Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: sundayhero on 16 January 2015, 10:05:11 PM

Title: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: sundayhero on 16 January 2015, 10:05:11 PM
Hi,

A friend of mine on a french forum is searching for vehicles constructions rules, or at least some profiles for a APC style vehicle for Mutant Chronicles : WARZONE 2nd edition (target games).


I'm not sure such a thing exists, but if it does, I'm pretty sure I'll figure it out on LAF  8)


thank you for your help
Title: Re: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: eilif on 16 January 2015, 11:16:53 PM
I remember there was a picture of Bauhaus APC tank (possibly a half track?) model in the 2nd edition books, but I think it was a studio kitbash and I don't recall if it was ever given stats.

If it exists, they stats would be in one of the files here:
http://www.mutantpedia.com/eng/Warzone.html

Good Luck!
Title: Re: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: sundayhero on 17 January 2015, 01:13:38 AM
thank you both

I'm pretty sure I've seen some ligth tank or apc stats somewhere, maybe/probably house rules, and probably for warzone 3 or last one... ???
Title: Re: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: Delmair on 29 March 2022, 10:27:59 PM
I am a former Warzone player, collector and fan of the Mutant Chronicles universe. If you have any doubts or questions, we can speak privately to resolve all your doubts.
Title: Re: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: sundayhero on 01 April 2022, 06:58:01 PM
thank you,

Personaly I'm a warzoine 1st edition player, so I don't need any other rules  lol
Title: Re: warzone 2nd edition vehicles construction rules/apc profile ?
Post by: madman on 02 April 2022, 01:41:48 AM
Striker. You designed all your vehicles and much of your equipment. You ended up with volumes and weights of various components so you would still have to assign where the parts go but lots of details are determined thusly.