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Miniatures Adventure => Future Wars => Topic started by: whiskey priest on May 17, 2014, 05:27:31 PM

Title: A hive of scum and villainy
Post by: whiskey priest on May 17, 2014, 05:27:31 PM
Living up to my promise of nicking some of Matakishi's ideas I had some time in the sunshine today to get my sci-fi town/undercity to the 'nearly finished' stage.
Here are a few pics of it set up
(https://lh5.googleusercontent.com/-M7cYuo5EKiE/U3eDXCw1gFI/AAAAAAAABO0/KMCd7FAySXU/s640/blogger-image--349989158.jpg)
(https://lh4.googleusercontent.com/-2wFMLCoDCPY/U3eDoBXE0MI/AAAAAAAABPc/dHIuKyAUlKE/s640/blogger-image-434985393.jpg)
(https://lh3.googleusercontent.com/-j31curBQ3d0/U3eDkQNua5I/AAAAAAAABPU/vCSPhJI5QvA/s640/blogger-image-1936948418.jpg)
More blethering and WIPS on the blog
Title: Re: A hive of scum and villainy
Post by: Ajsalium on May 17, 2014, 06:54:49 PM
FFS!

I'm going to catch tetanus just by looking at those pics! :D
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 17, 2014, 06:57:33 PM
I do like my rust effects!  lol
Title: Re: A hive of scum and villainy
Post by: cheetor on May 17, 2014, 07:01:43 PM


Thats brilliant WP.  It reminds me a bit of something from the Borderlands video game. 

Title: Re: A hive of scum and villainy
Post by: No Such Agency on May 17, 2014, 08:27:59 PM
Wow.  I like the use of found objects... I think.  Or are these shapes part of a terrain kit or something?  I know you can get laser cut circles, hexagons etc. At some craft stores.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 17, 2014, 08:38:18 PM
The hexagonal sections were made by me as long tube (technically prisms) sections from mdf 6-8 mm thick, depends what's going spare. Cut on a table saw that was set at an angle and glued round hexagons that were cut on a CnC router. These were then cut up into sections and some used as is while others were mounted on circular tubes or on cuboid bases. A couple of the stairs are made by me as well but I won't describe the method as it's tedious. Add resin bits, some cork matt, and some more sarissa precision scenery and that's about it!
Title: Re: A hive of scum and villainy
Post by: Valerik on May 18, 2014, 02:04:53 PM
I'm going to catch tetanus just by looking at those pics!

I do like my rust effects!

Jolly well done, every bit of it.

I have absolutely NO use for such scenery, yet it is SO compelling as to make me ponder how I could possibly do so.

Thank you for feeding my fervid brain.


Valerik
Title: Re: A hive of scum and villainy
Post by: Mason on May 18, 2014, 02:29:42 PM
I like the look of that.
Very effective.
Makes me want to play Necromunda.
 8) 8)

Title: Re: A hive of scum and villainy
Post by: Sangennaru on May 18, 2014, 02:31:13 PM
very very nice!!! you should take a look at Lynchwood, a map of Borderlands 2 with a very similar "geometry"! Actually, most of the BL2 maps are terrific inspirations for game tables, i wonder why someone didn't make a huge screenshot repository yet.

yet.
Title: Re: A hive of scum and villainy
Post by: Legion1963 on May 18, 2014, 09:44:47 PM
Good stuff. Although the table looks like it is quite a structure.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 19, 2014, 10:35:37 AM
It's all hollow underneath, again made with MDF. I'm thinking of taking the whole board up to Foundry for oldhammer day but it needs extending a bit. Rather than tack on another square board I was going to add triangular pieces to each side giving another four 'sectors' if you like but still keeping the overall board square. I can have the current board sides act as part of a larger structure and add doors or stairs to pass over/through them into the corner sectors. This'll give the added bonus of having a 'home' corner four each faction. Each one could have a different theme, a storehouse, a pumping station etc. What do you guys think?
Title: Re: A hive of scum and villainy
Post by: cheetor on May 19, 2014, 10:59:36 AM

Seeing how quickly and comprehensively you put this board together I can only assume that the triangular addons would make the whole thing even better.  Assuming that the triangles are right angled and isocoles (surely there is a term for that shape that I am forgetting) then the board could be extended into various rentangular forms too, giving lots of modularity.

I suggest that you do all that extra work and find a way to cart the lot to the Oldhammer day...but I would say that ;)

Title: Re: A hive of scum and villainy
Post by: H.M.Stanley on May 19, 2014, 11:12:06 AM
Down and Dirty. Me likes  :)
Title: Re: A hive of scum and villainy
Post by: Captain Blood on May 19, 2014, 11:13:30 AM
Looks really great. Nice work  :)
Title: Re: A hive of scum and villainy
Post by: phreedh on May 19, 2014, 11:33:22 AM
Bloody nice, WP! I've noticed on many of your pics that the railings are snapped on the Sarissa pieces. Would you say that's due to lack of durability or your own hamfistedness? =D Either way, it looks bloody nice. I'm very very tempted both by Sarissa's stuff and that from the other company Leon Pendraken is pimping. I forget their name all the time. Model mods something or whatnots...

BTW, how about a gangway or two on the ground level?
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 19, 2014, 01:00:44 PM
I'd have to say a lot if it down to my hamfistedness but they are pretty fragile and some have broken with very little effort from me. I was going to get some of those other buildings (wargames mods??) for the extended sections they are pretty cheap. As for gangways, the stuff that is on the board in pictures is only a small amount of the sarissa bits I 've got, if you check out this post http://theleadpile.blogspot.co.uk/2014/05/something-to-fight-over.html#more you'll see more of the stuff that can be used for crossing various areas. When I get home today I'll so a bit of measuring and workout how to do stuff. I may even have a go on google sketchup this afternoon.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 19, 2014, 05:00:14 PM
Oops! Double post! Anyways, this is what I'm thinking for the extensions.
Here is the board as is.
(http://i55.photobucket.com/albums/g137/coljmurray/A336B0ED-FCFC-4385-B561-C4FE6FE63312.jpg)

And here it is with the corner sections added on
(http://i55.photobucket.com/albums/g137/coljmurray/585F8D76-8761-4A9F-AFBE-04F6468B9617.jpg)

It'd make the gaming area significantly larger and divide the board into 6 sections far more neatly than the usual six squared rectangle. As I was saying earlier I do have lots of stuff to populate the boards
(https://lh6.googleusercontent.com/-Hb3QLNH-zmw/U2ehO3BD2pI/AAAAAAAABJk/6l-uY9zPlfA/s320/blogger-image--566533681.jpg)
(https://lh3.googleusercontent.com/-rgklgr4CxjQ/U2eheKCfGSI/AAAAAAAABKM/epTbCQJbQoA/s320/blogger-image--1067878011.jpg)
Title: Re: A hive of scum and villainy
Post by: hubbabubba on May 19, 2014, 05:11:26 PM
Looks very nice, in a kind of rusty, fooked up, don't park your car in this neighbourhood kinda way. :)

Interesting idea with the extensions.
Title: Re: A hive of scum and villainy
Post by: matakishi on May 19, 2014, 07:47:40 PM
Great looking project, I think the added corners are a good idea.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 19, 2014, 08:10:11 PM
Thank you, it was your anarchy off line project that gave me the oomph (and ideas!) to get the stuff done over the weekend.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 21, 2014, 10:45:19 PM
Double post :? Sorry
Anyway got some time to paint up one of the signs I got from Ramshackle games
(https://lh3.googleusercontent.com/-163lcJoolwU/U30PKerc3xI/AAAAAAAABQQ/ck0qRjqn_II/s640/blogger-image--1953566380.jpg)

And built the corner sections for the board extension
(https://lh6.googleusercontent.com/-fnUX1cDNWk4/U30PRl9ab8I/AAAAAAAABQg/JuZW7vKkP4U/s640/blogger-image--704076177.jpg)

Now I need to paint it and add a load more buildings.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 27, 2014, 09:28:17 PM
(https://lh3.googleusercontent.com/--cTplIJvEJI/U4TqcQtphMI/AAAAAAAABRw/xSxO7wC6MhM/s640/blogger-image-644545293.jpg)
Hehehe!
Title: Re: A hive of scum and villainy
Post by: Katsuhiko JiNNai on May 27, 2014, 10:04:36 PM
I'm always a big fan of nice board  :-* WELL done!  :)
Title: Re: A hive of scum and villainy
Post by: Earther on May 27, 2014, 10:25:17 PM
The pudding is coming!

The pudding is coming!

The pudding is coming!

The pudding is coming!

 ;)
Title: Re: A hive of scum and villainy
Post by: aggro84 on May 28, 2014, 02:45:20 AM
Lovely board and old school minis, very well painted I might add!
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 28, 2014, 07:28:57 AM
Thanks guys. Aggro, there are more pics of the figures in this thread http://leadadventureforum.com/index.php?topic=65981.0
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 30, 2014, 03:46:19 PM
Managed some more buildings and the corner sections are done, still a bit of detailing to be done (doors and signage, windows needs painting, that kind of thing) but I'm 90% done.
(https://lh3.googleusercontent.com/-KYqWgKbgwqg/U4iK7m4Af3I/AAAAAAAABS4/5ZZ1opISZP0/s640/blogger-image--1402528659.jpg)
(https://lh3.googleusercontent.com/--cTplIJvEJI/U4TqcQtphMI/AAAAAAAABRw/xSxO7wC6MhM/s640/blogger-image-644545293.jpg)
(https://lh4.googleusercontent.com/-KOc8zSPsUjc/U4iK1_YEGyI/AAAAAAAABSo/4Ml7tPSdXz8/s400/blogger-image-1041588337.jpg)
Title: Re: A hive of scum and villainy
Post by: cheetor on May 30, 2014, 03:47:42 PM


Seriously cool.  I cant wait to get a game or two in on this  :-*

Title: Re: A hive of scum and villainy
Post by: Mason on May 30, 2014, 04:03:17 PM
Brilliant!
The 'corner' idea has worked out really well.
 8) 8)

Title: Re: A hive of scum and villainy
Post by: manic _miner on May 30, 2014, 04:51:49 PM
 A very good project.Must be great to have a cool table like this to play on.
Title: Re: A hive of scum and villainy
Post by: Mason on May 30, 2014, 04:59:43 PM
Now you just need some ground level 'street trash. to provide cover.
 ;)

Title: Re: A hive of scum and villainy
Post by: Dr Mathias on May 30, 2014, 04:59:57 PM
The pudding cracks me up. One of the more nonsensical Rogue Trader scenarios from the random generator ;)
Title: Re: A hive of scum and villainy
Post by: whiskey priest on May 30, 2014, 08:44:56 PM
I love the RT scenario generator! It's delightfully bonkers. o_o

Suggestions for street level trash and bits and bobs will be gratefully received.
Title: Re: A hive of scum and villainy
Post by: Mason on May 30, 2014, 08:48:21 PM
Suggestions for street level trash and bits and bobs will be gratefully received.

Apart from the obvious things like barrels, crates, skips, containers etc....how about the odd burnt-out wreck?
Any old sci-fi toy should work as a good basis.
 ;)

Title: Re: A hive of scum and villainy
Post by: Jaeger on May 30, 2014, 09:10:33 PM
Looks stunning.  :)

How about a Slave Auction. Seem to remember a lot of slave trader stories in RT. And Water sellers.
Title: Re: A hive of scum and villainy
Post by: Suber on June 04, 2014, 11:39:10 AM
Absolutely awesome. :-*
Water sellers is actually a good idea. I believe it can work with any kind of street vendor. Trolleys and so on can give you a mobile scenery basis. Kiosks or street furniture for ads ans stuff like that can also work.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 14, 2014, 07:14:47 AM
Finished the first of the Tech Gang for the game on confrontation that we'll be having in August.
(https://lh5.googleusercontent.com/-l4bFo208sFY/U5tK4Rx4fMI/AAAAAAAABWM/_KizFcdsrJ4/s640/blogger-image--1617009398.jpg)
Title: Re: A hive of scum and villainy
Post by: Ray Earle on June 14, 2014, 02:13:51 PM
Brilliant. I've got a week of kit bashing ahead of me inspired by confrontation.  :D
Title: Re: A hive of scum and villainy
Post by: Diakon on June 14, 2014, 02:24:34 PM
Lovely work man. Can you get the Confrontation rules anywhere on line, legit? I remember reading them in WD back in the day but never played it.  :D
Title: Re: A hive of scum and villainy
Post by: commissarmoody on June 14, 2014, 03:18:40 PM
TechGanger looks cool. A mix of GW plastics where used to make him, if not mistaken.
Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 14, 2014, 06:05:43 PM
You can get the rules but couldn't possibly say that they were legit. The general consensus is that they are basically just laserburn and I reckon you should be able to get them.

He is just a kit bash, Marine scout head, Elysian torso, empire knight left arm, maxmini right arm, RT hand flamer and empire militia legs. I've got another 4 to go.
Title: Re: A hive of scum and villainy
Post by: commissarmoody on June 14, 2014, 07:17:28 PM
looking forward to seeing em
Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 15, 2014, 06:09:35 PM
Finished off the Tech Gang
(https://lh3.googleusercontent.com/-WNHf7F8mj4g/U53DPeQcfGI/AAAAAAAABW0/DKpd2rh832o/s640/blogger-image--719740764.jpg)
Title: Re: A hive of scum and villainy
Post by: commissarmoody on June 15, 2014, 06:18:28 PM
 those Dudes look great for a cyber punk gang. Might have to steal some of your ideas.
Title: Re: A hive of scum and villainy
Post by: area23 on June 15, 2014, 07:05:01 PM
The tech-torso and power fist are resin parts?

Great posters in the background.
Title: Re: A hive of scum and villainy
Post by: Diakon on June 15, 2014, 08:39:07 PM
Fantastic looking gang there. That's a lot of plasma weaponry.  lol
Title: Re: A hive of scum and villainy
Post by: Dr Mathias on June 15, 2014, 10:22:56 PM
Great posters in the background.

Indeed, very cool scene and I really like the gang. Well done :)
Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 29, 2014, 09:20:29 AM
I painted up some of the old citadel Paranoia troopers to count as security for the up coming game with Cheetor.
(https://lh5.googleusercontent.com/-qJ09ugfwYGQ/U680llZHsmI/AAAAAAAABXg/iusFA0hFA8g/s640/blogger-image-1419045423.jpg)
Title: Re: A hive of scum and villainy
Post by: cheetor on June 29, 2014, 09:53:14 AM
I dont really know that range at all, but they look cool in those colours.  The Ferrograd Watch.

Our planned "small game" is getting bigger all the time lol  Are you planning for the GM to use those guys or are you working up to adding a third player?

Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 29, 2014, 10:06:18 AM
That would be telling! Lol!
I did send you the Gm's Briefing didn't I?
I've got a figure to paint up to lead these guys and a couple of figures to populate the bar and then I'm all done, just need to get the other confrontation gang painted then I can concentrate on finishing off the board.
Title: Re: A hive of scum and villainy
Post by: cheetor on June 29, 2014, 10:13:27 AM
I did send you the Gm's Briefing didn't I?

I forgot, of course you did and I remember what those guys will be up to.  Thats what I get for posting on Sunday in the AM  ::)


I've got a figure to paint up to lead these guys and a couple of figures to populate the bar and then I'm all done, just need to get the other confrontation gang painted then I can concentrate on finishing off the board.

You are a dynamo.  Its going to be a great looking game :)

Title: Re: A hive of scum and villainy
Post by: Commander Vyper on June 29, 2014, 11:33:23 AM
I painted up some of the old citadel Paranoia troopers to count as security for the up coming game with Cheetor.
(https://lh5.googleusercontent.com/-qJ09ugfwYGQ/U680llZHsmI/AAAAAAAABXg/iusFA0hFA8g/s640/blogger-image-1419045423.jpg)

Classic look there very nice.
Title: Re: A hive of scum and villainy
Post by: warburton on June 29, 2014, 12:42:35 PM
I've not seen those figures before, but they really look fantastic; top work!
Title: Re: A hive of scum and villainy
Post by: whiskey priest on June 30, 2014, 10:45:05 PM
Second confrontation gang 95% finished
(https://lh6.googleusercontent.com/-eTzL1pxSmaI/U7HYkRtjhfI/AAAAAAAABXw/UBTou6AfcAk/s640/blogger-image-230318925.jpg)
Title: Re: A hive of scum and villainy
Post by: warburton on June 30, 2014, 10:56:23 PM
Nice!
Title: Re: A hive of scum and villainy
Post by: commissarmoody on June 30, 2014, 11:12:05 PM
That's a pretty cool look for a gang.
Title: Re: A hive of scum and villainy
Post by: Mason on June 30, 2014, 11:13:36 PM
I love this thread.
Full of wonderful memories and great classic minatures all coloured-in properly!
 :-* :-* :-*


I also hate it as I keep getting ideas of ways that I can incorperate these wonderful old classics into my current gaming plans.
Now I am after Paranoia stuff.... ::)
 >:( >:( >:(



Title: Re: A hive of scum and villainy
Post by: Patrice on June 30, 2014, 11:55:18 PM
Ooooooh I was looking for some Sci-fi inspiration in some LAF areas I did not often explore before, and I find this! :o

FFS!I'm going to catch tetanus just by looking at those pics!
Um, no, rusted iron won't give you tetanus, there's no bacteria in rusted iron itself. Only if a horse did shit near it. :D
Title: Re: A hive of scum and villainy
Post by: Wachaza on July 03, 2014, 12:25:15 PM
Second confrontation gang 95% finished
(https://lh6.googleusercontent.com/-eTzL1pxSmaI/U7HYkRtjhfI/AAAAAAAABXw/UBTou6AfcAk/s640/blogger-image-230318925.jpg)

Stunning use of the naffer Space Wolves heads. Most of those look terrible on Marines but really good on those chaos boys.