Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: Red Orc on 11 June 2014, 11:56:02 PM
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I find myself marooned some distance from my minis, paints, usual gaming buddies, piles of crap laughingly referred to as 'terrain', in fact anything gaming-related at all - except LAF and the net in general of course.
Anyhoo, I was thinking about the Atlantis campaign that we ran over on the VSF board a few years ago and wondering if anyone would be interested in a Fantasy version.
The idea would be that you'd take your usual fantasy games and feed them into a larger framework; so the encounter between some Orcs and some Dwarves that you have with your mate is no longer a one-off but part of a wider narrative. It could even be possible, if you play campaign games anyway, to integrate your campaign into the wider story.
Anyone interested, or is this a daft idea caused by glue-withdrawal and not enough dice-rolling? Only you can decide...
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I would be!!
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If I wasn't in the midst of packing stuff up and getting ready to move, I'd happily have a crack at it with my dark age fantasy stuff :)
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You could join in later ;)
Guess we will not start that soon.. We've to find a good background stroy first..
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Sounds good to me :)
If it helps work out a back story my armies will be Romano-British (could be some sort of civilised city state?) and Pagan saxons (definitely good contenders as hairy barbarians) with giants, druids, ghostly celts, dragons and dryads/tree spirits added for mythical flavour. I've also got plans (and some figures) for dwarves and Alfar (although definitely of the 'little people' variety, and owing more to the Brownies from Willow than Tolkien!)...
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I planning to do a Dryad army and one other..
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Well, yeah - I don't think it's feasible to start upon the instant.
In general, I think a good way to proceed would be to find out if there's interest, and if so, what sort of armies people are going to want to play. Hopefully this will suggest some basic factions and geography; and we can roughly work it out from there.
So, for example, VLD's forces could be listed as: 1-civilised Humans; 2-barbarian Humans; 3-Magical Forest Dwellers; 4-Dwarves; 5-More Magical Forest Dwellers. Although maybe his 'Alfar' (if they're like the Nelwyn from Willow) could be Hobbits, whose to say?
Anyway that suggests that where VLD is going to be fighting there at least 4 zones - first, the city-states or empire or whatever (like Byzantium or Gondor); second, a human barbarian zone; thirdly some kind of primeval forest and fourth some mountains (as that's where Dwarves are wont to hang out, but of course these Dwarves could be sailors or desert dwellers or anything, I don't know).
But instantly the forces start to suggest possibilities in terms of 'plot'. Perhaps it's a simple case of invading humans (Civic Empire plus barbarian auxiliaries) versus the 'Fair Folk' - all the magical creatures united to defend their mountainous, forested homeland. Or maybe the Dwarves, in alliance with the Civic Empire (with whom they have extensive trading links) are muscling in on the territory of the Free Barbarian Nations, who call on their supernatural allies (dryads and giants and whatnot) to help with the resistance. Or perhaps the Dwarves and the Human barbarians are part of a wave of northern invaders who are attacking both the settled lands of the Civic Empire and the peaceful forest realm of the Fair Folk.
So, any forces can potentially be paired or opposed; if we do a fairly simple comparison of who's got what it should be possible to come up with a set of allies and enemies; and also it should suggest geography along the lines of what I outlined for VLD's forces.
Does that sound do-able?
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Not to ruin the fun, but as a company we would be interested in getting behind something like this. We would be open to any consideration. Also, if that is too much like "crashing the party" then it was not intended and carry on.
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Mitchelxen, I don't see any problems..
Red Orc, great! I was thinking about a scenario like the Atlantis one (a few teams invading an island) so the teams would be against each others and against the natives, but your ideas seem better to me.
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Aye - the ideas you've suggested seem good to me!
Any or all of the plots are achievable - as my dwarves are unpainted and low in numbers, I'd be tempted to use them as auxiliaries for another power (unless of course we get another participant with a dwarf army!). I'd also be tempted just to roll the Alfar in with the forest folks, it might work better with the bronze-age savage feel I've been trying to aim for. although I've only got 4 dryads painted, I do have another 8 or so to finish, and they shouldn't take long to paint. I also have assorted cavemen in the painting que who could probably also fill out the ranks of forrest folk...
As an aside, there are pictures of some of my stuff in this blog post: http://xanderswargamingmusings.blogspot.co.uk/2014/06/painting-update-28mm-arthurians-and.html
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So we've pretty much forrest folk.. how about an island (let's call it Utopia for now) where forrest folk lives. But several nations/races like to invade Utopia and exploit the minerals which can be found there..?
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That would work for me. Given my large selection of gohstly celts: I guess there was once an ancient tribe which lived on the island, in harmony with the nature forrest folk, but who died out many years ago. Now the island is threatened, they have returned from the ghost lands to do battle alongside their ancient allies...
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Now that sounds like a plan!!
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(Looks at 100's of Dwarf figures - plus 'rebel' elves/gnomes/halflings and "Freedom Forces Coalition" of Goblins - and sighs...)
Really don't have the time but it does sound like fun.
Gracias,
Glenn
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I'd be interested. Been wanting a good fantasy scrap for a while now... ;)
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Cool - what armies will you be bringing to the peaceful island paradise of utopia... lol
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(http://s10.postimg.org/5knkd4wfd/Utopia.png)
A first draft.. any ideas?
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That looks good to me :D
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We will be running playtest games for our Universal Soldier Fantasy Battle system so we could run those games in.
We have a large contingent of Human Medieval types, we call Empire of Necropolis. We are also running some skeleton types. Don't know how that would fit in but would enjoy taking part!
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I guess the medieval humans could be a different part of the same 'civilised' empire as my late romans? Certainly the undead could easily by the physical remains of the same undead tribe as my ghostly celts?
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TEAMS:
Human: Invaders of Utopia, live nearby at another islands. Some islands are medieval some are in earlier ages
Forrest Folk: Inhabitants of Utopia. Dryads and other creatures from the forrests.
Dead stuff: Dead bodies of earlier invaders brought alive by mysterious necromancers.
Feel free to think of more teams ;)
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Wow, y'all have been busy since yesterday!
LordOdo, I'm really liking that map! There is a problem with seeing this as 'teams against each other' though - the fact that a player in Australia can't very well play a game against a player in Scotland. I think we have to have a map of 'regions', with each group fighting in a specific region. In the VSF campaign, the BLAMers (Malamute, Jimbibbly, Bullshot etc) were given a region of the West Coast, so when they fought their battles against each other, all the action took place in one area; the Sacramento Gamers (Leadfool, Alfrik and their friends) fought their games on the South Coast, UShistoryProf and his son were fighting in the North East, etc. If each group is fighting in a region, then there's no reason to need people who are physically separated (and perhaps playing different games systems) to fight each other.
We picked Atlantis for the VSF campaign because we were stuck in the real world, and needed somewhere where it was just about possible for Britain, USA, Germany, France, Spain, Russia and Japan (our main participants I think) to send forces. China too, and the independent North African state of Khosind (a breakaway from French West Africa, supported by Prussia if I recall correctly), and the (undefeated) Confederate States of America, as well as an overfly by the Brazilian aeronef fleet. It didn't seem feasible to do that anywhere 'real' (and the presence of China and Japan in the vicinity of the Azores was a bit perplexing). So the best compromise was a 'new' territory (so it needed exploring) that didn't already have colonies and legations and entrepots and whatnot.
We don't have that problem here. We don't need to posit a central place that different factions arrive at: to take a 'real' example of how a multiplayer campaign like this can work, think of the Lord of the Rings, but remove the plot about the Fellowship. You have conflicts between the Southern Fiefs of Gondor and the Corsairs; the Rangers of Ithilien against Southrons and Mordor Orcs; Gondor's Northern Army against Easterlings and Orcs; the Rohirrim against Saruman's Uruks and Dunlendings; the Ents against Uruks; Lorien against the Orcs of Moria and attacks from Dol Guldur; the Elves of Mirkwood against Dol Guldur and northern Orcs; the Kingdom of Erebor (allied with the human realms of Dale and Esgaroth) against Easterlings and Orcs... so that's eight different warzones (I may have forgotten a few) that all make up one continent-wide war. This is what I mean about 'regional' conflicts. In the War of the Ring case, one group of players would be playing the coastal Lords of Gondor v the Corsairs of Umbar; another group would play Rohan versus Saruman's forces, etc. Unlike the War of the Ring in the books, this one would be decided on the basis of which armies won in which areas. Perhaps Lorien was destroyed by invading orcs? Perhaps Erebor was over-run, Saruman defeated Rohan, etc. Enough of those happening, and the war is won by the Dark Powers.
So, I think we need to do a count of who might be coming in and what armies they have. For example, VLD's dwarves (being a small contingent) might be mercenaries in the service of his Human Empire (Romano-British) troops. But if someone else has Dwarves as a main army, it might not make sense to have them rolled into another faction, or functioning through shorthand ('Dwarves are mercenaries') as a kind of non-faction. And in terms of armies, it may be that some people don't have Dryad/Fair Folk armies at all, which might make the idea of an 'invasion of Utopia' a bit difficult. What if they only have Orcs and Dwarves? Or two sorts of humans (they're players who generally play historicals, or have armies based on Westeros, or whatever?) Or Lizard Men and Skaven? How would they relate to the plot or forces as currently outlined? The suggestions I posted were merely that, hypothetical plots generated from the four (or five) forces that VLD mentioned.
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Yup, You're right. That's actually why I made more islands on the map, so we can all have our own island
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OK.
I think we're talking at cross purposes somewhat.
If each group has an island, then each island must potentially be able to provide an environment for any combination of armies. The way I assigned zones in Atlantis was by getting armies and terrain types from the participants. What you're doing seems to be creating the setting before we know who's playing in it or what sort of games they want to play. Are there any deserts in your archipelago, for example? The way the Atlantis game worked was that I found out what people had and wanted to do, and then to a large extent tried to create Atlantis around that. What you seem to be doing is creating Utopia and then expecting players (hopefully, more than 3) to fit into it.
Don't get me wrong, I like the map and I like the idea behind the campaign that you've come up with - but it's your campaign, it's not a collaborative campaign. Atlantis emerged over about 3 months before we started the campaign, as the result of interactions between maybe 15 of us - and even then, that was just the starting position, that Atlantis had come back into our time-stream and the nations of the world woul be competing over this new continent. In fact, the idea that we were going to run with was both Atlantis and Mu had re-appeared, but no-one volunteered to run the Mu continent so that was forgotten about. The players then gradually explored their sections of the continent (there still isn't a definitive map of Atlantis, mostly because I found digitising the maps at multiple scales that I had much more difficult than I first imagined).
I don't think we can begin to flesh out the background or location until we have a much better idea of who will be interested in playing.
Of course, I could be very wrong, and your idea may work fine.
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My idea for how we could do this is closer to something like this:
(http://i297.photobucket.com/albums/mm219/redorc01/NumberedGrid64_zpsd14d77a2.gif~original)
Players then choose a grid-squre and give us an idea of what is in it. Say someone has Orcs & Dwarves and wants some mountains and forests.
So they pick a square (let's assume A1) and populate it with mountains and forests:
(http://i297.photobucket.com/albums/mm219/redorc01/forestmountain_zps10bd75ca.png~original)
and the main map now looks like this:
(http://i297.photobucket.com/albums/mm219/redorc01/Everything/newgrid_zpsb8343f8c.png~original)
Once all the players have picked their squares and asigned features the map will have taken shape. There may be some areas left to be filled - it shouln't be a problem to assign features to those areas if necessary. If many areas are taken, then the late-comers will have to adjust to the fact that (for example) a river flows out of C3 to the east; if you then take D3, you have to incorporate the river in your square.
It's not as pretty as your map certainly but I think it's more functional - at least, for how I saw things working.
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If I actually ever played I would join in with this. Instead I will watch with curosity.
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Red Orc and LorOdo,
I don't think you are talking about anything different.
If I have an Island (in LordOdo's map) or a region square (in Red Orc's) ie A1 I can populate that Island or square as I see fit, and use the terrrain that I have in my collection and the armies that I have in my collection. What I am saying is both systems look the same to me. IE an Island equals an A1 square.
Anyway, open to either system here.
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I've always preferred actual maps over grid square maps for campaigns. I'm just not a "linear" guy...
@v_lazy_dragon: I have several armies for LOTRSBG, Some warhammer stuff and I've been working lately on some of Copplestone's Barbarica15mm for HOTT.
How about you?
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@Vinlander - I do have some GW stuff still: Moria Goblins, Uruk Hai, Rohirrim, Gondorians/Men of the last alliance, Last alliance elves, the fellowship and Thorin's company. There are also Warhammer high elves and undead. At one point I had thought about doing Barbarica, possibly using the 15mm bits or a mix of Copplestone sculpted ancient germans and 'grenadier' barbarians. I ended up doing the second option, and rounded the figures into my Saxons.
Plus the Romano britons, saxons, etc I mentioned previously (plus some unpainted Picts and cavemen who would make other factions if I can get them finished)
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@ Michelxen and Vinlander - I think the point is flexibility. If someone wants an island, they can have one with the grid system. If someone wants a steppe for horse-nomads, or a desert, it's difficult to fit one in with the archipelago. With the grid system, LordOdo can still have his plot about invaders into the Fair Folk's forest - in his square. Anyone else who wants to use the same idea is free to do so. With the archipelago system, that has to be the plot, take it or leave it.
It's also about process. If this is a collaborative campaign, I don't think it makes much sense to fix the plot and setting when only three people have said they want to be involved, especially when the person fixing the plot and setting is also one of the players. How do we know that anyone else will have any 'Forest Folk' armies, for instance? It doesn't seem sensible to set in advance what armies people 'should' have to join in. Seems to me that this in 24 hours moved from being a suggestion for a collaborative campaign, to a thread about the campaign LordOdo wants to run. Which is fine, if LordOdo wants to run a campaign as well as play in it, then I'll be watching with interest, as campaigns are probably the thing I get most satisfaction from; it's always good to see a nice campaign thread.
It certainly isn't about aesthetics, LordOdo's map is much nicer than mine, and I like the theme of the campaign. As I say, I'll be watching to see how it develops.
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Red Orc, I'll go with your plan! You're totally right! From now on I'll follow your lead, as you're way more experienced in this.
I just wanted some action, as I like the idea very much. How many playersdo we have yet?
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LordOdo, I don't really have a plan; I just think we should find out what all the people who might be playing want to do, before decisions are made about what you have to do.
So far there seem to be three of you wishing to play - you, very_lazy_dragon, and Mitchelxen. Not sure if Vinlander is also considering getting involved?
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by plan I meant the squares system. ;)
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Even the squares system is more of a sketch/suggestion than a proper plan. The basic idea that I'm trying to push is that of starting with a 'blank' map and letting the players fill in their regions. I'd rather the plot and setting were driven by the people who are going to play rather than decided in advance. We don't even know how many regions we need until we know how many players (or rather, groups of players) we have. As far as I can see, it's more important to know who might want to be involved, what armies they have and what terrain they want to use, than to come up with a plot or a setting at this stage.
Of course, I could be completely wrong about this. It may be that more people would be interested if they were presented with a ready-made world to adventure in (especially if, like your suggestions for Utopia, it has pretty maps and an interesting story!). That way, it might not be so much work, or the aesthetics of the thing might hook people. But I fear that though ready-made situations may attract some, others will be put off (because they don't like the story/setting, or because they can't see how the armies and scenery they have can fit into the given storyline).
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RedOrc that all sounds fair to me. We are open to anything, we would just like to be involved.
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Cool - what sort of armies would you be bringing to the party? I know you mentioned a human faction from the Empire of Necropolis and some undead...?
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I'll bring:
-a human faction, (darc age or Landsknechts, doubting maybe both)
-Forrest Folk
-Some little surprises.. :)
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How long will we wait for more interested people?
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How many have we got on board now?
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...
So far there seem to be three ... wishing to play - you (that is LordOdo), very_lazy_dragon, and Mitchelxen. Not sure if Vinlander is also considering getting involved?
Hasn't changed since then. I take it you are wanting to get involved, Vinlander? If you are, what armies do you think you might be bringing into play?
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I have forces for LOTRSBG (Mordor, Moria, Elves, dwarves, Men of Numenor), HoTT (Dwarves and soon barbarians), Warhammer (Skaven, Goblins, Empire) as well as some odds and ends I've used in various skirmish games like SOBAH.
Are you thinking to use a particular rules set or would we be free to use whatever is our preference?
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Sounds quite interesting. My group plays the Chipco Fantasy Rules sets and we tend to generate a lot of battles ;)
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It would be good to have you on board, Alfrik. You guys in Sacramento certainly put a lot into the Atlantis campaign.
Any ideas as to how many will be involved, which forces and what terrain you'll be wanting to use?
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Are you thinking to use a particular rules set or would we be free to use whatever is our preference?
I'd say free to use your own preference. Oh and Empire is very cool, was thinking of useing them also :D
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I definitely vote for own rules :-)
I'll probably be using a modified version of the GW LOTR rules...
Seems that the Empire are a popular choice as I used to be a player too! lol
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I have forces for LOTRSBG (Mordor, Moria, Elves, dwarves, Men of Numenor), HoTT (Dwarves and soon barbarians), Warhammer (Skaven, Goblins, Empire) as well as some odds and ends I've used in various skirmish games like SOBAH.
Are you thinking to use a particular rules set or would we be free to use whatever is our preference?
Sorry Vinlander, I didn't see your post for some reason.
As others have said, whichever rule-set(s) you and your group prefer to use. It doesn't make any sense to try and limit what rules people are using, especially as we're trying to get as many people involved as possible. As we're not going to meet, it really doesn't matter. A battle fought in one location using HOTT counts just as much as a battle fought by a different group somewhere else using WHFB.
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OK - some concrete proposals.
1 - each group of players should provide a list of their primary armies, preferably a different one for each player. This doesn't mean you can't play any others but each player should at least try to have a main army.
2 - we stick to the 64-square test grid for the moment. Each group of players gets the same number of squares as there are players in that group (if there's just you and your mate, you get 2 squares; if there's 8 of you at your club want to be involved, you get 8 squares). The players fill in their squares and send them back to me as a block (all squares must be contiguous, you can't have a group of squares in one place and another group somewhere else).
3 - I do my best to stitch the groups of squares together and I PROMISE I will fill in the gaps to sort the maps out. Unlike Atlantis, this is NOT primarily an exploration campaign, just a brutal war of all against all.
4 - once we're sure no-one else wants to join, we start logging the games.
5 - we also come up with a time to stop. That will be the end.
How does that sound as a suggestion for a plan?
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Sounds okay.
You can keep some squares at the edges empty, which can be given to players who want to join in later..
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Sounds good! We will be play testing Universal Soldier Fantasy Battle System this week so we can get back to you with a list.
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This sounds interesting but how will it actually work? Who will be the umpire? Will there be a turn sequence system with a calendar keeping track of the moves and battles? I recall the old "Matchbox system" where the map was divided in grids and each grid had a number when two forces moved into the same grid (and matchbox)there was a battle. Should we all report our moves to the umpire who would announce "battle commence"?
Complex shit this :D
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No, the way I'm proposing it works is that you and your gaming buddies take a region (let's say, there are four of you so that region is four squares in extent). You then populate that region based on your terrain and armies. For example, if you have Dwarves, Orcs, Elves and Human Barbarians (Hordes of Chaos, because you're using Warhammer, let's say); you may decide that a mix of forest, mountains/hills and steppes is appropriate, and also put in some settlements, strongholds etc. This is the map you and your friends fight over.
Meanwhile, a group on the other side of the world is fighting in the region adjacent to yours. There are six of them (so they have six squares), and they have marshes, desert and mountains, because that's the terrain they have. Their armies are Elves, Orcs, Civilised Humans, Dwarves, Human Barbarians and Human Pirates. They're using LotR. Their battles don't impact directly on yours, but yours and theirs go towards the grand totals (in this case, the Elves both count together, the Orcs both count together, and possibly your barbarians and their barbarians count with their pirates as 'evil human faction').
Armies from different groups can't feasibly fight, because it would mean that people from Sacramento would have to go to Hull and people from Amsterdam would have to go to Sydney. Or we'd have to have some mutually-agreed method of deciding non-physical battles. It's not really feasible I don't think.
I'm volunteering to 'umpire' what's necessary to umpire, as I am currently devoid of gaming potential, being stuck in a) the outskirts of b) a strange city where I c) don't have access to 1) convenient transport or 2) (and somewhat crucially) my gaming stuff.
Does that answer at least some of your questions?
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Just a suggestion, I always advise my players that any army other than the one they personally command, are commanded by "other people". This means of course that I can have any one command their army if they are not available and they will have to live with the outcome, win or lose, pyric to over whelming victory, or humiliating lose. Stating that up front saved me tons of headaches about " I wouldn't have done that!" sorta complaints. So for your campaign idea, we are the Rulers, and our armies are commanded by our "Generals" unless we can physically attend the battle.
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That's a good idea - it helps keep people focussed on the campaign, if they know someone else might lose their battle for them!
Not sure how it works in practice though - it implies that 1) I'm telling people to fight battles; and 2) I approve of other people stealing their mates' minis and throwing a match just because someone couldn't come to game night ;)
In the Atlantis campaign, the action at each locale was controlled by the group. You and Leadfool and your mates fought a bunch of battles for your part of the campaign - I just provided some maps and some notes about local climate, where the natives lived, what sort of weapons they had etc. You did the rest of the organisation (ie, who turned up where on what day with what army, what terrain you used to represent the topography) yourself. I wasn't planning on doing more in this campaign - in fact, as I'm suggesting the local groups do the maps, I'm thinking I'll have rather less work!
In a real war (looking at something like the Napoleonic Wars, WWI or WWII), not every theatre of operations is a busy as every other theatre all the time. So if for example we fight a campaign lasting six months of game time, one group (campaigning in the Northern Wastes) might only fight three battles in that time, while another group (based around the Southern Cities) might fight ten. That would be fine as far as I'm concerned - it just means that the Southern Cities were hotly contested while, comparatively speaking at least, the war spared the Northern Wastes.
Or am I missing the point you're trying to make?
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Bump.
The main armies I will using are (Vikingish) Humans and Forrestfolk.
Looking forward what armies you all will be using. I think we need to start soon, otherwise people will lose interest..
(but please not to soon, as I've still to paint both armies.. ;D)
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Red Orc - Do you want the army lists posted here, or do you want them PM'd to you?
We already ran a battle, a Meeting Engagement of our two armies. Now the units get better, Muhahaha. Enjoying it.
Is it your vision to have us post a battle report here as well?
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I think we should have a different thread for that.. And keep this as a discussion thread, so the other one keeps clean
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... I think we need to start soon, otherwise people will lose interest..
(but please not to soon, as I've still to paint both armies.. ;D)
There are only about four groups who've said that they're interested. I was hoping that there would be more than that.
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The main armies I will using are (Vikingish) Humans and Forrestfolk...
OK... how many people are in your group, LordOdo?
Red Orc - Do you want the army lists posted here, or do you want them PM'd to you?
We already ran a battle, a Meeting Engagement of our two armies. Now the units get better, Muhahaha. Enjoying it...
Exellent news! the opening shots in the war have already been taken!
I don't think I need the army lists specifically. Posting them with the battle report seems the best idea to me.
...Is it your vision to have us post a battle report here as well?
I think we should have a different thread for that.. And keep this as a discussion thread, so the other one keeps clean
Yeah, I think that's probably the best way. If you want to start a topic for your battle Mitchelxen, we can put a link to it from this thread (as a kind of 'master-thread'). I suggest that each group has its own thread. So all the battles for (let's say) the Western Kingdoms are in one place, all the battles on the Northern Plains are in another, etc.
If we're going to run this more or less as I suggested earlier, then each group needs to say how many players it has, which armies they're controlling, and then it needs to send me its map.
If someone from every group can send me a PM with your email address, I can send you the map square. Then you need to make a map of your territory with as many squares as you have players in your group - taking care that where they join you have the same terrain features in both squares...
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Received the map tool from Red Orc today and filled that in and replied to him.
The Northern Front of the War has broken out. The report has made it back to the King.
Please see the link here in the forums for details http://leadadventureforum.com/index.php?topic=68590.0
The Northern Front consists of two players.
Player One is commanding an Empire of Necropolis Northern Army.(Human)
It consists of the Knightsguard Archers, Knightsguard Men at Arms, Knights of the Garter, Lir Oz the Wise, Spellcaster of some repute and is led by Sire William Boldhand.
Player Two is commanding a Bone Warriors Army. (Undead)
It consists of the Dread Archers, Spears of Anarchy, the Dead Riders, Vlad Xerxes the Necromancer, and it is lead by the Necromantic Hero - Nembo Dragontooth.
We are running a 1000PP Campaign using Universal Soldier Fantasy Battle System. We are playtesting the rules, specifically the campaign rules. The first clash is a meeting engagement between the two sides.
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Nice one Mitchelxen - good to see the first reports from the campaign!
Three things occur to me - first, I need to make a 'battle' marker to put on the map file, so that you can mark your battles on the map and we can see how the war is developing.
Second, picking a colour for your faction might be a good idea. We could then put flags on the map to represent victories (or perhaps colour the battle marker in your colour).
Third, it would be useful to know the scale of battles. Not as in 1:72 or 28mm or whatever, but in terms of the size of the engagement. I have an idea that skirmish games (less than 30 models a side?) should count differently to mass battles (at least one side has 30 or more models).
Mitchelxen has indeed provided me with a map, I shall begin the main map very soon, I promise.
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Hi guys. I'm late to this thread, but wouldn't mind getting involved. Is there any space for a few solo clashes between my Asian Fantasy warband and my goblins? They would be small solo skirmishes using Swordplay with the system running the goblins? Been wanting to try out Swordplay solo and this seems like a good opportunity.
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In my opinion you're very welcome! :)
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It hasn't really started yet. Only one person has done games that I can see.
So you are not really late at all.
PM RedOrc with your info and see what he says. He is pretty open to players.
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Indeed - the campaign is very much open due to it only having I think four confirmed groups of players so far, and only two of which have got as far as supplying maps. Anyone is welcome - please, if you're thinking of getting involved, send me a PM and we can get you started.
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(http://i297.photobucket.com/albums/mm219/redorc01/Everything/Gridnow_zps4336c669.png~original)
As LordOdo and Mitchelxen have supplied maps for their territories, I've put those maps on the greater grid.
I might have to re-size things as they look a bit pokey on the grid as it is. Also, if we don't get more players, I might re-assign how much territory is covered by each square...
EDIT: sorry about the re-imaging, I'm having issues with photobucket at the moment.
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We are looking at adding at least one if not two more players. I will have to do two new maps up. Please keep a spot open in the North.
Thanks!
We have finished Campaign Turn#2. Made some changes to the rules and we had our first Hero death. Update to follow.
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Spots left open - as I say I might end up tweaking (not twerking) the map anyway. Minor juggling of positions not a problem.
Keep us informed as to how things are progressing in your warzone! As to hero death, it is a sad but inevitable thing. I know your system has campaign rules, so does this mean that 'dead is really dead' and he missed his roll to come back when recovered? It's not Sir William, is it? Or are you not saying here as you want to (quite properly) report back to the King on the fate of Boldhand, Captain of the North?
You do realise that there's now a rumour going round that Sir William was killed in the last engagement, don't you? Blimey, I love campaigns... lol
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Mitchelxen, where are the Kingsguard miniatures from?
I post it here, so I don't spam your personal thread.. :D
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Those are from our line of Free Companies circa 1993.
Here is a link to pics.
We do not have them posted on our website, but we can get them done for you if you are interested. They do seem to be slightly smaller than modern 28mm's as can be seen in the size comparison photo here second row, second figure from the left https://s3.amazonaws.com/ksr/assets/002/270/196/7e01b0741ad1703984fa9c1d3d362ce3_large.jpg?1405181170
See the whole line on our Facebook at https://scontent-b-ord.xx.fbcdn.net/hphotos-xfp1/t1.0-9/10563108_479495425519322_4563034664147324912_n.jpg
Pictures are grainy though.
OR painted blokes on Facebook here
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10537392_479495455519319_5279169042390411820_n.jpg
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Nice! I'll keep them in mind, as they really suit a project I'm planning to do :)
But first we've this campaign! :D
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Posted my first part here: http://leadadventureforum.com/index.php?topic=69018.0
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We made a couple of changes to our campaign.
First, in order to bring the Army sizes up over 30 figures (and thus make the games more crucial in the overall Collaborative Campaign) we added two Units to each Army. This brought our total Army size to 3625 points each.
Empire of Necropolis added the Knightsguard of Dragar a twelve man Halbred Unit and Belzar's Lancers a four man cavalry Unit (Knights).
The Bone Warriors added a six man mace Unit called the Horde Shockers and a six skeleton Cavalry Unit the Dread Horseman.
We also made a rules change (this is what playtesting is for). You can now pay for replacements in the next campaign turn and bring your Units up to strength. Also, if a Unit is destroyed it may be replaced but it loses any and all experience upgrades. This will make losing a Unit painful moving forward.
We have updated the Collaborative Campaign - Northern Front Report as well. We are enjoying the campaign, thanks to RedOrc for the push or this would not have got going, it was just what we needed!
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Interesting stuff here. I'll be following this more closely from here on in.
;)
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Red Orc - Can you please add a third faction to our Campaign?
The Dwarves of the Flaming Forge have heard rumours of the fighting to the north of their empire. The mighty King has dispatched his Hero and a small force for a reconnaissance in force of the northern border. Troops have been posted to Forge Haven to strengthen the border garrisons. Dispatches and Army list to follow.
Thanks!
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No problem. I will add the new info to the map as soon as I can.
Has this now become a three-way fight, do you think, or are you expecting alliances to come into play? Or is it too early to tell, do you think?
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Back from long out of town trip. Will inquire of my local players group tonight for interested players.
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We have 4 players fielding :
Human
Chaos
Lizardman
Orc
Armies
Ready to go
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Red Orc - Can you please add a fourth faction to our Campaign?
The Elves of the Isles Freehold have heard rumors of the massing of Bone Warriors in the wastes to the north of their empire. The Elven Quorum of Merchants is concerned about keeping the vital East West Trade Highway. The Quarum has dispatched Reptiliad Mercenaries consisting of a Hero and a small host for a reconnaissance in force of the northern border. These lizardmen are highly trained and disciplined mercenaries with a thirst for battle. These units have been ordered to move in force to the North and engage any enemy that is discovered. Dispatches and Army list to follow.
See the campaign report in this thread - http://leadadventureforum.com/index.php?topic=68590.0
Also Turn #3 has been completed, we have termed it "All Quiet on the Northern Front".
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The Northern Front now consists of four players, so here is an update of the army lists:
Player One is commanding an Empire of Necropolis Northern Army.(Human)
It consists of the Knightsguard Archers, Knightsguard Men at Arms, Knights of the Garter, the Knightsguard of Dragar, Belzar's Lancers, Lir Oz the Wise, Spellcaster of some repute, and is led by Trevor the Red.
Player Two is commanding a Bone Warriors Army. (Undead)
It consists of the Dread Archers, Spears of Anarchy, the Dead Riders, Horde Shockers, the Dread Horseman, Vlad Xerxes the Necromancer, and it is lead by the Necromantic Hero - Nembo Dragontooth. Recently a second hero was promoted from the ranks of the Horde Shockers. He is Chrysanthos Yonah, the undead and evil form of the legendary strongman of Olmutz.
Player Three is commanding a force from the Dwarves of the Flaming Forge.
It consists of the Iron Ravens, Karls Jaegers, the Volksgrenadiers and the Stone Crusher Cavalry. It is led by the Hero Nordoth AxeTapper and the Forgemaster Neifon "Amber Hammer" DaggerFind. Also the Ogre Rory Greenzinc has decided to join the expedition. He is a long time friend of Nordoth and former compatriot from their time in the Pits of the Lost Souls together.
Player Four is commanding a small but stout force of mercenary Reptiliads, known as the Steel Thunder. They have been hired by the Elves of the Isles to keep the east - west trade route open in the north. Leading elements of their troops have been rushed to the area, soon to be followed by the remaining battalions.
Their force consists of The Steel Snakes, Lightening Fists, Storm Gathers, and The Earth Shakers. They are lead by the Hero Taleth Cragsnarl and the Shaman Syralth Twoglow.
All armies are 3675 points or less and more than 30 soldiers strong.
Onward to Turn #4.
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The latest map including the two new players in Mitchelxen's portion of the campaign has finally been done - sorry for the delay all!
(http://i297.photobucket.com/albums/mm219/redorc01/Gridnow_zpsa8e55eaf.png~original)
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Received Map pictures, working on 2x2 square map addition.
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4x4 map pieces to be placed to the right of the 4x4 at the map top.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/1SquarforplayersSquare2_zps3c4d8378.png)
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Excellent Alfrik! A hearty Welcome to your group!
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Apologies to all, I've been distracted by what I sometimes laughingly refer to as 'real life'.
Here is the latest version of the campaign map...
(http://i297.photobucket.com/albums/mm219/redorc01/Gridnow_zpsce063039.png~original)
I had to very slightly alter the course of the river in the south-west of Alfrik's post as it needed to join up with the river on Mitchelxen's map. But otherwise I think things have fitted pretty well.
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Excellent! I think its great that the maps fit together so nicely.
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Preamble: "Hey Bob, ready for our game?", "Yep, got everything right here"...opens mini's travel box..."Oh Damn, I grabbed the wrong box".... Bah.. substituted extra humans for orcs..
Clan of the Winds pulls a diplomatic maneuver called "not offending immediate neighbors" and attacks the Sonza humans to the south west....passing through the Broken Mts Gap.
Battle was joined on a rolling field with no features.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/004_zpsc9ea79a1.jpg)
Orc force is in the back ground, Spears supported by Heavy Warg riders on their left flank, some more heavy wargs and light wargs on their right flank, also supported by a Giant!
Human deployment has some Heavy cav on their right flank, with mounted Knights next, spearmen in their hundreds and the left flank anchored with a bit of Heavy Cavalry and 3 units of Light cavalry.
The humans remain on defense, refusing both flanks as the Orcs advance, having placed their Beastmen on their right flank.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/005_zps0d706030.jpg)
As the two forces distance drops the Orcs flanking units charge, met by counter charges. The Giant is the target of the Humans left flank horse archers and mills about confused, leaving the Wargs to go it alone against the Human left. He finally rumbles forward and slaughters some of the horse archers.
In the Center the Human Knights charge in a wave against the Orc Spear units.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/007_zps48650c72.jpg)
Human left flank slowly gave ground while on the right they crush the Wargs. In the center the Knights stave in the line, breaking the interlocking spear support factor..... and it collapsed.
With the Orc left defeated, the right reduced to the giant and the center a couple of fleeing spear units...the Giant is swarmed.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/008_zps92e08a89.jpg)
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How is this going on the other fronts? Any reports or games played? Would be interested in seeing an update? LordOdo or Alfrik you guys have anything going on?
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Yep, new battle report "A collaborative Campaign Battle Report" is being written and submitted to break it off this main thread.
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How is this going on the other fronts? Any reports or games played? Would be interested in seeing an update? LordOdo or Alfrik you guys have anything going on?
To be fair, the game is already set up, gathering dust. :D Only need to play it.. ;D
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The Slartaga finally got enough sun shine to get their blood going enough to take to the field and march against the Pillars of Power whom they decided were to spread out to offer more than token resistance to....
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/009_zps5742da52.jpg)
Here they come, Elite swordsmen with skirmishers to front, Hv Cav to their right flank on blue lizards and light skirmish cavalry to their left flank.
On the left flank the Chaos Knights meet the Lizards hv cav it a thunderous charge! The Lizard General is represented by the Plate Knight in metal and yellow.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/010_zpsa720779a.jpg)
In the center the Beastmen horde rolls forward into a shower of javelins and closes with the Elite swordsmen.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/011_zps63e98c2e.jpg)
A lone unit of Chaos Knights holds the right flank while being showered with arrows from the Lizard skirmish cavalry....causing just enough disorder to keep them milling about most of the battle.
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/012_zpsa43e0c98.jpg)
The center of the lines slug away while the Chaos Knights slowly whittle away at the Hev Cavalry... The the Lizard General goes down and is CAPTURED!!!
(http://i700.photobucket.com/albums/ww1/Alfrik_photos/013_zpsb8c51077.jpg)
Lizard moral for their army slides off fast and as the Swordsmen take more losses, they sound parley and negotiate the return of their General... who leads them back to their lands...less their pay chest.. Im sure they are already plotting revenge.........
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Good to see that the campaign is still seeing some action!
It's always good to cross-link the main post with the individual threads - then everyone can follow the action in as much detail as you wish to give them...
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Red Orc, suggestion for the forum to cross post to besides this one for fantasy battles?
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Still this forum - LordOdo and Mitchelxen have threads with more details of their battles on them.
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I've updated my thread! :)