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Miniatures Adventure => Fantasy Adventures => Topic started by: Funghy-Fipps on December 11, 2014, 12:28:05 PM

Title: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Funghy-Fipps on December 11, 2014, 12:28:05 PM
Disclaimer: This game is not in any way affiliated with the eighties British claymation series The Trap Door. Just thought I'd make that clear before there is a derailment of epic proportions. These are the rules previously know as CAVERN CRAWL, of which there are several existing threads about on this board (here (http://leadadventureforum.com/index.php?topic=45065.0) and here (http://leadadventureforum.com/index.php?topic=53575.0)). I changed the name because somebody else used Cavern Crawl as a game title in the interim and I didn't want any funny business.

Anyway, here's the fluff:

(http://i217.photobucket.com/albums/cc93/sicluceatlux/TrapdoorFlyer_zpsf16b5c9f.jpg)

If that hasn't sent you into a deep coma then might I direct you HERE (http://www.wargamevault.com/product/139366/Trapdoor) where both pdf and print copies (b&w, softcover) may be purchased for a meagre sum. If you have any queries then please feel to ask!
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Tactalvanic on December 11, 2014, 01:56:38 PM
Actually looks quite interesting.

And compared to rancid, smokeping and other wonderful things to configure and do to day thats much needed diversion

Will have a browse when I get home from work, but, like the other threads, I should mention, Really really wanted to see some blue plasticine silliness. :)
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: PatrickWR on December 11, 2014, 05:34:48 PM
Looks cool. I like Trapdoor better than Cavern Crawl, if that helps!

Is the game written expressly to include miniatures, or are they just icing on the cake?
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Funghy-Fipps on December 11, 2014, 06:54:48 PM
Looks cool. I like Trapdoor better than Cavern Crawl, if that helps!

Is the game written expressly to include miniatures, or are they just icing on the cake?

Thanks. Yes, it is a miniature based system rather than an outright rpg.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: area23 on December 11, 2014, 09:43:04 PM
I agree on the name. Quite catchy and different from other fantasy games.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Blue in vt on December 12, 2014, 05:03:31 PM
I'm very happy to see this wonderful set of rules being brought to the public Market!  Congrats to you FF!

Now...everyone...go get a copy...

...or two!

Cheers,

Blue
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: phreedh on December 12, 2014, 06:56:19 PM
Purchased, downloaded and statting up a party tonight! =)

Get them rules, friends. It's a very nice and straightforward system. Congrats on getting it to market, Gareth!
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: krieghund on December 12, 2014, 08:09:26 PM
https://www.youtube.com/watch?v=-9dbAQJIu1o  (https://www.youtube.com/watch?v=-9dbAQJIu1o)

Sorry, someone had to  lol.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: VoodooInk on December 13, 2014, 02:06:43 PM
I have my copy! 8)

I have been looking for a crawl game. How close to the old red box basic set is this game.
I think Trapdoor captures the feel of [and pays homage to] the classics, but it definitely isn't a D&D retroclone. That's what I love about it. It takes all the elements that make a dungeon crawl cool and puts them in a tight, concise ruleset with modern design sensibilities. It's really impressive how comprehensive it is without getting bogged down in minutia. 

It definitely gets the thumbs up from me. Trapdoor is what I use all the components from my first edition Descent board game for. ;) And really, you can't beat the PDF/print combo price.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Cherno on December 13, 2014, 04:31:16 PM
I've been searching for a dugneon crawler with good granularity and longevity, and it sounds like TD might fir the bill. However, before I go and purchase it, I would like some more information on the underlying gameplay mechanics, especially what attributes there are and their limits, and how level progression is handled, as well as maybe a short desription of a melee attack or something like that :)
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Elbows on December 14, 2014, 11:05:00 PM
I have the old PDF from a year or two ago.  It's intriguing, though it's a very early build.  It looked well thought out - was well written though it looks a little bit dry for my style.

That was a long time ago - might take a peek at it again.  It had good mechanics for building and pricing out units - allowing a GM a lot of lee-way.

I remember not being overly enthused with the basic attack mechanics - but that's a huge matter of personal preference (and something that can be simply changed by the end user if desired).
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: phreedh on December 15, 2014, 09:31:26 AM
thats what I was getting at, the 'feel' of a red box game of D&D. (lets go down a hole and kill stuff and take its money!) Which while lacking in the role playing depth of later games did deliver a super fun game in its own right. I guess that would be my dream. All the fun of 'role playing' 80's style with the added bonus of minis and tile terrain of which both was unaffordable back in the early 80's to me.
That's the EXACT itch I'm aiming to scratch with Trapdoor. So far, I've only had a few trial games on older versions but it seems promising.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Funghy-Fipps on December 16, 2014, 09:20:33 AM
Firstly apologies for not responding sooner, but I'm recovering from 'flu so am somewhat indisposed at the moment. I will attempt to make amends now.

It definitely gets the thumbs up from me. Trapdoor is what I use all the components from my first edition Descent board game for. ;) And really, you can't beat the PDF/print combo price.

Thanks Brent!

I have the old PDF from a year or two ago.  It's intriguing, though it's a very early build.  It looked well thought out - was well written though it looks a little bit dry for my style.

That was a long time ago - might take a peek at it again.  It had good mechanics for building and pricing out units - allowing a GM a lot of lee-way.

There's been an awful lot of evolution and streamlining from older beta versions of Cavern Crawl. I'm not sure which edition(s) you played, but in some respects the game is almost unrecognisable from past incarnations.

thats what I was getting at, the 'feel' of a red box game of D&D. (lets go down a hole and kill stuff and take its money!) Which while lacking in the role playing depth of later games did deliver a super fun game in its own right. I guess that would be my dream. All the fun of 'role playing' 80's style with the added bonus of minis and tile terrain of which both was unaffordable back in the early 80's to me.

Trapdoor is essentially in the 'smash 'n grab' tradition of tabletop rpgs. You can pick locks, disarm traps, search and listen, but most of the onus is on crushing your enemies and stealing their belongings (if any). Advancement of hero characters is fairly rapid (about once per game), but the way the system is set up it takes a long, long time to max your hero out.

Purchased, downloaded and statting up a party tonight! =)

Get them rules, friends. It's a very nice and straightforward system. Congrats on getting it to market, Gareth!

Thanks Phreedh! Your name is writ large in the acknowledgements.

I've been searching for a dugneon crawler with good granularity and longevity, and it sounds like TD might fir the bill. However, before I go and purchase it, I would like some more information on the underlying gameplay mechanics, especially what attributes there are and their limits, and how level progression is handled, as well as maybe a short desription of a melee attack or something like that :)

Each model has six 'stats' plus traits (which confer positive and negative modifiers) and equipment. Advancement is made by earning 'advancement points'; these are gained for achieving certain things: inflicting 'wounds' on opponents, casting spells successfully, disarming a trap, surviving a quest etcetera. Here is how Melee basically works:

1. Attacker 1d10+MEL ('Melee roll'). If a '1' is rolled the attack automatically fails and the action is wasted.
2. Defender 1d10+RES ('Resilience roll').
4. If attacker wins work out Margin of Victory (MoV: MEL Roll minus RES Roll) and cross-reference with weapon's Damage Rating (DAM) on Damage table.
5. If defender's RES Roll more than doubles attacker's MEL Roll, attacker is Repulsed and become Shaken.
6. Note that with MEL and RES Rolls certain traits and circumstances will allow the rolling of additional d10, with the highest result being chosen before adding the appropriate characteristic.

Hope this answered some of your questions Cherno!
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: CaptainHaddonCollider on December 17, 2014, 02:57:05 PM
Bought  8)

I started on D&D 5th this week with my gaming group, which has most of my dungeon crawling covered, but I think this will prove to be a good supplement to the boardgames in the house. Now, all I need is enough otherworld miniatures to populate my dungeon ten times over...
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: thenamelessdead on December 20, 2014, 02:02:12 PM
Pleased to see the full release see the light of day. What can I say except to echo the praise already heaped upon it other than to say well done on achieving publication  :)
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Funghy-Fipps on January 02, 2015, 11:02:51 AM
I have received several communiques requesting more detailed descriptions of Trapdoor's mechanics. It's difficult to know how much of a system to reveal in a promotional overview without getting bogged down in minutiae and, of course, giving too much away. I will however attempt a broad synopsis of the rules here for those who require more detailed information about the workings of the game.


Of course the above is only an overview of the system and there are plenty of details I have omitted.  If any readers have any further questions then please don't hesitate to PM me or post a comment here.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: emosbur on September 02, 2016, 01:52:32 PM
What happened to Gaz´s blog? It is dead!!

Pity, I liked the game examples...
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: grubman on October 21, 2017, 11:26:25 PM
Sorry to necro this thread...but what happened to this game?  I've been looking for a copy.  It seems to have been totally removed from all the sites that sold it, there doesn't seem to be a download (or hardcopy) to be found anywhere, and all the threads about it are fairly old?

Anybody?  I see the author is on this thread...figured I'd put this out there for anyone else's benefit before trying a PM.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: thenamelessdead on October 22, 2017, 05:26:56 PM
Have you tried Wargames Vault? I saw it on there a few months ago so assume it's still there.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: grubman on October 22, 2017, 05:47:45 PM
Have you tried Wargames Vault? I saw it on there a few months ago so assume it's still there.


That was the first place I tried.  It's gone without a trace.

I have the old Cavern Crawl PDF (the Trapdoor prototype), but apparently there are a lot of changes between the two.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: thenamelessdead on October 23, 2017, 09:53:01 PM
I think it would be fair to say on behalf of the author that the game is not currently a priority. I am not aware of the reason for its absence on Wargames Vault.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: amunptah on December 10, 2020, 10:40:22 PM
Does anyone have a way to contact the author? Or failing that, has a copy of the rules they are willing to part with? Been trying to track this down everywhere!
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: Elbows on December 11, 2020, 05:57:44 AM
Like some other people, I only have an early version of "Cavern Crawl" when he was getting playtesting feedback.  I was wondering what happened to it though, as it did up and vanish.  Hope the author is okay and it's still around somewhere.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: amunptah on December 16, 2020, 07:00:41 PM
I have Cavern Crawl as well, and have found it the easiest system to pick up and play, as you can easily hack in new monsters and customisations, and have an RPG-lite experience. I’ve found a lot of the similar systems too restrictive in terms of character and monster customisation, or they have a lot of bookkeeping.
Would love to see the adjustments and refinements made in Trapdoor. The author hasn’t logged in here since Oct 2019, and the emails I’ve found come back undeliverable.
Title: Re: Trapdoor: Rules for Dungeon Crawls Unleashed!
Post by: amunptah on December 17, 2020, 10:20:01 PM
Was finally able to lay hold of a copy. There is also a pirated version on Scribd for those who can’t find it elsewhere. I’d love to give the author money for it! I’ll try and write a review soon.