What bugs me on Pulp Alley is, that you do not have weapons or stats for weapons.
If you see a guy with a shotgun and a guy with a pistol it implys ... nothing. You have to ask your "opponent" which of them is more dangerous. Maybe they are both the same.
Fistful of Lead with own upgrades rules!
How did you game go/ how is the game planing doing?
Characters card looks great
I'm not sure if they're still available for free download, but Blackwater Gulch rules are pretty good. I've played a half dozen games and enjoyed it quite a lot. You can use pre-made gangs or create your own, and the weapons list is pretty solid without being ridiculously detailed. I made up two squads of five from scratch, for my EM4 western pre-paints in about an hour.
http://obsidian3d.blogspot.ca/2012/09/wild-west-wanderings.html
Goshawk, where in NC are you? I'm down in SC.
You can peruse the rules for Shoot N' Skedaddle for free:
https://www.thegamecrafter.com/games/shoot-n-skedaddle-boxed-version-
In the "Downloads" part of the page. While I'm taking off for a few months, I'd be happy to run some games for ya if you're in Charlotte or Raleigh some time.
Yes, Pulp Alley gets away from the idea that characters are just walking-weapons. "That's a shotgun-guy" is pretty limiting and unrealistic when you really think about it. Personally, I can guarantee you that I'm far more dangerous with a .38 revolver than a shotgun.
There are weapons in Pulp Alley and they are part of the character profile/abilities. If you're guy is effective with a shotgun, then you can pick Short Blast, Blast or even Burst Fire ability. If you want your guy to be good with a rifle, then take Eagle-eye and so on. So when you create a character you take their weapons into account.
Pulp Alley was a great success themed for the "Old West." I hosted one session at the MACE con in Charlotte, NC last weekend and another session last night for a local gaming group. None of the players had played or heard of Pulp Alley, but impressions were very good. Wheels were spinning during the games as to how the system could be easily adapted to virtually any setting. Great fun was had by all in each game.