Lead Adventure Forum
Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: mikeland on 05 June 2014, 01:13:07 PM
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One of my recent projects, to give my Scotland Yard Company a little more firepower
(http://i1095.photobucket.com/albums/i475/mikeword/Cart-Gattling-2_zpsf56c9fd3.jpg) (http://s1095.photobucket.com/user/mikeword/media/Cart-Gattling-2_zpsf56c9fd3.jpg.html)
(http://i1095.photobucket.com/albums/i475/mikeword/Cart-Gattling-1_zpsfb2132fa.jpg) (http://s1095.photobucket.com/user/mikeword/media/Cart-Gattling-1_zpsfb2132fa.jpg.html)
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Love it!
What ranges are the figures and vehicle from?
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Wonderful!
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Lovely stuff. The base model and driver looks to me like a brewery dray from the Lledo type die cast models?
An inspired conversion ;D
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Now that is what I call crowd control lol
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Which is useful when that crowd in zombies.
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Lord Love a Duck, how many points is that monster?
Gracias,
Glenn
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Which is useful when that crowd in zombies.
I would see it somewhat less so if I had my way, as I'd restrict if not outright ban firing-while-moving.
That said, a great way to plug up an alley!
Doug
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An inspired conversion ;D
It certainly is.
Brilliant!
:-* 8) :-*
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That is spectacular. I'm deeply envious
Thanks
Blofeld
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Thank you very much for your kind comments!
@Malmalute you win the gold, it is indeed a Lledo diecast brewery cart as you suggested.
I am one of a dwindling species of gamer who doesn't usually play points, but if I did then something like this would probably be about right:
Points including 3 crew (1 Sargent, 1 Constable, 1 special Branch) 67pts
Cart & Gatling gun 25 pts, Crew 42 pts
My thoughts on rules to use this:
Base speed 11" difficult terrain no effect.
Shooting when moving is a -3 modifier. (e.g. If the cart has moved in the movement phase that turn). and the gunner must pass a pluck test first before shooting. If he fails it it is assumed the gun has jammed due to the excess movement or the shots are so way off it isn't worth rolling to see if they hit.
The driver and Sarge are both armed, one with a pistol, the other with a carbine and can use their weapons.
If the gunner is killed, then the Sarge can carry on using the Gattling gun, with a -1 penalty to shooting. If both the gunner and the sarge are killed the special branch constable cannot use the Gattling gun. The crew can dismount the cart, but if he driver does then the cart can't move, and if either one of the gun crew does then the Gattling gun has a -1 shooting penalty. The gun cannot be dismounted.
A WIP shot and pic of hte original cart here plus parts list:y
http://starshipvorenus.wordpress.com/2014/06/05/scotland-yards-horse-driven-gattling-gun/
Cheers!
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Awesome!!
You are allowed steam tanks and walkers in IHMN too, so I don't think a horse drawn cart with MG is too much.
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Of course you could just refer to HVF 2.3.3, the Hussy Wagon lol
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Awesome!!
You are allowed steam tanks and walkers in IHMN too, so I don't think a horse drawn cart with MG is too much.
While I'd be limiting the workings of those beasts as well, I didn't mean to suggest anything but my own preference, though I'm liking the sound of mikeland's workup.
Doug
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The latest thing in riot control. Beats a water cannon.