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Miniatures Adventure => Call of Cthulhu => Topic started by: Bob Murch on 10 September 2014, 06:38:32 AM

Title: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 06:38:32 AM
I found some interestingly weathered sticks and decided they would make an interesting antediluvian edifice suitable for summoning elder gods up from the abyss.

Other than gesso modelling paste, paint and white glue I used scraps of foam for the structure. This was definitely modelling on the frugal side.

Bob
www.pulpfigures.com
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 06:40:09 AM
The painted model:

Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 06:42:43 AM
Finally, some moody studio shots. Mr Lee and Mr Cushing to the set please.

Title: Re: Scratching up the Devil's Hop-Yard
Post by: elysium64 on 10 September 2014, 10:11:50 AM
Very nice, really atmospheric.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Captain Blood on 10 September 2014, 10:17:24 AM
A really wonderful creation, well done Bob  :-*
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Steve63 on 10 September 2014, 11:03:06 AM
Great work
That could be a movie set
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Andym on 10 September 2014, 11:11:55 AM
That's extremely well done!! Brill finish!! :-* :-* :-*

Does it not weigh a ton though because of the rocks?
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Malebolgia on 10 September 2014, 02:13:57 PM
...wow...this is fantastic. Terrific!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Mason on 10 September 2014, 03:07:27 PM
 :o

Superb.
 :-* :-*


Great work
That could be a movie set

It puts some movie sets to shame.
 8)

Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 03:26:47 PM
It doesn't weigh very much at all because it's just foam and dried out old sticks.

I consider weight to be an important issue for gaming models. The heavier a model is, the easier it is to damage it in transport. Hence, I do my best to only use light, but reasonably strong construction materials, foam core, balsa etc.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Uncle Mike on 10 September 2014, 03:55:42 PM
This is great! Love the subtleties in the paint job...how was that done? Oil paints? I need more information on this frightful piece!!!!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: obsidian3d on 10 September 2014, 05:06:25 PM
Really dig that. Nicely done!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: supervike on 10 September 2014, 05:47:38 PM
Very impressive!!!  Even before the 'mood shots' :-*
Title: Re: Scratching up the Devil's Hop-Yard
Post by: styx on 10 September 2014, 05:50:59 PM
A+ work, looks similar to something that a guy did at a GW shop I worked at, he bought a bag of tree bark, put it out in the sun to dry out then used it for scenery for rocks and such as it was cheap and light.

Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 06:03:52 PM
Did up an obelisk from an interesting piece of worm-eaten wood. I thought it would match the hop-yard and perhaps represent The Black Stone from the Robert E. Howard story or the same name.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 10 September 2014, 06:05:47 PM
The prop situated on the set.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Mr. Peabody on 10 September 2014, 06:11:59 PM
Bob! Wow.  :-* :-* :-*

Words fail, it's just sooo perfect.


Thanks for posting this up.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: WitchfinderGeneral on 10 September 2014, 07:27:55 PM
Excellent! The stones appear really malicious and the stairs give the impression of beeing worn down by generations of worshippers.

That first studio shot almost looks like a painting.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Pijlie on 10 September 2014, 07:48:37 PM
I followed the progress on FB. The end result is simply stunning. And really creepy too  ;)
Title: Re: Scratching up the Devil's Hop-Yard
Post by: FramFramson on 10 September 2014, 08:14:14 PM
Suitably nightmarish!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Mr. Peabody on 10 September 2014, 09:21:18 PM
I followed the progress on FB. The end result is simply stunning. And really creepy too  ;)

Ah, Face Book... We hates it, but understand it can be an important tool for sales and publicity.

Thanks again for posting up here Bob, it's much appreciated!


Title: Re: Scratching up the Devil's Hop-Yard
Post by: hjorhrafn on 11 September 2014, 01:50:04 AM
Gorgeous and nicely done. 
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Sarmor on 11 September 2014, 09:53:18 AM
Fantastic piece!  :)
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Commander Vyper on 11 September 2014, 05:14:37 PM
Very very clever and brilliantly executed.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: syrinx0 on 12 September 2014, 02:48:48 AM
Wow. The final product is really fantastic.  What a great terrain piece! 
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Valerik on 12 September 2014, 03:01:24 AM
Oh Well DONE That Man!!!

That looks like Extreme Peril Territory to my aged eyes!!

Thanks Bob!!

Valerik

Talent always annoys me
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Braxandur on 12 September 2014, 10:59:51 AM
Wow,

That looks pretty impressive, especially considering that you just used common materials (well a suitable piece for the monolith might be harder to find than the rest).
If I ever get around to playing some Mythos/horror games I might steal your idea for a nice piece of scenery :)
Title: Re: Scratching up the Devil's Hop-Yard
Post by: pacarat on 16 September 2014, 07:17:03 PM
Very cool...

Time to go dig through the mulch along my side yard. Have already collected some pieces for tree trunks...a monolithic scrap would be a very nice find.
Title: Re: Scratching up the Devil's Hop-Yard
Post by: gary42 on 17 September 2014, 05:31:18 AM
Aaaaahhhhhh.... It'll fly in a pinch... ;D

Kidding... Awesome.   Can see it perched atop a Dunwichian clifftop!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Diakon on 17 September 2014, 12:27:04 PM
Excellent.  :-*
Title: Re: Scratching up the Devil's Hop-Yard
Post by: ballistic_bro on 20 September 2014, 09:04:13 AM
That is rather good, the mood shots really sell it. Great work. :)
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Bob Murch on 11 October 2014, 05:21:51 AM
Another scratch build terrain feature using a dried fragment of tree root as a starting point. It made a nice cave-like setting.

Title: Re: Scratching up the Devil's Hop-Yard
Post by: d phipps on 11 October 2014, 05:44:23 AM
Beautiful work!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: gary42 on 11 October 2014, 07:59:32 AM
Aaaaaaahhh...  so that's where  they hop!
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Blackwolf on 11 October 2014, 09:00:34 AM
Wonderful :-*
Title: Re: Scratching up the Devil's Hop-Yard
Post by: CrumbReaper on 11 October 2014, 05:22:10 PM
excellent work and a great use of natural resources, the tree root is my fave but they all have the look of film sets
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Commander Vyper on 20 October 2014, 11:27:15 PM
WOW  :o :-*
Title: Re: Scratching up the Devil's Hop-Yard
Post by: Mason on 21 October 2014, 10:54:24 AM
Bloody genius idea that, old chap!
 :-* 8) :-*

That Hop-yard inspired me enough to keep my eyes open for interesting sticks.
So much so that I found a very interesting one in the beer garden of the pub where BLAM was held.
I have it and now I need to dry it out.
Any suggestions as to which gas mark I should use...?
 ;) :D