Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: Lordblackwing on 18 September 2008, 09:01:29 PM

Title: What rules would work best for...
Post by: Lordblackwing on 18 September 2008, 09:01:29 PM
a modern day "lost world" scenario? I have been watching Primeval on BBC America and thought what a cool idea for a game. Plus an excuse to buy some dino's. What rule set would best cover modern weapons, vehicles, and dino's? i'm thinking my Vor Union troopers would work for the military types...and of course some intrepid investigators, maybe a Hummer or 2 as well. Oh, and of course some raptors, ptero's, and asst'd other nasties.
Title: Re: What rules would work best for...
Post by: Will Bailie on 18 September 2008, 09:30:44 PM
Saurian Safari by Chris Peers includes (reluctantly) modern weapons.  You should be able to manage with them.
Title: Re: What rules would work best for...
Post by: wolfgangbrooks on 19 September 2008, 04:28:20 AM
There's Apocalypse-D by Exploding Goat games using the Battlefield Evolution license Mongoose recently announced. Never played the basic system, but it looks nice to me. :)
Title: Re: What rules would work best for...
Post by: twrchtrwyth on 19 September 2008, 05:21:56 PM
Saurian Safari by Chris Peers includes (reluctantly) modern weapons.  You should be able to manage with them.
Why reluctantly?
Title: Re: What rules would work best for...
Post by: Puuka on 04 September 2011, 09:49:43 AM
I too would be curious.

Anything that could have a bit of RPG to it as well so the non fighters could be used too?
Title: Re: What rules would work best for...
Post by: Will Bailie on 04 September 2011, 07:54:04 PM
This is a bit of a revival of an old thread!  The 'reluctant' part in Saurian Safari is that the game is supposed to focus on big game hunters, and the idea of bringing in autocannons and rocket launchers is considered a little unsporting.  Been a while since I looked at the rules, but IIRC they favour a bit of role play.
Title: Re: What rules would work best for...
Post by: tima113 on 05 September 2011, 02:02:39 AM
Adventures In The Lost Lands by Two Hour Wargames includes rules for cavemen, and adapting colonial era, pulp era, and WWII humans to the rules. Wouldn't be a big stretch to adapt them to modern, near future or even SF realms.
Title: Re: What rules would work best for...
Post by: Onebigriver on 05 September 2011, 12:49:17 PM
I've been thinking along the same lines for a while and am considering adapting the Dr Who Miniatures Games rules. It already has stats for some dinos and modern weapons. Plus it's free.

http://www.drwhominiatures.co.uk/