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Miniatures Adventure => Pulp => Topic started by: Chris Abbey on January 03, 2015, 06:45:53 PM

Title: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 03, 2015, 06:45:53 PM
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Hobby_Articles/Judge_Dredd/Judge_Dredd.jpg)

Battle Report & Character Cards coming very, very soon...

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/TerraBlock_Gallery/Judge_Dredd_Game,Medium.jpg)

Judges on Patrol in Terra City One, a city constructed from Terra-Blocks!
Title: Re: Judge Dredd meets Pulp Alley
Post by: YPU on January 03, 2015, 06:49:54 PM
Will people ever stop finding good uses for Pulp Alley?  :o

Very much looking forwards to how this turns out, and with a city build from terra-blocks this is sure to be good looking!
Title: Re: Judge Dredd meets Pulp Alley
Post by: Wolf Girl on January 03, 2015, 08:59:46 PM
Awesome paint job. Looks like a really fun idea!  :-*
Title: Re: Judge Dredd meets Pulp Alley
Post by: Mad Lord Snapcase on January 04, 2015, 07:08:58 AM
This looks good, more please?
Title: Re: Judge Dredd meets Pulp Alley
Post by: FramFramson on January 04, 2015, 07:32:00 AM
Look out, creeps!
Title: Re: Judge Dredd meets Pulp Alley
Post by: d phipps on January 05, 2015, 07:19:21 AM
This looks great! I'm looking forward to seeing more.  :D
Title: Re: Judge Dredd meets Pulp Alley
Post by: Hat Guy on January 05, 2015, 09:54:04 AM
Surely Dredd should be a Terror?  ;D
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 05, 2015, 10:01:40 AM
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/TerraBlock_Gallery/Judge_Dredd_Game_0,Medium.jpg)
On Friday we had a first trial game of Pulp Alley - Judge Dredd - Multi-Player carnage as a practice for putting on Pulp Alley convention participation games with players who may never have played Pulp Alley before.
It worked very well.. We had three players Pete, Ben & Mark who had not even heard of Pulp Alley (the two youngest had not heard of Judge Dredd either, but they soon got the idea). They played the Perps who were engaged in a block war / food riot / general affray. Lewis and I were the Law and deployed the first Justice Department League the first turn after gunfire and the back up JD league the following turn.

More to follow...

I am also trialing a new area of Pulp Alley hobby page, were I intend to place all of the character cards that we have used for our Pulp Alley games as small images that can be clicked on to download a full sized card. For now we have Judge Dredd and the 3 Leaders of the Mega City One gangs.

Ma Might
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Pulp_Alley_Cards/Ma_Might_tn2.jpg)
Freddie the Flayer
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery//Pulp_Alley_Cards/Freddie_The_Flayer_tn2.jpg)
Big Daddy McTavish
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Pulp_Alley_Cards/Big_Daddy_McTavish_tn2.jpg)

Let me know if you think this is a worthwhile exercise.
Our Pulp Alley hobby pages are at : http://wargamesbuildings.co.uk/Hobby-Pages/Pulp-Alley-28mm-Pulp-Adventure-Gaming (http://wargamesbuildings.co.uk/Hobby-Pages/Pulp-Alley-28mm-Pulp-Adventure-Gaming)
Title: Re: Judge Dredd meets Pulp Alley
Post by: YPU on January 05, 2015, 03:28:09 PM
Always interested in hearing more! As it stands those cards are rather hard to read for me. (and I imagine most of the older forum members as well then.  ;D)
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 05, 2015, 03:47:23 PM
Indeed, they are sort of 'Thumbnails', the full size cards can be downloaded from the card directory we are starting to build up on our hobby pages.

I was looking for some feedback on my post, to see if this was a good idea.
Perhaps its better to just post the full size images here?
Just did not want to clog the forum up with two many big image files...
Anyway, please let me know what you think.
This is the full size card for 'Ma Might' to be going on with!

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Pulp_Alley_Cards/Ma_Might.jpg)
Title: Re: Judge Dredd meets Pulp Alley
Post by: FramFramson on January 05, 2015, 08:10:12 PM
Surely Dredd should be a Terror?  ;D

Seconding this!  lol
Title: Re: Judge Dredd meets Pulp Alley
Post by: skirmisher on January 05, 2015, 08:44:45 PM
Great idea, using it for JD. Thanks for sharing the cards. I can feel myself being steadily pulled into the Pulp Alley Vortex...  :)
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 06, 2015, 07:43:25 AM
I will get a Judge Dredd Terror card made and posted... Great idea.
For now, here's the full size cards for the other two gang leaders, both nasty bits of work, but maybe not quite as scary as 'Ma Might'

Freddie the Flayer
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Pulp_Alley_Cards/Freddie_The_Flayer.jpg)

Big Daddy McTavish
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Pulp_Alley_Cards/Big_Daddy_McTavish.jpg)
Title: Re: Judge Dredd meets Pulp Alley
Post by: cheetor on January 06, 2015, 08:46:02 AM
Those Street Violence figures are perfect for that "future via the 1980s" Dredd look.  Necromunda figures like the Goliath also fit in perfectly.  The terrain is really perfect for representing the Big Meg too, great stuff.  With those figures and that terrain you guys are going to have a great time playing some Dredd games, brilliant.

I used some Judges in a couple of PA games just before Xmas.  It is ideal for Dredd games I reckon.  The Plot Point mechanics are a fun way way to represent a condensed procedural cop drama plot, futuristic or otherwise.

(https://sho3box.files.wordpress.com/2014/11/2014-11-15-13-16-54.jpg)


I was looking for some feedback on my post, to see if this was a good idea.
Perhaps its better to just post the full size images here?

I dont speak for management or anything, but using the image tags as you have here certainly suits me :)  I will be keeping an eye out for any of the cards that you make available here, thanks!


Surely Dredd should be a Terror?  ;D

One of the (many) things that I enjoy about PA is that there are multiple, equally legitimate ways to represent characters in different games and contexts.  There is definitely justification for Dredd (and Judge Death for example) to take to the field as a Terror, but equally as Leaders.  I tend to view it a little like when different writers deal with characters in different media, the take is often slightly unique. Its all about the sort of story that I want the game to tell for me.

A game featuring two gangs fighting a turf war when Terror Dredd shows up would feel very authentically like the comic or like the Karl Urban 2012 Dredd movie I reckon.
Title: Re: Judge Dredd meets Pulp Alley
Post by: YPU on January 06, 2015, 08:58:55 AM
I think, and this is personal taste without actually having played PA all that thoroughly yet, that I would be careful with playing Dread as a terror. The scenario Cheetor describes above would be perfect, two gangs going head to head for plot points and Terror Dread taking them both down. However a single gang going against a terror always feels less interesting to me, so in those cases I would field the judges as a group. Just an opinion tough!
Title: Re: Judge Dredd meets Pulp Alley
Post by: FramFramson on January 06, 2015, 04:53:01 PM
Well, I think we were (mostly) kidding, but there's also room to play things in different ways for different scenarios.

For instance, my cultists aren't done yet, but I have three iterations of their league: one as silent assassins, one as an open swarm (for after stealth goes out the window) and one with the "secret boss" who is a terror.
Title: Re: Judge Dredd meets Pulp Alley
Post by: Wolf Girl on January 06, 2015, 07:06:03 PM
You could also try making Judge Dredd an Experienced-Leader by giving him 1-4 extra abilities. Other than their Terror only abilities, a Terror really isn't too much tougher than a fully experienced Leader.

 
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 06, 2015, 08:01:55 PM
Thanks Mila,

That's a great idea.
Let's do Dredd by committee, after all he was kind of genetically engineered that way in the first place!
I've give him Intimidating, Iron Will & Hardened Veteran. If we were to give him another 1-4 skills, what would you all vote for?
Title: Re: Judge Dredd meets Pulp Alley
Post by: Wolf Girl on January 06, 2015, 09:38:30 PM
Intimidating and Veteran are perfect.

Because I'd expect Dredd to be in the thick of the fighting, he might get more use out of Indomitable rather than Iron Will. Iron Will requires an "action" but Indomitable is passive, so it can work a little better for characters that are going to be engaged alot.

They aren't as flashy as other abilities, but nothing is more effective than Marksman and Fierce. I think those two are a must-have for Dredd.

Although it might not get used very often, Burst Fire would be cool to represent some of his special Lawgiver ammo. I wouldn't normally combine Burst Fire with a high Shoot skill but it feels very Dredd to me.

What about Untouchable to represent armor? He can stride down the middle of the street and still claim a cover save.  :D

Others that come to mind are Slam, Relentless, Crackshot, Hardboiled, Rugged....

Okay, maybe he is just a Terror!  lol lol
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 06, 2015, 10:08:57 PM
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/TerraBlock_Gallery/Terra_City_One_1,Medium.jpg)

Dredd stares down some creeps... another day in Terra City-One
Title: Re: Judge Dredd meets Pulp Alley
Post by: YPU on January 07, 2015, 07:57:47 AM
Although it might not get used very often, Burst Fire would be cool to represent some of his special Lawgiver ammo. I wouldn't normally combine Burst Fire with a high Shoot skill but it feels very Dredd to me.
I was thinking quick shot might also work for some of that. Actually, do you get the short range +1D bonus on quick shot, since that already has to be in short range?

Actually this entire topic got me thinking yesterday on other adaptions to pulp alley and how to handle things like Jedi for instance. But I'll leave that for another place before I de-rail this topic.
Title: Re: Judge Dredd meets Pulp Alley
Post by: cheetor on January 07, 2015, 09:01:16 AM
Okay, maybe he is just a Terror!  lol lol

lol

Any character with a long history - Dredd has had a weekly story plus extras since 1977 - is going to be close to impossible to represent to everyones tastes in a game profile I think.  Sometimes he is a Terror, sometimes he isnt.  Sometimes Joe is a detective and master interrogator and sometimes he is simply a destructive juggernaut.  PA is one of the few games where non-combat skills have a real in-game use, so there is always a case for adding them, even to tough nuts like Dredd.

You could say the same about Batman, even though technically neither of those comic characters have any supernatural powers, just a few gadgets and training.

Access to a standard Leader profile plus a Terror profile should cover most Judge Dredd representations I think.  With PA being so modular then its easy to add or swap out an Ability to suit individual tastes if desired.

Giving a character increased Shoot plus Burst or Blasts feel sub-optimal, but some sort of tabletop representation of his signature weapon would be great.  Maybe Marksman/Burst Fire, Fierce, Untouchable and a Weapon X Gadget to represent the Lawgiver?

The very top of my list of desired products for Pulp Alley is a deck of cards each with a single League Resource: individual Gadgets, Tips, Backup, Contacts etc.  They would be really useful for adding forther modularity to the game and would suit the way that my group plays very well.  It would be handy for something like this too.

Title: Re: Judge Dredd meets Pulp Alley
Post by: d phipps on January 07, 2015, 05:04:04 PM
I was thinking quick shot might also work for some of that. Actually, do you get the short range +1D bonus on quick shot, since that already has to be in short range?
Yes, the short range bonus still applies. So you'd actually gain a +3d bonus for that roll.


Quote
Actually this entire topic got me thinking yesterday on other adaptions to pulp alley and how to handle things like Jedi for instance. But I'll leave that for another place before I de-rail this topic.
I know several players who have also used Pulp Alley for Star Wars settings and had lots of fun. But I don't know exactly which abilities they picked for their Jedi characters.


HAVE FUN
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 07, 2015, 08:05:08 PM
What ever the setting, Pulp Alley has handled it with ease and provided a huge amount of enjoyment.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_21,Medium.jpg)

... We are the Law!
Title: Re: Judge Dredd meets Pulp Alley
Post by: d phipps on January 08, 2015, 04:58:17 AM
Nice work, Chris! Your Terra-Blocks look perfect for a Judge Dredd setting.  ;)


HAVE FUN
Title: Re: Judge Dredd meets Pulp Alley
Post by: gary42 on January 08, 2015, 06:20:25 AM
That looks killer!
Title: Re: Judge Dredd meets Pulp Alley
Post by: Hat Guy on January 08, 2015, 10:52:26 PM
Characters with established continuity are always tricky. In the Judge Dredd Miniatures Game, Dredd is more dangerous than an entire starting gang, but in my Super System: Ultimate Alliance games (on the blog), he's about as tough as Captain America.

Batman is by far the worst to deal with though. Batman has been around since the Golden Age and changes every generation. I grew up with Batman the Animated Series, so that's the Batman I try to put in my games; he's smart, fast, stealthy and can take on a group of goons, no problem, but struggles against true super powers. God help me when one of the Arkham Asylum Video Game generation gets a hold of the character! Apparently Batman can blow up the moon with his mind these days...  ::)
Title: Re: Judge Dredd meets Pulp Alley
Post by: d phipps on January 10, 2015, 10:50:47 AM
What ever the setting, Pulp Alley has handled it with ease and provided a huge amount of enjoyment.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_21,Medium.jpg)

... We are the Law!

Love those clear bases!  :-* ...and those planters too. (THANKS!)
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 27, 2015, 09:55:12 PM
Hi David,
Glad you liked them.. look forward to seeing your Terra-Block collection in some after action reports.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/54C7/E3F5/9379/4A51/0BE6/C0A8/190C/78B2/Judge_dredd_miniatures_m.jpg)

We have now added the Warlord Games / Mongoose Publishing Judge Dredd Miniatures Game figures to our web site.

http://wargamesbuildings.co.uk/28mm-Wargames-Figures/Mongoose-Judge-Dredd-Miniatures-Game

Title: Re: Judge Dredd meets Pulp Alley
Post by: Wolf Girl on January 28, 2015, 03:54:08 AM
Yes, we've used the Terra-Blocks quite a bit. I think they have appeared in at least two of Dad's Phantom Ace battle reports.
Title: Re: Judge Dredd meets Pulp Alley
Post by: Chris Abbey on January 28, 2015, 07:10:03 PM
Hi Mila,

Well I thought you had, and I do try to read most of the posts on the Pulp board, but must have missed those. If you had a moment to add a link, I'd be very grateful.

Cheers,

Chris
Title: Re: Judge Dredd meets Pulp Alley
Post by: Malebolgia on January 29, 2015, 06:44:11 AM
Here's one (and a really good one too!!!):

http://leadadventureforum.com/index.php?topic=73114.0
Title: Re: Judge Dredd meets Pulp Alley (Terra City One Released Today)
Post by: Chris Abbey on February 17, 2015, 10:17:22 AM
(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_1,Medium.jpg)

The Terra City One release from Sally 4th consists of a range of Terra Block components that work with the core range to allow construction of the claustrophobically chaotic sprawl that is Terra City One.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_3,Medium.jpg)

The key components are balconies, pillars, walkways and stackable buildings.
Balcony pieces feature a half height wall and are available as single width (50mm x 50mm), double width (50mm x 100mm) and corner pieces. These are great for creating roof top areas on top of buildings, inset balconies and lining walkways.

Pillars are used to support walkways and display advertising hoardings. The pillars have been designed as a mix and match system so that you can build them to whatever height you need. A spreader is used at the top of the pillar to support the walkway. Pillar sections are plain or incorporate fittings to hold either one or two advertising hoardings. Advertising hoardings are cut from 3mm fluorescent Perspex and more designs will follow in the next Terra City One release. Pillar sections are 50mm high and 50mm square and slot together firmly. The walkway section measures 50mm x 300mm and can be used as supplied or can be used to hold terra block plain or balcony tiles.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_5,Medium.jpg)

Stackable buildings consist of a base plate to form the floor and surrounding pavement, walls made up of any configuration of Terra Block Pieces and floor / roof sections. Our first stackable building is 200mm square on a 300mm square base. Floor / Roof section feature a handy lip which is used to stop pieces moving when you lift a floor off to move figures inside during a game and provides positive alignment with the floor below. These sections also feature a cut out for a stair well.

(http://wargamesbuildings.co.uk/WebRoot/Namesco/Shops/950003459/MediaGallery/Categories/TerraBlocks/Terra_Block_with_Judge_Dredd_Miniatures_Game/Judge_Dredd_2000AD_Wargame_Gallery/Terra_City_One_17,Medium.jpg)

Additional Terra City One pieces are to follow including huge pillars to support raised dual carriageways, additional stackable building shapes and furniture and set dressing packs.

Full details and photo gallery at : Full details at : http://wargamesbuildings.co.uk/Terra-Blocks/Terra-Block-with-Judge-Dredd-Miniatures-Game (http://Full details at : http://wargamesbuildings.co.uk/Terra-Blocks/Terra-Block-with-Judge-Dredd-Miniatures-Game)
Title: Re: Judge Dredd meets Pulp Alley
Post by: Big Martin Back on February 17, 2015, 12:24:41 PM
You do produce some really tempting stuff. I might have to wait a bit for this though. I only just ordered a load more stuff from you yesterday. :D
Title: Re: Judge Dredd meets Pulp Alley
Post by: d phipps on February 18, 2015, 03:44:03 PM
Fantastic work, Chris. I can see these working quite well in so many different settings.  :-* :-*
Title: Re: Judge Dredd meets Pulp Alley
Post by: Mad Lord Snapcase on February 19, 2015, 06:31:26 AM
This is very impressive.  :-*
Title: Re: Judge Dredd meets Pulp Alley
Post by: gary42 on February 19, 2015, 03:51:59 PM
Oh, man!  This stuff is great!