Lead Adventure Forum

Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: LawOfTheGun on 27 July 2014, 09:25:10 PM

Title: Mad Max: Fury Road - Comic-Con Trailer
Post by: LawOfTheGun on 27 July 2014, 09:25:10 PM
I really hope this one won't suck!.
https://www.youtube.com/watch?v=akX3Is3qBpw
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Ray Earle on 27 July 2014, 09:28:42 PM
Looks interesting. As long as they don't try and re-invent the wheel and stick to a tried and tested formula it should be great.

Don't fancy the odds at the cinema though; 'two men enter, one man leaves'...  ;)
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 27 July 2014, 09:49:16 PM
Hello Ms Theron.... :D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: OSHIROmodels on 27 July 2014, 09:51:51 PM
Awesome!!!

 :D ;D 8)

cheers

James
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: zizi666 on 27 July 2014, 10:12:35 PM
Hello Ms Theron.... :D

 ;D ;D ;D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: kidterminal on 28 July 2014, 04:33:58 AM
I certainly hope not but it has a lot of SGI effects often a bad sign.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 28 July 2014, 07:08:20 AM
I certainly hope not but it has a lot of SGI effects often a bad sign.

On Ms Theron??
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: pocoloco on 28 July 2014, 07:16:34 AM
Judging on the trailer, hasn't got the same edge as the originals.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Berlisarius on 28 July 2014, 06:18:53 PM
Could be interesting. Will have to wait to next year thou.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Cubs on 28 July 2014, 06:53:23 PM
I'm a big Tom Hardy fan and have yet to see him give a bad performance. He plays the borderline psycho disturbingly well.

PS. He's good with accents too.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: 3 fingers on 28 July 2014, 07:31:35 PM
Judging on the trailer, hasn't got the same edge as the originals.
That's what I was thinking,my missus says she's never seen the originals  :o

But if it's similar to doomsday I will love it.

Now if only they did a movie of dark future or necromunda.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 28 July 2014, 09:46:48 PM
Since George Miller is still part of this, I have a lot of faith....despite Mr Lucas. lol
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Brummie Thug on 29 July 2014, 06:58:56 AM
I don't think CGI is a totally evil thing. If done well it can be fantastic. I'm really looking forward to seeing this
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: former user on 29 July 2014, 07:41:34 AM
the visuals looked so familiar to me that it was strange to not see the face of Mel Gibson.
Yet they had a new "licked" CGI quality - which is not necessarily bad.
I am looking forward to seeing this movie in the cinema, the way I have seen the old ones  ;)
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Furt on 29 July 2014, 08:09:21 AM
It looks good and I can handle a pommie Max.

Enough real metal to do the job right. Crazies on poles though a bit of a concern?!?  :o

Also, I do hope they don't make Max, Chalize's bitch (I'll volunteer for that!).  lol

And as for Megan Gale in dusty leathers with a shotgun - I'm sold.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 29 July 2014, 08:24:06 AM
It looks good and I can handle a pommie Max.

Enough real metal to do the job right. Crazies on poles though a bit of a concern?!?  :o

Also, I do hope they don't make Max, Chalize's bitch (I'll volunteer for that!).  lol

And as for Megan Gale in dusty leathers with a shotgun - I'm sold.

Toe Cutter is the villain again...
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: OSHIROmodels on 29 July 2014, 09:39:50 AM
No mad bloke in a chopper though  ;D

I can see this becoming a popular gaming theme next year  ;)

cheers

James
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Ray Earle on 29 July 2014, 09:45:59 AM
Doesn't look like Tina Turner made the final cast list either...  ::)

The film have managed to fit in a good few English actors.

I can see this becoming a popular gaming theme next year  ;)

Hope so, I better dig those Em4 figures out again. Just need a decent fleet of vehicles.


Remember him when you look at the night sky.  :D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: former user on 29 July 2014, 09:54:35 AM
I can see this becoming a popular gaming theme next year  ;)

AHA? tell  :D


btw, from IMdb
http://www.imdb.com/title/tt1392190/trivia?ref_=tt_trv_trv

"Over 80% of the effects seen in the film are real practical effects, stunts, make-up and sets. CGI was used sparingly mainly to enhance the Namibian landscape, remove stunt rigging and for Charlize Theron's left hand which in the film is a prosthetic arm. "
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Dr Mathias on 29 July 2014, 10:03:28 AM
Looking forward to it. I see maybe two movies in the theater per year- this is gonna happen :)
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 29 July 2014, 10:15:02 AM
I've been quietly building 1:64 cars for the last year.  I have about 12 now.  My next project is a rig, and then an 'attack rig'...  I'd like to modify Outrider to include rigs and bikes.  Oh, and a 15 bike strong 'Toe Cutter' gang :D  I'm so excited for this!!!

Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: OSHIROmodels on 29 July 2014, 12:11:53 PM
Doesn't look like Tina Turner made the final cast list either...  ::)

Be thankful for small mercies  lol

AHA? tell  :D

Nothing to tell...

cheers

James
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: nic-e on 29 July 2014, 01:02:13 PM
the original is REALLY.FREAKING.GRIM, clockwork orange levels of grim in some parts, and if they're willing to stick to that and risk the cries of objection, this'll be great. if they take away the actual darkness , then it's just fast and furious at burning man.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: kidterminal on 30 July 2014, 12:13:08 AM
the original is REALLY.FREAKING.GRIM, clockwork orange levels of grim in some parts, and if they're willing to stick to that and risk the cries of objection, this'll be great. if they take away the actual darkness , then it's just fast and furious at burning man.
That is a possible concern.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: nic-e on 30 July 2014, 12:24:23 AM
That is a possible concern.

Indeed.i don't want to end up in that awkward situation where i leave the cinema and say "that film just didn't have enough sexual violence" because that sounds wrong on so many levels, but that realism is what made max believable, because you know that such horrible things would happen.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Fates Fickle Finger on 30 July 2014, 10:47:36 AM
I am so excited!!! Have been watching this develop for what feels like a life time!! The cinematography shown in the trailer is fantastic  :-* :-* :-*

So rules suggestions? I have wanted to game this forever but have never really found a set of rules that convey the vehicle side of things very well. Oh an 28mm!

FFF
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: CptJake on 30 July 2014, 11:40:08 AM
Oh, and a 15 bike strong 'Toe Cutter' gang :D  I'm so excited for this!!!



What are you using for bikes/bikers?

Jake
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Michi on 30 July 2014, 11:46:01 AM
What are you using for bikes/bikers?

Jake

West Wind offer some good options...
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Durutti on 03 August 2014, 10:14:26 PM
Its looking very promising, some mad vehicles, great desert scenery, and some decidedly odd looking individuals!!

Inspired me enough to start hacking about plasticard, and got me back into making vehicle masters, who knows maybe some nice 28mm models might be the result of this  :D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 03 August 2014, 11:40:52 PM
What are you using for bikes/bikers?

Jake

The old Dark Future minis, I have about 15 gangers and maybe 5 police.  They're the only bikes I know in 20mm.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: kidterminal on 04 August 2014, 12:19:54 AM
The old Dark Future minis, I have about 15 gangers and maybe 5 police.  They're the only bikes I know in 20mm.
Aren't there some modern police on bikes in a few 1/72nd figure sets.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 04 August 2014, 01:22:14 AM
Aren't there some modern police on bikes in a few 1/72nd figure sets.

Yes, I think Irregular has one, and some others, but they dont come close to the GW stuff.  The bikes, the riders, the weapons sets, they are just great.

I should say, as I have them as well, Stan Johanssen does make a bike set as well.  They are Post Apoc specific as well and barring having access to the GW models, they do work.  I found the handlebars to be a bit fiddly, but that was the worst of it.

Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Evilcartoonist on 04 August 2014, 04:03:00 AM
I am so excited!!! Have been watching this develop for what feels like a life time!! The cinematography shown in the trailer is fantastic  :-* :-* :-*

So rules suggestions? I have wanted to game this forever but have never really found a set of rules that convey the vehicle side of things very well. Oh an 28mm!

FFF

I'm going to second Machinas. Can be played in any scale, and you don't need a large/long board for a good chase. (Note: I'm biased, being the author of said Machinas rules  :)   
Machinas: http://www.twohourwargames.com/maderainwa.html
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 04 August 2014, 10:43:20 AM
I took a look at Machinas, and I have to be honest, it feels more like a chariot racing game than an auto combat game.  It just feels that due to the 'pack racing' component, which is very novel for this application, also limits how the cars can interact.  That is why I went with Outrider, as it provided more of a sand box where you can do road combat like Machinas but also arena, 'off road' in a non-linear environment, etc.  Although, that said, the price point is fantastic and that alone makes it worth having as part of any decent PA collection!
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Ray Earle on 04 August 2014, 12:19:48 PM
Its looking very promising, some mad vehicles, great desert scenery, and some decidedly odd looking individuals!!

Inspired me enough to start hacking about plasticard, and got me back into making vehicle masters, who knows maybe some nice 28mm models might be the result of this  :D

Yes please! Need some proper Z1's and GS thou's. No-one makes proper era bikes. Could do with a Toecutter and Johnny the boy in 28mm too.

Why doesn't anyone make these things?  ;)
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 04 August 2014, 02:44:51 PM
Yes please! Need some proper Z1's and GS thou's. No-one makes proper era bikes. Could do with a Toecutter and Johnny the boy in 28mm too.

Why doesn't anyone make these things?  ;)

May I just say, 28mm looks great to model, but it doenst work well as a scale for autocombat gaming, unless you intend on using your garage.  You will literally need a garage of space.  People play larger scales at cons, or with very specific rules, mostly just going straight.  This is great for conventions where the people play the game one, maybe twice, but for your own troubles on the long term, I'd advise 20mm, or matchbox scale.  You can find great cars in scale for cheap (top cars are maybe $8.00, maybe) and tons of scenery in HO scale.   Now I bit the bullet and spent upwards of $300 on my bikes, maybe a bit more.  But I wanted the best i could find and it was all the more easy being in Europe and more UK people having old DF stuff.  IMHO :D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Durutti on 04 August 2014, 06:58:14 PM
Well, I'm working on a game format, that features a rolling road concept, so vehicle size does not matter too much. So I get to make some fab models in the scale I prefer to build in  :D

Bikes in 20mm damn fiddly to model  ;D
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Ray Earle on 04 August 2014, 08:37:35 PM
I'm definitely in for some of them when you build them Nigel. :D

Are you going for I or II vibe? Fancy having a car chase down Anarchy road.  ;)
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Durutti on 04 August 2014, 11:03:00 PM
Bit of a mixed bag I think, looks like it might be basic vehicles, with a selection of mods, so you can build up your own versions, and even swap out the weaponry, using magnets.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 05 August 2014, 12:02:58 AM
too boo coo the reason you gave needing tons of floor space is why I like the pack aspect of machinas. Its the catch 22 of autogeddon games do you go small and have stuff moving around  map or go big and use a more abstract but none the less perfectly fine system. Its half dozen of one and 6 of the other.

One thing to remember is australian roads have lots and lots of really straight bits.

(http://www.ournakedaustralia.com.au/wp-content/uploads/2013/02/The-start-of-the-90-Mile-Straight-1024x768.jpg)


We're talking about two things here.  Arena games are fine, but even at 20mm they get fiddly.  I have a set of 6mm for this as well, which is why I also think Steve Jackson went so small in Car Wars.  With Machinas, you could use virtually any scale because the game is more or less 'in place', which after a few games i think it shows its limits.  I bought a copy of machinas and it's good for a few plays, but I feel it does not 'feel' like auto combat in the way that car wars, outrider or even dark future had.  In fact I'd say due to its pedigree, it's closer to a racing game than an auto combat
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Papa Spanky on 05 August 2014, 01:27:56 AM
http://the-lost-and-the-damned.664610.n2.nabble.com/GorkaMorkA-Core-Rulebooks-PDFs-td6598470.html
Modified Gorkamorka makes a great PA rule set. The scenario "DA Chase" in the Uver Book plays out like that chase scene in the clip, heck I would even say those freaks on the poles could be a big grabber or a boarding plank.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Vanvlak on 05 August 2014, 06:11:24 AM
too boo coo the reason you gave needing tons of floor space is why I like the pack aspect of machinas. Its the catch 22 of autogeddon games do you go small and have stuff moving around  map or go big and use a more abstract but none the less perfectly fine system. Its half dozen of one and 6 of the other.

One thing to remember is australian roads have lots and lots of really straight bits.

(http://www.ournakedaustralia.com.au/wp-content/uploads/2013/02/The-start-of-the-90-Mile-Straight-1024x768.jpg)

Heh, that road wouldn't fit where I live. And I don't mean my house, I mean the whole country! Would make a fine bridge to Sicily though...
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: zizi666 on 05 August 2014, 08:00:25 AM
Damn, that is long.
It's about the distance to cross Belgium between France and The Netherlands using the E17 (although probably without the (daily) hours of traffic jams  ::))
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Connectamabob on 05 August 2014, 03:49:14 PM
I'm in southern California, with relatives out in central/east Arizona. Pretty much everything between El Centro and Phoenix is kinda like that (roughly 500 miles, give or take). Mostly huge stretches of flat or nearly flat scrub desert, broken every 50 miles or so by ridgeline hills that are basically gigantic boulder piles.

I understand it's like that up in Nevada and parts of Utah too, but I've never been. Only been to New Mexico once, and IIRC, it's like a milder, more populated Arizona. The Four Corners states are basically the US's Mad Max country.

Is it wrong to secretly want a big budget re-adaptation of Damnation Alley? With mutant megafauna, gigantic radioactive cyclone storms, and proper hardcore Landmasters?
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: zizi666 on 06 August 2014, 01:44:46 AM
A mate of mine did it once by paying a truck driver to put him and his car on the back of his car carrier that was running it with a short load. Spent 3 days drinking beer from an esky full of ice which he proclaimed was the only way to travel that road and retain your sanity.

I shudder to ask how he went for a piss on that rolling behemoth. Unless Australian beer doesn't have the same effect as its European counterpart : You can hold out for hours, but once you go, you're pretty sure it won't last long 'till the next pit stop...
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: CptJake on 06 August 2014, 03:56:04 AM
The old Dark Future minis, I have about 15 gangers and maybe 5 police.  They're the only bikes I know in 20mm.

I have some of the Stan Johansen bikes, and some of the bikes and quads from Aberrant Games 'Warlands' range:  http://store.aberrantgames.com/wlgaac.html

They have some stuff right out of Mad Max in 20mm.

Jake
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Furt on 06 August 2014, 04:11:56 AM
Just found this on another site about the "full body" tattoo Max decides to get (probably while pissed) in the trailer. It reads:

No lumps No B

Two good eyes No

Piss (OK) Genitals intact

Multiple scars Heals fast

O-NEGATIVE HI OCTANE

UNIVERSAL DONOR

Lone Road Warrior Rundown

the Powder Lakes (NO)

No supplies

PSYCHOTIC

Muzzled


(http://i.imgur.com/CnyT0hU.png)

So his captors obviously intend on keeping him (Oh can we keep him dad?)!  :o

I am really keen to see this now.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Connectamabob on 06 August 2014, 06:57:55 AM
I got the distinct impression he was being tattooed (actually looks more like he's being branded) against his will. Like, the story the trailer seems to be telling is he gets captured by some wasteland raider tribe/cult, they brand/tattoo him for some reason, then he gets sprung from their custody when the raiders cross paths with Charlese Theron's character. That could be bollocks though: could just as easily be random "cool" shots in no particular order in regards to story.

I'm curious as to where in the timeline this movie is set. Tom Hardy is (and looks) younger than Max IIRC was supposed to be as of Thunderdome. The stuff I've been reading all suggests this is a straight continuation of the existing continuity, not a reboot or branching continuity. Don't recall if we ever saw him shirtless in Thunderdome or Road Warrior (been a long time since I've seen the films in their entirety).

Is it just me, or does Hardy look a bit like a haggard James Dean in the few glimpses of his face we get there?

Cool random irrelevant detail I just noticed: Charlese Theron's character has a prosthetic left arm (duh), and the door of her truck has a skeleton arm painted on it right where her left arm would be if she were driving with it hanging out the window.
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Furt on 06 August 2014, 11:30:51 AM
I got the distinct impression he was being tattooed (actually looks more like he's being branded) against his will.

Yeah I did actually get that impression too Connectamabob (I was being facetious).  ;)

I'm curious as to where in the timeline this movie is set. Tom Hardy is (and looks) younger than Max IIRC was supposed to be as of Thunderdome. The stuff I've been reading all suggests this is a straight continuation of the existing continuity, not a reboot or branching continuity. Don't recall if we ever saw him shirtless in Thunderdome or Road Warrior (been a long time since I've seen the films in their entirety).

From the Mad Max wiki:
Mad Max: Fury Road is an upcoming 2015 film, the fourth instalment in the action movie Mad Max franchise and will succeed the events of Mad Max: Beyond Thunderdome.

Though I don't quite know how that can be, on the condition of the Interceptor alone (it exploded in Mad Max 2), and also on Max's condition. If I knew better it surely fits between 1 and 2. But I could be wrong...
Title: Re: Mad Max: Fury Road - Comic-Con Trailer
Post by: Too Bo Coo on 06 August 2014, 12:04:48 PM
Yeah I did actually get that impression too Connectamabob (I was being facetious).  ;)

From the Mad Max wiki:
Mad Max: Fury Road is an upcoming 2015 film, the fourth instalment in the action movie Mad Max franchise and will succeed the events of Mad Max: Beyond Thunderdome.

Though I don't quite know how that can be, on the condition of the Interceptor alone (it exploded in Mad Max 2), and also on Max's condition. If I knew better it surely fits between 1 and 2. But I could be wrong...



To my eye I would agree that it looks more like it's placed in between 1 & 2, but of course that doesnt answer how the interceptor didnt survive this or the tats that get added.

It will be a fun ride!!