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Miniatures Adventure => Pulp => Topic started by: maroonldr on 23 February 2015, 06:04:15 PM

Title: Pulp Alley Question
Post by: maroonldr on 23 February 2015, 06:04:15 PM
Hello all,

I have given a quick read through of the Pulp Alley quickstart rules and they appear to live up to the hype.  My gaming group doesn't like different die sizes but they'll play whatever people bring so I think they'll get over that.  That said before I go buy the full set are there any rules for heavy armor such as the type that the Incursion soldiers wear (big chunky power armor) and cavalry?  I've had the Incursion troops and the excellent Eureka germans on raptors for quite some time and have wanted to do something with them.

Thanks!
Title: Re: Pulp Alley Question
Post by: Wolf Girl on 23 February 2015, 07:40:36 PM
That said before I go buy the full set are there any rules for heavy armor such as the type that the Incursion soldiers wear (big chunky power armor) and cavalry? 

With Pulp Alley, you'll simply want to look through the ability list to find the ones that fit your character ideas.

> To represent big chunky armor, I'd probably pick the 'Big' ability.
> To represent cavalry, I usually take the 'Speedy' ability - or use the Mount rules from our Gadgets, Guns & Vehicles book.

Also, if you have Gadgets, Guns & Vehicles, be sure to check out the rules for flying characters/mounts.


And if you are going for more of a sci-fi setting we also recommend that you add one extra starting ability to all characters. This can help define the characters a little better and represent the extra gizmos, mutations, and whatevers.


I hope that helps. Have fun!