Lead Adventure Forum
Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: Jeppan on 22 March 2015, 08:15:07 PM
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(http://i949.photobucket.com/albums/ad334/Jeppan/fdb0b47d-a3ef-4da6-a789-160da396a1e6_zpsbi7sge8g.jpg)
(http://i949.photobucket.com/albums/ad334/Jeppan/45f29d32-3825-4310-b4ba-3a6b1a9caacf_zpsmdzqsnnn.jpg)
This yet another AAR based on gaming sessions using the Donnybrook rules for the French and Indian War. This time we experimented with game mechanisms that would enable one of our main characters to blow up a bridge. Generally it is quite difficult to construct a scenario where a bridge is a main feature. Crossing a bridge under fire is a sure way of getting shot into pieces. In this game one side is controling the bridge, but intially the controling side is seriously outnumbered. In order to win the defending/outnumbered side must move in reenforcements quickly in order to have a chance of winning the scenario. For a more details check out my blog.....
http://the-miniature-mayhem.blogspot.se/2015/03/donnybrookfiw-bridge-too-many-or-major.html
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Brilliant!!!
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A very well played and written report.
Loved it. :-*
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Thank you gentlemen! :)
There is one more Donnybrook AAR in the loop. That AAR will focus on arson instead of tinkering with explosives.