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Miniatures Adventure => Old West => Topic started by: Elbows on 20 September 2014, 09:18:15 AM

Title: Indian class types? (SnS)
Post by: Elbows on 20 September 2014, 09:18:15 AM
I'm firing up the old computer and starting to button down the Plains Wars version of SnS.  This will introduce two new factions, the U.S. Cavalry, and Indians.  I need to come up with around 10 decent class/character types for the Indians faction which are generic enough to be used with any of the major tribes out West.

I'm also looking for the best generic terminology for use with the characters.  When possible I'd like to use 1880's terminology where it is not overly offensive.  As this is a skirmish game, the size of the force would only ever be 8-12 miniatures.

Suggestions?  I'd considered the following:

Young brave: younger, more enthusiastic but inexperienced
Brave/Mounted Brave: standard warrior
Leader: A chief, but likely something less - the lead warrior of a small war party or raiding force
Healer: Shaman/medicine man/holy man etc.
Scout: this represents an Indian who has adapted to "white society" but is still friendly to the tribe

The Indian faction will have some special rules which apply to them specifically, but I haven't narrowed them down. 
Title: Re: Indian class types? (SnS)
Post by: Malamute on 20 September 2014, 11:01:16 AM
Young brave are often referred to as young bucks in Westerns. :)

 You could use Warriors and War chiefs as well?
Title: Re: Indian class types? (SnS)
Post by: oabee on 20 September 2014, 03:28:34 PM
Hang on: this is a long one.  o_o

Well, I pulled out my old copy of Mystic Warriors of the Plains to see what Mr. Mails had to say. It was less helpful then I thought in this matter. Most of his writing is about the various plains tribes in their golden age before overwhelming White contact, but a few thoughts could apply, depending on as much flavor as you wish to add.

•   I would name the standard member of a War Band a Warrior, not a Brave. Although Mails does not use the term "Brave", I see no problem calling an inexperienced young warrior a Brave.
•   The most common term for a War Band leader would be Pipeholder. Plains Indians were steeped in religion, and the leader was the one who carried the pipe. His authority was absolute: at least until the fighting started! Alternately, you could call him a War Leader.  
•   War bands could be led by what Mails calls War Priests, known for “visions and astuteness,” not necessarily as healers.
•   The term “Chief” is as good as it gets for generic English translation. You might consider that one of the minor War Chiefs, who would be a special character of renown, could lead a small War Band.
•   Each War Band used experienced warriors as scouts. They often camouflaged themselves with wolf skins, so were sometimes referred to as Wolves. I agree the term Scout would be useful for a Warrior who worked in that role for the US Cavalry.
•   I would separate Holy Men/Priests from Healers/Doctors. According to Mails, and other sources like Grinnell, they were two different offices. So you can have a Shaman/Priest/Holy Man class, which are mediums of communication with One-Above, and in game terms could boost a Band’s morale; and a Healer/Medicine Man/Doctor class, which deal only with illness and injury, with both a herbal and religious approach (i.e., driving off bad Spirits). The term “Medicine” derives from earlier times when the French called an Indian healer a médecin, or doctor. English-speakers substituted the word medicine, which came to be a catch-all—and generally inaccurate-- term for all aspects of Indian mysticism, religion, and healing.
•   According to Mails: “All experts agree….that a wounded warrior became an absolute and totally reckless terror.” This aspect could be recreated in a special Berserker-type rule. Alternately, this could be a special class by itself, since occasionally a warrior, for whatever reason, approached battle fatalistically and fought fiercely with no regard for personal safety. Not sure what you’d call this type of warrior.

So here’s what I have so far:

War Chief      Exceptional warrior and leader
War Priest      Exceptional leader and better-than-average warrior
Pipeholder      Normal leader of a War Band: Better-than-average warrior and leader
Warrior         average Plains Indian
Wolf         Exceptional in stealthy movement, average warrior
Brave         Inexperienced warrior
Scout         Average Plains Indian who occasionally works with the US Cavalry
Shaman      Exceptional religious figure who boosts morale/performance but is a
                        below-average warrior
Healer      Average or below-average warrior with healing ability
Berserker???      Above average stats in every category (See above)

I’m obviously only scratching the surface here, and all may not agree with what I’ve written, but at the least it should be food for thought.

The morale of a war band is fragile at best. According to Mails: a war band would flee after a few losses “because their medicine helpers had misfired somehow, or else they had misread the signs, and to stay would be to invite a worse tragedy still.” A war band “took any losses as a bad sign, and were glad to find an excuse to call it a day.”
Title: Re: Indian class types? (SnS)
Post by: sneakgun on 20 September 2014, 05:44:19 PM
What about non-combatants, the Tribe would have persons who chose not to fight that day, a leader that always spoke for peace as opposed to war, transgenders, just to name a few.
Title: Re: Indian class types? (SnS)
Post by: Elbows on 21 September 2014, 12:02:53 AM
@Oabee, excellent info - thanks.  It's very close to what I scribbled down last night.

@Sneak, the "faction" for the purposes of this box will be a "war party", so I'll be limiting the non-combatant classes for this box.  The same goes for the U.S. Cavalry --- as such scenarios vs. Outlaws/Lawmen will have to be calculated carefully as these two forces will be legitimate fighting parties.  While these two factions can be used with the normal Outlaws/Lawmen, you'd want to play a scenario of perhaps six Indians/Cavalry vs. say 8-10 Outlaws/Lawmen as the average characters would be more combat-effective.

Perhaps a future expansion (I've though up several...) would include Fort staff, and tribal non-combatants.

As with the other factions in SnS, the normal game will be randomly drawn characters - but in this case, each faction will have a deck of its own characters (20 each), and likewise each will have a specific weapon deck/special deck etc.  So it will differ a little bit, but it will allow a campaign to feature a Lawmen Posse, Gang of Outlaws, U.S. Cavalry detachment, and Indian War Party.

Keep the info coming.  This is excellent, thanks.
Title: Re: Indian class types? (SnS)
Post by: HerbyF on 21 September 2014, 09:19:53 AM
Quote
Wolf         Exceptional in stealthy movement, average warrior
Might also be called a Skin Walker.