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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: vsfguthroth on 24 May 2014, 03:15:20 PM

Title: Handlers
Post by: vsfguthroth on 24 May 2014, 03:15:20 PM
Hi

Lat nights game thre up an issue.

My opponant chose a set of fighting dogs and used them to (IMO) unbalance the scenario. In brief the problems were -

1. No cost for a 'Handler' or Handler skill
2. No range for the handlers control
3. No apparent limits to what the dog can do

1. We assessed at 11 points
2. I - reluctantly - agreed to a range of 18 inches (the distance a dog can run)
3. They were then used as trained dogs, picking things up .....

I think my opponant missed the point, but can someone explain the rules for them a bit more clearly please ?

TIA

Pete
Title: Re: Handlers
Post by: vsfguthroth on 09 June 2014, 09:01:55 AM

I'm bumping this post back to the top in the hope of some clarification please.

 :?

Pete
Title: Re: Handlers
Post by: Silbuster on 09 June 2014, 10:19:58 AM
The animal would have to be able to see and hear its handler. It is able to understand simple commands. Ergo:
1/ A single handler per animal should be nominated. Lose the handler; lose control of the animal. That's the cost
2/ The handler has to be visible to the animal.
3/ Erudite wit works up to 12". The handler has to be within 12" for the animal to follow orders.
4/ If the handler is out-of-sight or over 12" away, then lose control of the animal.
5/ Simple commands are those a dog would understand. Go, Fetch, Return, Attack, Stay. I imagine that "Fetch" is the one at the root of the problem. So make the objective something which either cannot be recognised by a simple animal (Secret Papers amongst other Papers) or too big to be picked up in the animal's mouth.