy...

I shall post some intro stuff in a little while.

The reason they are here is because this board has been created especially for all things Samurai/Far Eastern etc. where they will have a far better chance of attracting more interest.

Your Daisho posts were moved from the IHMN board for exactly the same reason.
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Silent Invader on May 16, 2014, 06:22:54 PM
The Prof even made an announcement.....

http://leadadventureforum.com/index.php?topic=66849.0 (http://leadadventureforum.com/index.php?topic=66849.0)
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Craig on May 17, 2014, 10:10:38 AM
The reason they are here is because this board has been created especially for all things Samurai/Far Eastern etc. where they will have a far better chance of attracting more interest.

Your Daisho posts were moved from the IHMN board for exactly the same reason.

My apologies Mal.

As I spend most of my limited spare time writing new stuff and also answering all the posts on here, the two IHMN pages on Facebook and the two blogs (IHMN & Daisho), I get confused when things suddenly disappear and I get a movement notice from the Moderators.

Although I can understand the logic behind why the first move was done, and I accept these, it did isolate Daisho from all the people who liked and supported its sister game IHMN.

For you other chaps, in the IHMN sub-board we have got into the habit of just posting up the URL for a new blog posting and then getting into the debate once the regulars have read the blog posting.

As this is not a dedicated board I shall have to get back into the habit of adding quite a bit more detail :D
Title: Re: Daishō Design Notes - 15/05/2014
Post by: OSHIROmodels on May 17, 2014, 10:14:55 AM
In future if you could keep all the new information in one thread and not create a new thread each time it would be appreciated.

I'll let the others stay but please pick one and have that for updates.

cheers

James (mod)
Title: Re: Daishō Design Notes - 15/05/2014
Post by: Craig on May 17, 2014, 11:45:17 AM
Could I start a Daisho Updates thread Jim, so it does what it says on the tin?  :D
Title: Re: Daishō Design Notes - 15/05/2014
Post by: OSHIROmodels on May 17, 2014, 12:17:33 PM
Could I start a Daisho Updates thread Jim, so it does what it says on the tin?  :D

Of course, as long as everything for the game stays in that thread.

It's James, not Jim.

cheers

James