Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Jiron on 26 March 2015, 04:24:03 PM

Title: What is Pulp Alley all about?
Post by: Jiron on 26 March 2015, 04:24:03 PM
Hey,
I know it's weird question here but I have to ask.
I have taken a look on Pulp board because of A Fistful of Kung Fu wich I am very fond of (and I hope you'll see my gang really soon) but I am seeing lots of stuff about Pulp Alley around, obviously.

Could you enlighten me about the game a little?
Title: Re: What is Pulp Alley all about?
Post by: Mad Lord Snapcase on 26 March 2015, 04:29:39 PM
I'm sure Dave and Mila will post a full explanation shortly about their marvellous work but you can get a free Quick Start PDF of the basic rules here:

http://store.pulpalley.com/category-s/1823.htm (http://store.pulpalley.com/category-s/1823.htm)

There is also a list of games here which might give you an insight:

http://leadadventureforum.com/index.php?topic=54250.0 (http://leadadventureforum.com/index.php?topic=54250.0)
Title: Re: What is Pulp Alley all about?
Post by: obsidian3d on 26 March 2015, 04:29:56 PM
There is a website and several reviews out there. I have a copy of the core book and the first expansion, but sadly have only played one game. From my limited experience with the game I'd say it captures adventure movies like Indiana Jones. It captures a very similar feel to Strange Aeons in my opinion, but a little more focus on adventure than Lovecraftian horror.
Title: Re: What is Pulp Alley all about?
Post by: Constable Bertrand on 26 March 2015, 08:59:14 PM
The lack of tables for battling is a very nice part to the game, they try to keep it as easy as possible, so if you roll a 4 or above its a hit. Dice type and number vary for skills and competency of the character. That's it's core mechanism.

Otherwise perils, opportunities to attack and a changed turn system (not you go I go) drive the action. It's fluff is rather vague, enabling the players to generate reasons/story narrative as they play.

I've done 2 post apocalypse games with the system so far and am still getting my head around the game mechanics. But there is a lot less rule book reading as I don't need to consult charts all the time.

Apart from very squishy minions, most are rather resillient to 'death'. Indeed no one dies, they are just 'out of action'. So even if your league gets smashed they can still be around for revenge next game.

Cheers
Matt.

Title: Re: What is Pulp Alley all about?
Post by: Wolf Girl on 26 March 2015, 11:52:16 PM
Hi Jiron, I suspect you've already downloaded the free version of our rules, so please let us know if you have any specific questions. Here are some key points that cover some of our general ideas and goals for Pulp Alley....

Pulp Alley’s unique and innovative rules offer players a thrill-packed and engaging experience –

• Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials.

• Characters are easy to create and customize, making each league unique.

• Players never need to consult charts during a scenario. The action is on the tabletop – not in a rulebook.

• Control of the Initiative is based on events as they occur during the scenario rather than an arbitrary die-roll.

• Fights are fast-paced and simultaneously dangerous for both characters, instead of the old I-shoot-then-you-shoot sequence.

• Perils and challenges are unpredictable and offer multiple paths to success.

• Scenarios are plot-driven, encouraging action, and offering an array of different rewards.

• Through campaigns and experience your characters can increase their skills and develop new abilities.



Have fun!
Title: Re: What is Pulp Alley all about?
Post by: Alcide Nikopol on 27 March 2015, 05:48:10 PM
Our group has switched to Pulp Alley for almost all of our skirmish level gaming. It works wonderfully for Westerns, Pirates, Samurai, Pulp, Fantasy, Sci-Fi, etc. For me, it hits the sweet-spot for what makes a realy fun and playable game. The way the dice matching and initiative system work is truly unique and brilliant game design.
Pulp Alley is uncomplicated without being simple. Today it seems like everyone wants to call their rules “fast-play” but Pulp Alley delivers in spades. We get together weekly and its not uncommon for us to play 2 to 4 games of Pulp Alley in a single evening. Our group has played tons of different games and Pulp Alley is our favorite hands down.
Title: Re: What is Pulp Alley all about?
Post by: Jiron on 28 March 2015, 11:54:47 AM
Wow, thank you all for explanation. I have downloaded the quickstart rules and I'll see what I'll find out.
Title: Re: What is Pulp Alley all about?
Post by: section 8 on 30 March 2015, 05:18:45 AM
Is there a direct download available? I really don't see the need to give my personal information to obtain a copy.
Title: Re: What is Pulp Alley all about?
Post by: Sinewgrab on 30 March 2015, 05:30:04 AM
Is there a direct download available? I really don't see the need to give my personal information to obtain a copy.

Ask Dave or Mila - they'll probably help you out.  They are wonderfully helpful in all other cases!
Title: Re: What is Pulp Alley all about?
Post by: d phipps on 30 March 2015, 04:02:56 PM
Is there a direct download available? I really don't see the need to give my personal information to obtain a copy.

If you are just downloading the free stuff then I don't think it matters if the info you enter is accurate, except for your email.

Also, some of our products are available on Wargames Vault, so that might work better for you - I don't really know what info (if any) they require.

Please feel free to PM or email me if you'd like other options.


THANKS
 
Title: Re: What is Pulp Alley all about?
Post by: Valerik on 31 March 2015, 12:42:03 AM
OK, this is impressive, even for the Phipps Cartel...

The original poster had his question answered, & good advice given, by the Princess of Pulp HERSELF.

In SEVEN hours....

Is there a direct download available? I really don't see the need to give my personal information to obtain a copy.

This one gets a response from the Godfather of Vice Alley himself, the Cartel's Mastermind, evil or otherwise.

In TEN hours.

Mighty slick how well their far flung tentacles web familia of informants, rats, & stoolies keep them in constant touch with mean streets' murmurs.

Pretty amazing that the designers/playtesters/publishers/purveyors give SAME DAY SERVICE!!!!

Thanks Dave & Mila, for all you two do for us!!

Valerik

NOT a Phipps Cartel mook, minion, flack, hack, flunkey. junkey...
simply as satisfied a subscriber as my credit card can make me!!!


Valerik

Title: Re: What is Pulp Alley all about?
Post by: jimithing on 04 April 2015, 05:47:01 PM
Well, i just played my first game of pulp alley this morning as a group of three, and it was a hit.

Rules are very intuitive, and even with a very minimal setup on the basic scenario (smash and grab), just a bunch of buildings, it managed to generate a lot of narrative.  During the first round, one of my friends tried to climb the nearest building to get at an objective, and immediately lost two of his `follower` units when they failed their perilous challenge!  We had a good laugh about his models falling and knocking themselves out trying to scale a building.  Lesson learned, don`t send the minions to go get the treasure.  Should have known that already from the Indiana Jones movies.

There certainly is a very cinematic, actiony feel about this game, especially when you never know what is going to happen with the fate cards.

We`ll be playing this one regularly from here on out.
Title: Re: What is Pulp Alley all about?
Post by: Cotton Eyed Joe on 12 April 2015, 09:22:23 PM
I saw a lot of talk on this forum and broke down getting it on PDF. I have ran one game and played one today at the local game store. It was a big hit.

The Game is just brilliant on many levels. League design is so easy, combat is quick quick yet has some depth. The plot points I believe combined with the deck really put the game over the top. It is staggeringly adaptable to any time period. The fact the table is only three feet by three feet can lead to some great table creations as well. The rules are well written and laid out as well. 

When I read the rules I knew they were pretty clever.

Joe

Title: Re: What is Pulp Alley all about?
Post by: d phipps on 13 April 2015, 04:30:43 AM
Thanks for all the kind and encouraging comments from everyone. Mila and I certainly appreciate your support.  :D
Title: Re: What is Pulp Alley all about?
Post by: Alcide Nikopol on 15 April 2015, 07:03:21 PM
We were talking about this topic again after playing a couple games of Pulp Alley recently. One of the guys said he preferred playing Pulp Alley just because the other miniature games we had tried were “slow and boring” and we have tried a lot.  Somehow Phipps and Daughter avoided stuffing Pulp Alley with all the goofy stuff that bogs games down like making characters face in a specific direction, long tables of different stats for weapons, having a dozen or more different combat modifiers, having to cross reference charts and tables during a game, etc.  By weeding out all the slow crap they actually created a miniature game worth playing. In my opinion their game is also more realistic and better reflects actual combat situations as opposed to shooting on a target range.
Pulp Alley is also frequently called “cinematic”.  From what we’ve experienced, they achieve this by keeping the rules lean and fast so players can actually concentrate on creating stories. So rather than being burdened with charts that force a particular storyline, players are free to tell the stories they want to tell.
I think if you play infrequently or only a couple times a year at conventions then just about any game is going to work fine. If you realy like to play games or you play a lot then Pulp Alley is the best. That’s my 4 cents.
Title: Re: What is Pulp Alley all about?
Post by: Mad Lord Snapcase on 16 April 2015, 08:18:20 AM
We were talking about this topic again after playing a couple games of Pulp Alley recently. One of the guys said he preferred playing Pulp Alley just because the other miniature games we had tried were “slow and boring” and we have tried a lot.  Somehow Phipps and Daughter avoided stuffing Pulp Alley with all the goofy stuff that bogs games down like making characters face in a specific direction, long tables of different stats for weapons, having a dozen or more different combat modifiers, having to cross reference charts and tables during a game, etc.  By weeding out all the slow crap they actually created a miniature game worth playing. In my opinion their game is also more realistic and better reflects actual combat situations as opposed to shooting on a target range.
Pulp Alley is also frequently called “cinematic”.  From what we’ve experienced, they achieve this by keeping the rules lean and fast so players can actually concentrate on creating stories. So rather than being burdened with charts that force a particular storyline, players are free to tell the stories they want to tell.
I think if you play infrequently or only a couple times a year at conventions then just about any game is going to work fine. If you realy like to play games or you play a lot then Pulp Alley is the best. That’s my 4 cents.



Exactly!
Title: Re: What is Pulp Alley all about?
Post by: d phipps on 19 April 2015, 05:12:54 AM
THANKS, guys! We're glad y'all are playing Pulp Alley and having fun.  :D :D
Title: Re: What is Pulp Alley all about?
Post by: magokiron on 19 April 2015, 10:02:50 AM
Just to add that PULP ALLEY is our group skirmish default choice too!

It applies to western, spy, pirate, retro scifi, pulp, etc.

So another strong reccomendation here too.

Best wishes.
Title: Re: What is Pulp Alley all about?
Post by: Doug ex-em4 on 19 April 2015, 12:03:53 PM
I'm planning on trying Pulp Alley as a basic skirmish game for a VBCW game this week. I've got a board laid out for a platoon sized game that's just finishing so if I reduce the size of the board a bit and throw in some more scenery, it should be OK for a trial game.

Doug
Title: Re: What is Pulp Alley all about?
Post by: Wolf Girl on 19 April 2015, 12:40:46 PM
I'm planning on trying Pulp Alley as a basic skirmish game for a VBCW game this week. I've got a board laid out for a platoon sized game that's just finishing so if I reduce the size of the board a bit and throw in some more scenery, it should be OK for a trial game.

Yes, that sounds like fun! When we play Pulp Alley as a basic skirmish game there are a few things we sometimes do for that scenario....

> Reduce or remove the plot points. I like to have 1 or 2 plot points (Cut the Telegraph Line, Capture the Mayor, Steal the Supply Truck, Plant Explosives, Hold the Crossroads, etc), but you can easily remove them all and just concentrate on the fighting!  ;)

> Limit Leaders. In a straight skirmish with nothing to do but bash heads, Leaders can be a bit too tough. First suggestion is to ban the 'Hardened Veteran' ability. Also, you may want to limit Leaders to a d8 Health or simply give them a Sidekick level profile.

I hope you have fun and let us know how it goes.
Title: Re: What is Pulp Alley all about?
Post by: Doug ex-em4 on 19 April 2015, 03:53:35 PM
Yes, that sounds like fun! When we play Pulp Alley as a basic skirmish game there are a few things we sometimes do for that scenario....

> Reduce or remove the plot points. I like to have 1 or 2 plot points (Cut the Telegraph Line, Capture the Mayor, Steal the Supply Truck, Plant Explosives, Hold the Crossroads, etc), but you can easily remove them all and just concentrate on the fighting!  ;)

> Limit Leaders. In a straight skirmish with nothing to do but bash heads, Leaders can be a bit too tough. First suggestion is to ban the 'Hardened Veteran' ability. Also, you may want to limit Leaders to a d8 Health or simply give them a Sidekick level profile.

I hope you have fun and let us know how it goes.

Thanks for the tips, Mila - I'll take your advice. I'm thinking of a small group from each side in the big battle returning to search for that important thing that they all missed after fighting was over. So far, I've only got the free download - not the full rules but there's enough there to play this game, I think.

I'll let you know here how it goes with some pics....

Doug
(I really should be preparing forSalute instead of planning games.... >:D
Title: Re: What is Pulp Alley all about?
Post by: YPU on 19 April 2015, 08:03:18 PM
Honestly with VBCW I think having a lot of plot points would be great. Having people fail at the perrils of trying a plop point is half the fun of the game.  :D

Also those looking for larger fights should take a loot at the "gang" rules in vice alley, as they allow you to increase the numbers on the table dramatically. If one was so inclined he could field 48 grunts and a sidekick level leader.
Title: Re: What is Pulp Alley all about?
Post by: FramFramson on 19 April 2015, 11:15:01 PM
Yes, gangs are really useful for when you need to get the "look" of a mass going, while still keeping the skirmish play of PA. Not every group needs to be the typical 4-7 figures.
Title: Re: What is Pulp Alley all about?
Post by: Jiron on 20 April 2015, 09:00:53 AM
I took a quick look at the free downloads and it really seems like great game. Obviously it is! However, I have recently fell in love with A Fistful of Kung Fu which ended a long search for a fast paced, cinematic and fun game. I have to say that it seems more... simple and complex at the same time. See my review here: http://wargamingasp.blogspot.cz/2015/04/a-fistful-of-kung-fu-review.html

However, I will have to force someone to try Pulp Alley with me!