Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: Dan on August 24, 2008, 03:19:55 AM
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I'm just looking into starting a Future Wars project with Zombies , Dalexs and Terminators . Possibly Dr Who could show up as well so wanted to ask a few questions.
I have the Copplestone Terminators and was wondering if the EM4 models are exactly the same as they have the same sculpter in Mark Copplestone.
Also was wondering if the early GW models are very close in design and height .
I would probobly mix all three anyway but was just wondering .
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Can't help with the size comparison, but if you need the old GW necrons, I have most or all of them and they're part of the "need to put these up for sale sometime"-pile.
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I have some of the EM4 and plastic GW Necron robots and they look very different in size and style. Especially the weapons.
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No, the EM4 terminators are slightly different.
They have similar bodies but different looking heads.
It's interesting to compare the original Copplestone Grenadier (now EM4) Future Wars figures with his 'own brand' later range...
Some of the figures are almost exact replicas of his earlier work - some are quite different. There are a few figures in the old range which he never reproduced in his own later range, and equally, quite a few different figure types in the Copplestone Castings line which had no equivalent in the original range. They are all lovely figures though, and match in pretty well with each other, although the Grenadier / EM4 figures are noticeably slimmer.
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You can easily mix the EM-4 Terminators and the Copplestone ones to depict different models of robots while still following a common theme, which is what I did for my Skynet army - it combines EM-4, Copplestone, RAFM Skelebots and even an Excalibur Not-Hammerstein. Unfortunately DM is still down, so I´m unable to show pics at the moment.
Personally, I prefer to use the Copplestone Terminators (got a squad of five) either as "leaderbots", ie to control troops of less well-equipped machines, or as an "assault squad", since they DO look a bit beefier than the EM-4 (while lacking the heavy weaponry, duh!) and are miles apart from the spindly skelebots.
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Ok thanks guys , good answers there :) White Knight thanks for the offer but will only need a few so might ask at the club first .
I am undercoating a mix of EM4 and Copplestone Cops . The only difference seems to be the weapons and how they are mounted to the base (slotta or integral) which makes a difference in the height .
Chris I remember looking at your site , it was quite good from what I remember . Did you also use the Amazon Runaway Robots ? http://www.amazonminiatures.com/catalogue/index5.asp?rName=Legions%20of%20Steel
I think I'm going to get all The Hazchem figures and suits from both companies and mix them up , plus of course the Terminators.
I think my opponent is going to get some of the other troops so it will be interesting to see how they match up.
Did I mention I bought a packet of Eureka Armed Gibbons and am waiting for the rest of the line which was posted Friday :) cant wait to paint them up. :-*
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I prefer the EM4 Terminiators as they have a more skull like head whilst the later copplestone ones have a look of Marvin the paranoid android
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Ok thanks guys , good answers there :) White Knight thanks for the offer but will only need a few so might ask at the club first .
I am undercoating a mix of EM4 and Copplestone Cops . The only difference seems to be the weapons and how they are mounted to the base (slotta or integral) which makes a difference in the height .
Indeed, since the Copplestones are a little bit larger by themselves AND have an integral base, there is a noticeable difference, but it is okay if you consider them different models (which is easy because they are different enough in sculpt).
Chris I remember looking at your site , it was quite good from what I remember . Did you also use the Amazon Runaway Robots ? http://www.amazonminiatures.com/catalogue/index5.asp?rName=Legions%20of%20Steel
Nope, mainly because I didn´t think about them at the time lol, but now that you mentioned them I really have to consider getting some. There´s some nice stuff in that range.
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I'm just looking into starting a Future Wars project with Zombies , Dalexs and Terminators .
Are you going to use the Future Wars ruleset? If so, please give feedback on the Zombie rules, I think the zombies are way too ineffective (when compared to zombie movies).
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Ok thanks guys , good answers there :) White Knight thanks for the offer but will only need a few so might ask at the club first .
I am undercoating a mix of EM4 and Copplestone Cops . The only difference seems to be the weapons and how they are mounted to the base (slotta or integral) which makes a difference in the height .
Chris I remember looking at your site , it was quite good from what I remember . Did you also use the Amazon Runaway Robots ? http://www.amazonminiatures.com/catalogue/index5.asp?rName=Legions%20of%20Steel
I think I'm going to get all The Hazchem figures and suits from both companies and mix them up , plus of course the Terminators.
I think my opponent is going to get some of the other troops so it will be interesting to see how they match up.
Did I mention I bought a packet of Eureka Armed Gibbons and am waiting for the rest of the line which was posted Friday :) cant wait to paint them up. :-*
I have a huge amount of copplestone gen 1 (EM4) and gen 2 (copplestone casting's) figures, the issue with the solid bases can be easier rectified by cutting a hole in the slotta the size of the base and fix the mini in place from underneath with a hot glue gun. Done this on all my jungle trooper/halo conversions and they look great, (personally hate coins, raised bases and metal lumpy bases...slots all the way for me!) ;)
The Commander
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RAFM Skelebots
Which range are they in?
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I'm just looking into starting a Future Wars project with Zombies , Dalexs and Terminators .
Are you going to use the Future Wars ruleset? If so, please give feedback on the Zombie rules, I think the zombies are way too ineffective (when compared to zombie movies).
I have had the rules for quite awhile and did'nt like them on first reading , but have spent some time today working through them and I think they are going to work ok .
I've not tried the Zombies yet so have not formed an opinion .
I was also thinking of these rules but have not downloaded them as I hate printing stuff off.
http://www.wargamesunlimited.com/nolimits/index.html
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RAFM Skelebots
Which range are they in?
RAFM did a miniature line for the RIFTS RPG back in the early 1990s (1991-1992 being the most productive years, judging from the stamps on the figure bases. Nice stuff. I´ve got a Coalition army and use the Skelebots for "Terminator" games as well. I don´t know if they still manufacture them, though. I got mine for a pittance at various "cleaning shop" sales here in Germany and at conventions.
Check >>>this link (http://www.dminis.com/Scratchbuilder_Christian/gallery/679/)<<<
Also, here´s the Terminator gallery: >>>http://www.dminis.com/Scratchbuilder_Christian/gallery/1775/<<<
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I have had the rules for quite awhile and did'nt like them on first reading , but have spent some time today working through them and I think they are going to work ok .
I think they do - they have a very strong emphasis on the choice between mobility and firepower (as you can only Aim Fire at a range over 6" when standing still, most shooting only suppresses the enemy)
I've not tried the Zombies yet so have not formed an opinion.
The problem, as I see it, is 1) a Z has to be motivated to remove a suppression counter, and 2) it only removes a counter on a 6.
Thus, if you do not have a controller (what you would not in a Zombiecalypse game), the Zs never shake off suppression and are as such taken out of the game if hit by suppressing fire. AND the controller can only motivate d6 Zs every turn, which means you'll still not even remove one single suppression counter each turn (on average).
My suggestion is, either let the Zs automatically remove a suppression each turn (no motivation needed), or at least let them shrug off suppression on a much lower dice roll (4+?). That way, you'll have the Zs shamble onto their feet after being knocked over by gunfire (much like in Dead Walk Again, another free downloadable - and very enjoyable - ruleset), instead of being totally immobilized.
I was also thinking of these rules but have not downloaded them as I hate printing stuff off.
http://www.wargamesunlimited.com/nolimits/index.html
I know those (have them), and I have not played them, yet. I like the Idea of being able to adapt any minis from any system, though.
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Amazon miniatures sell the legion of steel which has some nice candidates
(http://www.amazonminiatures.com/public/products/1700.jpg)
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Check >>>this link (http://www.dminis.com/Scratchbuilder_Christian/gallery/679/)<<<
Also, here´s the Terminator gallery: >>>http://www.dminis.com/Scratchbuilder_Christian/gallery/1775/<<<
Very nice. I like the way you tie models from different manufacturers together by a simple paint scheme! 8)
The scratch-built biggies are cool, too :o
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Amazon miniatures sell the legion of steel which has some nice candidates
(http://www.amazonminiatures.com/public/products/1700.jpg)
I was looking at those but not sure how well they will paint up , but if I'm getting the Runaway Robots I might as well get some of those too.
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I was looking at those but not sure how well they will paint up , but if I'm getting the Runaway Robots I might as well get some of those too.
Aren't those the runaway robots? I'm getting confused here..? Also from Amazon..?
EDIT:
Ahhhhh... I just had to scroll further down lol >:D
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Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.
I'm about to finish off a batch of Zombies so I will try and see how they work out.
Do you think the Terminators are too expensive at 100 points each? it makes it a bit hard to make a decent sized Army out of them.
I'm thinking of making some stats and points for Dalexs , any ideas?
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Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.
I have to re-read the rules - if that is so, I must somehow have missed it... or we do not have the same version of the rules, which is unlikely but not impossible... will scrutinize this evening! :)
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Do you think the Terminators are too expensive at 100 points each? it makes it a bit hard to make a decent sized Army out of them.
I haven't tried gaming with Ts, yet (have to get some prepped and painted up ;) ) - it seems expensive, though. But I bet, they're effective!
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Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.
I have to re-read the rules - if that is so, I must somehow have missed it... or we do not have the same version of the rules, which is unlikely but not impossible... will scrutinize this evening! :)
I read the rules last night, and you're right about the 5 or 6.
But as I read the rules, models always have to be motivated to shrug off pinning (it says so under the 'effects of shooting' section). And the Zombie-rules state that Zs always count as unmotivated when not motivated by a controller.
But I would go for your interpretation, though, and I might even allow Zs to shrug off a pinning marker on 4+ (or automatically remove one each turn, if they still are not enough of a menace). I prefer to let the Zs be a horde functioning without intelligent control. A 'pure' Z horde can be used for cooperative play like in Dead Walk Again, as the only rule is, they always move towards the nearest living being :)
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I wonder if they meant unmotivated Zombies to test or not . It seems a bit weird to just pin them so they are effectively out of the game without a leader or Controller.
That would make them seem very expensive . :?
I'm going to have to get my opponents agreement about a rule interpretation.
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I wonder if they meant unmotivated Zombies to test or not . It seems a bit weird to just pin them so they are effectively out of the game without a leader or Controller.
That would make them seem very expensive . :?
I'm going to have to get my opponents agreement about a rule interpretation.
Heh, yeah... they are only 3 points, but it would still be weird to have them effectivly incapacitated on a pin :) Especially in a game where you bhave a set number of models from the start - not like the DwA, where you generate new Zs every turn - AND every time somebody is stupid (or desperate) enough to shoot a firearm...